Re: [Ayatana] Windows in Unity

2011-04-16 Thread Carlos Ataíde
Hi, Ctrl + Tab is already being used to cycle through tabs in Firefox, and some other programs that use tabs. I'd say this could be set up as default for others. For opening a new windowm Ctrl + N is pretty much universal. Thanks! 2011/4/16 Bazon bazonbl...@arcor.de On 16.04.2011 00:58, Toki

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Greg K Nicholson
Another solution: * The menu and title in the panel always refer to the topmost maximised window. * For non-maximised windows, the menu lives in the window's title bar. * If there is no maximised window, the panel shows whatever it would for a clear desktop. This maintains a logical connection

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Greg K Nicholson
However, Greg, is the downside you are describing for the current layout with menu bar indiscriminately in title bar or the layout you're describing? The disadvantage I described was for the layout I described. Having the menu always in the panel makes it quicker to acquire and click, which is

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Christian Mackintosh
Greg, You are absolutely right IMHO. Nothing more to add, just lending my support! On Sat, Apr 16, 2011 at 1:29 PM, Greg K Nicholson g...@gkn.me.uk wrote: However, Greg, is the downside you are describing for the current layout with menu bar indiscriminately in title bar or the layout

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Luke Benstead
Having the menu always in the panel makes it quicker to acquire and click, which is good, but it appears connected to the wrong window. In my view, having the menu appear to be connected to the right window is more important than speed. Agreed. Luke.

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Christian Mackintosh
Toki, What Greg was saying, I think, was that throwing the mouse up to the top edge of the screen is a very easy thing to do, in that you don't have to aim for any target. The way menu bars normally are, and the way both he and I, amongst others, have proposed, means that you are aiming for a

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Toki Tahmid
Christian, you were right, the message went only to you, thanks to my negligence of the contents of the To box. And just so the other Ayatana mailing list subscribers know, I said I think the masses has already the sense to find the titlebar in the window they're interacting in, so that doesn't

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Christian Mackintosh
The points you described are valid, but with the increasing of screen sizes and the use of laptops, it's very annoying to move the mouse all the way over to the panel using the touchpad. On the other hand, users are already accustomed to have the menu bars in the window, so I don't see any

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Greg K Nicholson
In any case, I am in agreement with your solutions, and the only think I want to add is to change the complete hidden nature of the current menu bars. Users new to Unity would be totally clueless as to where the menu bar is, regardless of it's position on the panel or title bar. If the menus

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Luke Benstead
I think most people can see there is a real issue here. I just hope that Canonical *at least* just disables the titlebar merging before Natty and just retain the global menu. That way it removes the obvious problems until they can be properly resolved and redesigned for Ocelot. It also gets rid of

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Luke Benstead
Sigh, OK, I'll explain it again: 1. Displaying the title in the panel *alone* isn't a problem 2. Displaying the title in the panel AND merging the maximized window is a problem Why? Because the panel becomes the maximized window's title bar, so now you have the wrong title on the window. Add

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Mitja Pagon
- Luke Benstead kaz...@gmail.com wrote: Sigh, OK, I'll explain it again: 1. Displaying the title in the panel *alone* isn't a problem 2. Displaying the title in the panel AND merging the maximized window is a problem Why? Because the panel becomes the maximized window's title

[Ayatana] Fwd: Awesome critical review of Unity

2011-04-16 Thread Renze van der kamp
Hi list, First of all I don't have Unity installed currently and I'm not a native English speaker but I'd like to share an idea I've had. I'd like to discus combining the mockup I've quoted and the menu button as seen in the youtube video (and Firefox 4 on Win7). If we make the windowtitle of the

Re: [Ayatana] Fwd: Awesome critical review of Unity

2011-04-16 Thread Toki Tahmid
That's quite a neat idea about the windows titles being a drop-down button. But what exactly is the functions for this button are you suggesting? Personally, I think that the button should display titles of other windows of the same program - and an option to open a new window. On the other hand,

Re: [Ayatana] Windows in Unity

2011-04-16 Thread Jeremy Nickurak
On Apr 15, 2011 4:58 PM, Toki Tahmid oxw...@gmail.com wrote: For switching windows of the same program, while I cannot come up with an easy graphical means, I've got a good suggestion. Since we're already used to changing windows with Alt + Tab, we can use Shift + Tab to switch windows of the

[Ayatana] Dynamic menu items

2011-04-16 Thread Shane Fagan
Hey all, I have a hard to explain idea so read it and ask questions if you don't understand what I mean :) I was looking at the stuff in the menu bars of applications and I was wondering if there is something you use a lot would there be any way to make it easier to access. So I was thinking

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Ian Santopietro
Integrate the menu in the titlebar and have it smoothly fade in when the mouse moves near to it. What if I want to move a window? On a multitouch device I can use three-finger drag or the MT Grab Handles, but on an old fashioned mouse and keyboard, I can't do it at all since the title bar is now

