Hi All,
I am creating a simple app using OpenGL.
On loading app, it is throwing exception as follows:
08-06 12:51:00.694: E/AndroidRuntime(280): FATAL EXCEPTION: GLThread 8
08-06 12:51:00.694: E/AndroidRuntime(280):
java.lang.IllegalArgumentException: No configs match configSpec
08-06
Please check spec on your graphics card which is conpatable on openGL
version...
On Aug 6, 2013 4:35 PM, surabhi jain surabhi17.j...@gmail.com wrote:
Hi All,
I am creating a simple app using OpenGL.
On loading app, it is throwing exception as follows:
08-06 12:51:00.694:
Thanks Aashish for your reply.
I am new for OPENGL.
I am running my app on emulator.
In emulator settings, I have also add 'GPU Emulation' but it is showing
same error.
What is spec on graphics card ?
Thanks Regards
Surabhi Jain
On Tue, Aug 6, 2013 at 1:10 PM, Aashish kumar
Hello,
I have a private key in the pem format ciphered with AES 128 that was
generated using ECDSA.
In Android how can i decipher the key and read it?
Thanks in advance.
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After Gpu emulation hardware propety set it's value to yes ..
Also seteglchooser true before set renderer function after that it will
work..
Thanks Regards,
Aashish
On Aug 6, 2013 5:38 PM, surabhi jain surabhi17.j...@gmail.com wrote:
Thanks Aashish for your reply.
I am new for OPENGL.
I
On Tue, Aug 6, 2013 at 5:53 PM, Filipe Batista batista.fil...@gmail.com wrote:
Hello,
I have a private key in the pem format ciphered with AES 128 that was
generated using ECDSA.
In Android how can i decipher the key and read it?
You will probably need more info to do this, but:
(this is not
After setting
GPU Emulation in hardware property yes.. and
setting EGLConfigChooser true before set renderer function,
getting same problem when running on emulator :(
On Tue, Aug 6, 2013 at 2:33 PM, Aashish kumar testchetu...@gmail.comwrote:
After Gpu emulation hardware propety set it's
Hi
My app get successfully run on device :)
I think, emulator does not support openGL.
Thanks Regards
Surabhi Jain
On Tue, Aug 6, 2013 at 3:06 PM, surabhi jain surabhi17.j...@gmail.comwrote:
After setting
GPU Emulation in hardware property yes.. and
setting EGLConfigChooser true before
Open gl apps test on device only don't use simulator
On Aug 6, 2013 3:31 PM, surabhi jain surabhi17.j...@gmail.com wrote:
Hi
My app get successfully run on device :)
I think, emulator does not support openGL.
Thanks Regards
Surabhi Jain
On Tue, Aug 6, 2013 at 3:06 PM, surabhi jain
I'm seeing the following behavior (on a Samsung S4, but potentially also on
other Samsung devices) in an app that uses a legacy options menu:
1. User taps hardware menu button to bring up options menu. There are more
than six items in the menu.
2. User taps the bottom-right more button to
I'm writing a data file to my app folder
/Android/data/package/files
and the file is visible from my android phone file explorer app.
But when I use the desktop Windows file explorer - it's not visible.
This is how i'm writing the file out:
File storageFolder =
Did you make sure that you're mounting the proper thing on Windows? I
don't if you mount in Windows, per se, but your device should have a
connect as a media device option...
Kris
On Tue, Aug 6, 2013 at 1:59 PM, dashman erjdri...@gmail.com wrote:
I'm writing a data file to my app folder
Yes - it's connected via USB as an MTP device.
I can see the folder in the Windows explorer - but not
the file that i created.
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This is a Droid Razr HD.
I don't get a prompt to mount.
USB debugging is enabled and it auto connects via MTP.
In Windows Explorer, I can access the device storage - but
there's no virtual drive (e.g. F:) created.
On Tuesday, August 6, 2013 1:59:21 PM UTC-4, dashman wrote:
I'm writing a
If the device runs Android 3.0 and above, you will need to submit the file
to the media scanner before it's picked up by the MTP provider.
Oh, and it looks like your file is in the app's private area -- not sure if
that's at all accessible via MTP (and definitely requires rooting to see in
a file
This may be a complete red herring, but I've noticed that certain Motorola
phones don't behave well unless you use the Motorola-branded USB cable that
shipped with the phone. For whatever reason, those particular phones don't
work well with generic cables.
On Tuesday, August 6, 2013 12:59:21
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