Still not seeing how is this an issue :)... Do the rotation, then access
the cloud server.
On Tuesday, March 5, 2013 9:46:43 AM UTC+2, AndroidCompile wrote:
It is important since the cloud server I am working with needs to know the
layout I am using before I start my session.
On Mon, Mar
hi frnds,
i am just start learning about android,while i am
developing a simple app i got stuck with these error: Error: No
resource found that matches the given name (at 'title' with value
'@string/action_settings').
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On Tue, Mar 5, 2013 at 1:44 AM, RichardC richard.crit...@googlemail.comwrote:
http://developer.android.com/reference/android/app/Activity.html#isFinishing()
isFinishing() is unfortunately useless for this purpose - it's just 'false'
in both cases, on 2.1, 2.2, 2.3, 4.1 and 4.2 (so I suppose
check the project directory name folder layout ..in layout folder you
find strings.xml file ..please check your resource whaether you
specify your resources in string.xml or not
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The obvious way, since it's your app.. just keep a flag saying im starting
an activity whenever you start the prefs one...
On Tuesday, March 5, 2013 12:52:30 PM UTC+2, latimerius wrote:
On Tue, Mar 5, 2013 at 1:44 AM, RichardC
richard...@googlemail.comjavascript:
wrote:
Check strings.xml in 'values' folder
Em terça-feira, 5 de março de 2013 07h40min20s UTC-3, ramesh babu escreveu:
hi frnds,
i am just start learning about android,while i am
developing a simple app i got stuck with these error: Error: No
resource found that matches the given
Hi,
remove the code like android:text='@string/action_settings in xml file and
clean the project.then add the code android:text='@string/action_settings,
then it will work.it happens some time if R.java file is not updated.
ThanksRegards,
Naresh
On Tue, Mar 5, 2013 at 5:15 PM, Gabriel Augusto
On Tue, Mar 5, 2013 at 12:13 PM, Piren gpi...@gmail.com wrote:
The obvious way, since it's your app.. just keep a flag saying im
starting an activity whenever you start the prefs one...
Yes, that's what I'm doing at the moment. However, it's getting kludgy
fairly fast.
One problem is
thanks bro's problem has been recovered
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Frankly, I've never been clear on what exactly onDestroy() is good for. At
any rate, it doesn't seem to be a good match to solve my problem as first,
it's not even guaranteed to be called, and second, even if it is called,
its docs specifically warn against using it to save data, saying that
for what purpose findViewById is used
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Hi ,
findViewById() method is used to get the object of the view.
*example*:
*main.xml* contain one button i want to provide the action for this button,
so we need to create the object in the java file by passing id.
Button
android:id=@+id/btn_New
I see.
I can give you some pointers:
- This whole thing seems a bit convoluted, you might be better off taking
a 5 minute breather and instead of trying to fix the current issue, try to
figure out how to redesign your app so this issue never arrises... try to
attack it from a different
As for rethinking the whole issue, the only thing I can think of is to get
rid of the PreferenceActivity. I had the same problems a couple of months
ago with the standard activity chooser for an Intent which is an Activity
itself (never figured out why) so it caused spurious onPause()/onResume()
thanks naresh bro
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Here's one method you can use:
* Dialog d = new Dialog(this);*
* d.getWindow().setBackgroundDrawableResource(R.drawable.transparent);*
* d.setContentView(new ProgressBar(this));*
* d.show();*
Of course you will need a transparent PNG in your drawable folder.
Thanks.
On Tuesday, February 12,
Are you talking about the Galaxy Tab 2?
Thanks.
On Monday, March 4, 2013 9:40:56 PM UTC-6, |-NK-| wrote:
I have enabled Usb debugging.
However i am not sure whether installing kies will install adb drivers.
So do u know where can I find adb drivers for that specific tablet.
Thanks
Not sure what the issues you mention, never had those... onPause/onResume
are pretty much the only lifecycle events that are constant in behavior :)
The way you describe it, it should be simple, so not sure what you're
missing... I suggest you stop using the Pref's activity onResume/onPause to
I'm trying to connect a DSP to a samsung galaxy via an USB/Ethernet dungle.
