Re: Pingus ported

2009-12-26 Thread Dina0312
no video mode for. Any help would be greatly appreciated. -- View this message in context: http://n2.nabble.com/Pingus-ported-tp1349075p4219154.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing

Re: Pingus ported

2008-10-27 Thread Giovanni
On Sun, Oct 26, 2008 at 10:09 PM, Johny Tenfinger [EMAIL PROTECTED]wrote: Does Pingus work also on 2007.2? Why not? Try, instead of asking stupid questions ;) PS. On my 2007.2 it works nice. Yes, you are rigth. It works! I had only to change from bash to sh on the pingus script, because

Re: Pingus ported

2008-10-26 Thread Johny Tenfinger
Does Pingus work also on 2007.2? Why not? Try, instead of asking stupid questions ;) PS. On my 2007.2 it works nice. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: Pingus ported

2008-10-21 Thread Giovanni
Does Pingus work also on 2007.2? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: Pingus ported

2008-10-20 Thread Max Giesbert
thx for the changes. so far it works great. only suggestion i would like to make is that you check if the screen is already rotated at startup. also bring it back to the same mode after exit. thx max Alasal schrieb: I've changed the package of Sander, So it rotates on start and it starts with

Re: Pingus ported

2008-10-20 Thread Alasal
___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/Pingus-ported-tp1349075p1356751.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: Pingus ported

2008-10-20 Thread Stefan Monnier
There is no way if the screen is already rotated. (read: I don't find a way to figure out when the screen is already rotated). Please email me, if you find one and I will directly adept it to the package. In my tests, I noticed that the output of `xrandr' moves the little star when I switch

Re: Pingus ported

2008-10-19 Thread Patrick Beck
Hello Tobias, thanks for your help it works. I use the tip from Marco = Exec=xrandr -o 3; pingus -f -g 640x480 -m -s; xrandr -o 0; into the pingus.desktop-file My last question at all is = How can i leave the game, when i am on the map view? The Leave?-Button won't work for me. Thanks. with

Re: Pingus ported

2008-10-19 Thread Alasal
. more information is at http://wiki.openmoko.org/wiki/Sander ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/Pingus

Pingus ported

2008-10-18 Thread Sander van Grieken
Hi All, I'm glad to report that I've managed to port Pingus, the free lemmings clone, for OE based distributions (it was already available on Debian). I have submitted the bitbake recipe and patches to Openembedded, but there's no need to wait while these trickle down the various branches. I

Re: Pingus ported

2008-10-18 Thread Patrick Beck
Hello, i have installed the needed packages and i get this message when i try to start pingus -- Welcome to Pingus 0.7.2! data path: /usr/bin/../share/pingus/data/ language:English

Re: Pingus ported

2008-10-18 Thread Tobias Kündig
You have to rotate the screen to landscape. Look here for more information: http://www.opkg.org/package_27.html Regards, Tobias Patrick Beck schrieb: Hello, i have installed the needed packages and i get this message when i try to start pingus

Re: Pingus ported

2008-10-18 Thread BS - João Vieira
isn't there a way that the game rotates by itself instead we giving command line instructions? On Saturday 18 October 2008, Tobias Kündig wrote: You have to rotate the screen to landscape. Look here for more information: http://www.opkg.org/package_27.html Regards, Tobias Patrick Beck

Re: Pingus ported

2008-10-18 Thread David Samblas
just do a simple script in Duke3d way and call it instead pingus directly #!/bin/bash xrandr -o 1 pingus xrandr -o 0 El sáb, 18-10-2008 a las 22:16 +0100, BS - João Vieira escribió: isn't there a way that the game rotates by itself instead we giving command line instructions? On Saturday

Re: Pingus ported

2008-10-18 Thread Yogiz
just do a simple script in Duke3d way and call it instead pingus directly #!/bin/bash xrandr -o 1 pingus xrandr -o 0 It's quite simple but it would be better if it's incorporated into the original ipk. ___ Openmoko community mailing list

Re: Pingus ported

2008-10-18 Thread Michael Zanetti
On Saturday 18 October 2008 23:38:26 Yogiz wrote: just do a simple script in Duke3d way and call it instead pingus directly #!/bin/bash xrandr -o 1 pingus xrandr -o 0 It's quite simple but it would be better if it's incorporated into the original ipk. +1 from me! If you are

Re: Pingus ported

2008-10-18 Thread Marco Trevisan (Treviño)
Michael Zanetti ha scritto: On Saturday 18 October 2008 23:38:26 Yogiz wrote: just do a simple script in Duke3d way and call it instead pingus directly #!/bin/bash xrandr -o 1 pingus xrandr -o 0 It's quite simple but it would be better if it's incorporated into the original ipk. +1