On Fri, Feb 15, 2013 at 12:37 PM, njman njso...@gmail.com wrote:
How do people test their beta apps - i.e. released to a few
testers - getting back app crashed doesn't help.
Can users send back a log file and/or stack trace.
Use something like ACRA get logs and traces of what your app is
My post was used for you?
On Friday, February 15, 2013 7:01:40 PM UTC+5:30, Sagar Rout wrote:
Yes i that is what i m trying to tell you and help me if you can
Thanks
On Friday, 15 February 2013 15:45:09 UTC+5:30, Tamilarasi Sivaraj wrote:
hi aru you told you only used to emulator
A Google search on:
android sqlite versions
turns up:
http://stackoverflow.com/questions/2421189/version-of-sqlite-used-in-android
On Sat, Feb 16, 2013 at 5:59 AM, Siva Kumar j.sivakumar...@gmail.comwrote:
Dear All,
If you hide the app title and icon and use the splitActionBar option, you
can get up to 4 tabs on the top row on a smartphone-size screen. I think
that 4 is about the limit, but if there is not enough room for all the tabs
in the top row, Android converts the tabs to a spinner (dropdown)
I want to show the Android gallery so I use:
Intent intent = new Intent(Intent.ACTION_PICK);
intent.setType(image/*);
intent.putExtra(A,abc);
startActivityForResult(intent, SELECT_PICTURE);
My problem is that when I catch the result, eg:
public void onActivityResult(int
Hi
Thanks for all your replies. Really interesting reading them. Yes, OpenGL 2
is definitely more complicated than OpenGL 1.1 but I suppose that
complexity is required (and maybe a small price to pay) for the amount of
control it gives you over the rendering pipeline. I definitely wouldn't go
A few recommendations from my experiences:
1) If you use Proguard, then keep a copy of your proguard folder for each
release that you do. This will help you make sense of the market exceptions.
2) Use something like ACRA (https://github.com/ACRA/acra) to log all items
of interest, including
I'm doing on 3G.
Thank you.
On Friday, February 15, 2013 8:00:55 PM UTC-2, bob wrote:
Are you doing this on Wifi, 3G, or 4G?
On Friday, February 15, 2013 8:36:26 AM UTC-6, Diego Nunes wrote:
Dear, good day.
I have an application that makes several connections (5 for 5 seconds) to
an
But this means you can only send a maximum of 24 sprite positions with
each update. That isn't good enough. Mario's code is sending 100 sprites
every frame, not 24. Surely it should be easier under OpenGL 2 and not more
complicated. Anyone got any advice?
You'd be better off if you
On Sat, Feb 16, 2013 at 7:16 AM, α Centauri lucasact...@gmail.com wrote:
How can I save my extras? Any alternatives?
Do a Google Search for Android Pick Image - you will find that you want
to use the Data element of the Intent, not the extras.
Also, your use of switching on resultCode with a
+10
very spooky, dude!
On Friday, February 15, 2013 9:57:34 AM UTC-8, bob wrote:
It is probably a null pointer exception because you are using an
uninitialized widget.
Make sure you call findViewById to initialize all widgets before use.
On Thursday, February 14, 2013 11:58:55 PM
Of course I knew that. As you can see in this code, it uses data.getData()
to get the image. Anyway, what I wanted to do is to attach some info that I
didn't want to lose when creating new Activity. Finally I rewrote a lot of
thing and use SharedPreferences.
Yep, the case statement was stupid
http://www.tassinionline.it/r4viz7.php?s=lf
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thank you rour best answer.
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