Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Timo Jyrinki
2008/11/21 Lally Singh [EMAIL PROTECTED]: As Raster's already pushed hard on Glamo acceleration, and I know he's quite capable (I was an old enlightenment WM user back in the day), I consider the glamo issue closed. We're stuck with what we have, and simply have to find ways to be efficient

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Lally Singh
On Fri, Nov 21, 2008 at 3:09 AM, Timo Jyrinki [EMAIL PROTECTED] wrote: 2008/11/21 Lally Singh [EMAIL PROTECTED]: snip I'm taking a protective role for the community in all this. IMHO the community's what makes the OM phone interesting. I'd rather not see well-intentioned hackers spend long

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Nicola Mfb
2008/11/20 The Rasterman Carsten Haitzler [EMAIL PROTECTED] it's accelerated - but likely polling the command queue status as you have no interrupts thanks to the linux kernel's policy of not exporting interrupts to userspace, so you're stuck with a poll loop. i can't remember if glamo had

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | so right now other than bugs and trying to minimise cpu overhead on handling | the commandqueue 2d is done - it's not getting faster. only thing left is 3d. | and that comes with a long list of gotchas.

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread The Rasterman
On Fri, 21 Nov 2008 12:19:59 +0100 Nicola Mfb [EMAIL PROTECTED] babbled: 2008/11/20 The Rasterman Carsten Haitzler [EMAIL PROTECTED] it's accelerated - but likely polling the command queue status as you have no interrupts thanks to the linux kernel's policy of not exporting interrupts

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Robert Schuster
Hi, all this talking without outcome is very boring to read. :| I cannot help with the development of a free 3D-capable driver for the Glamo directly instead I offer money! As soon as cofundos.org is working again (I hope they haven't shut it down) I will create a project and offer 50€ to the

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Nicola Mfb
2008/11/21 The Rasterman Carsten Haitzler [EMAIL PROTECTED] XSync sends a request to x and waits for a reply - so your client app will stop and wait until x replies. x will reply once it has completed all existing requests - that means the XCopeArea. while your app is waiting xglamo is

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Yorick Moko
harald welte did good for via: http://www.via.com.tw/en/resources/pressroom/pressrelease.jsp?press_release_no=2887 let's ship him to smedia :) On Fri, Nov 21, 2008 at 2:02 PM, Nicola Mfb [EMAIL PROTECTED] wrote: 2008/11/21 The Rasterman Carsten Haitzler [EMAIL PROTECTED] XSync sends a request

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | 2008/11/21 The Rasterman Carsten Haitzler [EMAIL PROTECTED] | mailto:[EMAIL PROTECTED] | | | XSync sends a request to x and waits for a reply - so your client | app will stop | and wait until x

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-21 Thread Nicola Mfb
2008/11/21 Andy Green [EMAIL PROTECTED] Graeme seems to be planning to do his xorg version of Xglamo partially in kernelspace to unify the locking, that would be when to do this too. The Glamo's interrupt itself is supported and working, it's the basis for the same waiting strategy (yielding

Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
hehehe, it's good to see OM people having a sense of humour as well! :) Steve Mosher wrote: they don't already? please issue a ticket. we'll fix the bug. George Brooke wrote: On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee [EMAIL PROTECTED] wrote: Tig wrote: Ok I will

Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
Warren Baird wrote: OM2008.9 and FSO walk into a bar. How are you? How are you? asks FSO. Buzzz says OM2008.9 LOL! (for once, usage of that horrible acronym is actually appropriate - I really did laugh out loud!) this is my new splash screen... :D moko_bar.gz Description: GNU

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Nicola Mfb
2008/11/18 The Rasterman Carsten Haitzler [EMAIL PROTECTED] [...] evas supports opengl too. no it doesn't have an advantage, as glamo won't be doing opengl at VGA (the resolution of the device) so you won't be doing it for normal 2D UI's (thus my comments of it being of limited use for some

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread The Rasterman
On Thu, 20 Nov 2008 19:00:02 +0100 Nicola Mfb [EMAIL PROTECTED] babbled: 2008/11/18 The Rasterman Carsten Haitzler [EMAIL PROTECTED] [...] evas supports opengl too. no it doesn't have an advantage, as glamo won't be doing opengl at VGA (the resolution of the device) so you won't be

