You win for the most terse question of the day.
Only a little bit of HTML markup is supported. The Android docs
for Html.fromHtml() are almost as short as your question. Try
simple tags like small and big instead of complicated ones
like font size=whatever.
On Jan 13, 9:21 am, rohan_lais
This makes no sense.
The X Y on the screen depends on the scale, orientation, and
projection which a map view is using. If you have no map view,
or don't know ALL of that information from the map view you are
using, then you can look at this two ways:
(1) there's no way to know the X Y on
The ability to turn on GPS by programs was removed from
Android after 1.5. This is to ensure that (1) the power-hungry
GPS antenna does not drain the battery without the user
knowing it, (2) the user remains more consciously aware of
the risks of having GPS fine coordinates available to apps.
Getting NullPointerException trying to start an Activity.
Check your manifest file to ensure you describe the Activity.
On Jan 11, 1:27 am, Asis jgeniu...@gmail.com wrote:
My project is totally error free but still the application is crashing
as soon as it is launchingplease help me out...
http://developer.android.com/guide/developing/tools/adb.html
On Jan 14, 11:58 am, Tobiah t...@tobiah.org wrote:
I developed on a WebOS phone for a while. The command line seemed to have
more
of the usual Unix commands available then Android. I was able to use a
command
sort of like
On Jan 11, 3:34 am, ellison ye elliso...@gmail.com wrote:
I seems that configure is error in my *emulator* ,*NO Service* will
display in screen while first start it ,Can anyone help me to solve this
Unless I am misunderstanding you, it's emulating the behavior that any
phone handset would
Clogging up the marketplace with SuperApp - for CelluloCarrier
AmazingPhone 23X on Gingerbread *ONLY* version differentiation really
sucks. As a user, I ask you not to do that.
Look at what games are doing now to get around the APK size problem:
a simple download-to-SD process that the user
As a user, I'd hate to see ten different listings for the same game in
the market, each with names like AwesomeGame - 480x854 Only or
AwesomeGame - SomeTelco SuperHandset 6-HG Only.
Make the app detect and respond to the resolution. If the level
designs are so picky as to require completely new
On Jan 4, 9:21 am, Hari Edo hari@gmail.com wrote:
I've tried almost exactly the same scenario. It seems like the
fromXScale=1.0 does not match the actual apparent size of the view.
1.0 was quite a bit bigger than the original view size.
Replying to myself, I think this is definitely
I've tried almost exactly the same scenario. It seems like the
fromXScale=1.0 does not match the actual apparent size of the view.
1.0 was quite a bit bigger than the original view size. I also tried
all the combinations like you did. It was not an emulator speed
issue, nor an inconsistency
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