Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
hehehe, it's good to see OM people having a sense of humour as well! :)

Steve Mosher wrote:
 they don't already?
   please issue a ticket. we'll fix the bug.

 George Brooke wrote:
   
 On Wed, 19 Nov 2008 00:01:47 +1100
 Dale Maggee [EMAIL PROTECTED] wrote:

 
 Tig wrote:
   
 Ok I will bite :)

 Q:  Why did OM cross the road?
 A:  To get to another toolkit :)

 Q:  How many OM devs does it take to change a lightbulb?
 A:  Well first we need to abandon the old lightbulb holder because
 at a later date we may not be able to plug a floodlight in,  bring
 in a new lightbulb holder and adapt it to multiple floodlights,
 meanwhile the engineering team has realized that this will only run
 green floodlights and has started rewiring the whole house.. :)
 The burnt out lightbulb is due to be fixed at a later date :) 

 Please not this is not a cue for a thread on lightbulb analogies :)

 Q:  What is the difference between a professional photographer and
 OM user? A:  The OM user has to flash more often :)

 Q:  Why did the OM newbie log onto #openmoko?
 A:  Because they had not read:
 a)  the wiki
 and
 b)  the topic

 As then they would know you slide your finder up on the
 keyboard to get the numbers to enter your sim pin.

 I will be here all week,  try the salad :)

 Regards (apologies for posting via gmane moving e-mail around) 


   
 
 Hehe, love the lightbulb one!

 Q: What's the difference between an iphone and a freerunner?
 A: One works but takes away your freedom, the other is free but needs 
 your work

 Knock, Knock
 Who's There?
 A Neo User
 A Neo User

 Q: What did the Neo say to the insomniac?
 A: At least when you go to sleep you know you'll wake up!

 Ancient chinese proverb: Neo owner is man carrying wall charger

 And I've saved my favorite for last:

 Q: What's the difference between a brick and a freerunner?
 A: A brick isn't designed to make phone calls.

 ;)

 -Dale

 (All in good fun)
   
 Maybe these should appear on the splash screen of the Neos

 solar.george


 

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Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee

Warren Baird wrote:

OM2008.9 and FSO walk into a bar.   How are you?  How are you? asks FSO.
Buzzz says OM2008.9
  


LOL!

(for once, usage of that horrible acronym is actually appropriate - I 
really did laugh out loud!)


this is my new splash screen... :D


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Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Dale Maggee



Maybe these should appear on the splash screen of the Neos

solar.george
  


Brilliant!

1. Save either attachment somewhere
2. Use NeoTool or 'dfu-util -a splash -R -D filename' to flash the new 
splash to your neo

3. power down then turn on your neo
4. Laugh.

:D

-Dale


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Description: GNU Zip compressed data
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Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller

On 18 Nov 2008, at 13:22, Nicola Mfb wrote:
 ...
 Yes! When someone asks me if it's a good idea to give a try to  
 gentoo (my preferred distro) I point them to:
 http://uncyclopedia.wikia.com/wiki/Gentoo
 :)


 From TFA:

Old-school Linux users were desperate to find a new way to feel
superior. Some migrated to versions of BSD, ...

I recently considered Solaris, but only briefly.

Stroller.

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Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller

On 18 Nov 2008, at 13:01, Dale Maggee wrote:
 ...
 Q: What's the difference between an iphone and a freerunner?
 A: One works but takes away your freedom, the other is free but needs
 your work

3 3 3

Stroller.


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Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller

On 19 Nov 2008, at 08:46, Dale Maggee wrote:
 Q: What's the difference between a brick and a freerunner?
 A: A brick isn't designed to make phone calls.
 Maybe these should appear on the splash screen of the Neos


 Brilliant!

 1. Save either attachment somewhere
 2. Use NeoTool or 'dfu-util -a splash -R -D filename' to flash the  
 new splash to your neo
 3. power down then turn on your neo
 4. Laugh.

 :D

 -Dale
 moko_brick.gz

I find the idea of flashing an attachment called moko_brick somewhat  
ominous.

Stroller.



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Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Steve Mosher
they don't already?
  please issue a ticket. we'll fix the bug.

George Brooke wrote:
 On Wed, 19 Nov 2008 00:01:47 +1100
 Dale Maggee [EMAIL PROTECTED] wrote:
 
 Tig wrote:
 Ok I will bite :)

 Q:  Why did OM cross the road?
 A:  To get to another toolkit :)

 Q:  How many OM devs does it take to change a lightbulb?
 A:  Well first we need to abandon the old lightbulb holder because
 at a later date we may not be able to plug a floodlight in,  bring
 in a new lightbulb holder and adapt it to multiple floodlights,
 meanwhile the engineering team has realized that this will only run
 green floodlights and has started rewiring the whole house.. :)
 The burnt out lightbulb is due to be fixed at a later date :) 

 Please not this is not a cue for a thread on lightbulb analogies :)

 Q:  What is the difference between a professional photographer and
 OM user? A:  The OM user has to flash more often :)

 Q:  Why did the OM newbie log onto #openmoko?
 A:  Because they had not read:
 a)  the wiki
 and
 b)  the topic

 As then they would know you slide your finder up on the
 keyboard to get the numbers to enter your sim pin.

 I will be here all week,  try the salad :)

 Regards (apologies for posting via gmane moving e-mail around) 


   
 Hehe, love the lightbulb one!

 Q: What's the difference between an iphone and a freerunner?
 A: One works but takes away your freedom, the other is free but needs 
 your work

 Knock, Knock
 Who's There?
 A Neo User
 A Neo User

 Q: What did the Neo say to the insomniac?
 A: At least when you go to sleep you know you'll wake up!

 Ancient chinese proverb: Neo owner is man carrying wall charger

 And I've saved my favorite for last:

 Q: What's the difference between a brick and a freerunner?
 A: A brick isn't designed to make phone calls.