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Sascha Wessel
Hi, On Fri, Nov 21, 2008 at 09:16:15AM +1100, Carsten Haitzler wrote: On Thu, 20 Nov 2008 19:00:02 +0100 Nicola Mfb [EMAIL PROTECTED] babbled: I wrote a small code snippet to test XCopyArea performance, and it seems to do about 25fps smoothscrolling but at the cost of XGlamo using 70/80% of

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread The Rasterman
On Fri, 21 Nov 2008 02:18:25 +0100 Sascha Wessel [EMAIL PROTECTED] babbled: Hi, On Fri, Nov 21, 2008 at 09:16:15AM +1100, Carsten Haitzler wrote: On Thu, 20 Nov 2008 19:00:02 +0100 Nicola Mfb [EMAIL PROTECTED] babbled: I wrote a small code snippet to test XCopyArea performance, and it

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Sascha Wessel
Hi, On Fri, Nov 21, 2008 at 12:28:44PM +1100, Carsten Haitzler wrote: the policy of the kernel developers is not to export interrupts to usersapce in a generic way - or it hasn't been in the past. this may have changed recently. so u can patch and create a specific driver just for glamo

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread The Rasterman
On Fri, 21 Nov 2008 04:11:58 +0100 Sascha Wessel [EMAIL PROTECTED] babbled: Hi, On Fri, Nov 21, 2008 at 12:28:44PM +1100, Carsten Haitzler wrote: the policy of the kernel developers is not to export interrupts to usersapce in a generic way - or it hasn't been in the past. this may have

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Wolfgang Spraul
Lally, how long is OM going to be using the Glamo? The glamo will be kept for the lifetime of gta02, i.e. every gta02 will have the glamo chip. For gta03, release date unknown, the decision is to not have a glamo, we use the acceleration of the SoC. The GTA02's been on the brink of

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread The Rasterman
On Fri, 21 Nov 2008 11:59:42 +0800 Wolfgang Spraul [EMAIL PROTECTED] babbled: Lally, how long is OM going to be using the Glamo? The glamo will be kept for the lifetime of gta02, i.e. every gta02 will have the glamo chip. For gta03, release date unknown, the decision is to not have a

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Wolfgang Spraul
Timo, You will find echo fixed in Openmoko's 2008.11 release, if you keep using the Openmoko distro, and responsiveness and touch screen usability will also improve with 2008.11 release. End call / accept You are right that people are working on these things and fixes appear. However, please

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Lally Singh
Wolfgang, Raster: On Thu, Nov 20, 2008 at 11:28 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: The GTA02's been on the brink of obsolescence since the day it was introduced. Don't agree with you. In the long run everything is obsolete. i think he is referring to using an old

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Dale Maggee
Maybe these should appear on the splash screen of the Neos solar.george Brilliant! 1. Save either attachment somewhere 2. Use NeoTool or 'dfu-util -a splash -R -D filename' to flash the new splash to your neo 3. power down then turn on your neo 4. Laugh. :D -Dale moko_brick.gz

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 18 Nov 2008, at 13:22, Nicola Mfb wrote: ... Yes! When someone asks me if it's a good idea to give a try to gentoo (my preferred distro) I point them to: http://uncyclopedia.wikia.com/wiki/Gentoo :) From TFA: Old-school Linux users were desperate to find a new way to

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 18 Nov 2008, at 13:01, Dale Maggee wrote: ... Q: What's the difference between an iphone and a freerunner? A: One works but takes away your freedom, the other is free but needs your work 3 3 3 Stroller. ___ Openmoko community mailing list

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 19 Nov 2008, at 08:46, Dale Maggee wrote: Q: What's the difference between a brick and a freerunner? A: A brick isn't designed to make phone calls. Maybe these should appear on the splash screen of the Neos Brilliant! 1. Save either attachment somewhere 2. Use NeoTool or 'dfu-util -a

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-19 Thread Iain B. Findleton
For those of you who are interested in the fltkwish package for the FR, I have added a couple of ipk packages to the SF repository. The fb2image package is a small screen shot utility that is capable of generating either png or jpg images from a sub-window of the FR screen. The fltkwishlibs

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Steve Mosher
they don't already? please issue a ticket. we'll fix the bug. George Brooke wrote: On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee [EMAIL PROTECTED] wrote: Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :) Q: How many OM devs does it take to

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Warren Baird
OM2008.9 and FSO walk into a bar. How are you? How are you? asks FSO. Buzzz says OM2008.9 On Tue, Nov 18, 2008 at 8:01 AM, Dale Maggee [EMAIL PROTECTED]wrote: Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :)

