Re: [QtMoko] Patch to modify default userAgent

2011-07-26 Thread ANT
Hi, giacomo 'giotti' mariani wrote: ...wondering why the mobile visualization was missing in arora... Actually, Arora already has this feature: * menu - view - mobile user-agent Cheers, Anton -- View this message in context:

Re: mokomaze 5.5 and shr-u 20100921 accelerometers off axis

2010-09-30 Thread ANT
Hello, jerjozwik wrote: hello list, im running latest mokomaze and shr-u 20100921, even after re-calibrating the the game mokomaze reads the accelerometers off axis. meaning if i lay the freerunner on a flat surface and start lifting on its left edge, the moko maze ball moves to top left of the

[QtMoko] MelodiQ - Music Recognition App

2010-09-19 Thread ANT
Hello, I recently found an interesting online music recognition service [1] that allows you to upload a short (e.g. 10-15 sec) audio fragment (in almost any popular format) directly to the project's web page and get the information about the track title, artist's name, album, etc. It recognizes

Re: [QtMoko] MelodiQ - Music Recognition App

2010-09-19 Thread ANT
BTW, I used the following commands to capture the microphone's output: $ alsactl -f /usr/share/openmoko/scenarios/voip-handset.state restore $ arecord -D plughw:0,0 -r 11025 sample1.wav Ctrl+C $ alsactl -f /usr/share/openmoko/scenarios/stereoout.state restore but I noticed that recorded sound

Re: [QtMoko] MelodiQ - Music Recognition App

2010-09-19 Thread ANT
Youtube video has moved. Here is a new link: http://www.youtube.com/watch?v=b4LWaOsWY_E Cheers, Anton -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/QtMoko-MelodiQ-Music-Recognition-App-tp5547663p5547863.html Sent from the Openmoko Community mailing

Re: [QtMoko] MelodiQ - Music Recognition App

2010-09-19 Thread ANT
On 09/19/2010 11:44 PM, Alex Samorukov-2 wrote: Could you please add preview mode before sending data to the server? May be my mic settings are wrong? Recorded sample is stored in /tmp/melodiq-sample2.wav. You can try to play it right after recording. If this audio is recognizable by human and

Re: Java ME for QtMoko

2010-05-14 Thread ANT
Hi, 2010/5/14 Georgy wrote: Hello, I try it out and it's work with the demo apps. I try it out with remoco (http://code.google.com/p/remuco/, but crashed with message : javax/bluetooth.BluetoothStateException. Any hint, or apps can't work with PhonetiQ ? Anyway, thanks for your work

Java ME for QtMoko

2010-05-12 Thread ANT
Hello, I added a new package called phonetiQ [1] to QtMoko feed (Main Menu-Settings-Software Packages). It is a GUI for phoneME [2] (Java ME Virtual Machine) that allows you to easily install and use VM and midlets. So, QtMoko is capable to run usual J2ME apps at decent speed now :D. Of course,

Re: GameRunner distribution

2010-04-30 Thread ANT
Hello, Rafael, I've just tested this distribution and it works very well. Fast booting, a lot of games with well adapted controls, great performance and bug-free QVGA mode. I have a feature request: launcher must have an option to show a hint on how to play the game before starting it. Best

Re: QtMoko tool chain + PhoneME Advanced

2010-01-08 Thread ANT
Hello, Esteban, Maybe it will be interesting for you to check this project [1][2]. Don't forget to read comments in the makefiles. [1] http://github.com/Sektor/phoneme-qtopia [2] http://www.youtube.com/watch?v=i3uoK0OGVow Cheers, Anton -- View this message in context:

Re: Homemade USB gamepad (NeoPlay)

2009-12-09 Thread ANT
Laszlo KREKACS wrote: I think the full screen issues is just some temporary xfce issue. Actually I just switched LCD to QVGA mode, not XFCE itself. Btw, if you are interested having a 3D case, just shoot me an email Sure, I'm interested in that. But it is needed to design a CAD model. I may

Homemade USB gamepad (NeoPlay)

2009-12-08 Thread ANT
Hello! I developed a USB gamepad addon for Openmoko phones. It is tiny and thin. The electronical part is based on Raphaël Assénat's [1] USB game controller with 12 inputs [2] and uses the same firmware. Now Neo should beat Gizmondo and Tapwave Zodiac :D There is a YouTube video [3] and a page