 ;)

 -Dale

 (All in good fun)
 
 Maybe these should appear on the splash screen of the Neos
 
 solar.george
 
 
 
 
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Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Warren Baird
OM2008.9 and FSO walk into a bar.   How are you?  How are you? asks FSO.
Buzzz says OM2008.9

On Tue, Nov 18, 2008 at 8:01 AM, Dale Maggee [EMAIL PROTECTED]wrote:

 Tig wrote:
  Ok I will bite :)
 
  Q:  Why did OM cross the road?
  A:  To get to another toolkit :)


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Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Dale Maggee
Tig wrote:
 Ok I will bite :)

 Q:  Why did OM cross the road?
 A:  To get to another toolkit :)

 Q:  How many OM devs does it take to change a lightbulb?
 A:  Well first we need to abandon the old lightbulb holder because at a later
 date we may not be able to plug a floodlight in,  bring in a new lightbulb
 holder and adapt it to multiple floodlights,  meanwhile the engineering team 
 has
 realized that this will only run green floodlights and has started rewiring 
 the
 whole house.. :)  The burnt out lightbulb is due to be fixed at a later date 
 :) 

 Please not this is not a cue for a thread on lightbulb analogies :)

 Q:  What is the difference between a professional photographer and OM user?
 A:  The OM user has to flash more often :)

 Q:  Why did the OM newbie log onto #openmoko?
 A:  Because they had not read:
 a)  the wiki
 and
 b)  the topic

 As then they would know you slide your finder up on the keyboard to get 
 the
 numbers to enter your sim pin.

 I will be here all week,  try the salad :)

 Regards (apologies for posting via gmane moving e-mail around) 


   
Hehe, love the lightbulb one!

Q: What's the difference between an iphone and a freerunner?
A: One works but takes away your freedom, the other is free but needs 
your work

Knock, Knock
Who's There?
A Neo User
A Neo User

Q: What did the Neo say to the insomniac?
A: At least when you go to sleep you know you'll wake up!

Ancient chinese proverb: Neo owner is man carrying wall charger

And I've saved my favorite for last:

Q: What's the difference between a brick and a freerunner?
A: A brick isn't designed to make phone calls.

;)

-Dale

(All in good fun)

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Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Nicola Mfb
2008/11/14 Minh Ha Duong [EMAIL PROTECTED]

   I hope the software stack becomes less of a joke in time for GTA03
   or it'll be hard to get much new customers...

 Actually I have never read any jokes about the software stack. But it is a
 sign of good mental health when a community is able to make fun of itself.
 Besides, where else would one share jokes about Openmoko ? Open fire !


Yes! When someone asks me if it's a good idea to give a try to gentoo (my
preferred distro) I point them to:
http://uncyclopedia.wikia.com/wiki/Gentoo
:)

May we start an openmoko page there :)

   Nicola
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Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread George Brooke
On Wed, 19 Nov 2008 00:01:47 +1100
Dale Maggee [EMAIL PROTECTED] wrote:

 Tig wrote:
  Ok I will bite :)
 
  Q:  Why did OM cross the road?
  A:  To get to another toolkit :)
 
  Q:  How many OM devs does it take to change a lightbulb?
  A:  Well first we need to abandon the old lightbulb holder because
  at a later date we may not be able to plug a floodlight in,  bring
  in a new lightbulb holder and adapt it to multiple floodlights,
  meanwhile the engineering team has realized that this will only run
  green floodlights and has started rewiring the whole house.. :)
  The burnt out lightbulb is due to be fixed at a later date :) 
 
  Please not this is not a cue for a thread on lightbulb analogies :)
 
  Q:  What is the difference between a professional photographer and
  OM user? A:  The OM user has to flash more often :)
 
  Q:  Why did the OM newbie log onto #openmoko?
  A:  Because they had not read:
  a)  the wiki
  and
  b)  the topic
 
  As then they would know you slide your finder up on the
  keyboard to get the numbers to enter your sim pin.
 
  I will be here all week,  try the salad :)
 
  Regards (apologies for posting via gmane moving e-mail around) 
 
 

 Hehe, love the lightbulb one!
 
 Q: What's the difference between an iphone and a freerunner?
 A: One works but takes away your freedom, the other is free but needs 
 your work
 
 Knock, Knock
 Who's There?
 A Neo User
 A Neo User
 
 Q: What did the Neo say to the insomniac?
 A: At least when you go to sleep you know you'll wake up!
 
 Ancient chinese proverb: Neo owner is man carrying wall charger
 
 And I've saved my favorite for last:
 
 Q: What's the difference between a brick and a freerunner?
 A: A brick isn't designed to make phone calls.
 
 ;)
 
 -Dale
 
 (All in good fun)

Maybe these should appear on the splash screen of the Neos

solar.george


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Re: The forbidden topic: Glamo OpenGL

2008-11-17 Thread Tig
Minh Ha Duong [EMAIL PROTECTED] writes:

 
   I hope the software stack becomes less of a joke in time for GTA03
   or it'll be hard to get much new customers...
 
 Actually I have never read any jokes about the software stack. But it is a 
 sign of good mental health when a community is able to make fun of itself. 
 Besides, where else would one share jokes about Openmoko ? Open fire !

Ok I will bite :)

Q:  Why did OM cross the road?
A:  To get to another toolkit :)

Q:  How many OM devs does it take to change a lightbulb?
A:  Well first we need to abandon the old lightbulb holder because at a later
date we may not be able to plug a floodlight in,  bring in a new lightbulb
holder and adapt it to multiple floodlights,  meanwhile the engineering team has
realized that this will only run green floodlights and has started rewiring the
whole house.. :)  The burnt out lightbulb is due to be fixed at a later date :) 

Please not this is not a cue for a thread on lightbulb analogies :)

Q:  What is the difference between a professional photographer and OM user?
A:  The OM user has to flash more often :)

Q:  Why did the OM newbie log onto #openmoko?
A:  Because they had not read:
a)  the wiki
and
b)  the topic

As then they would know you slide your finder up on the keyboard to get the
numbers to enter your sim pin.

I will be here all week,  try the salad :)

Regards (apologies for posting via gmane moving e-mail around) 



Tig


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Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote:
 On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.
 
 I am not a skilled developer, but I would be more than happy to
 organize, and participate in a traditional clean room
 re-implementation of the documentation.
 
 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.
 
 I'd love to try.
 
 Can we make it happen?
 
 --tim


I'd certainly be interested in attempting to add OpenGL support to the 
glamo driver if documentation were to become available, but I'm hesitant 
to put myself forward for anything that would require Openmoko Inc. to 
go out of their way by jumping through administrative loop holes to give 
access to the NDA'd documentation, as I'm unlikely to actually succeed 
(I have some experience of driver development, and experience of OpenGL 
from a high level point of view, but no actual experience of graphics 
driver development).

So I think a freely available clean room rewrite of the documentation 
would be very helpful, as there may well be others in a similar 
position, people willing to take a look at the problem, but not 
confident enough to cause OpenMoko Inc. extra hassle/work for what may 
result in nothing.

