Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Greg K Nicholson
Another solution: * The menu and title in the panel always refer to the topmost maximised window. * For non-maximised windows, the menu lives in the window's title bar. * If there is no maximised window, the panel shows whatever it would for a clear desktop. This maintains a logical connection

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Greg K Nicholson
However, Greg, is the downside you are describing for the current layout with menu bar indiscriminately in title bar or the layout you're describing? The disadvantage I described was for the layout I described. Having the menu always in the panel makes it quicker to acquire and click, which is

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Christian Mackintosh
Greg, You are absolutely right IMHO. Nothing more to add, just lending my support! On Sat, Apr 16, 2011 at 1:29 PM, Greg K Nicholson g...@gkn.me.uk wrote: However, Greg, is the downside you are describing for the current layout with menu bar indiscriminately in title bar or the layout

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Luke Benstead
Having the menu always in the panel makes it quicker to acquire and click, which is good, but it appears connected to the wrong window. In my view, having the menu appear to be connected to the right window is more important than speed. Agreed. Luke.

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Christian Mackintosh
Toki, What Greg was saying, I think, was that throwing the mouse up to the top edge of the screen is a very easy thing to do, in that you don't have to aim for any target. The way menu bars normally are, and the way both he and I, amongst others, have proposed, means that you are aiming for a

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Toki Tahmid
Christian, you were right, the message went only to you, thanks to my negligence of the contents of the To box. And just so the other Ayatana mailing list subscribers know, I said I think the masses has already the sense to find the titlebar in the window they're interacting in, so that doesn't

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Christian Mackintosh
The points you described are valid, but with the increasing of screen sizes and the use of laptops, it's very annoying to move the mouse all the way over to the panel using the touchpad. On the other hand, users are already accustomed to have the menu bars in the window, so I don't see any

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Greg K Nicholson
In any case, I am in agreement with your solutions, and the only think I want to add is to change the complete hidden nature of the current menu bars. Users new to Unity would be totally clueless as to where the menu bar is, regardless of it's position on the panel or title bar. If the menus

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Luke Benstead
I think most people can see there is a real issue here. I just hope that Canonical *at least* just disables the titlebar merging before Natty and just retain the global menu. That way it removes the obvious problems until they can be properly resolved and redesigned for Ocelot. It also gets rid of

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Luke Benstead
Sigh, OK, I'll explain it again: 1. Displaying the title in the panel *alone* isn't a problem 2. Displaying the title in the panel AND merging the maximized window is a problem Why? Because the panel becomes the maximized window's title bar, so now you have the wrong title on the window. Add

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Mitja Pagon
- Luke Benstead kaz...@gmail.com wrote: Sigh, OK, I'll explain it again: 1. Displaying the title in the panel *alone* isn't a problem 2. Displaying the title in the panel AND merging the maximized window is a problem Why? Because the panel becomes the maximized window's title

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Ian Santopietro
Integrate the menu in the titlebar and have it smoothly fade in when the mouse moves near to it. What if I want to move a window? On a multitouch device I can use three-finger drag or the MT Grab Handles, but on an old fashioned mouse and keyboard, I can't do it at all since the title bar is now

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Ian Santopietro
Some windows mare exceedingly small (Empathy) or have a very large number of menus (GIMP). Just because this is true for most windows doesn't mean we should leave them out. As for moving the window, it's difficult for a new user to know that, and it requires a few seconds before you can move the

Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Toki Tahmid
@Ian, like I said, slightly increasing the width to accommodate menus won't do much harm. Programs full of functions like GIMP would be used maximised anyway. While I can't comment on user knowing it, I think the title button (that Renze suggested) would be good place to allow dragging. I can't

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread nick rundy
] Awesome critical review of Unity - Matthew Paul Thomas m...@canonical.com wrote: - - What they need, at the very least, to do is just ditch this whole concept of merging the title bar into the top bar. You can't have the global application menu, and this integrated title bar

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Luke Benstead
in Beta 1 was excellent. Beta 1's implementation should be left alone. This is what I was commenting on in my response was Beta 1's design. Date: Fri, 15 Apr 2011 14:42:03 +0100 Subject: Re: [Ayatana] Awesome critical review of Unity From: kaz...@gmail.com To: nru...@hotmail.com CC: mitja.pa

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Luke Benstead
On 15 April 2011 16:08, nick rundy nru...@hotmail.com wrote: This is where the whole thing falls apart quite epically. Now visually the panel is the titlebar of the maximized window, but the contents of it are the focused window, which is likely not the same window. It's a complete WTF? moment

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Ian Santopietro
You are missing my point, with Empathy focused, try closing the maximized window. There is the problem, the maximized window should have it's controls in it's titlebar like it normally does, like every other window does, but it doesn't. Bu the panel is dynamic. The title/menu contents of the

