Interest in java-package-like contrib packages for proprietary games?

2008-01-09 Thread Simon McVittie
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Are people in pkg-games interested in having contrib packages rather
like java-package (that produce non-distributable binary .debs for
proprietary games) in the archive/under team maintenance, and would
some DD be willing to sponsor such packages?

Over Christmas I did some work on FHS-compatible packaging for Epic's
Unreal Tourmament (the original 1999 one); I now have a contrib package called
unrealtournament-assistant (inspired by module-assistant) containing source
tarballs for non-distributable .debs, which can be built using the Loki Games
v436 installer, the UTPG (community-maintained) v451 semi-official patch, and
various freely downloadable mods, plus an Unreal Tournament CD.

The idea is that I'll write a script called unrealtournament-assistant which
will automate the process of producing these .debs (in the same sort of
way as module-assistant). I thought I'd get an idea of how much interest
pkg-games has in this before I filed an ITP, though.

The unrealtournament-assistant source package also produces a contrib package
called unrealtournament, which depends on unrealtournament-bin and
unrealtournament-data (the main non-distributable .debs), and contains
launcher scripts and man pages (written by me rather than by Loki Games, so,
distributable).

Other games that could reasonably get the same treatment include Unreal
Tournament 2003/2004 and Quake 3 (using the ioquake3 engine, which I notice
pkg-games has packages for that aren't in the archive).

Regards,
Simon
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Re: Interest in java-package-like contrib packages for proprietary

2008-01-09 Thread Matthew Johnson
On Wed Jan 09 15:16, Simon McVittie wrote:
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 Are people in pkg-games interested in having contrib packages rather
 like java-package (that produce non-distributable binary .debs for
 proprietary games) in the archive/under team maintenance, and would
 some DD be willing to sponsor such packages?

It sounds interesting, I'm certainly happy to sponsor if the consensus
on here is that we want such things.

Matt
-- 
Matthew Johnson


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Re: Interest in java-package-like contrib packages for proprietary

2008-01-09 Thread Miriam Ruiz

--- Matthew Johnson [EMAIL PROTECTED] escribió:

 On Wed Jan 09 15:16, Simon McVittie wrote:

  Are people in pkg-games interested in having contrib packages rather
  like java-package (that produce non-distributable binary .debs for
  proprietary games) in the archive/under team maintenance, and would
  some DD be willing to sponsor such packages?
 
 It sounds interesting, I'm certainly happy to sponsor if the consensus
 on here is that we want such things.

I don't plan on personally work in those packages, but I guess that Debaian
and the Games Team will be interested in that. There's some demand for those
kind of developments from the users, I've been contacted some times about
that, so I fully support it.

I'm adding the main development list for the Games Team to the recipients list
( [EMAIL PROTECTED] )

Greetings,
Miry



   
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Re: Interest in java-package-like contrib packages for proprietary

2008-01-09 Thread Simon McVittie
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On Wed, 09 Jan 2008 at 17:21:50 +0100, Miriam Ruiz wrote:
 I'm adding the main development list for the Games Team to the recipients list
 ( [EMAIL PROTECTED] )

Ah, sorry, got the wrong list! Let's use debian-devel-games for any
further discussion, then - I've bounced my original mail there.

It appears that what I'm doing is very similar to Jon Dowland's
game-package - I'd be happy to merge the UT bits into game-package if
that's desired. However, my code does have the difference that many
.debs end up being compiled from more than one file (the most
significant case being the many files extracted from the Unreal Tournament CD!)

Simon
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