Cheers,
  Mike.


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Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Jacob Peterson
I just wanted to update.  I am trying to locate all the information I can
relating to the Glamo, including projects using the hardware acceleration
features of it on this wiki page [1].  I would like to use that page as a
starting point to help organize an effort to get something underway with
regard to the Glamo chip.  There is not much there at the moment since
information is quite hard to come by, but if anyone has further details or
updates please put them on the wiki page.

Thanks,
Jacob

[1] http://wiki.openmoko.org/wiki/Smedia_Glamo_3362

On Sat, Nov 15, 2008 at 1:13 AM, Michael Sheldon [EMAIL PROTECTED] wrote:

 Tim Schmidt wrote:
  On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
 wrote:
  Having said that, if someone wants to seriously develop for the glamo,
  please get in touch with me and we will find a legally correct way to
  extend the smedia documentation to you.
  In fact we have done that in a few cases before already, but I'm not
  sure how much actual codes have come out of that. I think very
  little ;-)
  So we need some really serious coders that don't mind a tough challenge.
 
  I am not a skilled developer, but I would be more than happy to
  organize, and participate in a traditional clean room
  re-implementation of the documentation.
 
  As a GTA02 owner, as a founding member of the Open Graphics Project,
  as a Director of the Open Hardware Foundation, I believe I have the
  resources to accomplish such a task.
 
  I'd love to try.
 
  Can we make it happen?
 
  --tim


 I'd certainly be interested in attempting to add OpenGL support to the
 glamo driver if documentation were to become available, but I'm hesitant
 to put myself forward for anything that would require Openmoko Inc. to
 go out of their way by jumping through administrative loop holes to give
 access to the NDA'd documentation, as I'm unlikely to actually succeed
 (I have some experience of driver development, and experience of OpenGL
 from a high level point of view, but no actual experience of graphics
 driver development).

 So I think a freely available clean room rewrite of the documentation
 would be very helpful, as there may well be others in a similar
 position, people willing to take a look at the problem, but not
 confident enough to cause OpenMoko Inc. extra hassle/work for what may
 result in nothing.

 Cheers,
  Mike.


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Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote:
 On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.
 
 I am not a skilled developer, but I would be more than happy to
 organize, and participate in a traditional clean room
 re-implementation of the documentation.
 
 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.
 
 I'd love to try.
 
 Can we make it happen?
 
 --tim

I'd certainly be interested in attempting to add OpenGL support to the 
glamo driver if documentation were to become available, but I'm hesitant 
to put myself forward for anything that would require Openmoko Inc. to 
go out of their way by jumping through administrative loop holes to give 
access to the NDA'd documentation, as I'm unlikely to actually succeed 
(I have some experience of driver development, and experience of OpenGL 
from a high level point of view, but no actual experience of graphics 
driver development).

So I think a freely available clean room rewrite of the documentation 
would be very helpful, as there may well be others in a similar 
position, people willing to take a look at the problem, but not 
confident enough to cause OpenMoko Inc. extra hassle/work for what may 
result in nothing.

Cheers,
  Mike.

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Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote:
 On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 I am not a skilled developer, but I would be more than happy to
 organize, and participate in a traditional clean room
 re-implementation of the documentation.
 
 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.
 
 I'd love to try.
 
 Can we make it happen?
 
 --tim

I'd certainly be interested in attempting to add OpenGL support to the 
glamo driver if documentation were to become available, but I'm hesitant 
to put myself forward for anything that would require Openmoko Inc. to 
go out of their way by jumping through administrative loop holes to give 
access to the NDA'd documentation, as I'm unlikely to actually succeed 
(I have some experience of driver development, and experience of OpenGL 
from a high level point of view, but no actual experience of graphics 
driver development).

So I think a freely available clean room rewrite of the documentation 
would be very helpful, as there may well be others in a similar 
position, people willing to take a look at the problem, but not 
confident enough to cause OpenMoko Inc. extra hassle/work for what may 
result in nothing.

Cheers,
  Mike.


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Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote:
 On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.
 
 I am not a skilled developer, but I would be more than happy to
 organize, and participate in a traditional clean room
 re-implementation of the documentation.
 
 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.
 
 I'd love to try.
 
 Can we make it happen?
 
 --tim

I'd certainly be interested in attempting to add OpenGL support to the 
glamo driver if documentation were to become available, but I'm hesitant 
to put myself forward for anything that would require Openmoko Inc. to 
go out of their way by jumping through administrative loop holes to give 
access to the NDA'd documentation, as I'm unlikely to actually succeed 
(I have some experience of driver development, and experience of OpenGL 
from a high level point of view, but no actual experience of graphics 
driver development).

So I think a freely available clean room rewrite of the documentation 
would be very helpful, as there may well be others in a similar 
position, people willing to take a look at the problem, but not 
confident enough to cause OpenMoko Inc. extra hassle/work for what may 
result in nothing.

Cheers,
  Mike.


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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Graeme Gregory
On Sat, 2008-11-15 at 07:20 +, Stroller wrote:
 Having said that, I thought one of your engineers was already working  
 on Glamo or XGlamo or whatever is required to use the chip's hardware  
 acceleration. It would be good for Openmoko to reaffirm its commitment  
 to that, to offer goals for getting it working  timeframes in which  
 these will be achieved.
 

Over the next few weeks I shall be working on Xglamo to bring it into
the Xorg family of drivers. If people come up with interesting patches
while I am working on this I can certainly give them a tryout.

Graeme (XorA)



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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Timo Jyrinki
 2008/11/14 Tim Schmidt [EMAIL PROTECTED]
 I am not a skilled developer, but I would be more than happy to
 organize, and participate in a traditional clean room
 re-implementation of the documentation.

 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.

 Up for this request Wolfgang :)

Yeah, Wolfgang, hopefully you didn't miss Tim's post, sounds promising
:) As do the other offers of help.

Minh wrote:
 To say what ?

Skilled OpenGL hw driver developers welcome to join Glamo 3D
development efforts, with a link from the to join Glamo 3D
development efforts part to
http://lists.openmoko.org/pipermail/community/2008-November/035768.html
?

(Also, to others, please do not make this topic into another what are
the remaining problems with GTA02, but keep with the topic title
about OpenGL/Glamo... that said, to have again a bit more of positive
feedback, I'm happy (enough) daily user of FreeRunner with the recent
echo fix, re-register fix and suspend mostly working, in addition to
the joys of completely free phone... waiting for more fixes, of
course).

