I posted a launcher design sketch on how the workspace switcher/scale could
be better implemented into the launcher in the Global menu in Oneric Ocelot
(11.10) thread. Take a look!
2011/5/22 Ed Lin edlin...@gmail.com
On Sat, May 21, 2011 at 12:40 AM, Niklas Rosenqvist
On Sun, May 22, 2011 at 11:28 PM, David Regev david.re...@gmail.com wrote:
The equation doesn’t break down here because you’re not supposed to put in
∞. Although the edge may theoretically be infinitely long, it’s not in
practice. Any human being aiming at the edge will stop within a certain
On Sat, May 21, 2011 at 4:28 PM, Niklas Rosenqvist
niklas.s.rosenqv...@gmail.com wrote:
Here is the mockup:
http://i.imgur.com/sl8k6.png
If this won't work then maybe we could just move the whole top panel to the
bottom of the screen and have a intellihide function for it or merge it
with the
On Mon, May 23, 2011 at 08:05, Ed Lin edlin...@gmail.com wrote:
W in this context depends on acceleration curve and distance, it's not
fixed! That's the reason one may be tempted to start calculating with
infinity and mathematically speaking its use is absolutely correct. You are
not
On Mon, May 23, 2011 at 15:26, Ed Lin edlin...@gmail.com wrote:
Here's an idea I just had: we could put icons next to each other, in
violation of Fitts's Law, when we have a single menu for all of them
which can be accessed by clicking on anywhere on the area, from screen
edge to launcher
Here's my third round of mockups based on some of the ideas floating around.
--
Particular ideas visualized:
http://fav.me/d3h14ui -- Global-menu has turned into Maximode-menu, it is
only visible when a window is maximized, and it only shows the menus of the
maximized window,
The purpose would be more space to move around on, place windows there etc.
If the Global menu is made redundant by a menu-toggler, then there's no
reason to waste about 25x(x-resolution) of pixels drawing a panel that is
only used when an application is maximized. From a purely personal view I'd
I already said this but I'll repeat it to prevent being misunderstood:
I maintain that Fitts's Law is absolutely accurate and helpful for
what it describes. The problem is that it doesn't describe all factors
necessary for a full assessment and is often applied in a too simple
and linear
2011/5/23 Ed Lin edlin...@gmail.com
This would give us a very consistent and structured layout. The
launcher would consist of icons all having the same size (including
the BFB) and the context- menu/dash/lenses would all follow the same
theme and design.
That's exactly the problem I tried
On Mon, May 23, 2011 at 8:29 PM, Niklas Rosenqvist
niklas.s.rosenqv...@gmail.com wrote:
Altogether four icons which I think would leave room enough for app
icons on smaller screens.
Do you really think that? Four launchers are in my view a lot of extra
launchers. What I tried to achieve with
On Mon, May 23, 2011 at 8:38 PM, David Regev david.re...@gmail.com wrote:
I have yet to see an actual study arguing against the efficiency of global
menus, not even for large modern monitors. If you want to take the return
trip into account and other such factors, feel free to do so. The
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