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Luke Benstead
On 15 April 2011 16:25, Ian Santopietro isan...@gmail.com wrote: You are missing my point, with Empathy focused, try closing the maximized window. There is the problem, the maximized window should have it's controls in it's titlebar like it normally does, like every other window does, but it

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread nick rundy
and get used to this new design, they will understand it and like it better. It makes a lot more sense than the old way of doing things. Date: Fri, 15 Apr 2011 16:16:31 +0100 Subject: Re: [Ayatana] Awesome critical review of Unity From: kaz...@gmail.com To: nru...@hotmail.com CC: ayatana

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Christian Mackintosh
This is a very real problem and one that I think needs resolving, though my solution may be too complex to implement before Natty is released. In my opinion merging the title bar of maximised windows with the panel is absolutely brilliant, it saves a ton of otherwise wasted vertical space and is

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Luke Benstead
On 15 April 2011 17:25, Jacopo Moronato jmoro...@gmail.com wrote: On Fri, Apr 15, 2011 at 17:40, Luke Benstead kaz...@gmail.com wrote: They are obviously brighter than me then, because I've been using Unity on my desktop for a week now and I'm still trying to close windows that don't have a

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Phong Cao
Hi Luke, how can you open multiple windows of the same program in Unity? On Fri, Apr 15, 2011 at 12:27 PM, Luke Benstead kaz...@gmail.com wrote: On 15 April 2011 17:25, Jacopo Moronato jmoro...@gmail.com wrote: On Fri, Apr 15, 2011 at 17:40, Luke Benstead kaz...@gmail.com wrote: They

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Ian Santopietro
Middle clicking on the launcher icon. On Fri, Apr 15, 2011 at 10:30, Phong Cao phn...@gmail.com wrote: Hi Luke, how can you open multiple windows of the same program in Unity? On Fri, Apr 15, 2011 at 12:27 PM, Luke Benstead kaz...@gmail.com wrote: On 15 April 2011 17:25, Jacopo Moronato

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Biturica
It's beginning to feel like a lot of us were involuntarily shifted out of Ubuntu's demographic overnight. The titlebar being a waste of space is totally subjective and a matter of opinion. But it is my-way-or-the-highway opinions like this that are now driving the new one-size-fits-all

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Carl Simpson
http://www.webupd8.org/2011/03/disable-appmenu-global-menu-in-ubuntu.html You can also use the classic gnome session if you want to use the old panel applets. Offering a new shell by default, with certain default options, is hardly limiting you, or offering you the proverbial highway. 2011/4/15

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Luke Benstead
I'm so tired of hearing this cop out. Yes, we can go and use something else, we aren't forced to use Unity. But we are supposed to be winning users here, not driving them away. Luke. On 15 April 2011 21:47, Carl Simpson cwd.simp...@gmail.com wrote:

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Carl Simpson
So find arguments for what the correct defaults are, instead of saying “Unity == no customisation”. Talking about customisation is automatically talking about finding something else. No issue with people wanting to change the (frankly ridiculous) default behaviour, here. Just the

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Biturica
I don't want the new dock (for example). And as of now I will not have a Canonical sponsored alternative if I chose to upgrade in October. As far as just ~customization~ of what is there in Unity is concerned, I can't even move the friggen trash can. If that is not Shuttleworth's way or the

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Jeremy Bicha
On 15 April 2011 17:40, Biturica bitur...@gmail.com wrote: I've already mentioned on this list the things that broke for me in Ubuntu Classic -- but Ubuntu Classic is irrelevant anyway as it will be gone by October. The old shell is going away, regardless of what is default. The current

[Ayatana] Awesome critical review of Unity

2011-04-13 Thread Luke Benstead
Hi everyone, If you guys haven't watched this (well, listened mainly) you really should. http://www.youtube.com/watch?v=QaLDMz_e2jQfeature=player_embedded I have to say though, I agree with him on pretty much every single point, especially his point about removing the top bar completely.

Re: [Ayatana] Awesome critical review of Unity

2011-04-13 Thread Phong Cao
+1. Mr. Shuttleworth really needs to see this! On Wed, Apr 13, 2011 at 7:11 AM, Luke Benstead kaz...@gmail.com wrote: Hi everyone, If you guys haven't watched this (well, listened mainly) you really should. http://www.youtube.com/watch?v=QaLDMz_e2jQfeature=player_embedded I have to say

Re: [Ayatana] Awesome critical review of Unity

2011-04-13 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Luke Benstead wrote on 13/04/11 12:11: ... If you guys haven't watched this (well, listened mainly) you really should. http://www.youtube.com/watch?v=QaLDMz_e2jQfeature=player_embedded I have to say though, I agree with him on pretty much