My app decodes a lot of bitmaps from sd card, so I want to reuse existing
bitmaps to decrease GC work. I see examples from Android
Traininghttp://developer.android.com/training/displaying-bitmaps/manage-memory.html#inBitmapand
this
video http://www.youtube.com/watch?v=rsQet4nBVi8
I use a simple pygame script from here:
http://pygame-catalin.blogspot.ro/2013/08/pygame-first-interface-part-4.html
.
When I want to make a screenshot using android-studio of this game.
This is the error show by Android-Studio in log:
08-15 15:16:24.5302628-2647/? E/: void
Here is what the documentation says: The current implementation
necessitates that the reused bitmap be mutable and of the same size as the
source content.
Make sure the bitmap you are reusing is mutable.
On Sat, Aug 24, 2013 at 12:07 AM, danik danik...@gmail.com wrote:
My app decodes a lot of
I have some music visualizer apps. They have internal players, where the
music visualization still works. The apps also use the sound for external
players, like Spotify and Winamp. The apps could visualize the sound from
these before, but it does not work on Jelly bean.
I have played
Little search showed that ACTION_CANCEL is the right value to get from the
system, but the (X,Y) values on this event are not proportional to the
gesture I made :S
Y values are way bigger than expected
I did expand the HitRect size, but it's still too big
On Friday, August 23, 2013 10:24:03 PM
Bitmap is mutable, because I decode it with option inMutable=true. Bitmaps
have same size, because I decode the same file. But your answer forces me
to read docs more carefully and I realize my fail! The docs says:
The source content must be in* jpeg or png* format (whether as a resource
or as
I use about.me but not for showing a portfolio. But you can of course, why
not.
Right now I show my work on LinkedIn, in my case with a link to my app on
Play and with a Google Drive presentation with screeshots of an app I made
for a client (in PDF form).
El viernes, 23 de agosto de 2013
What I've done in one of my apps is to take advantage of a Google Drive
presentation I did for my client showing all the app's features, and put
them in the form of PNG files inside an ImageSwitcher. This ImageSwitcher
lives inside a DialogFragment shown upon selecting Help from the
ActionBar.
You could still try the approach I described by getting rawX and rawY from
the motion event and match it with the global rect position of the target
view. Motion event coordinates are usually in a local coordinate system. I
guess the local coordinate system is the one of the ImageView you start
Hi seems new Android 4.3 supports OGL ES 3.0 and new NDK also.. does
android emulator from sdk support native ES 3.0 assuming a recent GPU and
drivers on host (say OpenGL 4.3 drivers)..
if not it's coming soon?
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I did a combination..
I've created a subclass of GestureOverlayView as you have suggested, and
then the approach with
dispatchTouchEvent(MotionEvent)http://developer.android.com/reference/android/view/ViewGroup.html#dispatchTouchEvent%28android.view.MotionEvent%29didn't
work.
One problem was
Hey guys I was going through the android dev guidelines and came upon this
awesome list looking thing that would be awesome to have in my app
http://i.stack.imgur.com/oLZ5V.png
You can see the list on the left phone with the little picture and then the
three lines of text. That is exactly what
Maybe something like this but with an image view?
http://stackoverflow.com/questions/8841283/gmail-like-listview-with-checkboxes-and-using-the-actionbar
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Last I checked (using Developer Options, show view boundaries), Gmail was
not using Android layouts for items inside a message item view. It's one
Android view per message list item, the internals are handled internally.
Now back to your original question: consider RelativeLayout:
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