View the mockups here:
http://i.imgur.com/MoBCJ.png
http://i.imgur.com/HBW9k.png
http://i.imgur.com/xo8TT.png
Just my 25 cents!
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Actually, this is easily configurable on ccsm (grid plugin). Maybe the
*default* behaviour could be discussed here, but the feature is already
implemented.
On Dom, 2011-03-13 at 19:42 -0300, klevi...@gmail.com wrote:
You know, Snap (or Aero Snap) is a great feature and very useful
indeed, but
If you are talking about the text on title bar, it is there by design
(because when you are working with non-maximized windows, you need to
know where and what are each of them).
On Dom, 2011-03-13 at 22:48 -0600, Ian Santopietro wrote:
I do agree somewhat, though it is useful for finding the
Yes, Folders in the launcher is a good idea to avoid overfilling it. I'm
used to have folders in my previous launchers or docks as well.
On 13.03.2011 12:29, David wrote:
Hi,
my idea:
we have 3 types of folders ( or mini-dash ;-) )
one for files
one for launchers
and one for open windows
Well, the animation time of Expo (workspace zooming) is 0.3 seconds by
default. The animation time of minimizing is 0.22 seconds. I don't think
that this makes difference in pratice.
Although I don't realize any slow effect, the animation times can be
configured using ccsm (but I think that the
OK, as this troubled me too much, I filed a bug:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/734253
(very hard to distinguish/select text documents in the expose window
spread)
this bug is now tagged as needs-design, so if anyone from you likes to
demonstrate his/her design skills...
The mockups look like good. It's a suggestion for dash navigation (that
does not exist yet). It's similar to USC navigation, and doing it this
way is really nice for consistency.
However, it's too late for Natty. The dash navigation will be designed
and implemented only for Natty+1.
On Seg,
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Scott Ritchie wrote on 08/03/11 10:57:
The global menu is based on the assumption that it's easier to hit the
corner of the screen than it is to hit the edge of the active window.
This breaks down, however, when the mouse doesn't actually stop
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Kostas Sytske wrote on 11/03/11 16:04:
...
At the moment it is only possible to maximize a window but it's not
possible to minimize a window in Unity by clicking it's icon.
The minimize button in the top panel is a option but it would be nice
if
On Mon, Mar 14, 2011 at 2:19 PM, Marco Biscaro
marcobiscaro2...@gmail.comwrote:
If you are talking about the text on title bar, it is there by design
(because when you are working with non-maximized windows, you need to
know where and what are each of them).
On Dom, 2011-03-13 at 22:48
Actually, and I already mentioned this to Phong, but that isn't a mockup,,
rather what my panel looks like after tweaking my Ambiance theme. The Panel
does follow the user preferences.
I don't feel like the unity pane and the window titlebar are the same thing,
rather the panel provides
I've seen many calling for an aero-peek-like function to be brought
into Unity. I would like to say that by and large this is completely
unnecessary given that Unity's already present expo feature.* However
I do see that there is room for improvement in the implementation with
the addition of
Actually, and I already mentioned this to Phong, but that isn't a
mockup,, rather what my panel looks like after tweaking my Ambiance
theme. The Panel does follow the user preferences.
My bad. Where I said current visual of the panel I actually meant
current visual of the launcher. The
On Mon, Mar 14, 2011 at 20:58, gnomeu...@gmail.com gnomeu...@gmail.com wrote:
2011/3/11 Cyrille Ngassam Nkwenga cyri...@gmail.com
Hi all
Would it be not a good idea to make the launcher more living by adding a
zoom when we are moving the mouse over an icon on the launcher as Docky does
?
In an effort to get *some* reaction other than Jeremy's to this
thread, let me ask something to the people of this list: how
many of you actually use Evolution? And how many of you feel
confortable with the current way it's integrated to the
Messaging Menu (and now Unity)?
More specifically, how
On Fri, Mar 11, 2011 at 4:15 AM, Gian zapp...@gmail.com wrote:
Hello everybody,
that's my first time posting here, so hi! :)
I think the proposed solutions of a 2-sided launcher have a great advantage
over the current implementation: currently on large monitors the places
shortcuts may end
On Tuesday 15,March,2011 09:21 AM, Conscious User wrote:
In an effort to get *some* reaction other than Jeremy's to this
thread, let me ask something to the people of this list: how
many of you actually use Evolution? And how many of you feel
confortable with the current way it's integrated
+ // TODO This needs to be an array of 3 ints
Confused here... use an array of 3 ints then? :)
This isn't actually used as there was an ido branch I was working on that
hadn't been merged.
+static void
+day_selected_double_click_cb (IdoCalendarMenuItem *ido,
+
Karl Lattimer has proposed merging
lp:~karl-qdh/indicator-datetime/calendarmenuitemsignals into
lp:indicator-datetime.
Requested reviews:
Ted Gould (ted)
Related bugs:
Bug #726531 in Indicator Date and Time: Browsing calendar widget should
update appointments
The proposal to merge lp:~karl-qdh/indicator-datetime/calendarmenuitemsignals
into lp:indicator-datetime has been updated.
Status: Needs review = Merged
For more details, see:
https://code.launchpad.net/~karl-qdh/indicator-datetime/calendarmenuitemsignals/+merge/53212
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