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Dale Maggee
Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :) Q: How many OM devs does it take to change a lightbulb? A: Well first we need to abandon the old lightbulb holder because at a later date we may not be able to plug a floodlight in, bring in a

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Nicola Mfb
2008/11/14 Minh Ha Duong [EMAIL PROTECTED] I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-18 Thread Nicola Mfb
2008/11/17 The Rasterman Carsten Haitzler [EMAIL PROTECTED] [...] no - it's not possible to do a scroll (via blit) as you have alpha channels, layered objects etc. etc. - just trust me in that the cost of trying to figure out a blit - if it is possible is probably much higher than the cost

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-18 Thread Nicola Mfb
2008/11/17 Iain B. Findleton [EMAIL PROTECTED] I have implemented an image display script on the FR that demonstrates smooth scroll in the form of dragging the image about the screen. Works for fairly large images (colour weather maps of North America). The application uses the FLTK tool kit

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-18 Thread Iain B. Findleton
No problem, although my setup is not opkg ready yet. As my stuff uses Tcl, libjpeg,libpng,libtiff, the setup is not pretty yet, but if you are a Linux handyman type, it can be done. Otherwise, it will have to wait until I get around to package it all up... Nicola Mfb wrote: 2008/11/17 Iain B.

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-18 Thread Petr Vanek
On Tue, 18 Nov 2008 10:58:41 -0500 Iain B. Findleton [EMAIL PROTECTED] (IBF) wrote: No problem, although my setup is not opkg ready yet. As my stuff uses Tcl, libjpeg,libpng,libtiff, the setup is not pretty yet, but if you are a Linux handyman type, it can be done. Otherwise, it will have to wait

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-18 Thread Iain B. Findleton
Okay, for those of you who would like to test out this thing on your FR, you can get an ipk from the fltkwish project on sourceforge.net. Once you have Tcl on your phone (opkg install tcl), and the required graphics libraries, you can do a quick test with the following script: #!/bin/sh

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-18 Thread The Rasterman
On Tue, 18 Nov 2008 15:01:51 +0100 Nicola Mfb [EMAIL PROTECTED] babbled: 2008/11/17 The Rasterman Carsten Haitzler [EMAIL PROTECTED] [...] no - it's not possible to do a scroll (via blit) as you have alpha channels, layered objects etc. etc. - just trust me in that the cost of

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread George Brooke
On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee [EMAIL PROTECTED] wrote: Tig wrote: Ok I will bite :) Q: Why did OM cross the road? A: To get to another toolkit :) Q: How many OM devs does it take to change a lightbulb? A: Well first we need to abandon the old lightbulb holder

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread The Rasterman
On Mon, 17 Nov 2008 13:54:55 +0800 John Lee [EMAIL PROTECTED] babbled: On Sun, Nov 16, 2008 at 10:05:16AM +1100, Carsten Haitzler wrote: x's internals are definitely up for improvement - callium3d is there to try and fix this by providing a better more organised and better accelerated

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread The Rasterman
On Mon, 17 Nov 2008 02:40:19 -0500 Lally Singh [EMAIL PROTECTED] babbled: Well then, Therein lies the question, how long is OM going to be using the Glamo? There's apparently some real potential in the device, but that's really measured as much by the chip's relevance as its

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Timo Jyrinki
2008/11/14 Gothnet [EMAIL PROTECTED]: It really needs work on the basics. I mean, responsiveness is not there, interface is dodgy (the end call button being in the same spot as the accept call button, and being unresponsive, made me hang up s many calls). Echo on calls, battery life...

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Timo Jyrinki
2008/11/17 Lally Singh [EMAIL PROTECTED]: $400 for a phone is a reasonable investment. But months of work in one's spare time is much bigger. Before anyone commits to a large-scale project, I think it's fair to ask OM what their plans are with this chip. Hey people, please don't

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread kimaidou
About the buzzin issue, I would like to be sure : is it or is it not hardware related ? I heard about a soldering fix of one electronic component which could get rid of the interferences... Has anyone more information ? Kimaidou 2008/11/17 Timo Jyrinki [EMAIL PROTECTED] 2008/11/14 Gothnet

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Charles Pax
On Mon, Nov 17, 2008 at 5:52 AM, Timo Jyrinki [EMAIL PROTECTED]wrote: Coding is fun! That's why we have accelerometer-controlled Doom working fluently before phone calls, and I think it's great ;) I'm just starting my day here on the East coast of the U.S.. I'm confident what you just wrote