-Timo

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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Richy
Great to hear that!



 Over the next few weeks I shall be working on Xglamo to bring it into
 the Xorg family of drivers. If people come up with interesting patches
 while I am working on this I can certainly give them a tryout.

 Graeme (XorA)



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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 5:36 AM, Timo Jyrinki [EMAIL PROTECTED] wrote:
 Yeah, Wolfgang, hopefully you didn't miss Tim's post, sounds promising
 :) As do the other offers of help.

I'd just really like to get documentation out into the wild.  I
understand that performance is unlikely to ever be better than what we
have currently.  However, if the Haiku or ReactOS folks ever want to
port to the GTA02, I'm sure they'd appreciate documentation so they
don't have to burrow through our code (as much).  If at some time in
the future, a rare bug is encountered and OpenMoko is focused on
GTA07, documentation might provide a crucial hint to interested
developers tracking down the bug.

You get the idea...

It's just nice to have.

--tim

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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread David Pottage
On Friday 14 November 2008 15:46:34 Yorick Moko wrote:
 somebody (leinir) on irc suggested you could maybe hire
 http://www.tungstengraphics.com (leinir Tungsten Graphics being the
 people behind gallium3d of course)
 although I don't know how much openmoko is willing to spend on it

Unless we want a closed source driver, I don't think that would work.

Reading between the lines on the Tungsten Graphics website. it looks to me 
that they have one core graphics driver, that they keep porting to whatever 
chip they are asked to write a driver for, so in each case the core engine 
stays the same and only the hardware specific stuff gets changed.

If this is the case, I doubt they would be willing to produce a GPL driver, as 
that would require them either to publish the source of their entire engine, 
or to write a new one.

-- 
David Pottage.


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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 2:43 PM, David Pottage [EMAIL PROTECTED] wrote:
 Unless we want a closed source driver, I don't think that would work.

 Reading between the lines on the Tungsten Graphics website. it looks to me
 that they have one core graphics driver, that they keep porting to whatever
 chip they are asked to write a driver for, so in each case the core engine
 stays the same and only the hardware specific stuff gets changed.

 If this is the case, I doubt they would be willing to produce a GPL driver, as
 that would require them either to publish the source of their entire engine,
 or to write a new one.

They've done much of the open source graphics driver development for Intel.

--tim

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Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Arthur Marsh
Michele Renda wrote, on 2008-11-14 23:59:

 PS. Some hints on future OpenGL chips can arrive inside the next GTAXX 
 versions? :)

Try http://www.opengraphics.org/ - once the FGPA version is fully 
debugged, an ASIC version could be produced.

Arthur.


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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Jacob,
Glamo is not a forbidden topic.

Openmoko actually has learnt a lot from this. First we have learnt to  
not trust high-level promises as much as before.
In fact I would go as far as saying that going forward, we will not  
trust any promises about 'we will open this up later' anymore.
Either it's open and documented at the time we make the decision to  
use those chips, or we look elsewhere.
I believe that's what our customers want.

We have a long way to go to come out with kick-ass open phone  
hardware, but if our community doesn't loose faith and continues to do  
development together with us, we'll get there. The momentum we have  
built with the Freerunner is awesome. Please continue to buy  
Freerunners and to develop for it, same is happening internally. The  
next phones will build on top of the free platform we have built  
together, the technology investment will carry over.

Having said that, if someone wants to seriously develop for the glamo,  
please get in touch with me and we will find a legally correct way to  
extend the smedia documentation to you.
In fact we have done that in a few cases before already, but I'm not  
sure how much actual codes have come out of that. I think very  
little ;-)
So we need some really serious coders that don't mind a tough challenge.

Best Regards,
Wolfgang

On Nov 14, 2008, at 6:48 AM, Jacob Peterson wrote:

 Sorry to drag this old, over discussed topic up again.  However, I  
 am concerned that if action is not taken soon then all GTA02 owners  
 will be left without any real chance to ever get anything in the way  
 of OpenGL support.  So I ask the question, what is Openmoko's  
 position on writing an OpenGL driver for the Glamo chip or at least  
 aiding developers with some form of documentation?

 I have read speculation that it may be possible to do something such  
 as rewrite the documents to get around the NDA.  Since it seems  
 rather clear that SMedia has no intention to release the documents  
 to anyone else under NDA, it is solely up to Openmoko to write the  
 driver or at least aid any community members with the ability to  
 write such a driver.

 Hopefully there is something that can be done, or better yet,  
 something is currently being done on this.

 Regards,
 Jacob
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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 06:11:30PM +0800, Wolfgang Spraul wrote:
 built with the Freerunner is awesome. Please continue to buy  
 Freerunners and to develop for it, same is happening internally. The  
 next phones will build on top of the free platform we have built  
 together, the technology investment will carry over.

I might have to skip GTA03 since I have just spent a huge 300 Euros for
a GTA02 :)

I hope the software stack becomes less of a joke in time for GTA03 or it'll
be hard to get much new customers...

Rui

-- 
Fnord.
Today is Pungenday, the 26th day of The Aftermath in the YOLD 3174
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave


 I might have to skip GTA03 since I have just spent a huge 300 Euros for
 a GTA02 :)

 I hope the software stack becomes less of a joke in time for GTA03 or it'll
 be hard to get much new customers...

 Well said.
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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Schmidt
On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 Openmoko actually has learnt a lot from this. First we have learnt to
 not trust high-level promises as much as before.
 In fact I would go as far as saying that going forward, we will not
 trust any promises about 'we will open this up later' anymore.
 Either it's open and documented at the time we make the decision to
 use those chips, or we look elsewhere.
 I believe that's what our customers want.

Agreed, and awesome.

 We have a long way to go to come out with kick-ass open phone
 hardware, but if our community doesn't loose faith and continues to do
 development together with us, we'll get there. The momentum we have
 built with the Freerunner is awesome. Please continue to buy
 Freerunners and to develop for it, same is happening internally. The
 next phones will build on top of the free platform we have built
 together, the technology investment will carry over.

*crosses fingers and hopes*

 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.

I am not a skilled developer, but I would be more than happy to
organize, and participate in a traditional clean room
re-implementation of the documentation.

As a GTA02 owner, as a founding member of the Open Graphics Project,
as a Director of the Open Hardware Foundation, I believe I have the
resources to accomplish such a task.

I'd love to try.

Can we make it happen?

