Re: First person spatial audio - Constraints vs freedom

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: First person spatial audio - Constraints vs freedom It's definitely possible to make games that both blind people and sighted people can play on equal footing.  I'm just not sure that FPS is a genre where that works.  It would certainly be hard at best, because while we can handle

Re: Python reduce function. Ever You needed it?

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Python reduce function. Ever You needed it? I don't know what you're asking.  My opinion about lambdas in general? URL: https://forum.audiogames.net/post/623077/#p623077 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python reduce function. Ever You needed it?

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Python reduce function. Ever You needed it? You'll probably never use it.  It doesn't come up very often and, in Python, it doesn't look so nice as it does in languages with better iterator support.  Also, in Python 3 you have to use functools.reduce instead.Just use for loops.  Unless

Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: dev's becomeing one My personal plan for this is to take a small amount of my salary and direct it into my game.  Because I'm considering an MMO like world of warcraft etc. the social dynamics are more friendly to keeping it going.  There's a lot of blind people who would probably work

Re: First person spatial audio - Constraints vs freedom

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: First person spatial audio - Constraints vs freedom Let's talk about Wayfar 1444.  Wayfar 1444 has lots and lots of problems.  It's a text-based mud written in moo and with terrible lag and the admin doesn't seem to know what he's doing.But it's basically factorio except the worlds are

Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: dev's becomeing one @11No, it kind of can't.  You get a cluster of players for the first 3 months because it's new and innovative, then half of them lose interest.I'm reasonably sure you could do it but it would require a proper social media campaign among other things, and in general

Re: First person spatial audio - Constraints vs freedom

2021-03-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: First person spatial audio - Constraints vs freedom So, here's the thing you probably just missed.  We're always going to be better at this than you.  When you make an audio environment work for you and other sighted people, you make it simple by the standards of many of us.  In

Re: dev's becomeing one

2021-03-14 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: dev's becomeing one In practice giant tech companies are united fine.  It's not different beliefs that are the problem here.  It's that teams of juniors without someone senior around on the whole won't produce stable software quickly because you can only really learn how to produce

Re: dev's becomeing one

2021-03-14 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: dev's becomeing one Looking at tvtropes this is possible from a technical perspective, but the real problem with sighted players joining in is that sighted people will always outplay blind people in any game involving moving around on a map.  This is why my MMO engine thing isn't super

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: List of Ways to Make AudioGames @9What you want doesn't exist.  Audiogames are almost exclusively made by new programmers, including the "engines".  Those of us with experience won't use libraries as easy as you want it to be.  Everything you'll find that's not Unity or Unity-like is

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: List of Ways to Make AudioGames Pick any programming language with an audio library and it will be about equal to any other, as long as it's not one of the niche ones.  Avoid C/C++ unless you've been doing them for years; avoid Rust if you're a new programmer.  If you're an experienced

Re: Downloading the forum

2021-03-12 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Downloading the forum Someone should scrape though, being as the forum is going to fall down forever one of these days. URL: https://forum.audiogames.net/post/622245/#p622245 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: confused about the un4seen BASS licensing.

2021-03-12 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: confused about the un4seen BASS licensing. It's a closed-source audio library which kind of sucks.  But I'm biased.  Probably best-in-class midi support though, if that matters to you, and a few other things that I don't see most games ever needing. URL:

Re: python global dictionary not saving modifications

2021-03-11 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: python global dictionary not saving modifications I am 99% sure that the problem here is that this code is trying to do something to the effect of modifying a dict in another module, but by importing the dict in the current module.  But it's a lot of very meh code and I don't ahve the

Re: Downloading the forum

2021-03-11 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Downloading the forum It's legal as long as you didn't authenticate first: this is why the wayback machine can exist.I don't remember what they are but there are already tools for this that will automatically follow every link and scrape to a folder of your choice.  I think even quite

Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: python global dictionary not saving modifications I am going to assume that you're not importing it from the other file.  Remember that in Python different files are different modules, and you will need to import things from them.  BGT-style global variables don't exist. URL:

Re: Inspecting Elements with Chrome

2021-03-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Inspecting Elements with Chrome The question is about elements which can't be focused.  The fix is frequently as follows, assuming NVDA laptop layout:Object navigate to the element, nvda+shift+m, NVDA+], find inspect in the context menu.Doesn't work always, sadly.  If there's something

Re: Why "COMify" the SAPI support in C Sharp?