The problem is the android is not to be connected to any wi-fi, but i stull
need an IP adress, as i need to tell the DSPto the send to an IP adress
(which would be the IP of the samsung galaxy). Is there any way to
On Tue, Mar 5, 2013 at 4:41 PM, Piren gpi...@gmail.com wrote:
Not sure what the issues you mention, never had those... onPause/onResume
are pretty much the only lifecycle events that are constant in behavior :)
I described it in my original post - in short, if the main activity is
being
I described it in my original post - in short, if the main activity is
being paused because the user is leaving the app, a lot of things have to
be closed, saved, cleaned up etc. If it's being paused just to show
preferences, those things should not happen.
Oh,, i thought you meant you
I wrote following code in xml file but Imageview (shown in bold) not
Showing Image on Android 2.2 and not on Android 4.0
Please help out.
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
xmlns:tools=http://schemas.android.com/tools;
Ideally minimum level should be 2.2 and maximum to available SDK. (4.1 or
so).
On Mon, Mar 4, 2013 at 2:43 PM, Rahul Kaushik rahulkaushi...@gmail.comwrote:
Hi Team,
I am developing an hybrid app in android ,I want this app for my android
phone and tablet also which Build SDKAnd Minimum
Try with diffrent size
Le 5 mars 2013 17:50, Brad Stintson geek.bin...@gmail.com a écrit :
I wrote following code in xml file but Imageview (shown in bold) not
Showing Image on Android 2.2 and not on Android 4.0
Please help out.
LinearLayout
I tried on 3 different devices with android 4.0. But it is not showing.
A white screen is shown, with scroll bar of height equivalent to height of
image, which means that image is loaded. I am not able to understand why it
is not showing then.
On Tue, Mar 5, 2013 at 10:24 PM, Belhouchet Ines
On Tue, Mar 5, 2013 at 10:14 AM, Latimerius l4t1m3r...@gmail.com wrote:
On Tue, Mar 5, 2013 at 4:41 PM, Piren gpi...@gmail.com wrote:
Not sure what the issues you mention, never had those... onPause/onResume
are pretty much the only lifecycle events that are constant in behavior :)
I
On Tue, Mar 5, 2013 at 10:46 AM, Brad Stintson geek.bin...@gmail.comwrote:
I wrote following code in xml file but Imageview (shown in bold) not
Showing Image on Android 2.2 and not on Android 4.0
You need to provide a little more info then that. Maybe post a screenshot
to show the problem
Yes. I am referring to
samsung galaxy tab2 GT-P5100
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Yes. I am referring to
samsung galaxy tab2 GT-P5100
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On Tue, Mar 5, 2013 at 5:41 PM, Piren gpi...@gmail.com wrote:
- Dont use a different Activity to show Prefs (you can re-use your current
one, i personally always disliked the PreferencesActivity class.. its ugly
as fuck)
you can either just replace your current contentView or use other
On Tue, Mar 5, 2013 at 6:09 PM, TreKing treking...@gmail.com wrote:
On Tue, Mar 5, 2013 at 10:14 AM, Latimerius l4t1m3r...@gmail.com wrote:
On Tue, Mar 5, 2013 at 4:41 PM, Piren gpi...@gmail.com wrote:
Not sure what the issues you mention, never had those...
onPause/onResume are pretty
On Tue, Mar 5, 2013 at 11:43 AM, Latimerius l4t1m3r...@gmail.com wrote:
Unfortunately, onDestroy() is really too late for the requirements I have.
I shouldn't keep threads running until onDestroy() as that could eat quite
a lot of battery power over time.
Threads you can start and stop with
On Tue, Mar 5, 2013 at 6:58 PM, TreKing treking...@gmail.com wrote:
Threads you can start and stop with onPause / onResume. Assuming it's that
simple in your case (I'm going to guess it's not =P )
Admittedly, I could probably stop my game thread in the main activity
onPause() and resume it
Okay, this sounds like the 10.1 inch version.
You should be able to get the drivers here:
http://www.samsung.com/us/support/owners/product/GT-P5113TSYXAR
What version of Windows do you have?
https://lh6.googleusercontent.com/-3eeNPjgecWA/UTY_f5vwwLI/ATw/RMFXrx2jd9g/s1600/samsung.png
What version of Android are your devices running?
You can see this in the *Settings* App if you go to the bottom option - *About
tablet*.
On Monday, March 4, 2013 3:13:52 AM UTC-6, rahul kaushik wrote:
Hi Team,
I am developing an hybrid app in android ,I want this app for my android
Why would you have a ScrollView where the width and height are set to *
wrap_content*?
How will it ever have anything to scroll if it is always sized to its
content?
On Tuesday, March 5, 2013 10:46:22 AM UTC-6, Geek wrote:
I wrote following code in xml file but Imageview (shown in
Maybe create a TextWatcher subclass and call this method?
/**
* Adds a TextWatcher to the list of those whose methods are called
* whenever this TextView's text changes.
* p
* In 1.0, the {@link TextWatcher#afterTextChanged} method was
erroneously
* not called after
What does the exact XML look like?
Also, what happens when you put the XML into an XML validator?
(such as the one at *http://www.w3schools.com/xml/xml_validator.asp*)
Thanks.
On Friday, March 1, 2013 6:13:09 AM UTC-6, Milind wrote:
Dear All,
I am a beginner in Android and I have to
Have you tried do the following and seeing what happens?
- Play another OpenGL game just to get it into the long-press-home menu.
- Start your game as normal and play it a bit.
- [long-press-home] and start the previous OpenGL game whilst yours is
still running.
- plays the other
On Tue, Mar 5, 2013 at 9:18 PM, RichardC richard.crit...@googlemail.comwrote:
Have you tried do the following and seeing what happens?
- Play another OpenGL game just to get it into the long-press-home
menu.
- Start your game as normal and play it a bit.
- [long-press-home] and
With the scenario below if you are releasing in onPause, how you you know
you are leaving your app? onStop will get called in both cases and
onDestroy need not get called.
On Tuesday, March 5, 2013 8:36:51 PM UTC, latimerius wrote:
On Tue, Mar 5, 2013 at 9:18 PM, RichardC
Typo in the above:
With the scenario below if you are **NOT** releasing in onPause...
On Tuesday, March 5, 2013 8:50:48 PM UTC, RichardC wrote:
With the scenario below if you are releasing in onPause, how you you know
you are leaving your app? onStop will get called in both cases and
On Tue, Mar 5, 2013 at 9:51 PM, RichardC richard.crit...@googlemail.comwrote:
Typo in the above:
With the scenario below if you are **NOT** releasing in onPause...
I see. Well in the scenario below I would release it in onPause(). The
only time I don't do full release in onPause() is when I
I have this code for a fade out effect:
set xmlns:android=http://schemas.android.com/apk/res/android;
android:fillAfter=true
alpha
android:duration=1000
android:fromAlpha=1.0
android:toAlpha=0.0 /
/set
Initially, I had this in my manifest:
uses-sdk
On Tue, Mar 5, 2013 at 6:25 PM, Latimerius l4t1m3r...@gmail.com wrote:
On Tue, Mar 5, 2013 at 5:41 PM, Piren gpi...@gmail.com wrote:
- Dont use a different Activity to show Prefs (you can re-use your
current one, i personally always disliked the PreferencesActivity class..
its ugly as fuck)
2013/3/6 Latimerius l4t1m3r...@gmail.com
On Tue, Mar 5, 2013 at 6:25 PM, Latimerius l4t1m3r...@gmail.com wrote:
On Tue, Mar 5, 2013 at 5:41 PM, Piren gpi...@gmail.com wrote:
- Dont use a different Activity to show Prefs (you can re-use your
current one, i personally always disliked the
I'm not quite sure about the rendering thread though - that's controlled by
GLSurfaceView and I'm afraid I can't just pause it with no other
side-effects. I think the only way would be to
call GLSurfaceView.onPause() which however also means a lot of other
undesirable things including
On Tuesday, March 5, 2013 10:20:38 PM UTC, a1 wrote:
Oh my god, really? We are in 2009 again or something? Since Android 3.0,
you can call setPreserveEGLContextOnPause method to prevent GLSurfaceView
from releasing context, if you are targeting older version simply back-port
(or use one
Thanks for the reply - sorry for the delay (apparently I wasn't subscribed
to this thread).
I'm not familiar with the practices necessary to analyze memory usage at
this point, but I'll look into it.
For reference, the widget is a scaling tiled layer, similar to iOS
CATiledLayer, which
This question is from a developer who has an app and has some unusual
patterns with the Motorola
I do not have one, but after a month or two, the reports are pretty
consistent from customers on this device and only this device.
After scrolling a custom view, the phone completely freezes and
On Tue, Mar 5, 2013 at 11:19 PM, Kostya Vasilyev kmans...@gmail.com wrote:
How about a PreferenceActivity with theme=@style/Theme.Dialog?
I've tried that but it doesn't change the substance of the problem - the
activity now *looks* like a dialog (not full-screen, dimmed background) but
it's
On Tue, Mar 5, 2013 at 7:31 PM, Nathan nathan.d.mel...@gmail.com wrote:
After scrolling a custom view, the phone completely freezes and requires
battery removal or special key sequence to reboot.
Almost by definition, that's gotta be a firmware bug, unless you are
doing something yourself in
On Tue, Mar 5, 2013 at 11:20 PM, a1 arco...@gmail.com wrote:
I'm not quite sure about the rendering thread though - that's controlled
by GLSurfaceView and I'm afraid I can't just pause it with no other
side-effects. I think the only way would be to
call GLSurfaceView.onPause() which
On Tuesday, March 5, 2013 4:44:30 PM UTC-8, Mark Murphy (a Commons Guy)
wrote:
On Tue, Mar 5, 2013 at 7:31 PM, Nathan nathan@gmail.com javascript:
wrote:
After scrolling a custom view, the phone completely freezes and requires
battery removal or special key sequence to reboot.
I'm trying to draw a diagonal line in an Android app with the XML, but it is
not working. It simply draws a horizontal line.
main.xml
W dniu środa, 6 marca 2013 00:06:32 UTC+1 użytkownik RichardC napisał:
On Tuesday, March 5, 2013 10:20:38 PM UTC, a1 wrote:
Oh my god, really? We are in 2009 again or something? Since Android 3.0,
you can call setPreserveEGLContextOnPause method to prevent GLSurfaceView
from releasing
The answer is to also make fromDegrees=45. I thought from/toDegrees referred
to point 0 and point n of the line, but it refers to animation. The rotate
XML node is an animation. So you're telling it to move it from 45 degrees to 45
degrees (there's no other way to rotate a line in XML layout).
Actually we are thinking to publish my app in two version i.e free and paid.
We are providing link in free version so that user can download paid
version from Google play.
I am interested to know what could be the best way to remove free version
app(if user has installed it) as soon as user
Oh my god, really? We are in 2009 again or something? Since Android 3.0,
you can call setPreserveEGLContextOnPause method to prevent GLSurfaceView
from releasing context,
My minSdk is 7. Preserving GL context is a hint. You call it and pray it
works. See the official docs at
i am getting the same error just copy the drawable to hdpi,ldpi,mdpi
folders it works for two three images after that i am getting same android
.inflation error.
On Monday, October 3, 2011 5:16:25 PM UTC+5:30, Tonez wrote:
Hi Everyone,
I have an app which I'm testing out on Android 2.0
Use
http://developer.android.com/reference/android/app/Activity.html#onUserLeaveHint()
Gets called only when the user has decided to leave instead of another app
coming in the foreground.
On Monday, March 4, 2013 3:14:29 PM UTC-8, latimerius wrote:
Hello,
I would like to be able to tell if
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