I am using the static fragment library and am getting a
ClassNotFoundException.
android.view.InflateException: Binary XML file line #9: Error
inflating class fragment
java.lang.ClassNotFoundException: android.view.fragment in loader
dalvik.system.PathClassLoader[/data/app/com.kday.lil-2.apk]
Another important thing to not that I forgot: My fragments are
inheriting from FragmentActivity, as required by the static fragment
library.
On Apr 17, 1:42 am, k_day kevin.r@gmail.com wrote:
I am using the static fragment library and am getting a
ClassNotFoundException
I am seeing this exact same thing on my Hero. Have you made any
progress?
On Jun 30, 3:20 am, MobDev developm...@mobilaria.com wrote:
Hi there,
I have installed the 2.1 update on my HTC Hero yesterday, and happy as
a puppy I instaleld my streaming app... Just to discover that it won't
stream
Still experiencing this issue with no end in sight. Any one able to
help me?
On Jun 21, 3:43 pm, k_day kevin.r@gmail.com wrote:
Bumping this. Still having this issue, and I cannot seem to find any
good information anywhere regarding how I can resolve this. Any help
would be really
Bumping this. Still having this issue, and I cannot seem to find any
good information anywhere regarding how I can resolve this. Any help
would be really appreciated.
On Jun 15, 1:19 am, k_day kevin.r@gmail.com wrote:
Occasionally when I have a lot going on in my app, and I am playing
. Does anyone know what
may be causing this, or a possible workaround? I cannot reproduce
this in the emulator - only on my HTC Hero, so I am wondering if this
may be a device specific bug. Any guidance would be greatly
appreciated.
-k_day
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You could use the Google charts api, which is free (but requires
access to the web).
On Jun 14, 4:06 pm, Jose Luis Montes jlmont...@gmail.com wrote:
Hello,
I want to make some statistical charts in my android app and I dont know how
to do them or what technology or library I can use.
I have
Kevin-
I agree that the basics of audio mixing are pretty simple (adding byte
arrays), though its the other things you mentioned that I don't have
much experience with and am having trouble finding good resources
about (overflow, volume adjustment, etc.). If anyone has any
resources or code they
Despite everything I have read about the difficulty of making low
latency audio apps in Android, I am giving it a shot. To start, I
loaded each note in an octave into a SoundPool, and then looped
through each note that was to be played on that beat and called
play(). This didn't even come close
to piece together this large app.
-k_day
On Jan 11, 10:50 pm, prakhy prakhyathhe...@gmail.com wrote:
Thanks both of you.
I need to provide touch events for different parts of the image. The
touch areas might also need to
scale automaticallybased on the screen dimensions and screen
resolution
You could try using the google charts api.
On Jan 12, 3:50 am, RamaMohan rama.mohan...@gmail.com wrote:
HI all,
I want to draw a graph/chart to represent some data.I tried to do
it.Buti have no idea and i didnt find solution in googling also.
Please if anybody have worked with drawing Bar
resolutions and dimensions automatically.
Regards
Prakhy
On Jan 12, 9:25 pm, k_day kevin.r@gmail.com wrote:
You won't get separate touch events for the same image, but you can
however get the coordinates of your touch event relative to its
parent, or itself, depending on want you want. So
/graphics/2d-graphics.html
-k_day
On Jan 11, 7:18 am, prakhy prakhyathhe...@gmail.com wrote:
Hi all,
I need to design a board UI using android platform. i was planning to
take one image as board and moving the required images over the board.
How do i achieve the same? I need to split the board
onInterceptTouchEvent().
On Dec 26 2009, 8:06 pm, k_day kevin.r@gmail.com wrote:
I have a custom layout that I have written that basically just
displays a bunch of ImageViews. I am handing onTouch events for all
the ImageViews in my layout. However, if a user touches one imageView
anyone please help me determine the best way to do this?
On Dec 29 2009, 3:52 pm, k_day kevin.r@gmail.com wrote:
I suppose one way to do this is to capture touch events at the layout
level, and then loop through all the layouts to see if an imageview is
under that point, though that sounds
on an imageview will always
start with an ACTION_DOWN? I would like to switch focus to another
view when a finger is dragged over it.
On Dec 26, 11:06 pm, k_day kevin.r@gmail.com wrote:
I have a custom layout that I have written that basically just
displays a bunch of ImageViews. I am handing
Almost as soon as I got this figured out, I found an example by Romain
Guy:
http://code.google.com/p/miffed/source/browse/GUI/src/uk/ac/ic/doc/gea05/miffed/wigets/GridLayout.java
Fortunately what I did was pretty similar.
-k_day
On Dec 22, 12:55 pm, k_day kevin.r@gmail.com wrote:
Could
I have a custom layout that I have written that basically just
displays a bunch of ImageViews. I am handing onTouch events for all
the ImageViews in my layout. However, if a user touches one imageView
and then drags over another ImageView, I would like to be able to
handle that as well.
How would
Could someone please walk me through writing a custom Layout to give
me my grid of imageViews, or point me to a good example? In
particular, I can't find many resources on how I should overwrite
onLayout. Thank you.
-k_day
On Dec 22, 10:42 am, Greg Donald gdon...@gmail.com wrote:
On Mon, Dec
I understand the problems with assigning a fixed position to UI
components, but I would like to use AbsoluteLayout in a way such that
the position of the components are chosen dynamically, calculated
based on the screen size.
Here is why I am thinking this may be easiest:
I want to display a
would suggest creating your own layout for this purpose.
On Dec 21, 10:01 pm, k_day kevin.r@gmail.com wrote:
I understand the problems with assigning a fixed position to UI
components, but I would like to use AbsoluteLayout in a way such that
the position of the components are chosen
14, 10:29 pm, k_day kevin.r@gmail.com wrote:
I am currently working on a music app and am starting to think about
how audio playback should work. At any given point in time, a user is
able to play multiple notes from multiple instruments.
My initial thought was to use JET, but I am
and chords (notes played at
the same time) and allows users to control the tempo of playback, does
SoundPool sound like my best bet?
Thank you for your help.
-k_day
On Dec 15, 3:56 am, k_day kevin.r@gmail.com wrote:
Wow, I didn't realize my initial message got cut off. Too finish, I
I am still unable to capture the OnItemClick event from my GridView
that is in the PopupWindow. Can anybody help me with this?
On Dec 4, 12:48 am, k_day kevin.r@gmail.com wrote:
I ended up finding the problem. I was using the ImageAdapter code
form the Hello, Gallery example
I am currently working on a music app and am starting to think about
how audio playback should work. At any given point in time, a user is
able to play multiple notes from multiple instruments.
My initial thought was to use JET, but I am thinking it may be too
limited given that I also would
.
soundSelectorWindow.dismiss();
}
});
On Nov 14, 3:43 pm, k_day kevin.r@gmail.com wrote:
I did notice that if I remove
popupview.setAdapter(new ImageAdapter(this));
I no longer throw the exception. Am I using the Adapter wrong? Any
help would really be appreciated.
On Nov
I did notice that if I remove
popupview.setAdapter(new ImageAdapter(this));
I no longer throw the exception. Am I using the Adapter wrong? Any
help would really be appreciated.
On Nov 10, 7:29 pm, k_day kevin.r@gmail.com wrote:
I tried to post on
http://groups.google.com/group/android
what I am doing wrong?
Thanks.
-k_day
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