2021-03-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Why "COMify" the SAPI support in C Sharp? You can talk to One Core etc. by talking to the UWP APIs I believe.  Those are available to non-UWP apps as well as a good variety of other UWP APIs.I'd just use Tolk.  But if you're not going to use Tolk you have to cover several variations of

Re: where can I learn python? the basics.

2021-03-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: where can I learn python? the basics. Yeah, in Iran you've got bigger problems because you're a sanctioned country I believe.  Will be hard for you to do business in the west. URL: https://forum.audiogames.net/post/621768/#p621768 -- Audiogames-reflector mailing list

Re: where can I learn python? the basics.

2021-03-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: where can I learn python? the basics. You'd be surprised.  You can probably make $1 over 5 years.  It's not enough money to be worth it if you're no longer on government benefits and you'd have to advertise beyond audiogames.net, but that's the conclusion I came to.But you do have

Re: where can I learn python? the basics.

2021-03-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: where can I learn python? the basics. Ok, so to clarify my statement: a pyd file is a binary in the same way that C is a binary.  When you use e.g. Cython Cython translates to C, then compiles the C code.  They're just dll files with some special functions and a different file

Re: where i can find the errors in nvda addons

2021-03-07 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: where i can find the errors in nvda addons NVDA menu, tools, view log.You may like a thing called pylint for syntax checking before running the add-on. URL: https://forum.audiogames.net/post/620795/#p620795 -- Audiogames-reflector mailing list

Re: where can I learn python? the basics.

2021-03-07 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: where can I learn python? the basics. No one can decompile a pyd file because it's machine code.Purebasic is a terrible language.  Objectively.  It's C with a different syntax.  You don't get C libraries without binding them, you don't get any of the tools that can make C more bug-free

Re: Problem with python

2021-03-06 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Problem with python Are you sure that it's creating it where you think it is?  Because os.mkdir('test') is going to create it in your current working directory, not in documents. URL: https://forum.audiogames.net/post/620478/#p620478 -- Audiogames-reflector mailing list

Re: Java Accessibility Query regarding Custom States

2021-03-04 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Java Accessibility Query regarding Custom States You should go to the NVDA mailing lists.  Doubt anyone here is going to have anything even close to good info.it's worth knowing that java accessibility is terribly buggy.  We've only had the JAB installing reliably for maybe the last 2

Re: how do you keep track of parentheses, brackets, etc

2021-03-03 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: how do you keep track of parentheses, brackets, etc @9It's possible.  I haven't looked closely at dart.  But you can attach things after the fact I think, and there's always variables.  This is entirely pseudocode, but you could do:sidebar = [ button { name = "save" }, button {

Re: how do you keep track of parentheses, brackets, etc

2021-03-03 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: how do you keep track of parentheses, brackets, etc Opening braces on a line by themselves is a style I've only ever seen used in C, and never before my current job.  Take that as you will.It's out there, but it's really not the dominant style anymore.It's also worth adding that if you

Re: Extended PEMDAS.

2021-03-02 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Extended PEMDAS. You can use functions and classes in Python in any order, so long as you don't do it at the top level. Something like this is fine:def a(): return b() def b(): return 5It's only a problem with variables, and only in the context in which they are defined.  Even

Re: Extended PEMDAS.

2021-03-02 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Extended PEMDAS. Yeah, a parser combinator lib might play well with mypy, as long as mypy etc. don't freak out at insane operator overloading and there's a type definition for it. URL: https://forum.audiogames.net/post/619440/#p619440 -- Audiogames-reflector mailing list

Re: where can I learn python? the basics.

2021-03-01 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: where can I learn python? the basics. @10Yeah, if you can't use the terminal this is a problem.  That's basically as bad practice as it is possible to get.Not sure if you're saying that it's your motivation, or why others do it.@11If you have 2 Python versions installed then it's

Re: how do you keep track of parentheses, brackets, etc

2021-03-01 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: how do you keep track of parentheses, brackets, etc Practice.  Nothing but practice.  Keep at it and it gets easier.For semicolon, comma, etc. those are just rules of the language.  For parens, brackets, braces, etc. eventually you learn to keep a count in your head when reading, even

Re: Design Strategy: Following Party.

