Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Didier Roche
Le mardi 15 mars 2011 à 16:37 -0700, Dylan McCall a écrit : After several weeks of trying, last week I finally succeeded in installing Natty to test Unity. I was disappointed to see that in Unity, menus are invisible until you mouse over where they are supposed to be. For a window, until

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Mitja Pagon
And what may those advantages be? Not every application is a web browser and not all applications are the same, so this "trend" Chrome supposedly started does not automatically apply to all and every application. Also this quest for abolishing menus is complete nonsense propagated by people

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Marc Lajoie
You can drop the ad hominem attacks. The everyone's-stupid-but-me attitude is not very productive. Advantages to current setup: Increases free vertical space; removes visual clutter; creates a disincentive to use the menu as an indicator conveying useful information for which it's not suited

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Mitja Pagon
Peace indeed. I'm not implying that you or anyone else is stupid, I'm stating, and as irritating as it might be to you, the fact, that most people on here (most, not all) don't understand what interaction design is about (and that implies lack of understading, not supidity), and you just proved

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Vishnoo
On Tue, 2011-03-15 at 21:17 -0300, Conscious User wrote: Remco wrote: The thing I find jarring is that we have this mysterious design team that basically discusses things behind our backs here at Ayatana. I understand that a small team with face-to-face meetings can be beneficial to

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Paul Sladen
On Wed, 16 Mar 2011, Matthew Paul Thomas wrote: Do you know of any Ubuntu application that was trying to use its menu titles as an indicator in the first place? The Gimp and various other MDI applications prepend an asterisk ('*') to the front of the window title to show an edited, but unsaved

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Marc Lajoie
Not off the top of my head (which is not an admission that such applications don't exist, I just don't have time to hunt through my app catalogue right now). But one of the solutions proposed for the hidden menu problem, that of not showing the title at all for maximized windows, would probably

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Conscious User
Is it a coincidence that the two of them worked in Open source projects _before_ joining Canonical design team..? ;-) This topic has been hashed, re-hashed over-n-over again several times.. I, for one, definitely see a huge improvement in communication from the design team. Several

Re: [Ayatana] Consolidated Keyboard Indicator (or: Polyglots need love, too)

2011-03-16 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Marc Lajoie wrote on 15/03/11 15:22: Hey, wow, I see you guys are already way ahead of me on this one. So how can I help? Is there already some code on this that I can hack on? ... The existing menu is part of gnome-settings-daemon.

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Saleel Velankar
On Wednesday, March 16, 2011 11:00:35 AM Matthew Paul Thomas wrote: (It would be interesting to replace maximization with a standard function that really *does* make all the available screen space ... dedicated to this window.) This is one of the most hated features in osx, imo. It takes

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Vishnoo
On Wed, 2011-03-16 at 08:37 -0300, Conscious User wrote: You completely missed my point. Yes, I'm talking about the lack of communication between the design team and the community, yup, I replied to only that part of your mail.. and referred only to that part as being re-hashed.. :-) but

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Sladen wrote on 16/03/11 11:29: On Wed, 16 Mar 2011, Matthew Paul Thomas wrote: Do you know of any Ubuntu application that was trying to use its menu titles as an indicator in the first place? The Gimp and various other MDI applications

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Scott Kitterman
On Wednesday, March 16, 2011 08:35:32 am Vishnoo wrote: On Wed, 2011-03-16 at 08:37 -0300, Conscious User wrote: You completely missed my point. Yes, I'm talking about the lack of communication between the design team and the community, yup, I replied to only that part of your mail.. and

Re: [Ayatana] Design problems in general

2011-03-16 Thread David Stevenson
On 16/03/11 13:01, Thorsten Wilms wrote: Especially given the huge role habituation and familiarity play in early evaluation of concepts and implementations by users. It's a small step from workflow to ritual. Sometimes the problem may be certain users stubbornness rather than anything

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Scott Kitterman
On Wednesday, March 16, 2011 09:42:17 am Vishnoo wrote: On Wed, 2011-03-16 at 08:42 -0400, Scott Kitterman wrote: Else, we are in a huge mess, if they are lacking communication too.. :s A bug is a bug no matter who files it. If we're down to it's only a real bug if certain people file

