Horay ! ! ! !
funny that just
retrieve.getFrameAtTime(frame);vs retrieve.getFrameAtTime(frame *
1000);
can make such a HUGE difference, now If I can just make it smoother
Thanks all
On 11/14/2011 01:34 PM, New Developer wrote:
No matter what I pass as a value to getFrameAtTime()
So my play loop is
loadFrame() {
frames.incrementProgressBy(326-(playSpeed*30)); frames is a seekbar
frame = frames.getProgress();
pict = retriever.getFrameAtTime(frame*1000);
mBitmap = Bitmap.createBitmap(pict, 0, 0, 1060,600, matrix,
false);
No matter what I pass as a value to getFrameAtTime() always displays
the first frame
If I keep a copy of the past frames and compare them they are not the
same neither is the pixel array from getPixels
So the bitmap must be updating but just not displaying on screen.
I have tried setting the
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