I'm not sure that this is the right forum for platform-developers;
it's more geared to app-developers.
However, I will point out that there's an important entity between
the framebuffer level and the activity level, and that is the Window.
Activities come and go, Dialogs come and go, and their
Let me summarize. If there are 10 GUI activities (i.e. each have a
Window), android framework basically maintains 2X FB buffers for each
one of them.
That is interesting. If my window is 1080p sized frame, each activity
basically needs 2x6.5MB (=13MB). If there are 10 such resident
activities, I
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