I would do #2, except don't use setArguments to pass the data in. When the
loader callbacks fire, just reach into each fragment instance directly and
call a custom method to pass the model in. You might have to check
fragment class types and cast to implement this. Personally I would make
In HTML5 hybrid development (eg with PhoneGap) in Android or iOS or BB or WP
Is best when google map find current location use accuracy HIGH with fall
back to LOW...
well, when tracking location in Google maps (eg. every 5sec) what i must
use and how?
can you give urls to sample code...
Like Doug said. That's sort of how i'm doing it and had no problem.
So #2 kind of.
Here's my onLoadFinished :
@Override
public void onLoadFinished(LoaderArrayListTour loader, ArrayListTour
data) {
CatalogTabFeatured featuredFragment = (CatalogTabFeatured)
Yeah, I guess I can do that, but if I do I need to write custom code for
retaining the arguments across instance change, which I would have liked
the framework to be able to do for me, as described here:
https://groups.google.com/forum/#!topic/android-developers/bCc5tjOHQ1o
On Wed, Jun 4, 2014
Note to others: the solution was to use a textureview (android 14+)
On Friday, 25 April 2014 17:57:11 UTC+1, Sam Duke wrote:
Im trying to show a camera preview to the user of arbitrary size. What I'd
like to do is pick an appropriate camera size based on the size of the
preview, then
Couldn't you abstract the different ways of loading data inside the loader?
...and pass some sort of unique data ID to each fragment to identity the
data, but not the actual way of obtaining it (network, content provider,
etc.).
Then you'd be able to package this ID into each fragment's
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