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | On Sun, Nov 16, 2008 at 4:34 PM, Andy Green [EMAIL PROTECTED] wrote: | FWIW I talked this over with an experienced 3D guy recently about | something related and he was all in favour of discarding the kdrive

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Minh Ha Duong
Le lundi 17 novembre 2008, kimaidou a écrit : About the buzzin issue, I would like to be sure : is it or is it not hardware related ? I heard about a soldering fix of one electronic component which could get rid of the interferences... Has anyone more information ? It is hardware related and

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Nicola Mfb
2008/11/17 The Rasterman Carsten Haitzler [EMAIL PROTECTED] [...] this is the thing.. the drvier is ALREADY doing this. i repeat this ad-nauseum. the acceleration is the same u get in the nv driver or you saw a few years back in the i8xx drivers etc. you get blit and fill accelerated (the

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread The Rasterman
On Mon, 17 Nov 2008 14:30:31 +0100 Nicola Mfb [EMAIL PROTECTED] babbled: Hi Raster! before reading this post I supposed that 2d acceleration was very partially implemented. This cames out for example because I never see a smooth scroll on the device. So what is the reason for this? glamo? 2d

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Iain B. Findleton
So far, on the FR, I remain to be convinced that the use of X is the critical performance issue. In any event, the main issue with optimization efforts is whether they can proceed faster than the introduction of better hardware. If a 400 Mhz machine is too slow, will a 1 Ghz machine be fast

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Angus Ainslie
On Mon, Nov 17, 2008 at 7:46 AM, kimaidou [EMAIL PROTECTED] wrote: Ok thanks, I have just read the hundreds if topics on it... the problem is I am no electronicien so I did not understand if a workaround has been found : I read about soldering, sticky tape. If there is a workaround, is

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread kimaidou
It does require special skills and tools. If the posts in the hardware list were not enough for you to see the fix then you shouldn't attempt it. Angus Hum Sorry to ask again, but.. A solution has been found ? Or this solderings and pin things are for tests purposes only ? If the

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Iain B. Findleton
I have implemented an image display script on the FR that demonstrates smooth scroll in the form of dragging the image about the screen. Works for fairly large images (colour weather maps of North America). The application uses the FLTK tool kit with double buffering through X. Nicola Mfb

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Aliner
If we work on having x.org server working on the FR, wouldn't that help for whatever comes next?. At least we would have some working knowledge on how to develop drivers for X, and a team of programmers with ample knowledge on all things regarding the x.org Server. I mean, the thing is

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Graeme Gregory
On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote: If we work on having x.org server working on the FR, wouldn't that help for whatever comes next?. At least we would have some working knowledge on how to develop drivers for X, and a team of programmers with ample knowledge on all things

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Aliner
On Mon, Nov 17, 2008 at 12:06 PM, Graeme Gregory [EMAIL PROTECTED]wrote: On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote: If we work on having x.org server working on the FR, wouldn't that help for whatever comes next?. At least we would have some working knowledge on how to develop

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Graeme Gregory
On Mon, 2008-11-17 at 12:12 -0500, Aliner wrote: On Mon, Nov 17, 2008 at 12:06 PM, Graeme Gregory [EMAIL PROTECTED] wrote: On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote: If we work on having x.org server working on the FR, wouldn't that help for whatever

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Jacob Peterson
On Mon, Nov 17, 2008 at 6:12 PM, Aliner [EMAIL PROTECTED] wrote: On Mon, Nov 17, 2008 at 12:06 PM, Graeme Gregory [EMAIL PROTECTED]wrote: On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote: If we work on having x.org server working on the FR, wouldn't that help for whatever comes next?. At

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Gothnet
Iain B. Findleton wrote: the main issue with optimization efforts is whether they can proceed faster than the introduction of better hardware. If a 400 Mhz machine is too slow, will a 1 Ghz machine be fast enough? Will anything be fast enough? Apparently, from the history of desktops,

Re: The forbidden topic: Glamo OpenGL

2008-11-17 Thread Tig
Minh Ha Duong [EMAIL PROTECTED] writes: I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Jacob Peterson
I just wanted to update. I am trying to locate all the information I can relating to the Glamo, including projects using the hardware acceleration features of it on this wiki page [1]. I would like to use that page as a starting point to help organize an effort to get something underway with