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Toki Tahmid
On 16 April 2011 20:22, Toki Tahmid oxw...@gmail.com wrote: Interesting, programs can employ the use of Zeitgeist for recording functions. However, I think this should be an optional feature, as I'm of those who does not like being logged. On 16 April 2011 19:58, Shane Fagan

Re: [Ayatana] Windows in Unity

2011-04-16 Thread Toki Tahmid
How exactly do you switch between window and application switching modes? On 16 April 2011 18:54, Jeremy Nickurak jer...@nickurak.ca wrote: On Apr 15, 2011 4:58 PM, Toki Tahmid oxw...@gmail.com wrote: For switching windows of the same program, while I cannot come up with an easy graphical

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Ian Santopietro
Some windows mare exceedingly small (Empathy) or have a very large number of menus (GIMP). Just because this is true for most windows doesn't mean we should leave them out. As for moving the window, it's difficult for a new user to know that, and it requires a few seconds before you can move the

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Kevin Godby
Hello, Shane. On Sat, Apr 16, 2011 at 10:58 AM, Shane Fagan shanepatrickfa...@ubuntu.com wrote: I have a hard to explain idea so read it and ask questions if you don't understand what I mean :) I was looking at the stuff in the menu bars of applications and I was wondering if there is

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Shane Fagan
(so tempted to do some kind of clever joke about microsoft) We can do it and also learn from microsoft's mistake. Im not saying it wouldnt be a challenge to make it work but I think we should be looking to do things like this to make the interface more intelligent. Menus haven't changed for a

[Ayatana] Fwd: Awesome critical review of Unity

2011-04-16 Thread Renze van der kamp
Thanks Mitja Pagon for your reply, It seems to me it comes down to how you use your desktop, I don't use gimp or inkscape that often and in my opinion frequently used menu items should reside in a toolbar. My problem is that I don't know what the menu belongs to or that the wrong menu is being

Re: [Ayatana] Windows in Unity

2011-04-16 Thread Jeremy Nickurak
On Sat, Apr 16, 2011 at 10:33, Toki Tahmid oxw...@gmail.com wrote: How exactly do you switch between window and application switching modes? In gnome-shell? Press and hold alt. Press tab to switch applications. Hit ` to switch windows within the application. Repeat until you've highlighted

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Toki Tahmid
@Ian, like I said, slightly increasing the width to accommodate menus won't do much harm. Programs full of functions like GIMP would be used maximised anyway. While I can't comment on user knowing it, I think the title button (that Renze suggested) would be good place to allow dragging. I can't

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Kevin Godby
Hello, Shane. On Sat, Apr 16, 2011 at 12:15 PM, Shane Fagan shanepatrickfa...@ubuntu.com wrote: We can do it and also learn from microsoft's mistake. Im not saying it wouldnt be a challenge to make it work but I think we should be looking to do things like this to make the interface more

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Mitja Pagon
Nicely put, to extend on you example, the problem Microsoft faced were not pull down menus themselves, it was rather the fact that Office applications acquired so much functionality, that pull down menus were no longer an optimal way to expose that functionality. This trend against

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Shane Fagan
Hey Kevin, I get what you mean but some of the problems you are saying are more about implementation than about the concept. Maybe my idea could be done as a leftmost or rightmost option on the menu bar that says frequent (and maybe recent) so the other menus dont move around per say but the most

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Shane Fagan
hey Mitja, On Sat, Apr 16, 2011 at 8:30 PM, Mitja Pagon mitja.pa...@inueni.com wrote: Nicely put,  to extend on you example, the problem Microsoft faced were not pull down menus themselves, it was rather the fact that Office applications acquired so much functionality, that pull down menus

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Carl Simpson
Just because you don't think its a problem and its fine the way it is That's not what he means. :) He means that you should start a design by clearly identifying what you are improving- a so-called problem statement. Problem statements might be things like: Bob frequently uses the save, print

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Kevin Godby
Hey, Shane. On Sat, Apr 16, 2011 at 2:40 PM, Shane Fagan shanepatrickfa...@ubuntu.com wrote: I get what you mean but some of the problems you are saying are more about implementation than about the concept. Maybe my idea could be done as a leftmost or rightmost option on the menu bar that says

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Dylan McCall
On Sat, Apr 16, 2011 at 8:58 AM, Shane Fagan shanepatrickfa...@ubuntu.com wrote: Hey all, I have a hard to explain idea so read it and ask questions if you don't understand what I mean :) I was looking at the stuff in the menu bars of applications and I was wondering if there is something

Re: [Ayatana] Dynamic menu items

2011-04-16 Thread Mitja Pagon
- Shane Fagan shanepatrickfa...@ubuntu.com wrote: This trend against application menus is based on generalized assumptions based on isolated examples of applications with alternative menus, mostly chrome and firefox (ironically both have application menus in OSX AFAIK) and it