[projects.openmoko.org] Can't access my project

2009-11-27 Thread ANT
I can SSH/SFTP into xxx.projects.openmoko.org, but it stucks when I'm trying to enter project's directory /var/lib/gforge/chroot/home/groups/xxx/. This has happened before, but the problem magically dissapeared within 2-3 days. Now it lasts for at least a week. Does anyone know how to solve this

Re: [QtMoko] Arora web browser

2009-09-30 Thread ANT
Added screen auto-rotation feature (according to accelerometers). Menu - View - Screen Auto-Rotation. Thanks Jim for RotateHelper class. There is an extended upper menu when the phone in landscape mode: zoom in/out and hide/show toolbar buttons added. Note that graphical performance of the phone

[QtMoko] Arora web browser

2009-09-28 Thread ANT
Hello, everybody, First release of Arora [1] web browser for QtMoko is online! Check the package feed. The port is based on Arora 0.4. This is an old version, but its functionality is more that enough for a smartphone: * tabs and windows * downloads * history * bookmarks * google search *

Re: Mokomaze and incoming call

2009-09-27 Thread ANT
Hi, Laszlo, could it be modified in a way, when an incoming call happens, it stops itself (like when you touch on the screen), to prevent CPU abuse? I think this can be done easily and in a platform-independent way: it is needed to pause the game when window looses focus (SDL_ACTIVEEVENT). And

Re: [QTMOKO] GPS pedometer app up on github

2009-09-20 Thread ANT
Jim Morris wrote: As I still can't seem to build a package I would appreciate if ANT could update the package for me. I've just updated the package according to your commit ad0ac0ea. when you'll achieve new milestone or fix major bug, let me know. BTW, please add an icon for desktop entry

Re: QtMoko v11

2009-09-19 Thread ANT
Radek Polak wrote: Btw you can see screenshots here: There is also possibility to install skins for keyboard via packages (already in the feed). http://scap.linuxtogo.org/files/2866a9641625b23c13a83b28db11.png Cheers, Anton -- View this message in context:

Re: [QTMOKO] GPS pedometer app up on github

2009-09-18 Thread ANT
Hello, Jim, Thanks for the apps. I added QtPedometer package to QtMoko feed. Small patch was applied to the .desktop file to make the package installable. You can pull changes from [1]. This is an intermediate place between your repo and qtmoko-apps [2]. As for QtopiaGPS, it would be nice if

Re: [QTMOKO] GPS pedometer app up on github

2009-09-18 Thread ANT
Jim Morris wrote: I think the long term solution is to copy FSO, and use DBUS. What do you think? As for me, it would be better to add necessary functionality to Whereabouts API (if we are talking about long term plans). Cheers, Anton -- View this message in context:

Re: [QTMOKO] GPS pedometer app up on github

2009-09-18 Thread ANT
Jim Morris wrote: I'll see how to stop the phone from suspending. Tips: #include QtopiaApplication QtopiaApplication::setPowerConstraint(QtopiaApplication::DisableSuspend); //prevent suspending QtopiaApplication::setPowerConstraint(QtopiaApplication::Enable); //restore power saving settings --

Re: appraw - .desktop file patcher for fsoraw

2009-09-07 Thread ANT
KaZeR wrote: Thanks for that, very useful, but why have you commented the fsoraw dependency? Technically, this program does not depend on fsoraw neither in compilation-time nor in run-time. Besides, it was not included in SHR, so no matter. -- View this message in context:

Re: [QTMoko] V8 doesn't receive SMS

2009-09-03 Thread ANT
Tony McKeehan wrote: Does anyone else have either of these problems? Yes. I've lost several SMSes too. -- Anton -- View this message in context: http://n2.nabble.com/QTMoko-V8-doesn-t-receive-SMS-tp3575124p3575294.html Sent from the Openmoko Community mailing list archive at Nabble.com.

Re: appraw - .desktop file patcher for fsoraw

2009-08-30 Thread ANT
Leonti wrote: BTW, can you make bitbake file for it so it can be included in SHR repositories? Here is an _untested_ bb recipe for appraw. Somebody, test it please and post here if it works or not. --- appraw_git.bb ---

Re: appraw - .desktop file patcher for fsoraw

2009-08-30 Thread ANT
Martin Jansa wrote: works for me.. attached patch for shr/import. Thank you for the patch. I've just forward it to shr-devel list. Cheers, Anton -- View this message in context: http://n2.nabble.com/appraw-desktop-file-patcher-for-fsoraw-tp3481050p3546161.html Sent from the Openmoko Community

appraw - .desktop file patcher for fsoraw

2009-08-20 Thread ANT
Hi, everybody, I wrote a small C tool for patching .desktop files to make apps be launched via fsoraw (to prevent automatic screen dimming and suspending). It can be used in various distribution enhancing scripts or just to make freshly installed app fsoraw-enabled. Typical usage - allocating