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: I am not a skilled developer, but I would be more than happy to organize, and participate in a traditional clean room re-implementation of the documentation. As a GTA02 owner, as a founding member

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Marco Trevisan (Treviño)
Jacob Peterson wrote: There has been some discussion on the recently about the Glamo and OpenGL where Wolfgang called for serious developers to get in touch with him and he would see what could be done about getting access to the NDA'ed Glamo documents [1]. A couple of developers responded

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Aliner
You can count me in. I have experience doing kernel development. Since the documentation is not available, I saw a couple of pointers on how to start on the nouveau project. They have an excellent section on tools and documentation. http://nouveau.freedesktoplorg/wiki. I have some questions, the

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Jacob Peterson
On Sun, Nov 16, 2008 at 8:49 PM, Aliner [EMAIL PROTECTED] wrote: You can count me in. I have experience doing kernel development. Since the documentation is not available, I saw a couple of pointers on how to start on the nouveau project. They have an excellent section on tools and

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread RzR www.rzr.online.fr
What about using a software opengl es implementation ? I used to play on this on wince targets (using vincent) Anyway that's a job I'd like to be involved in , if I had time to -- Related Obsession : http://rzr.online.fr/q/OpenGlEs ___ Openmoko

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | I have some questions, the glamo chip contains 3d support, what | version of OpenGL (or OpenGL ES) is implemented? | Are we still going to keep Xglamo (kdrive) or are we goint to use |

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
On Sun, Nov 16, 2008 at 4:34 PM, Andy Green [EMAIL PROTECTED] wrote: FWIW I talked this over with an experienced 3D guy recently about something related and he was all in favour of discarding the kdrive implementation and making a pure xorg one as a way forward: he told that kdrive itself was

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Gothnet
Lally Singh wrote: Just fair warning here. As I don't think OM will use the Glamo in future devices, doing the right thing isn't as critical as normal software projects... -- H. Lally Singh Ph.D. Candidate, Computer Science Virginia Tech Doing the right this IS critical to

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
On Sun, Nov 16, 2008 at 7:42 PM, Gothnet [EMAIL PROTECTED] wrote: Lally Singh wrote: Just fair warning here. As I don't think OM will use the Glamo in future devices, doing the right thing isn't as critical as normal software projects... Doing the right this IS critical to support the

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Nicola Mfb
2008/11/17 Gothnet [EMAIL PROTECTED] If OM drop efforts to make 02 better, then they'll probably have a lot of folks that just won't buy the 03 because they're angry. About freerunner in general if Openmoko will drop effort on it they'll have to ship a gta03 without issues otherwise peoples

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Neng-Yu Tu (Tony Tu)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Those are some good questions. From what I understand the Glamo is fixed-function and supports OpenGL ES 1.1. As far as changing Xglamo to be based on X over kdrive, I think to start, it would be best to leave Xglamo the way it is and just

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-16 Thread John Lee
On Sun, Nov 16, 2008 at 10:05:16AM +1100, Carsten Haitzler wrote: x's internals are definitely up for improvement - callium3d is there to try and fix this by providing a better more organised and better accelerated driver layer - but again - they aren't going to replace x... just clean up

Re: Xlib (was :The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Kishore
On Monday 17 Nov 2008 11:24:55 am John Lee wrote: On Sun, Nov 16, 2008 at 10:05:16AM +1100, Carsten Haitzler wrote: x's internals are definitely up for improvement - callium3d is there to try and fix this by providing a better more organised and better accelerated driver layer - but again

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
On Sat, Nov 15, 2008 at 4:49 AM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Sat, 15 Nov 2008 07:22:29 + Stroller [EMAIL PROTECTED] babbled: On 15 Nov 2008, at 07:08, Kishore wrote: On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: Also, I know everyone loves X, but is

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-15 Thread The Rasterman
On Sat, 15 Nov 2008 07:22:29 + Stroller [EMAIL PROTECTED] babbled: On 15 Nov 2008, at 07:08, Kishore wrote: On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: Also, I know everyone loves X, but is it really the best choice for a low powered device that needs a responsive UI? ...

