Good stuff - the menu (M) button should be implemented by ages ..
finally some necessary order regarding usability
2011/3/21 frederik.nn...@gmail.com frederik.nn...@gmail.com:
hi fred ;)
On Sun, Mar 20, 2011 at 16:11, Fred n...@lognet.com.br wrote:
The Unit has been points of divergence
Good stuff - the menu (M) button should be implemented by ages ..
finally some necessary order regarding usability
No it should not, it's a bad idea and a degradation of usablity and if you
would have even the basic understanding of the subject of usability you would
know why.
Cheers,
I have the basic subject of Usability ;)
In fact I still earn money from this domain on a monthly basis.
About menu button - It's all about the user choice - Usability is
one of the Quality domains (btw) - for some applications, some users
never use menu entries and for some applications they
The new behavior for devices is an interesting idea to explore; not quite
sure about the rest.
Dynamic icons could be very confusing for some users...
2011/3/21 SorinN nemes.so...@gmail.com
I have the basic subject of Usability ;)
In fact I still earn money from this domain on a monthly
On 21/03/11 11:12, Mitja Pagon wrote:
Good stuff - the menu (M) button should be implemented by ages ..
finally some necessary order regarding usability
No it should not, it's a bad idea and a degradation of usablity and if
you would have even the basic understanding of the subject of
On 21/03/11 11:41, SorinN wrote:
Using Close-Minimize-Maximize buttons on the left side on the window
top is a breach for example (if you would have even the basic
understanding of the subject of usability you would know why...)
+1 :-)
Regards,
Lee.
--
It is characteristic of theistic
On 21/03/11 12:01, Mitja Pagon wrote:
First it's not all about choice, second if application has menus users
never use, should that application have menus at all? But that is not a
problem that should be solved on a shell level, it's up to
applications to improve their interfaces.
Surely it
On 03/21/2011 01:42 PM, Lee Hyde wrote:
As I mentioned previously, I favour these nested vertical menus (for me
they're much more intuitive*). Even if, as a fallback for applications
which still rely on a menu toolbar (presently the vast majority) it
involves a vertical implementation of said
2011/3/19 frederik.nn...@gmail.com frederik.nn...@gmail.com
Hello mpt :D
On Fri, Mar 18, 2011 at 18:05, Matthew Paul Thomas m...@canonical.comwrote:
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frederik.nn...@gmail.com wrote on 17/03/11 10:16:
On Tue, Mar 15, 2011 at 14:27,
Hello Gnomeuser.. if that's your name..
On Mon, Mar 21, 2011 at 14:30, gnomeu...@gmail.com gnomeu...@gmail.comwrote:
For reference, currently Vala in Natty is broken so sadly no testing with
the latest stack.
see:
https://bugs.launchpad.net/ubuntu/+source/gwibber/+bug/739368
thanks for
On Thu, Mar 17, 2011 at 13:27, Bilal Akhtar bilalakh...@ubuntu.com wrote:
On 03/17/2011 12:54 PM, frederik.nn...@gmail.com wrote:
On Thu, Mar 17, 2011 at 05:44, Muhammad Nabil ottoman.k...@yahoo.com
wrote:
Dash in full screen looks better. Thanks.
+1
keeping the dash small would
On 21/03/11 13:27, Thorsten Wilms wrote:
But having to hit one target to reveal a 2nd level can't compete with
having that level directly accessible. (One might see Marking Menus as
an exception, where a little training allows blind use.)
I've found (and I can only speak for myself here of
IMHO:
keeping the old Gnome application categories and making them easy
accessible is a good idea.
Only using icons without text is a bad idea, that makes things very hard
to distinguish. Specially in the recent documents.
On 20.03.2011 16:11, Fred wrote:
The Unit has been points of
I made a new mockup with new ideas including social networking and a
better interface with menus. I hope it will be useful for developers.
Mockup in this video:
http://www.youtube.com/watch_popup?v=0O6v9miJKGIvq=hd720
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Fred
+1 here!! I think your design can solve lots of Unity's usability issues...
On Mon, Mar 21, 2011 at 11:34 PM, Fred n...@lognet.com.br wrote:
I made a new mockup with new ideas including social networking and a
better interface with menus. I hope it will be useful for developers.
Mockup in
On Sun, 2011-03-20 at 11:43 -0400, Saleel Velankar wrote:
On Sunday, March 20, 2011 8:46:25 PM Vishnoo wrote:
It's not just the shape.
I would suggest you have a look at icons in iPad/iPhone and compare
them. You will quickly realize where Canonical can get sued.. ;-)
I don't have an
I disagree. Unity offers a very different experience (or at least they
could, given different default settings. Setting backlights to toggle would
clear up a lot of complaints about unity. On top of that, you get the
aesthetic appeal of the square-ish icons and the usability/individuality of
icons
On Mon, 2011-03-21 at 22:55 -0600, Ian Santopietro wrote:
I disagree. Unity offers a very different experience (or at least they
could, given different default settings. Setting backlights to toggle
would clear up a lot of complaints about unity. On top of that, you
get the aesthetic appeal of
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