Bug#469328: Support 5:3 aspect ratio
Package: torus-trooper Version: 0.22.dfsg1-2 Severity: wishlist I was disappointed to find that running Torus Trooper on my new eeePC (which has an 800x480 pixel screen) results in unused space on each side of the full-screen window. I guess that currently Torus Trooper is hard-coded to a 4:3 aspect ratio, whereas my screen is 5:3. I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and more generally, supported arbitrary aspect ratios). -- System Information: Debian Release: lenny/sid APT prefers testing APT policy: (500, 'testing') Architecture: i386 (i686) Kernel: Linux 2.6.22-3-686 (SMP w/1 CPU core) Locale: LANG=en_AU.utf8, LC_CTYPE=en_AU.utf8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages torus-trooper depends on: ii libbulletml0d1 0.0.6-2 C++ library to handle BulletML eas ii libc6 2.7-6 GNU C Library: Shared libraries ii libgcc11:4.3-20080202-1 GCC support library ii libgl1-mesa-glx [libgl 7.0.2-4 A free implementation of the OpenG ii libglu1-mesa [libglu1] 7.0.2-4 The OpenGL utility library (GLU) ii libsdl-mixer1.21.2.8-3 mixer library for Simple DirectMed ii libsdl1.2debian1.2.13-2 Simple DirectMedia Layer ii torus-trooper-data 0.22.dfsg1-2 speeding ship sailing through barr ii zlib1g 1:1.2.3.3.dfsg-11 compression library - runtime torus-trooper recommends no packages. -- no debconf information ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
This one time, at band camp, Trent W. Buck wrote: side of the full-screen window. I guess that currently Torus Trooper is hard-coded to a 4:3 aspect ratio, whereas my screen is 5:3. I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and more generally, supported arbitrary aspect ratios). hi, have you had a look at the torus-trooper man-page? the command line parameters -res x y and/or -window will probably be of your interest: [...] -res x y Set the screen resolution to (x, y). [...] -window Launch the game in a window. [...] so torus-trooper is not limited to a special resolution, you simply can't chose/change inside torus-trooper. when running in windowed mode, you can resize the window freely. tell me if this helped you out, so i can close this bug. cheers - fuddl signature.asc Description: PGP signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
--- Trent W. Buck [EMAIL PROTECTED] escribió: Package: torus-trooper Version: 0.22.dfsg1-2 Severity: wishlist I was disappointed to find that running Torus Trooper on my new eeePC (which has an 800x480 pixel screen) results in unused space on each side of the full-screen window. I guess that currently Torus Trooper is hard-coded to a 4:3 aspect ratio, whereas my screen is 5:3. I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and more generally, supported arbitrary aspect ratios). You're right, the original game is designed for 4:3 and, even though it supports resizing, the visual result is suboptimal. The big question is how to change the appearance without changing the game itself. Thanks for the bug report, Miry __ ¿Con Mascota por primera vez? Sé un mejor Amigo. Entra en Yahoo! Respuestas http://es.answers.yahoo.com/info/welcome ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Processed: Re: Bug#469328: Support 5:3 aspect ratio
Processing commands for [EMAIL PROTECTED]: retitle 469328 torus-trooper: claims to be a transient window Bug#469328: Support 5:3 aspect ratio Changed Bug title to `torus-trooper: claims to be a transient window' from `Support 5:3 aspect ratio'. severity 469328 normal Bug#469328: torus-trooper: claims to be a transient window Severity set to `normal' from `wishlist' thank you Stopping processing here. Please contact me if you need assistance. Debian bug tracking system administrator (administrator, Debian Bugs database) ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
retitle 469328 torus-trooper: claims to be a transient window severity 469328 normal thank you On Tue, Mar 04, 2008 at 07:01:01PM +0100, Bruno Kleinert wrote: I wish Torus Trooper supported a 5:3 aspect ratio on 5:3 screens (and more generally, supported arbitrary aspect ratios). -res x y Set the screen resolution to (x, y). [...] when running in windowed mode, you can resize the window freely. Upon further investigation, I find that torus-trooper uses 800x480 is told to (by -res), and if I tell my window manager to resize the window. The real cause of the problem is that torus-trooper claims to be a transient window (i.e. a popup dialog, not an application window): WM_TRANSIENT_FOR(WINDOW): window id # 0x0 My window manager makes normal windows full-screen, but gives transient windows the size they request -- in torus-trooper's case, this is apparently 640x480 (unless overridden by -res). So I think the it's wrong for torus-trooper to claim to be a transient window. I've retitled the bug accordingly. Reference: ICCCM §4.1.2.6 (in the xspecs package). signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
On Tue, Mar 04, 2008 at 07:27:24PM +0100, Miriam Ruiz wrote: You're right, the original game is designed for 4:3 and, even though it supports resizing, the visual result is suboptimal. The big question is how to change the appearance without changing the game itself. Well, it seemed to me the easiest would be to just have the bits on the sides black on a widescreen, the same as if you watch a 4:3 TV show on a widescreen. signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
At Wed, 5 Mar 2008 05:33:57 +1100, Trent W. Buck wrote: Upon further investigation, I find that torus-trooper uses 800x480 is told to (by -res), and if I tell my window manager to resize the window. The real cause of the problem is that torus-trooper claims to be a transient window (i.e. a popup dialog, not an application window): WM_TRANSIENT_FOR(WINDOW): window id # 0x0 My window manager makes normal windows full-screen, but gives transient windows the size they request -- in torus-trooper's case, this is apparently 640x480 (unless overridden by -res). So I think the it's wrong for torus-trooper to claim to be a transient window. I've retitled the bug accordingly. Well, torus-trooper does not directly use X, so this must be a bug in libsdl. Do you have the same problem with other games? (For what it's worth, I couldn't reproduce this locally.) ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
On Tue, Mar 04, 2008 at 10:16:17PM +0100, Peter De Wachter wrote: So I think the it's wrong for torus-trooper to claim to be a transient window. I've retitled the bug accordingly. Well, torus-trooper does not directly use X, so this must be a bug in libsdl. Do you have the same problem with other games? Hmm, apparently so. Looking at `aptitude search ~i~Dlibsdl1.2debian`, I tested torus-trooper, foobillard, tumiki-fighters and xmoto. All of them had the following line in xprop output: WM_TRANSIENT_FOR(WINDOW): window id # 0x0 Do you know which sdl package I should reassign this bug to? ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#469328: Support 5:3 aspect ratio
At Wed, 5 Mar 2008 08:32:43 +1100, Trent W. Buck wrote: Hmm, apparently so. Looking at `aptitude search ~i~Dlibsdl1.2debian`, I tested torus-trooper, foobillard, tumiki-fighters and xmoto. All of them had the following line in xprop output: WM_TRANSIENT_FOR(WINDOW): window id # 0x0 Do you know which sdl package I should reassign this bug to? The libsdl1.2-debian meta package seems to be the best place, given that this does not depend on the sound driver. ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel