Hello
to start activity from a BroadcastReceiver in the onReceive(Context
context, Intent intent) method do the following :
Intent myIntent = new Intent(context, MyActivity.class);
myIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(myIntent);
Hope that Helps
Regards
Hello Ehsan
to receive from certain numbers , you have to do the following :
1- make a BroadcastReceiver for receiving SMS messages and declare it in
the AndroidManifest.xml
2- in the onReceive(Context context, Intent intent) you take the incoming
message by doing this
Bundle bundle =
Hi,
Call abortBroadcast() if you don't want the message to appear in the
built-in messaging application.
http://developer.android.com/reference/android/content/BroadcastReceiver.html#abortBroadcast()
Hi Hrishi,
I am able to print pdf file successfully to printer using
Google Cloud Print.
I am curious to know -
1) how you were able to connect to wifi device (printer)
2) how you were able to print text ,html file n images (did you send send a
file in html format to print or
Hi,
Environment: Pandaboard
Android Version: 4.2.2
I would like to write udev rules to a propriety device i connect the the
board.
I looked at /etc/ for udev directory but didn't find it,
Where i need to put my rule ?
Can someone post an example?
Thanks
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You received this message because
Hello
from eclipse choose window open perspective and choose DDMS .
the DDMS perspective open
now again choose window show view and choose Devices
the Devices window will open
with alist of all the emulators that are open .
click on the emulator that you want to test the call in .
now
Hello
As far as i know this is not possible
you can achieve that at run time
but not in XML file
Hope that helps
Regards
Amro Alfares
On Tuesday, June 4, 2013 5:15:54 AM UTC+3, マキレット wrote:
Hello.
I am Japanese.
Is it possible to divide View used using a conditional expression within
Hi Guys !
I have three years android development experience , but no in game
developemnt.
I would like to start it, and create a game like Benji Bananas. Is it
possible with AndEngine ?
Am I right, when I say no openGl needed for this ?
Thx, Cheers,
On Tuesday, 11 September 2012 14:03:25
Thanks, Piren.
Unfortunately none of that helps, as sometimes you really need things to
work as they should. In my case it is A and B that are fixed, and C has to
depend on them.
I resorted to messing about with Font Metrics, working out manual
displacements based on font size, which is
I've discovered a long time ago that when it comes to Android, not
everything works as it should :)
On Wednesday, June 5, 2013 1:28:18 PM UTC+3, Dusk Jockeys Android Apps
wrote:
Thanks, Piren.
Unfortunately none of that helps, as sometimes you really need things to
work as they
AndEngine uses OpenGL under the hood, so yes, if you use that. Very few
people write large parts of their games in raw GL without using a game
engine, so yes, AndEngine is a popular Android game engine.
Kris
On Wed, Jun 5, 2013 at 6:01 AM, Károly Holczhauser holczhau...@gmail.comwrote:
Hi
That looks like they are trying to simulate an outgoing call - not an
incoming call.
Larry
On Tue, Jun 4, 2013 at 7:33 AM, Kristopher Micinski
krismicin...@gmail.com wrote:
I'm not sure I understand, but...
This is not done from a test so it's not automated. I'm looking for a
way to write an instrumentation test that runs as part of my test
suite and will simulate an incoming call.
Doing it manually via DDMS or telnet requires manual testing.
I am looking for a repeatable way to do this in code so
That's not true, I routinely build in test suites that do just this. Tons
of my test scripts do things like telnet in and perform certain commands,
so it's certainly possibly (even if not clean). So while I agree it's not
as nice as instrumentation, it's certainly testable.
That being said, I
I'll try that today and let you know.
On Jun 5, 2013 7:17 AM, Kristopher Micinski krismicin...@gmail.com
wrote:
That's not true, I routinely build in test suites that do just this. Tons
of my test scripts do things like telnet in and perform certain commands,
so it's certainly possibly (even
I found the book Andengine for Game Development Cookbook by Jayme Schroeder
and Brain Broyles to be quite useful.
On Wed, Jun 5, 2013 at 4:41 AM, Kristopher Micinski
krismicin...@gmail.comwrote:
AndEngine uses OpenGL under the hood, so yes, if you use that. Very few
people write large parts
The funny thing about this is that the makers of Locale, Two FortyFour Am,
are top developer with only 4 apps, 3 of them having 1k-5k downloads
(probably a total of 5K for the 3 of them) and Locale being 50-100k paid
app, not being the first result on the search for Locale. Which will get
a
I don't know if this will help in your case or not, but I found this after
doing some searching on google:
http://stackoverflow.com/questions/8333117/is-there-a-way-to-have-a-masked-numeric-input-field
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On
The funny thing about this is that the makers of Locale, Two FortyFour Am,
are top developer with only 4 apps, 3 of them having 1k-5k downloads
(probably a total of 5K for the 3 of them) and Locale being 50-100k paid
app, not being the first result on the search for Locale. Which will get
a
Here are the steps I would take:
1. Read up on how SQLite database work in Android
2. Implement your database
3. Read up on how to create a listview (probably using a CursorAdapter)
4. Implement your listview
Thanks,
Justin Anderson
MagouyaWare Developer
On the Google Play webpage for every application there is a permission
section. Almost all of these applications uses some standard terminology to
describe their permissions like READ PHONE STATUS AND IDENTITY, SEND SMS
,FULL INTERNET ACCESS etc. However on the Android Developer's page (
once i made a geofence can i share it with another user?
suppose I created a geofence...can another user with proximity see it and
get notified?
can i send him/share info in the same fence.
regards,
joseph.
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Groups Android
There is not, afaik.
To get that, I think you would need to just look at what Google Play puts
out.
The only thing of which I'm aware is just the Android documentation.
Kris
On Wed, Jun 5, 2013 at 2:02 PM, Ishan Sharma ishansharma...@gmail.comwrote:
On the Google Play webpage for every
Kristopher Micinski wrote:
There is not, afaik.
To get that, I think you would need to just look at what Google Play puts
out.
The only thing of which I'm aware is just the Android documentation.
Ishan Sharma wrote:
On the Google Play webpage for every application there is a
You can get more information about any permissions (without the need of any
permission) programmatically via the PackageManager and few other classes.
I wrote last year this application:
https://play.google.com/store/apps/details?id=org.quet.android.po (free
no ads) which might help you (just
I guess the broader point is, why care about what the permission means in
terms of its text description, is there a broader reason this question is
being asked?
Kris
On Wed, Jun 5, 2013 at 4:21 PM, Aladin Q aladin.q...@gmail.com wrote:
You can get more information about any permissions
I'm getting the following error just from one user of my App it works fine
from Emulator and my SG2 and various other phone except for one user.
I cannot understand why
I have the uses-library in my Application manifest
uses-library android:name=com.google.android.maps
android:required=true/
On Wed, Jun 5, 2013 at 7:21 PM, Paul Wilson pwilson...@gmail.com wrote:
I cannot understand why
Because crazy shit happens in the Android wild. Just ignore it. I even get
errors about my own classes that I wrote for the app itself not being
found. It's not worth pursuing.
JossieKat wrote:
once i [sic] made a geofence can i share it with another user?
suppose I created a geofence...can another user with proximity see it and
get notified?
can i send him/share info in the same fence.
About ten minutes of search engine work turned up this link:
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