Mokomaze + Git

2009-07-27 Thread ANT
Hi Folks, Source code of Mokomaze is maintained in Git now [1]. Homepage, documentation, files, bug tracking system etc. are still at the old place [2]. [1] http://github.com/Sektor/mokomaze/ [2] http://mokomaze.projects.openmoko.org/ -- View this message in context:

Re: Mokomaze + Git

2009-07-27 Thread ANT
v0.5.5 is out: * Added pass-through-checkpoints game mode + 3 new levels to demonstrate it (##14-16) * Latest extended levelpack is included by default now * Keep level switching button pressed to fast-forward/fast-rewind * Works fine with libode from OM's repository * Many minor fixes and

Re: Mokomaze + Git

2009-07-27 Thread ANT
Some notes: 1) I have found that since mokomaze package is in OM's repo now, it may be tricky to install it from other places (including homepage). E.g. package from OM's repo is named mokomaze-0.5.1-r7 and opkg think that it is preferable since official build is named mokomaze-0.5.1-1. Check

Re: QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-22 Thread ANT
Fabio Locati wrote: I compiled it but when I try to exec it, it returns QtMaze was terminated due to application error. The only thing that can cause the error is changed path to data files (.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose that after embedding the game

QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-21 Thread ANT
Hi, All we know that the only thing that stops people from use of Qt Extended as main distro is lack of Mokomaze :) I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to use Qt. The port is named QtMaze and there are its benefits: * it works * it can be included in distro ;)

Re: Acceleroids - shoot-the-asteroids game

2009-05-15 Thread ANT
v0.1.3 released: added support of new kernels - accelerometer works again Homepage: http://code.google.com/p/acceleroids/ Opkg.org: http://www.opkg.org/package_154.html -- View this message in context: http://n2.nabble.com/Acceleroids---shoot-the-asteroids-game-tp2432133p2907281.html Sent

Re: [Mokomaze] Online level editor

2009-05-12 Thread ANT
martin-3 Could it be possible to have a import button added? I'll add this feature very soon. Petr Vanek you can paste your level code into the text field No, it is read-only. -- View this message in context: http://n2.nabble.com/-Mokomaze--Online-level-editor-tp2849635p2868388.html Sent

Re: [Mokomaze] Online level editor

2009-05-12 Thread ANT
Could it be possible to have a import button added? I'll add this feature very soon. Done. Look at the bottom of page. There are editable text field and Import button. Also, file naming conversion improved - more informative names now. -- View this message in context:

Re: [Mokomaze 0.5.0] is released

2009-05-09 Thread ANT
Mokomaze *may* be included in SHR Full Image if community decides so. If you use SHR and played Mokomaze please leave your comment _on_SHR_blog_ [1]. [1] http://blog.shr-project.org/2009/05/mokomaze.html -- View this message in context:

[Mokomaze] Online level editor

2009-05-09 Thread ANT
Hi, I've released an Online Level Editor for Mokomaze [1] which is available directly from the project's homepage [2]. It is simple but powerful enough to make accurate levels. Editor is written in JavaScript. Your browser must support canvas tag, so no IE. Tested on Firefox, Opera, Chrome.

Re: [Mokomaze] Online level editor

2009-05-09 Thread ANT
The Digital Pioneer Sweet. Is there a way to browse levels people have created without having you bundle them into a levelpack? Of course. Browse the list of saved levels - view -- View this message in context: http://n2.nabble.com/-Mokomaze--Online-level-editor-tp2849635p2850748.html Sent

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
Denis Johnson is it possible to expose some of the physics settings to the user ? Yes, but it is not planned yet. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2800188.html Sent from the Openmoko Community mailing list archive at Nabble.com.