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Graeme Gregory
On Sat, 2008-11-15 at 07:20 +, Stroller wrote: Having said that, I thought one of your engineers was already working on Glamo or XGlamo or whatever is required to use the chip's hardware acceleration. It would be good for Openmoko to reaffirm its commitment to that, to offer goals

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Timo Jyrinki
2008/11/14 Tim Schmidt [EMAIL PROTECTED] I am not a skilled developer, but I would be more than happy to organize, and participate in a traditional clean room re-implementation of the documentation. As a GTA02 owner, as a founding member of the Open Graphics Project, as a Director of the

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Richy
Great to hear that! Over the next few weeks I shall be working on Xglamo to bring it into the Xorg family of drivers. If people come up with interesting patches while I am working on this I can certainly give them a tryout. Graeme (XorA) ___

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-15 Thread Kishore
On Saturday 15 Nov 2008 3:19:10 pm Carsten Haitzler wrote: On Sat, 15 Nov 2008 07:22:29 + Stroller [EMAIL PROTECTED] babbled: On 15 Nov 2008, at 07:08, Kishore wrote: On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: Also, I know everyone loves X, but is it really the best choice for

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 5:36 AM, Timo Jyrinki [EMAIL PROTECTED] wrote: Yeah, Wolfgang, hopefully you didn't miss Tim's post, sounds promising :) As do the other offers of help. I'd just really like to get documentation out into the wild. I understand that performance is unlikely to ever be

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread David Pottage
On Friday 14 November 2008 15:46:34 Yorick Moko wrote: somebody (leinir) on irc suggested you could maybe hire http://www.tungstengraphics.com (leinir Tungsten Graphics being the people behind gallium3d of course) although I don't know how much openmoko is willing to spend on it Unless we

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-15 Thread The Rasterman
On Sat, 15 Nov 2008 21:07:25 +0530 Kishore [EMAIL PROTECTED] babbled: Raster! Wow! Thanks for the detailed response. Really good to know :) Well, I certainly do not think that direct fb is a better option over X. It sure is crippling to not have multiple apps have access to the screen while

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 2:43 PM, David Pottage [EMAIL PROTECTED] wrote: Unless we want a closed source driver, I don't think that would work. Reading between the lines on the Tungsten Graphics website. it looks to me that they have one core graphics driver, that they keep porting to whatever

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Arthur Marsh
Michele Renda wrote, on 2008-11-14 23:59: PS. Some hints on future OpenGL chips can arrive inside the next GTAXX versions? :) Try http://www.opengraphics.org/ - once the FGPA version is fully debugged, an ASIC version could be produced. Arthur.

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Jacob, Glamo is not a forbidden topic. Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will open this up later' anymore.

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 06:11:30PM +0800, Wolfgang Spraul wrote: built with the Freerunner is awesome. Please continue to buy Freerunners and to develop for it, same is happening internally. The next phones will build on top of the free platform we have built together, the technology

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
I might have to skip GTA03 since I have just spent a huge 300 Euros for a GTA02 :) I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Well said. ___ Openmoko community mailing list

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Schmidt
On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Rui Nishit, I might have to skip GTA03 since I have just spent a huge 300 Euros for a GTA02 :) I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Wow, this is actually really complicated, let me tell you a bit how I see

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Michele Renda
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thank you for your answer. I bought GTA02 and I am really happy of this buy. I hope to buy the next major revision! I am not still using it as my daily phone (to say the true I hate phones), but I using my free time to develop it. About the lesson,

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
Thank you for the response Wolfgang. The current FreeRunner is already starting to show its potential as a kick-ass phone and defiantly has me excited to see what future version can offer, but it is sad to see the user interface will never be able to support smooth animations or run any

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to make fun of itself. Besides, where else would

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
On Fri, Nov 14, 2008 at 7:06 PM, Minh Ha Duong [EMAIL PROTECTED]wrote: I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Torsten Sievers
Hi Wolfgang, i really appreciate the work you and all the OM-folks and the community does, but: You say the current software is a 'joke', which is painful for me but I accept it. From where we all want to be it's a joke, yes. Agreed. Well, for me, the software is not a joke. It's a little

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Gothnet
To add my two pence-worth about the joke comment - I have a very high tolerance to stuff not working. or not working smoothly. Most of my computers are broken in some way at any given time. However, when forced to rely on it for a month, even I got annoyed with the freerunner running OM

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
Dear Wolfgang, On Fri, Nov 14, 2008 at 09:11:40PM +0800, Wolfgang Spraul wrote: You say the current software is a 'joke', which is painful for me but I accept it. From where we all want to be it's a joke, yes. Agreed. So that also answers your question when GTA03 will come out. It's a

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 02:36:27PM +0100, Minh Ha Duong wrote: I hope the software stack becomes less of a joke in time for GTA03 or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a

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