On 16 November 2011 17:40, New Developer secur...@isscp.com wrote:
Thanks Daniel
Iam trying to call it every 5ms But I would settle for as fast as possible.
Um... I don't think you have a choice, unless you can settle for impossible.
Why do you need 200fps?
I have tried so somehow buffer,
Thank you for your input
I'm not needing 200fps, in fact the purpose is to go from 30fps on
down to 5fps
I'm trying to get a video player that will play at normal speed and then
slow down to around 10x slower
frames.incrementProgressBy(300-(playSpeed*30)); // 327-(playSpeed*30));
frames
On 17 November 2011 12:25, New Developer secur...@isscp.com wrote:
Thank you for your input
I'm not needing 200fps, in fact the purpose is to go from 30fps on down to
5fps
I'm trying to get a video player that will play at normal speed and then
slow down to around 10x slower
Have a look at
On 17 November 2011 14:05, Daniel Drozdzewski
daniel.drozdzew...@gmail.com wrote:
On 17 November 2011 12:25, New Developer secur...@isscp.com wrote:
Thank you for your input
I'm not needing 200fps, in fact the purpose is to go from 30fps on down to
5fps
I'm trying to get a video player that
Actually Thanks
I was wondering how to find that discussion,
As If I can get media player working I would need the sine wave idea you
introduced me to.
Right now mediaplayer is playing (I hear audio) but the screen is black
Thanks
On 11/17/2011 09:09 AM, Daniel Drozdzewski wrote:
On 17
Again I'm stuck with the err -19 message
Here I'm trying the media player
My layout has
FrameLayout android:layout_width=1020px
android:layout_height=699px
android:background=#00android:id=@+id/image
SurfaceView android:layout_width=fill_parent
To All
I can remove the error message
IF , I remove the android:hardwareAccelerated=true from the
Manifest file
But I need this for other aspects
I still have an audio sound track and a blank picture
any thoughts ?
Thanks again
On 11/17/2011 10:28 AM, New Developer wrote:
Again I'm
Hi all,
I have a runnable thread which is called every 5 ms
mHandler.postDelayed(buffering, 5);
Yet from the LogCat it is taking much longer.
11-16 10:32:14.110: D/dalvikvm(1945): GC_FOR_ALLOC freed 1801K, 16% free
23172K/27463K, paused 25ms
11-16 10:32:14.420: D/dalvikvm(1945):
On 16 November 2011 15:48, New Developer secur...@isscp.com wrote:
Hi all,
I have a runnable thread which is called every 5 ms
mHandler.postDelayed(buffering, 5);
Yet from the LogCat it is taking much longer.
11-16 10:32:14.110: D/dalvikvm(1945): GC_FOR_ALLOC freed 1801K, 16% free
Those are garbage collections, you can't just ask the vm to quit
garbage collecting. This usually implies that you are doing something
that takes a lot of memory (fire up the barcode scanner and turn on
logcat).
So basically, what type of app are you writing?
Short answer: no.
Longer answer:
Thanks to all
It is a video player I'm using the MediaMetadataRetriever so that I
can load and if necessary stop and edit a bitmap
I've tried (obviously unsuccessfully to read the bitmap and make it
smaller (for the purpose of memory)
the original video is 1280 x 720 I was trying to
On 16 November 2011 16:45, New Developer secur...@isscp.com wrote:
Thanks to all
It is a video player I'm using the MediaMetadataRetriever so that I can
load and if necessary stop and edit a bitmap
I've tried (obviously unsuccessfully to read the bitmap and make it smaller
(for the
Thanks Daniel
Iam trying to call it every 5ms But I would settle for as fast as possible.
I have tried so somehow buffer, thus trying to do all the I/O first and
then just view
but this has failed hopelessly I can only load 15 frames into memory and
then get an OutOfMemory
Do you by any
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