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-05 Thread ANT
Marcel-2 So sid's ODE package is kinda useless for us because we need single precision, correct? Yes, I think so. build our own ODE 0.11 with single precision... I've already packed it. But it would be great to have properly-packed version in pkg-fso repository. The Digital Pioneer if you

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-05 Thread ANT
neovento Could you provide a link to the version that works? I tried the lenny package, but no success. Aww. I've finally got my Hackable:1 working and I've tested the .deb package. After installing libode0.11 from unstable it asserts (because of double precision). After installing libode0.9

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
jeremy jozwik ...managed to get the ball stuck in the top edge of sceen on level 1 and 4. and it does not like to pop back out. no matter how hard you shake it : ) Johny Tenfinger I can confirm. That bug is sometimes happening. It hapenns sometimes when i'm holding phone in Y axis (to earth)

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
Johny Tenfinger there is also another bug: when i'm holding FR exactly in Y axis to earth (my english isn't good enough to explain it in better way ;P) with hole up, and screen to you - ball stops. It runs again when only i move FR a little. If i'll back to that problematic position, it stops

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
Timo Juhani Lindfors wrote: mokomaze_0.5.1-1_armel.deb seems to depend on libode but there is no such package in debian. Perhaps it means libode1? No, it means libode compiled by myself. It is available at the download section of the homepage.

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
on shr-unstable mokomaze E displays two icons, I had to remove extra categories in the .desktop file. I've read Freedesktop Specification and it says that many categories are OK, so I considered this field to be 'Application;Game'. The Digital Pioneer To fix the icon, just edit the .desktop

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Aapo Rantalainen Hi, I implemented some multiplayer code (proof-of-concept). Good start! Just some coding tips: Every time ball is drawn, its coordinates are sended to opponent. There would be better to have a timer that sends ball's coordinates with fixed periodicity (e.g. 60 times a second).

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Marcel-2 Could you consider building against libode1 (ODE 0.11, debian sid) instead of libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian sid/experimental so it would be nice not having to pull libode0debian1 from squeeze... I'll investigate. -- View this message in

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-03 Thread ANT
Paul Fertser Thank you for this great app, it's really nice and cool and fun and addictive. It is nice to hear that is works normally on Debian. And unfortunately it'll need some fixing because libode1 from Debian sid asserts with your app. Thanks for report. I'll investigane with what

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Johny Tenfinger Much better to prevent screen dimming that mdbus is dbus-send: Thanks! I'll renew the instructions. P.S. I think 'CPU' must be requested too. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2776801.html Sent from the Openmoko

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
is there anyway to create your own levels? The format of levels is very easy: there are coordinates of walls (boxes), holes, exit and ball's initialization position. At that time you may design new level only manually e.g. by drawing it on the paper. Maybe some day we have level editor? I'd

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Yogiz wrote: Thank you for this. Mokomaze looks and feels extremely polished. Thanks for a nice words. I have one recommendation to you. When you keep improving the game, do not change the basic gameplay. Actually, I am following this way. I am sure that the game itself is more important than

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Marcel-2 wrote: Could you release your package source (dsc-file), too? I've created .deb package with checkinstall, not with dh_make/dpkg-buildpackage so I have not .dsc file. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2778413.html Sent from

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-03 Thread ANT
neovento wrote: Can you fix this soon? That would be really great. :) I am trying to prevent ode's (debian sid) asserts, but no luck. Code of the game is correct. I've surfed the web and all recommends to recompile ode with --enable-release if that assert appears. I've found it was

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT
Risto H. Kurppa wrote: Could you still try to make the balls fall further when hitting the hole.Now it looks like a can where the ball goes, not a infinitely deep hole. I'll try to compare in what case it looks better. Now the hole has a limited depth and the ball becomes shaded when falls in

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT
Rui Miguel Silva Seabra wrote: You need to change the desktop file to do mokomaze -i freerunner instead of just mokomaze :) Does it means that you have problems with starting the game by just 'mokomaze' command? Could you provide console output in that case? With current .desktop file the game

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT
Yeah, I've found that even with -i it frequently just falls to the right and seems insensible to the accelerometers :( It is a problem of old kernels. Sometimes accelerometers can't wake up (they are sleeping by default) so wrong data is read by the game and the ball is not moving or slides

[Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a good-looking skin * use ODE (Open Dynamics Engine) instead of my own physics engine * rolling ball

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
The Digital Pioneer wrote: I just read the instructions on recalibrating gravity (thanks, I needed that feature!!) and it seems to be saying you can run it without any gravity calibration... How does that work? Does it recalibrate every time the game starts, only for that session of the game?

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
...And as to non-blanking, SHR-unstable is an FSO distro, is it not? SHR is based on FSO But your fsoraw program doesn't work. It is not mine. The author is Nicola Mfb. As for me, I am using this very usefull tool and I've considered it is necessary to recommend it to others. Anyway, what

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I've found out the problem. Install libpng3: $ opkg install libpng3 Now the game must runs normally. I've just updated installation instructions on opkg.org and homepage.