Re: [Ayatana] Design problems in general

2011-03-16 Thread Lee Hyde
On 16/03/11 13:01, Thorsten Wilms wrote: If you are not under too tight constraints, the questionshouldn't be how something is being done, not even how users would like to do it, but rather: how should they do it? I thoroughly disagree with this assessment of UI/X design for the following

Re: [Ayatana] Design problems in general

2011-03-16 Thread Mitja Pagon
You picked the wrong example as left-aligned windows controls were not a design decision per se, but rather a decision based on Mark Shuttleworth's own personal preference, as stated by himself. Cheers, Mitja - Original Message - From: Lee Hyde anub...@gmail.com To: t w

Re: [Ayatana] Design problems in general

2011-03-16 Thread Mitja Pagon
There is absolutely nothing wrong with full-screen writing software from design perspective, actually they make a lot of sense in that particular case (backed by science), it's just that that doesn't make full-screen an optimal case for every application. I suspect that you are somewhat

Re: [Ayatana] Design problems in general

2011-03-16 Thread Marc Lajoie
And you intend to understand your target audience's needs without including it in the discussion? Marc Lajoie ps. Where's your science that says that users resist changing their work-flow based more [on] ... fear of change and the unknown? Isn't it possible their preferences are not completely

Re: [Ayatana] Design problems in general

2011-03-16 Thread Mitja Pagon
I agree time to sign off, as this discussion is going nowhere and it's not really contributing much to anything anymore. Just remember, designers are you friends ;) Cheers, Mitja - Original Message - From: Marc Lajoie manorap...@gmail.com To: Mitja Pagon mitja.pa...@inueni.com

Re: [Ayatana] Design problems in general

2011-03-16 Thread Thorsten Wilms
On 03/16/2011 02:59 PM, Lee Hyde wrote: On 16/03/11 13:01, Thorsten Wilms wrote: If you are not under too tight constraints, the questionshouldn't be how something is being done, not even how users would like to do it, but rather: how should they do it? I thoroughly disagree with this

Re: [Ayatana] Design problems in general

2011-03-16 Thread Bazon
On 03/16/2011 02:59 PM, Lee Hyde wrote: On 16/03/11 13:01, Thorsten Wilms wrote: If you are not under too tight constraints, the questionshouldn't be how something is being done, not even how users would like to do it, but rather: how should they do it? I thoroughly disagree with this

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Bazon
On 16.03.2011 10:23, Marc Lajoie wrote: Advantages to current setup: Increases free vertical space; removes visual clutter; creates a disincentive to use the menu as an indicator conveying useful information for which it's not suited (more standardized and consistent menu headings across

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Bazon
On 16.03.2011 18:08, David wrote: Hi, i just want to add my 2cts (but its to late for natty so you need to continue anyway ;-)) i think we should really let the user choose and just discussing about the best default. See settings.png Yes, I totally agree on that!

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Saleel Velankar
On Wed, Mar 16, 2011 at 6:58 AM, Matthew Paul Thomas m...@canonical.comwrote: Do you know of any Ubuntu application that was trying to use its menu titles as an indicator in the first place? - -- mpt Firefox, private browsing mode. the tilebar is how private mode status is conveyed to

[Ayatana-commits] [Branch ~agateau/libindicate-qt/trunk] Rev 115: Remove COPYING: all code from this project is LGPL, nothing is GPL

2011-03-16 Thread noreply
revno: 115 committer: Aurelien Gateau aurelien.gat...@canonical.com branch nick: trunk timestamp: Wed 2011-03-16 14:07:55 +0100 message: Remove COPYING: all code from this project is LGPL, nothing is GPL removed: COPYING --

[Ayatana-commits] [Merge] lp:~karl-qdh/indicator-datetime/calendarmenuitemsignals into lp:indicator-datetime

2011-03-16 Thread noreply
The proposal to merge lp:~karl-qdh/indicator-datetime/calendarmenuitemsignals into lp:indicator-datetime has been updated. Status: Approved = Merged For more details, see: https://code.launchpad.net/~karl-qdh/indicator-datetime/calendarmenuitemsignals/+merge/53467 --