2021-03-01 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Design Strategy: Following Party. If you're outside combat, "sorry, you're going slower now" is annoying.  I can't think of a sighted game that does this because it's not fun.  There's acceptable breaks from reality.The first concern when writing a game should never be "it's

Re: Extended PEMDAS.

2021-03-01 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Extended PEMDAS. @12I can't find the docs on that quickly, but with Ply the tokens list is single quoted.  Are you sure that's not single quoted as well?I get where you're coming from on wanting this to play nice with things like mypy, but you won't get what you want if you go down

Re: Design Strategy: Following Party.

2021-02-28 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Design Strategy: Following Party. You can do it.  Many sighted games have.  Sighted games have gone as far as autonomous party members that fight off AI and everything, even simulate learning from your playstyle (see Dragon's Dogma, Final Fantasy XII).Just turn down the footsteps of

Re: Extended PEMDAS.

2021-02-28 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Extended PEMDAS. If you have 5d6 then you have to generate 5 uniformly distributed random integers between 1 and 6, then sum.  This isn't mathematically equivalent to generating an integer between 1 and 30 because reasons that I can't do the proof for offhand anymore and also it needs

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-28 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I'm not bashing muds.  I'm pointing out that they're all but dead, and not coming back.  There's a difference.  Muds on the whole are a good thing for us.  I got a lot of enjoyment out of them until I eventually realized that they're even

Re: Extended PEMDAS.

2021-02-28 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Extended PEMDAS. @6Don't try to fork the parser libs until you've used them in anger, and understand why they're what they are.  They're as complicated as they are for a reason.@7If this is going to be needing order of operations and your resources don't discuss things like the

Re: error in building python extensions using vc++ buildtools

2021-02-28 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: error in building python extensions using vc++ buildtools I'd start by dropping -c msvc and letting setup.py do it's own thing.  It should be picking that up on it's own.  if it's not, then you have much bigger problems.We need to know what version of Python and how you installed it. 

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @42I'm not saying you should use JS.But Moo borrows the weird prototypical inheritance, and definitely has more than one way to do things by virtue of having even less than is built into JS.  Nothing like bring your own standard library.  No

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Upward of 50 players is incredibly tiny in the grand scheme of things, and incredibly huge for muds.  That's important to remember.  Swamp used to have 100.  When I say 1000-5000 blind players of muds in the world I am accounting for two

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @35Interesting project but also probably not going to get lots of traction because muds are dead outside blind players, and there's enough games for blind players to play that developing something new doesn't need to happen often.I don't

Re: Increasing Typing Stability.

2021-02-26 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Increasing Typing Stability. You can get switches without the feedback.  There's something like 20 or 30 kinds of mechanical keyboard switch on the market.  WASD keyboards sells a sampler for the Cherry MX ones I think, but there's a *lot* more than just those 6.If you want to push

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @33I'm saying that vc is a reason to avoid moo, not that it could be implemented.  That said the lpc-stuyle live development process could probably play nice with git if I felt masochistic enough to try to use lpc for something.I think

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @33I'm saying that vc is a reason to avoid moo, not that it could be implemented.  That said the lpc-stuyle live development process could probably play nice with git if I felt masochistic enough to try to use lpc for something.I think

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Moo doesn't scale.  It's fast enough but "look through the code" isn't even something you can really do.  "I have to edit the game while it's live and have no version control" means that the risk of refactoring anything at all is super high. 

Re: Increasing Typing Stability.

2021-02-25 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Increasing Typing Stability. Yeah, that's mostly true.  I type at over 80 words a minute, though.  haven't measured in a long time, but I can literally read off what I'm typing in a normal human voice.  At that point your keyboard becomes more important than it would be otherwise.