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
Nicola Mfb on shr-unstable mokomaze E displays two icons, I had to remove extra categories in the .desktop file. Thanks for report. The Digital Pioneer To fix the icon, just edit the .desktop file and change the Icon=mokomaze to Icon=mokomaze.png If these problems (double icons and no icons)

Re: [New Mokomaze] Coming soon

2009-04-29 Thread ANT
I think that motion gestures is not really usable to control auto-suspend or other phone settings (AUX button is more suitable for this purpose), but may be useful e.g. for navigating in browser or media player. arne anka wrote: would be nice, if for a case like that the motion sensors could be

Re: [New Mokomaze] Coming soon

2009-04-29 Thread ANT
arne anka wrote: other inputs, namely the touchscreen, prevent from suspending/blanking -- why shouldn't for the duration of a game the motion sensors server the same purpose? Good idea. Really, it seems that frameworkd ignores accelerometers messages because of rules file. I dont know if it

[New Mokomaze] Coming soon

2009-04-27 Thread ANT
/Neovento users :) ) I am planning to public the release within a week. Until than, you can see a screenshots on the project's homepage [1] and watch the demonstration video on youtube [2]. [1] http://mokomaze.projects.openmoko.org/ [2] http://www.youtube.com/watch?v=VVRRXx2kEu8 Regards, ANT -- View

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
I suppose that there are no changes in accelerometer's sysfs paths or device events in new kernels since Mokomaze 0.2.3-1 released (15 april). Please try that (latest) version of the game and let me know if it works or not. Johny Tenfinger wrote: Does that mean that Mokomaze will be compatible

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
Usage of vista logo adds some humour to the idea of the game, but in practice many identical logos on the screen breaks the solid design of a new game skin. Maybe I'll add an undocumented feature of showing logos on the holes :) . Marco Trevisan wrote: Cool! By the way, using the vista logo

Re: shr- avoid suspend and dim screen

2009-03-25 Thread ANT
What I would like to see is the disabling of screen dimming while (for instance) a game such as MokoMaze is running, which has no screen touching. It's a huge pain when you're about to win, and the screen blacks out and you die. Mokomaze has already got this feature. As is said on its page on

Acceleroids - shoot-the-asteroids game

2009-03-05 Thread ANT
Hello! I'm glad to present you a new fully Freerunner-adapted game - Acceleroids - a port of SDLRoids (an Asteroids clone). The ship movement is controlled by an accelerometer while the cannon, shield and bomb can be activated by touching bottom-right, bottom-left and top-right corners of the

Re: [debian] Re: disable power-button

2009-01-12 Thread ant
The GTA02 isn't too hard to dismantle - four screws and a stiff thumbnail/guitar pick - so you could just /remove/ the power button - IIRC it's just a plastic moulding slipped in over the microswitch. Cover the hole with some tape and off you go. On Friday 09 January 2009 16:26:56 Davide

Re: Wifi - wep or wpa enabled

2008-12-19 Thread ant
On Friday 19 December 2008 05:58:06 Rodney Myers wrote: Default install. Does the wifi work only with wpa? or does it also work with wep? My internal wifi is wep enabled only, and I cannot get the phone to recognize the key. Way back when I first got my phone, on the factory install, I

Re: OpenVibe is out

2008-12-16 Thread ant
This is obviously why the GTA02 was specced without a camera... On Tuesday 16 December 2008 13:15:41 David Reyes Samblas Martinez wrote: you can allways start x11vnc on neo and control it through vncclient :) 2008/12/16 Margo Koppelmann margo.koppelm...@gmail.com: But how do I use it? Do I

Re: [Debian -FSO -GPS] No Fix

2008-11-27 Thread ant
My FSO 4.1 is running the fso-gpsd too. The only oddity with mine is that it lives on the SD card. I deliberately kept everything clean as far as the install goes - I just installed tangoGPS after installing FSO 4.1, then when the GPS didn't work I did a opkg update/upgrade on 24th and tried

Re: FDOM (FAT and Dirty Openmoko) Distribution ready to download

2008-09-11 Thread ant
Hi, Great work on making a bootable image for everyone - I've taken the liberty of uploading it to one of our servers here which should be a bit more robust; take a look here: http://openmoko.truebox.co.uk/trueboxportal/index.php?wk=Mirrors We've got a bit of spare capacity here so if there

Freerunner availability in UK and Europe

2008-07-30 Thread ant
Hi all, We've managed to secure some more Freerunners from Openmoko, which we expect to be shipping on or around 26th August. If you want one, grab it from the url below - previously we have sold out within a couple of days of opening up the store so get them while you can !