Re: [debian] doom accel/touch not working right?

2009-06-28 Thread SCarlson
should test against? Thanks, Scott -- View this message in context: http://n2.nabble.com/-debian--doom-accel-touch-not-working-right--tp2936256p3169990.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community

Re: [debian] doom accel/touch not working right?

2009-05-29 Thread Paul Fertser
Fox Mulder quakem...@gmx.net writes: No one knows how to fix the bug that the input isn't working right anymore? When i do a hexdump /dev/input/event2 or with event3 i got data so the accels seems to work. A short look at the modifications Scott made to the sourcecode shows that he uses

Re: [debian] doom accel/touch not working right?

2009-05-28 Thread Fox Mulder
Fox Mulder wrote: Hi, today i tried again opendoom for freerunner from Scott Carlson and it worked much more than it does a few months earlier. Maybe because i use xserver-xglamo and not fbdev at the moment. First i had to modify the /usr/games/dm startscript to [1] and it worked in

Re: [debian] doom accel/touch not working right?

2009-05-28 Thread Fox Mulder
No one knows how to fix the bug that the input isn't working right anymore? When i do a hexdump /dev/input/event2 or with event3 i got data so the accels seems to work. A short look at the modifications Scott made to the sourcecode shows that he uses these input devices. But ingame the

[debian] doom accel/touch not working right?

2009-05-18 Thread Fox Mulder
Hi, today i tried again opendoom for freerunner from Scott Carlson and it worked much more than it does a few months earlier. Maybe because i use xserver-xglamo and not fbdev at the moment. First i had to modify the /usr/games/dm startscript to [1] and it worked in landscape mode with a