--tim

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Rui  Nishit,

 I might have to skip GTA03 since I have just spent a huge 300 Euros  
 for
 a GTA02 :)

 I hope the software stack becomes less of a joke in time for GTA03  
 or it'll
 be hard to get much new customers...

Wow, this is actually really complicated, let me tell you a bit how I  
see things.
First of all thank you very much for buying a Freerunner! And posting  
so much good stuff to our mailing lists.

The Freerunner is our breadwinner right now, Freerunner sales sustain  
Openmoko, and more importantly they grow the community around a 100%  
open mobile platform.
You contribute in many ways. If you buy the Freerunner as a normal  
user for daily use (quite a few people use it as a daily phone), then  
your main contribution is that you buy the phone, give Openmoko some  
of your hard earned money to support further development. If you want  
to use it as a daily phone, but run into too many bugs or don't find a  
distribution that fits your needs, you contribute by writing up bug  
reports. Sending critical emails to our mailing lists or blogging  
about the shortcomings of the phone. Both our community and our  
internal people work tirelessly to address these bugs.
Finally if you buy it as a mobile development platform right away, you  
won't mind the current bugs and shortcomings, but see them as an  
opportunity to grow Free Software into the mobile world.
Also don't forget documentation. Documentation is super important to  
really make Free Software valuable. Every contribution to our wiki  
(wiki.openmoko.org) is a way to help Openmoko. The home page has been  
translated to 23 languages!

We are really building a free mobile platform together. The source  
codes are 100% Free Software. The schematics are open under Creative  
Commons license (CC-BY-SA), so is the complete mechanical design.

How does all this relate to GTA03?
Well, on one hand internally we work around the clock as if we are  
trying to start mass production of GTA03 next month. Sean would  
certainly love to mass produce improved hardware _ANY TIME_ :-) Sean  
always pushes us to work faster and get things done. On the other hand  
it's such a huge task. A 100% free and open mobile platform. Thousands  
of details. And a very small internal engineering force.
I have around 30 internal engineers. The typical mobile platform  
(Nokia/Symbian, WinMobile/HTC, Android/HTC, RIMM, Apple) has over 1000.

Is Openmoko planning to hire the missing 970? No. We can only hire  
very carefully as the current sales of GTA02 allow us to do. Otherwise  
we would endanger the openness of the platform.
The other 970 must come from our community, and increasingly they are.  
So by buying Freerunners, fixing or writing up bugs, helping to  
document more aspects of the phone, you help us all get to GTA03 faster.
When will GTA03 come out? You tell me. You, and the rest of the  
community influence it more than you can imagine.
We have decided to make changes to the hardware only incrementally,  
along product lines of our current chip vendors whenever possible, so  
that as much as possible of the software effort can carry over. We  
have decided to focus our internal software engineering on the low  
level, so that we leverage our insider knowledge about the hardware  
and schematics, while relying on the larger Free Software community to  
help with higher-level software.

You say the current software is a 'joke', which is painful for me but  
I accept it. From where we all want to be it's a joke, yes. Agreed.
So that also answers your question when GTA03 will come out. It's a  
long way, maybe another year.
Let's continue to work, join if you haven't joined yet.
Best Regards,
Wolfgang

On Nov 14, 2008, at 7:06 PM, Rui Miguel Silva Seabra wrote:

 On Fri, Nov 14, 2008 at 06:11:30PM +0800, Wolfgang Spraul wrote:
 built with the Freerunner is awesome. Please continue to buy
 Freerunners and to develop for it, same is happening internally. The
 next phones will build on top of the free platform we have built
 together, the technology investment will carry over.

 I might have to skip GTA03 since I have just spent a huge 300 Euros  
 for
 a GTA02 :)

 I hope the software stack becomes less of a joke in time for GTA03  
 or it'll
 be hard to get much new customers...

 Rui

 -- 
 Fnord.
 Today is Pungenday, the 26th day of The Aftermath in the YOLD 3174
 + No matter how much you do, you never do enough -- unknown
 + Whatever you do will be insignificant,
 | but it is very important that you do it -- Gandhi
 + So let's do it...?

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Michele Renda
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Thank you for your answer.
I bought GTA02 and I am really happy of this buy. I hope to buy the next major 
revision!
I am not still using it as my daily phone (to say the true I hate phones), but 
I using my free time to develop it.
About the lesson, I think it was very important to learn it.

To accept closed HW pays a lot in short term, but the true values is something 
different!

Please keep up this great work!
Michele Renda

PS. Some hints on future OpenGL chips can arrive inside the next GTAXX 
versions? :)
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAkkdfVUACgkQSIAU/I6SkT1SqgCbBDzzNcUjB86NhyW9tEvC6wEh
yz8AnR1JiDaauT1yQ8i8J+GfFk03DXQk
=ZDDn
-END PGP SIGNATURE-

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
Thank you for the response Wolfgang.

The current FreeRunner is already starting to show its potential as a
kick-ass phone and defiantly has me excited to see what future version can
offer, but it is sad to see the user interface will never be able to support
smooth animations or run any applications that require more that a couple
simple moving objects without 3D acceleration support for the Glamo.  What
started me think of this is running Android on the FreeRunner.  I noticed
that it ran reasonably well, but if it had just a little extra help from the
3D accelerator it would run really well, the same goes for every other UI
and application for the phone.

I will continue to support Openmoko and I am eagerly awaiting future
hardware that do offer proper 3D support, but until then I will try and get
all I can out of what is available.

-Jacob

On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED]wrote:

 Jacob,
 Glamo is not a forbidden topic.

 Openmoko actually has learnt a lot from this. First we have learnt to
 not trust high-level promises as much as before.
 In fact I would go as far as saying that going forward, we will not
 trust any promises about 'we will open this up later' anymore.
 Either it's open and documented at the time we make the decision to
 use those chips, or we look elsewhere.
 I believe that's what our customers want.

 We have a long way to go to come out with kick-ass open phone
 hardware, but if our community doesn't loose faith and continues to do
 development together with us, we'll get there. The momentum we have
 built with the Freerunner is awesome. Please continue to buy
 Freerunners and to develop for it, same is happening internally. The
 next phones will build on top of the free platform we have built
 together, the technology investment will carry over.

 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.

 Best Regards,
 Wolfgang

 On Nov 14, 2008, at 6:48 AM, Jacob Peterson wrote:

  Sorry to drag this old, over discussed topic up again.  However, I
  am concerned that if action is not taken soon then all GTA02 owners
  will be left without any real chance to ever get anything in the way
  of OpenGL support.  So I ask the question, what is Openmoko's
  position on writing an OpenGL driver for the Glamo chip or at least
  aiding developers with some form of documentation?
 
