Hi all!
I'm working with one very wide project and we need to support 24/7
connection with device.
This project is for custom ROM and we will not have Google apps installed.
We are thinking about performance. Maybe someone could help us with the
following questions:
How many TCP connections
Some device types (like a usb mouse) apparently are handled on system level
and are not exposed to apps. Since different Android devices support
different usb devices (e.g. usb storage, usb speakers, ...), some types of
usb devices may be visible on some android devices only...
Am Donnerstag,
From my guess the database gets corrupted because of (some) flash disk
controllers that lie to the OS and do not flush/sync properly the FS before
crash/reboot, so even with transactions the DB gets corrupted in some
cases.
Le vendredi 20 septembre 2013 02:34:51 UTC+2, Kostya Vasilyev a écrit
How do I get an app to read data from a USB barcode reader if the
usbManager can't even detect that its there.
On Thursday, September 19, 2013 3:55:19 PM UTC-4, eli wrote:
http://stackoverflow.com/questions/18900666/android-usb-problems#
**
I have a tablet, an OTG cable and a barcode
I doubt such a thing exists, because I doubt Google would be very happy
with you using their protocol for an app.
There are specific clauses in the TOS for Play (at least) that stipulate
you can't write apps that could compete with Google apps, under which I
presume this use would fall.
Kris
On Friday, September 20, 2013 1:25:08 PM UTC-4, Kristopher Micinski wrote:
There are specific clauses in the TOS for Play (at least) that stipulate
you can't write apps that could compete with Google apps, under which I
presume this use would fall.
I haven't seen that in the TOS
AnDevCon is in San Francisco on November 12-15th.
It's a good time to register today. You get $400 off full price through
today.
On top of that, you can use the Discount code 'Mellor' to get $200 off of
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I'm speaking in Apps for Profit and App Discovery
Ok, thanks for the insight. I must be doing something wrong, then, that
would also explain why I didn't find any results relating to this.
I don't know what, though, because the connection code is pretty
straightforward.
Anyway, thanks !
Le vendredi 20 septembre 2013 03:41:09 UTC+2, Douglas
If that's really it, I wonder why you never see ads or reviews saying
This 32 core, 6GHz device with a 6 4x HD screen can corrupt your
data up to four times faster than the closest competitor!
Seriously, why is this not part of the compatibility test (I realize
it maybe a difficult thing to
Well, here's an update : you actually solved my problem. The key part here
is what you mentioned : *unless they signed out*.
I had implemented an automatic sign out on leaving the game, I mixed up
Google+ sign in and Games Client connection.
A big thank you,
FReDD
Le vendredi 20 septembre
Does anyone know of a document that describes how Google+ login and
endpoints and GCM at the network level (what data gets sent back and forth)?
I'm trying to write a replacement backend w/o staring at Wireshark traces
:-)
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Nice you found the problem.
Cheers!
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Douglas Drumond
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2013/9/20 FReDD altesse.fr...@gmail.com
Well, here's an update : you
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