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Most of my points apply regardless of the cause, but he specifically said that it stopped being able to run on a VPS and that he'd try to polish it then disappeared with it for however long: https://www.reddit.com/r/MUD/comments/5 …

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I think it's worth chiming in to say that while you may be attached to your intellectual property, you lost a lot of points from many of us for shutting the game down without releasing it.  That's fine, but that does mean that you have a

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Increasing Typing Stability. It depends which mechanical you get.  I have the cherry mx clear for example, which is intentionally such that you barely brush a key and it triggers.  This is because my particular typing problem is that I miss keys on a not-sensitive-enough keyboard.  I'm

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: bgt: string to dictionary? @6I mean JSON is a thing?  So is key-value pairs?  In Python you can:dict((i.split("=")[:2] for e in mystring.split(" ")))Which takes a=b c=d e=f to a dict with a, c, e.trying to use BGT for this is silly, but the question isn't and I'm not sure why you think

Re: SAPI seems to be laggy

2021-02-23 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: SAPI seems to be laggy @6I did say OneCore works, or should at any rate. URL: https://forum.audiogames.net/post/617678/#p617678 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2021-02-23 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread Yeah, read the manual.  It exposes a C API.  If you don't know how to use C APIs from C++, though, you should probably either come back once you've learned a lot more C++ or use a different language.But seriously yes, will everyone please start reading the manual

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Help with map creation please? @10The changelog says Meor is using 6-bit color as of 2 days ago, and was 5 bit color before that.  Unless you have info I don't, that's pretty bad.I really feel like when we discuss this stuff, people just don't understand the difference.  It's so easy

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Help with map creation please? @4By the time of Doom, sighted games no longer used tiles, which puts the end of that around 1993.  In Doom's case, there was actual collision accounting for height as I recall, but what they did for the map was a relatively complicated thing with

Re: SAPI seems to be laggy

2021-02-22 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: SAPI seems to be laggy Yes, this is called Sapi is lame and all the voices except the OneCore ones are latent as hell.  You're probably not going to be able to fix it without processing the audio yourself or something like that.Switch to Sapi in NVDA.  Tab around.  Same problem. URL:

Re: Increasing Typing Stability.

2021-02-22 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Increasing Typing Stability. NVDA supports announcing spelling errors in Firefox, Chrome, Word, and most Win10 apps. I'd turn that on. URL: https://forum.audiogames.net/post/617509/#p617509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2021-02-21 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread No. No ogg. Ogg won't happen for a long time, if ever.  If you need it and aren't willing to convert, use something else. URL: https://forum.audiogames.net/post/617322/#p617322 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Thoughts on possible developement of a racing game

2021-02-21 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @12Google deadlocks for an example of what happens if you get it wrong.  Getting them right is very situation specific.The easiest way to use threads is when they don't share any state.  So for example if you're fetching a bunch of web

Re: Thoughts on possible developement of a racing game

2021-02-21 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @14Ah, so I did. I'll fix that. URL: https://forum.audiogames.net/post/617293/#p617293 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Thoughts on possible developement of a racing game

2021-02-21 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @12Google deadlocks for an example of what happens if you get it wrong.  Getting them right is very situation specific.The easiest way to use threads is when they don't share any state.  So for example if you're fetching a bunch of web

Re: what types of skills do I need to work with arduinos?

2021-02-21 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? @23Then you go do something else.  You'll know relatively early on whether or not you're going to succeed, say within a semester or two.  There's obstacles sure, but the general tone of the environment, the requirements, all

Re: SAPI seems to be laggy

2021-02-20 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: SAPI seems to be laggy I'm reasonably sure the answer is no; you'll probably need to run speech in a background thread.  maybe someone knows something I don't. URL: https://forum.audiogames.net/post/617105/#p617105 -- Audiogames-reflector mailing list

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Thoughts on possible developement of a racing game I really thought the collision tutorial from a while back proved the point.  Apparently not.  Sigh.Threads are bad because if you use threads and you're even remotely new to programming, you've just taken your one problem, namely it

Re: The Synthizer Thread

2021-02-20 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread yeah. So every sound outputs roughly between -1 and 1 if it's a very loud sound.  Audio is supposed to be between -1 and 1.  If you have 400 loud sources it will be between -400 and 400.  This is, obviously, a problem.There are things that can be done about this. 

Re: what types of skills do I need to work with arduinos?

2021-02-20 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Hey. I couldn't even get braille books at all, so there you go.  Just work with them to get the books a couple months ahead and if you have to use an old edition so be it. URL: https://forum.audiogames.net/post/617076/#p617076

Re: The Synthizer Thread

2021-02-20 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread How many sounds exactly?  If it's actually thousands or so I'm not interested in fixing this case and you should use the library properly by not intentionally overloading it.  You're either getting clipping because you're playing too many sounds or you're using too

Re: what types of skills do I need to work with arduinos?

