Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Trent W. Buck
Package: torus-trooper
Version: 0.22.dfsg1-2
Severity: wishlist

I was disappointed to find that running Torus Trooper on my new eeePC
(which has an 800x480 pixel screen) results in unused space on each
side of the full-screen window.  I guess that currently Torus Trooper
is hard-coded to a 4:3 aspect ratio, whereas my screen is 5:3.

I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and
more generally, supported arbitrary aspect ratios).


-- System Information:
Debian Release: lenny/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: i386 (i686)

Kernel: Linux 2.6.22-3-686 (SMP w/1 CPU core)
Locale: LANG=en_AU.utf8, LC_CTYPE=en_AU.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages torus-trooper depends on:
ii  libbulletml0d1 0.0.6-2   C++ library to handle BulletML eas
ii  libc6  2.7-6 GNU C Library: Shared libraries
ii  libgcc11:4.3-20080202-1  GCC support library
ii  libgl1-mesa-glx [libgl 7.0.2-4   A free implementation of the OpenG
ii  libglu1-mesa [libglu1] 7.0.2-4   The OpenGL utility library (GLU)
ii  libsdl-mixer1.21.2.8-3   mixer library for Simple DirectMed
ii  libsdl1.2debian1.2.13-2  Simple DirectMedia Layer
ii  torus-trooper-data 0.22.dfsg1-2  speeding ship sailing through barr
ii  zlib1g 1:1.2.3.3.dfsg-11 compression library - runtime

torus-trooper recommends no packages.

-- no debconf information



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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Bruno Kleinert
This one time, at band camp, Trent W. Buck wrote:
 side of the full-screen window.  I guess that currently Torus Trooper
 is hard-coded to a 4:3 aspect ratio, whereas my screen is 5:3.
 
 I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and
 more generally, supported arbitrary aspect ratios).

hi,

have you had a look at the torus-trooper man-page? the command line
parameters -res x y and/or -window will probably be of your
interest:

[...]
-res x y
   Set the screen resolution to (x, y).
[...]
-window
   Launch the game in a window.
[...]

so torus-trooper is not limited to a special resolution, you
simply can't chose/change inside torus-trooper. when running in
windowed mode, you can resize the window freely.

tell me if this helped you out, so i can close this bug.

cheers - fuddl


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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Miriam Ruiz

--- Trent W. Buck [EMAIL PROTECTED] escribió:

 Package: torus-trooper
 Version: 0.22.dfsg1-2
 Severity: wishlist
 
 I was disappointed to find that running Torus Trooper on my new eeePC
 (which has an 800x480 pixel screen) results in unused space on each
 side of the full-screen window.  I guess that currently Torus Trooper
 is hard-coded to a 4:3 aspect ratio, whereas my screen is 5:3.
 
 I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and
 more generally, supported arbitrary aspect ratios).

You're right, the original game is designed for 4:3 and, even though it
supports resizing, the visual result is suboptimal.

The big question is how to change the appearance without changing the game
itself.

Thanks for the bug report,
Miry



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Processed: Re: Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Debian Bug Tracking System
Processing commands for [EMAIL PROTECTED]:

 retitle 469328 torus-trooper: claims to be a transient window
Bug#469328: Support 5:3 aspect ratio
Changed Bug title to `torus-trooper: claims to be a transient window' from 
`Support 5:3 aspect ratio'.

 severity 469328 normal
Bug#469328: torus-trooper: claims to be a transient window
Severity set to `normal' from `wishlist'

 thank you
Stopping processing here.

Please contact me if you need assistance.

Debian bug tracking system administrator
(administrator, Debian Bugs database)


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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Trent W. Buck
retitle 469328 torus-trooper: claims to be a transient window
severity 469328 normal
thank you

On Tue, Mar 04, 2008 at 07:01:01PM +0100, Bruno Kleinert wrote:
 I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and
 more generally, supported arbitrary aspect ratios).
 
 -res x y
Set the screen resolution to (x, y).

 [...] when running in windowed mode, you can resize the window
 freely.

Upon further investigation, I find that torus-trooper uses 800x480 is
told to (by -res), and if I tell my window manager to resize the
window.

The real cause of the problem is that torus-trooper claims to be a
transient window (i.e. a popup dialog, not an application window):

WM_TRANSIENT_FOR(WINDOW): window id # 0x0

My window manager makes normal windows full-screen, but gives
transient windows the size they request -- in torus-trooper's case,
this is apparently 640x480 (unless overridden by -res).

So I think the it's wrong for torus-trooper to claim to be a transient
window.  I've retitled the bug accordingly.

Reference: ICCCM §4.1.2.6 (in the xspecs package).


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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Trent W. Buck
On Tue, Mar 04, 2008 at 07:27:24PM +0100, Miriam Ruiz wrote:
 You're right, the original game is designed for 4:3 and, even though
 it supports resizing, the visual result is suboptimal.  The big
 question is how to change the appearance without changing the game
 itself.

Well, it seemed to me the easiest would be to just have the bits on
the sides black on a widescreen, the same as if you watch a 4:3 TV
show on a widescreen.


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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Peter De Wachter
At Wed, 5 Mar 2008 05:33:57 +1100, Trent W. Buck wrote:
 Upon further investigation, I find that torus-trooper uses 800x480 is
 told to (by -res), and if I tell my window manager to resize the
 window.
 
 The real cause of the problem is that torus-trooper claims to be a
 transient window (i.e. a popup dialog, not an application window):
 
 WM_TRANSIENT_FOR(WINDOW): window id # 0x0
 
 My window manager makes normal windows full-screen, but gives
 transient windows the size they request -- in torus-trooper's case,
 this is apparently 640x480 (unless overridden by -res).
 
 So I think the it's wrong for torus-trooper to claim to be a transient
 window.  I've retitled the bug accordingly.

Well, torus-trooper does not directly use X, so this must be a bug in
libsdl. Do you have the same problem with other games? (For what it's
worth, I couldn't reproduce this locally.)



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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Trent W. Buck
On Tue, Mar 04, 2008 at 10:16:17PM +0100, Peter De Wachter wrote:
 So I think the it's wrong for torus-trooper to claim to be a
 transient window.  I've retitled the bug accordingly.

 Well, torus-trooper does not directly use X, so this must be a bug in
 libsdl. Do you have the same problem with other games?

Hmm, apparently so.  Looking at `aptitude search ~i~Dlibsdl1.2debian`,
I tested torus-trooper, foobillard, tumiki-fighters and xmoto.  All of
them had the following line in xprop output:

WM_TRANSIENT_FOR(WINDOW): window id # 0x0

Do you know which sdl package I should reassign this bug to?



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Bug#469328: Support 5:3 aspect ratio

2008-03-04 Thread Peter De Wachter
At Wed, 5 Mar 2008 08:32:43 +1100, Trent W. Buck wrote:
 Hmm, apparently so.  Looking at `aptitude search ~i~Dlibsdl1.2debian`,
 I tested torus-trooper, foobillard, tumiki-fighters and xmoto.  All of
 them had the following line in xprop output:
 
 WM_TRANSIENT_FOR(WINDOW): window id # 0x0
 
 Do you know which sdl package I should reassign this bug to?

The libsdl1.2-debian meta package seems to be the best place, given
that this does not depend on the sound driver.



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