Nothing can see with following code which come from http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android
public void drawTag() { Bitmap bg = Bitmap.createBitmap(256, 256, Bitmap.Config.ARGB_4444); bg.eraseColor(0); Canvas canvas = new Canvas(bg); Drawable drawable = mRootLayer.getContext().getResources().getDrawable(R.drawable.default_background); drawable.setBounds(0,0,256,256); drawable.draw(canvas); // Draw the text Paint textPaint = new Paint(); textPaint.setTextSize(32); textPaint.setAntiAlias(true); textPaint.setARGB(0xff, 0x00, 0x00, 0x00); // draw the text centered canvas.drawText("Hello World", 16,112, textPaint); int[] textures = new int[1]; GL11 gl = mGL; //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bg, 0); //Clean up bg.recycle(); } -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en