2021-02-20 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? The college or your state's vocational rehab service will be able to provide you a reader.  For online math (honestly for any math) that's your best bet.  But if you can get Nemeth out of your college, consider yourself very lucky

Re: what types of skills do I need to work with arduinos?

2021-02-19 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? I don't know how to learn about timelines, other than to bang your head against it.  You're far from the first person to hit the end of high school and basically go "holy shit this adulting thing".  I can go off on a whole tangent

Re: what types of skills do I need to work with arduinos?

2021-02-18 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? I know a number of other blind people who have done it.  If I think about it I think I could come up with at least 10, though apart from myself I don't think I know anyone where I could point a random unknown off the internet at

Re: what types of skills do I need to work with arduinos?

2021-02-18 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? I mean I make 6 figures, work remote, lead projects, have unlimited vacation as long as my work gets done, and everyone I work with knows what they're doing and is friendly.  I'm 29, that's a great achievement for 29.  Go to Google

Re: what types of skills do I need to work with arduinos?

2021-02-18 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? @10E-mail is probably way better.  I'm not sure why people still try to use PM.  ahi...@ahicks.io.  Can people not see the e-mail links for those of us who set them? URL: https://forum.audiogames.net/post/616590/#p616590 --

Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Good resources for getting to grips with procedural or maze generation You want this as well as anything else you can find on RogueBasin.  They cover a lot of game balance things and such too if you dig around over there.You'll find that in practice everyone does this differently. 

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? @7O sure. You can get a job in programmming without a degree.  I've said that lots of times on here before.  Problem is, you'll have to get knowledge equivalent to said degree, and have the experience to prove it.  This is doubly

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? O, it's certainly useful.  You can also apply e.g. soldering to other things.  But if someone is going to say career, not so much.But: why not just do software without a college degree?  I think a more apt point is that if you do

Re: Timers based on fps?

2021-02-17 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Timers based on fps? If the question is how do I get time based off framerate then @2 has answered it.  you just sum the time between frames and don't bother advancing it when the game is paused.If the question is how do I efficiently schedule millions of callbacks to run at specific

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? I would aim for CS, not robotics.  You can do robotics/electrical engineering/mechanical engineering at the low end.  Certainly enough to have fun with it.  You can do it if you're on an understanding team with coworkers who do the

Re: The Synthizer Thread

2021-02-16 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread T60 is a property in the property table that you set like any other property, which should have been covered in the tutorial. For things like max distance see the chapter on 3D panning, as well as the properties on source and context related to distance model.

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: reasons for learning typescript @12You may want to explore other non-Java backend tooling at some point.  Java is certainly capable but you spend 2x or 3x or more the code than you would with something else.@13C++ doesn't really identify things by attribute because in C++ you can't

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: reasons for learning typescript @10You learn the modern syntax and, if you need to run it on old browsers that don't support it, you put it through Babel or any number of "now it's old JS" tools.  The modern JS stuff offers a lot of stuff.  For example:function makeRequest(callback) {

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: reasons for learning typescript @10You learn the modern syntax and, if you need to run it on old browsers that don't support it, you put it through Babel or any number of "now it's old JS" tools.  The modern JS stuff offers a lot of stuff.  For example:function makeRequest(callback) {

Re: Submitting effective bug reports

2021-02-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Submitting effective bug reports @1You know about GitHub templates right?  I should probably use one for Synthizer issues, honestly.  You just make a .md and put it in a magic spot in your repo.I will just also add that bugs from fellow programmers that come with a "and this is why the

Re: Is paying for LeetCode worth it?