  I have read speculation that it may be possible to do something such
  as rewrite the documents to get around the NDA.  Since it seems
  rather clear that SMedia has no intention to release the documents
  to anyone else under NDA, it is solely up to Openmoko to write the
  driver or at least aid any community members with the ability to
  write such a driver.
 
  Hopefully there is something that can be done, or better yet,
  something is currently being done on this.
 
  Regards,
  Jacob
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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
  I hope the software stack becomes less of a joke in time for GTA03
  or it'll be hard to get much new customers...

Actually I have never read any jokes about the software stack. But it is a 
sign of good mental health when a community is able to make fun of itself. 
Besides, where else would one share jokes about Openmoko ? Open fire !

Here is a old one: With milestone IV, openmoko-fso-console-image , FSO is 
getting really close to a workable GNUPhone as described at:
http://notnews.today.com/2008/09/22/free-software-foundation-announces-gnuphone/

Yours,
Minh

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
On Fri, Nov 14, 2008 at 7:06 PM, Minh Ha Duong [EMAIL PROTECTED]wrote:

   I hope the software stack becomes less of a joke in time for GTA03
   or it'll be hard to get much new customers...

 Actually I have never read any jokes about the software stack. But it is a
 sign of good mental health when a community is able to make fun of itself.
 Besides, where else would one share jokes about Openmoko ? Open fire !

 Here is a old one: With milestone IV, openmoko-fso-console-image , FSO is
 getting really close to a workable GNUPhone as described at:

 http://notnews.today.com/2008/09/22/free-software-foundation-announces-gnuphone/

 Minh, Wolfgang,

Please don't misunderstand those of us who seem to have nothing but negative
opinions.  We bought the phone because we loved the open source ideal.
However, having committed good money and not having the ability to make
infinite copies of it, those of us who bought it for pure philosophical and
utilitarian purposes, rather than academic or career-oriented ones, have
been definitely disappointed at the never-ending list of problems.

I'd rather not enumerate them.

I believe Rui is very correct in his comment on the commercial aspect of
this effort and the results it has yielded so far.  Here is a great idea
with tremendous potential if you set the right goals and direct your
energies to achieve them.  The open source philosophy has a distinct
disadvantage of people developing just for the joy of it without considering
the harsh realities of economics and consumerism.

You are competing against real products that, if you disregard the
deliberate crippling and proprietary technologies, 'Work'.  A commodity
device should perform its basic functions faultlessly 'Out Of The Box'.  I
hate these cliches as much as you do, but they fit their purpose perfectly.

I am, as other users must probably be, thankful to your team and the
community for the effort you have put in, and the support and spirit you
have shown.  I am glad that the Freerunner is no vapourware.  I am glad the
Back To Basics program was conceived and started.  However, I believe that
the GTA02 is your only chance to make the GTA03 and future versions a
resounding success.

Please concentrate your efforts in curing its shortcomings.  Make it
reliable and usable at least for us semi-geeks.  The path you have followed
allows the boys to use it as their toy, but if that remains its only
purpose, there will be definitely lesser repeat customers for the GTA03,
whenever it comes out, and whatever it turns out to be.
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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
Dear Wolfgang,

On Fri, Nov 14, 2008 at 09:11:40PM +0800, Wolfgang Spraul wrote:
 You say the current software is a 'joke', which is painful for me but  
 I accept it. From where we all want to be it's a joke, yes. Agreed.
 So that also answers your question when GTA03 will come out. It's a  
 long way, maybe another year.

If I wasn't such an adept to Free Software, I wouldn't have patience
to tolerate the problems. Some of the reasons the software stack is a
joke is not even the fault of OpenMoko.

Eg, the qtopia^Wqtextended interface has had a lot more years of life
and has so little :)

I'm so very glad to hear the news that the sales have been good enough,
it's really good to know that because it gives me reasonable expectation
that this most respectful company (because it dares to provide the unique
Free Software cell phone in suck a proprietary market) will be around
long enough for the worst bugs to be solved.

It was a terrible mistake to use hardware with NDA-only info, and that is
hurting a lot of your users. Please keep your focus there :)

Please consider that I'm really using it as a daily phone, and you can't
do anything else than grow a strong stomach for these critiques because
they are real problems:

 * White Screen of Death means the battery life is somewhere between 4
   and 8 hours (depending on number of calls, in extreme cases maybe even
   less)

 * Accelerometers that freeze after a short time of reads mean that
   accelerometer based applications are not useful on the long run (they
   need to be frequently restarted)

 * Slow 2D, no 3D

 * ...

I count myself lucky to not have a dead phone most of the time because I'm
almost always plugged to the wall, and as such the laptop powers up the Neo.

And I do spend an awful long time in front of the computer, the experience
is much worse on weekends (where I have to carry the wall charger around
with me).

I don't care about a good zhone/tichy/paroli/whatever if I can't use it because
the phone is out of juice :)

By frustrating that reading critiques may be, consider how frustrating it is
for me (and people who have the same problems) :)

People with less patience are selling their OpenMokos (I hope people with
better patience buy them).

I'm even willing to tryout experimental images aimed at trying to solve the
WSoD bug, as I've stopped importing my contacts (I grew tired of doing it
three to four times a week) and other things that take some time.

Best,
Rui

-- 
Hail Eris!
Today is Pungenday, the 26th day of The Aftermath in the YOLD 3174
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 02:36:27PM +0100, Minh Ha Duong wrote:
   I hope the software stack becomes less of a joke in time for GTA03
   or it'll be hard to get much new customers...
 
 Actually I have never read any jokes about the software stack. But it is a 
 sign of good mental health when a community is able to make fun of itself. 
 Besides, where else would one share jokes about Openmoko ? Open fire !

Actually, most users of OpenMokos I know get mocked for using a brick that
sometimes is a phone or other funny remarks.

 Here is a old one: With milestone IV, openmoko-fso-console-image , FSO is 
 getting really close to a workable GNUPhone as described at:
 http://notnews.today.com/2008/09/22/free-software-foundation-announces-gnuphone/

Yes, FSO M4 is probably one of the best images OpenMoko Inc put out so far :)

Rui

-- 
Or is it?
Today is Pungenday, the 26th day of The Aftermath in the YOLD 3174
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 Jacob,
 Glamo is not a forbidden topic.


 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.

 Best Regards,
 Wolfgang

wow, this is the first I hear about this
I don't think it is very well know in the community.
Maybe somebody can put a notification on the main page of the wiki about it?

y

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
somebody (leinir) on irc suggested you could maybe hire
http://www.tungstengraphics.com (leinir Tungsten Graphics being the
people behind gallium3d of course)
although I don't know how much openmoko is willing to spend on it

y

On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
 Jacob,
 Glamo is not a forbidden topic.

 Openmoko actually has learnt a lot from this. First we have learnt to
 not trust high-level promises as much as before.
 In fact I would go as far as saying that going forward, we will not
 trust any promises about 'we will open this up later' anymore.
 Either it's open and documented at the time we make the decision to
 use those chips, or we look elsewhere.
 I believe that's what our customers want.

 We have a long way to go to come out with kick-ass open phone
 hardware, but if our community doesn't loose faith and continues to do
 development together with us, we'll get there. The momentum we have
 built with the Freerunner is awesome. Please continue to buy
 Freerunners and to develop for it, same is happening internally. The
 next phones will build on top of the free platform we have built
 together, the technology investment will carry over.

 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.

 Best Regards,
 Wolfgang

 On Nov 14, 2008, at 6:48 AM, Jacob Peterson wrote:

 Sorry to drag this old, over discussed topic up again.  However, I
 am concerned that if action is not taken soon then all GTA02 owners
 will be left without any real chance to ever get anything in the way
 of OpenGL support.  So I ask the question, what is Openmoko's
 position on writing an OpenGL driver for the Glamo chip or at least
 aiding developers with some form of documentation?

 I have read speculation that it may be possible to do something such
 as rewrite the documents to get around the NDA.  Since it seems
 rather clear that SMedia has no intention to release the documents
 to anyone else under NDA, it is solely up to Openmoko to write the
 driver or at least aid any community members with the ability to
 write such a driver.

 Hopefully there is something that can be done, or better yet,
 something is currently being done on this.

 Regards,
 Jacob
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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
Le vendredi 14 novembre 2008, Yorick Moko a écrit :
 On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] 
wrote:
  Jacob,
  Glamo is not a forbidden topic.
 
  Having said that, if someone wants to seriously develop for the glamo,
  please get in touch with me and we will find a legally correct way to
  extend the smedia documentation to you.
  In fact we have done that in a few cases before already, but I'm not
  sure how much actual codes have come out of that. I think very
  little ;-)
  So we need some really serious coders that don't mind a tough challenge.
 
  Best Regards,
  Wolfgang

 wow, this is the first I hear about this
 I don't think it is very well know in the community.
 Maybe somebody can put a notification on the main page of the wiki about
 it?

To say what ?

Minh
-- 
Minh HA DUONG, Chargé de Recherche, CNRS
CIRED, Centre International de Recherches sur l'Environnement et le 
Développement
http://minh.haduong.com

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Iain B. Findleton
I run Mesa on my FR without any problem, aside from the possible
slowness of it, but then again, its pretty similar in performance to any
400 mhz box I have used in the past. I can only presume this complaint
laments the lack of hardware acceleration for the OpenGL calls. How
complex can that be to achieve?


Yorick Moko wrote:
 On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
   
 Jacob,
 Glamo is not a forbidden topic.

 

   
 Having said that, if someone wants to seriously develop for the glamo,
 please get in touch with me and we will find a legally correct way to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.

 Best Regards,
 Wolfgang
 

 wow, this is the first I hear about this
 I don't think it is very well know in the community.
 Maybe somebody can put a notification on the main page of the wiki about it?

 y

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Tel: 514-457-0744


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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Riccardo Centra
2008/11/14 Tim Schmidt [EMAIL PROTECTED]

 On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
 wrote:
  Openmoko actually has learnt a lot from this. First we have learnt to
  not trust high-level promises as much as before.
  In fact I would go as far as saying that going forward, we will not
  trust any promises about 'we will open this up later' anymore.
  Either it's open and documented at the time we make the decision to
  use those chips, or we look elsewhere.
  I believe that's what our customers want.

 Agreed, and awesome.

  We have a long way to go to come out with kick-ass open phone
  hardware, but if our community doesn't loose faith and continues to do
  development together with us, we'll get there. The momentum we have
  built with the Freerunner is awesome. Please continue to buy
  Freerunners and to develop for it, same is happening internally. The
  next phones will build on top of the free platform we have built
  together, the technology investment will carry over.

 *crosses fingers and hopes*

  Having said that, if someone wants to seriously develop for the glamo,
  please get in touch with me and we will find a legally correct way to
  extend the smedia documentation to you.
  In fact we have done that in a few cases before already, but I'm not
  sure how much actual codes have come out of that. I think very
  little ;-)
  So we need some really serious coders that don't mind a tough challenge.

 I am not a skilled developer, but I would be more than happy to
 organize, and participate in a traditional clean room
 re-implementation of the documentation.

 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.

 I'd love to try.

 Can we make it happen?

 --tim

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Up for this request Wolfgang :)
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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
After really digging the archives I came across one thread [1] that has a
lot of good information on the limits of the Glamo and what has been tried
already to get more usefulness out of it.  I think it would be good to have
some of the information from that thread on the wiki.  Any suggestions on a
good page for it?

It seems for now, trying to work around the scrolling and clipping graphics
as Lally mentioned might be the best course of action.  A limited driver
supporting OpenGL ES 1.1 at 320x240 resolution would still be nice, but that
won't solve any of issues with the user interface.

-Jacob

[1] http://lists.openmoko.org/nabble.html#nabble-td19892|a19892


On Sat, Nov 15, 2008 at 12:09 AM, Lally Singh [EMAIL PROTECTED] wrote:

 The biggest usability issue with the graphical performance on the Moko
 is scrolling/clipping graphics.

 If we had the ability to upload an image to the glamo, clip it, and
 then pan it in the clip rectangle, a lot of the perceived slowness
 wouldn't be a problem.   As long as the controls were visually
 responsive, they can have old state.  People can manage with controls
 that show old data, as long as they respond when you interact with
 them.

 A few custom GTK widgets that manage the glamo for this sort of thing
 (e.g. the large scroll window for applications, etc) would likely
 result in worlds of improvement.

 .. or, something fancier... but I think this'd be a great step forward.