2021-02-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Is paying for LeetCode worth it? With the inaccessible text editors, you can usually get as far as ctrl+a ctrl+c to copy out, ctrl+a ctrl+v to copy in.  Lots of stuff can be driven that way.Also Monaco is usable by screen readers and is, in fact, what's in VSCode:

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: reasons for learning typescript JS syntax isn't that bad as long as you look at modern resources, e.g. const/let instead of var, arrow functions.  Rust and C++ are both debatably worse. I suspect you've just not had exposure to a lot of languages with more complicated syntaxes, but it

Re: help from python users

2021-02-14 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: help from python users Firstly, if/when Nuitka works well switching is literally free, so not using it now doesn't put anyone behind because you can just install and use it.But this *is* objective.  Just go to nuitka.net and go down their bugs list in their latest releases.  Some

Re: The Synthizer Thread

2021-02-13 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread I've just pushed Synthizer 0.8.10 with the long-awaited HRTF improvement.  When I listen to it and the Aureal 3D demo side by side they sound about the same.  If you have feedback/problems, please report them here and I'll get to them as soon as I can.This may not

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: help from python users Uh.  All of Synthizer builds from scratch in half that time even though I use a bunch of C++ features that are known for being very slow and it's like 2 lines counting dependencies.  You're telling me that 2 lines takes 3 minutes.  Hopefully that's including

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: help from python users Interesting. It's possible Nuitka has improved, but the problem with it is that if you have a complex dependency graph it has to compile all your dependencies.  When I used it, I forget what it was on, but lots of imports and things and it just slowed it way

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: help from python users I mean technically there is Nuitka but there's a reason that no one uses it, starting at "it literally can take half an hour to compile your small project" and ending at "and then it crahes because Nuitka is beta".  There's also technically Numba which can do a

Re: Let's make an audio first person shooter in JavaScript together!

2021-02-13 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Let's make an audio first person shooter in _javascript_ together! Yeah, exactly.  If you graduate college with a CS degree and halfway decent grades, it's basically a guaranteed job even if you're blind--and one that will pay you more than your entire circle of sighted friends who

Re: Let's make an audio first person shooter in JavaScript together!

2021-02-12 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: Let's make an audio first person shooter in _javascript_ together! GPL multiplayer is fine until you want to make money off it.  Then it rapidly becomes less so.  If you don't care about making money off it unless that money comes from donations, it doesn't matter as much.Your real

Re: The Synthizer Thread

2021-02-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread That's issue 28.  But also see bindings/python/examples, and if you need it from C you can just read the manual which contains a section on effects already.Or read the Python bindings, or Earwax, or whatever else.  In general if you're going to need tutorials for

Re: The Synthizer Thread

2021-02-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread There'll be some filters before 1.0 but you don't need an equalizer for a game. URL: https://forum.audiogames.net/post/614348/#p614348 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: is anyone able to use scratch?

2021-02-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: is anyone able to use scratch? Depends when you're introduced.  Colleges certainly don't use anything like it for an introduction at that level, at least not regularly.  mostly those tools are put in front of kids, for lack of a better way of putting it. URL:

Re: The Synthizer Thread

2021-02-10 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread The thing that lets you read buffers from memory will technically let you do it, once it's implemented.  Also see this issue.There's some room for being able to generate audio, but I'm not going to go crazy with it because the point of the library isn't generating

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? that's not going to happen, I'm afraid.  You've got 256k of ram for the game and the speech engine.  You get one or the other.  I think you also don't have threads, so somehow you'd have to get it called from the game's

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? GBA sound is fine for producing Espeak-quality speech.  I think I could get speech out of the NES if I tried.  Not great speech, but enough.  Doing the GBA shouldn't be a problem, save that it's pointless and would take

Re: is what I’m doing even considered programming?

2021-02-09 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: is what I’m doing even considered programming? @25When someone can coherently defend the fact that old Node libraries can't give meaningful tracebacks because they used callbacks I may change my mind.  But you also have to defend things like the fact that an Express endpoint that

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: is what I’m doing even considered programming? Electron is a browser with Node hacked into it so that you can call node APIs.  You don't have to call Node APIs, but you can if you so choose, which gives you nice things like raw TCP sockets.  But the only node you have to deal with is

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: is what I’m doing even considered programming? JS is fine.  Most web tech is actually pretty not sucky these days.  React is cool.  I'd use electron for things.But Node is actually bad enough that if I ever pick up blogging again I'm going to be doing an equivalent of PHP a fractal of

Re: The Synthizer Thread

2021-02-08 Thread AudioGames . net ForumDevelopers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread The docs are definitely something I encourage everyone to read first, but basically I expect everything that currently exists to work, there will be one or two more C-level API breakages that shouldn't affect Python users much, and I encourage people to use it. 

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