 -ls

 On Fri, Nov 14, 2008 at 2:14 PM, Riccardo Centra [EMAIL PROTECTED]
 wrote:
 
  2008/11/14 Tim Schmidt [EMAIL PROTECTED]
 
  On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
 
  wrote:
   Openmoko actually has learnt a lot from this. First we have learnt to
   not trust high-level promises as much as before.
   In fact I would go as far as saying that going forward, we will not
   trust any promises about 'we will open this up later' anymore.
   Either it's open and documented at the time we make the decision to
   use those chips, or we look elsewhere.
   I believe that's what our customers want.
 
  Agreed, and awesome.
 
   We have a long way to go to come out with kick-ass open phone
   hardware, but if our community doesn't loose faith and continues to do
   development together with us, we'll get there. The momentum we have
   built with the Freerunner is awesome. Please continue to buy
   Freerunners and to develop for it, same is happening internally. The
   next phones will build on top of the free platform we have built
   together, the technology investment will carry over.
 
  *crosses fingers and hopes*
 
   Having said that, if someone wants to seriously develop for the glamo,
   please get in touch with me and we will find a legally correct way to
   extend the smedia documentation to you.
   In fact we have done that in a few cases before already, but I'm not
   sure how much actual codes have come out of that. I think very
   little ;-)
   So we need some really serious coders that don't mind a tough
 challenge.
 
  I am not a skilled developer, but I would be more than happy to
  organize, and participate in a traditional clean room
  re-implementation of the documentation.
 
  As a GTA02 owner, as a founding member of the Open Graphics Project,
  as a Director of the Open Hardware Foundation, I believe I have the
  resources to accomplish such a task.
 
  I'd love to try.
 
  Can we make it happen?
 
  --tim
 
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  Up for this request Wolfgang :)
 
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 --
 H. Lally Singh
 Ph.D. Candidate, Computer Science
 Virginia Tech

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lech Karol Pawłaszek
Jacob Peterson wrote:
 After really digging the archives I came across one thread [1] that has
 a lot of good information on the limits of the Glamo and what has been
 tried already to get more usefulness out of it.  I think it would be
 good to have some of the information from that thread on the wiki.  Any
 suggestions on a good page for it?
[...]
How about http://wiki.openmoko.org/wiki/Glamo ?

Kind regards,

-- 
Lech Karol Pawłaszek ike
You will never see me fall from grace [KoRn]

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Thomas White
Tim Schmidt [EMAIL PROTECTED] wrote:

 As a GTA02 owner, as a founding member of the Open Graphics Project,
 as a Director of the Open Hardware Foundation, I believe I have the
 resources to accomplish such a task.
 
 I'd love to try.
 
 Can we make it happen?

I would love to contribute in some way here.  I've been programming
OpenGL for almost two years (programming generally for a LOT longer),
and I'm slowly learning kernel programming.  However, I appreciate that
it's going to take a whole lot more than that to make this work...

Tom

-- 

Thomas White
Department of Materials Science and Metallurgy
Electron Microscopy Group (PhD Student)
University of Cambridge / Downing College

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Dobson
Wolfgang Spraul wrote:
 Openmoko actually has learnt a lot from this. First we have learnt to  
 not trust high-level promises as much as before.
 In fact I would go as far as saying that going forward, we will not  
 trust any promises about 'we will open this up later' anymore.
 Either it's open and documented at the time we make the decision to  
 use those chips, or we look elsewhere.
 I believe that's what our customers want.

I read in the development list archive a big discussion about whether 
customers/enduser/developers would accept non-free bits to things like 
the wifi.

I didn't subscribe because the list is very developer orientated so I 
don't know what the end result was, however I hope, in light of this 
thread, someone can reveal it ended favourably. :)

 We have a long way to go to come out with kick-ass open phone  
 hardware, but if our community doesn't loose faith and continues to do  
 development together with us, we'll get there. The momentum we have  
 built with the Freerunner is awesome. Please continue to buy  
 Freerunners and to develop for it, same is happening internally. The  
 next phones will build on top of the free platform we have built  
 together, the technology investment will carry over.

Keep doing what you are doing, there are problems, there will continue 
to be problems... lets not get demoralised but look forward to GTA 3 (do 
what you can but try not to let my hair turn grey first! ;) ) and if 
anything can be done about the glamo chip by engaging smedia, I would 
love openmoko to give it a try. :)

If there is anything people who aren't skilled developers, who have no 
money(!), can do other than what we are already doing, please let us 
know.  :)

Finally, thanks for engaging with the community it's nice to get some 
feedback even if it isn't all good news[1].

Cheers

Tim

[1] I *would* be really interested to know Openmoko's original projected 
sales figures for GTA02 and current sales so far! I guess this probably 
isn't possible but nobody gets hurt asking!

-- 
www.tdobson.net

If each of us have one object, and we exchange them, then each of us
still has one object.
If each of us have one idea, and we exchange them, then each of us now
has two ideas.   -  George Bernard Shaw

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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Marco Trevisan (Treviño)
Wolfgang Spraul wrote:
 Having said that, if someone wants to seriously develop for the glamo,  
 please get in touch with me and we will find a legally correct way to  
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not  
 sure how much actual codes have come out of that. I think very  
 little ;-)
 So we need some really serious coders that don't mind a tough challenge.

Reading this makes me so happy... If I don't remember wrong, some months
ago some users asked how to help in this, but I don't know if they were
contacted or not. Now I can't find the mails, but I remember I've read
them here or in devel (or maybe kernel) list...

I just hope that you could find someone that would like working in this;
as written before, maybe we could ask for a collaboration to the
DRI/Mesa developers...

-- 
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Stroller

On 14 Nov 2008, at 16:10, Minh Ha Duong wrote:

 Le vendredi 14 novembre 2008, Yorick Moko a écrit :
 On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] 
 
 wrote:
 Jacob,
 Glamo is not a forbidden topic.

 Having said that, if someone wants to seriously develop for the  
 glamo,
 please get in touch with me and we will find a legally correct way  
 to
 extend the smedia documentation to you.
 In fact we have done that in a few cases before already, but I'm not
 sure how much actual codes have come out of that. I think very
 little ;-)
 So we need some really serious coders that don't mind a tough  
 challenge.

 Best Regards,
 Wolfgang

 wow, this is the first I hear about this
 I don't think it is very well know in the community.
 Maybe somebody can put a notification on the main page of the wiki  
 about
 it?

 To say what ?

I thought that was obvious from what you quoted. But in case it isn't:

 PROGRAMMERS WANTED
 Must have low-level graphics experience.
 Apply here.

Stroller.


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