Bug#806687: tecnoballz: Gigablitz jauge not reset when non-bottom bumper is hit

2015-12-04 Thread Bruno Ethvignot
hello Markus, hello Celelibi, 2015-11-30 06:19 UTC+01:00, Celelibi : Not sure if this is a bug or if it is on purpose. The gigablitz jauge is reset when the bottom bumper is hit by a ball. I guess this is to prevent the player from easily clearing the level with 2 gigablitz

Bug#776262: tecnoballz: Bouncer position restricted in boss levels

2015-03-21 Thread Bruno Ethvignot
Hello Markus, On 26.01.2015 16:28, Markus Koschany wrote: On 26.01.2015 02:46, Celelibi wrote: It looks like in the boss levels the position of the bouncer cannot reach the side walls allowing the balls to fall without any way to catch them. The minimum distance from the bouncer to the wall

Bug#776342: tecnoballz: Buggy Gigablitz jauge (Debian Bug report logs - #776342)

2015-02-08 Thread Bruno Ethvignot
Hello, On Tue, 27 Jan 2015 03:03:02 +0100 Celelibi celel...@gmail.com wrote: It seems that the jauge for the Gigablitz doesn't work anymore. Yes the gauge was not working. This patch fixes Bug #776342. Best Regards, -- Bruno --- right_panel_score.cc.orginal 2015-02-08 18:28:34.588677096

Bug#776263: tecnoballz: Right click cause game over

2015-02-08 Thread Bruno Ethvignot
Hello Markus, On Mon, 26 Jan 2015 02:46:56 +0100 Celelibi celel...@gmail.com wrote: Apparently, right clicking when loosing the last ball cause a game over instead of simply loosing a life. It seems that this bug is easier to reproduce when the ball is falling vertically. At least I could get

Bug#776263: tecnoballz: Right click cause game over

2015-01-27 Thread Bruno Ethvignot
Hi, Le 27/01/2015 02:34, Celelibi a écrit : 2015-01-26 16:22 UTC+01:00, Markus Koschany a...@gambaru.de: Apparently, right clicking when loosing the last ball cause a game over instead of simply loosing a life. It seems that this bug is easier to reproduce when the ball is falling vertically.

Bug#561670: Powermanga : new upstream release (version 0.92)

2014-09-07 Thread Bruno Ethvignot
tested the analog stick.) --- a/trunk/src/display_sdl.c +++ b/trunk/src/display_sdl.c @@ -2,7 +2,7 @@ * @file display_sdl.c * @brief handle displaying and updating the graphical components of the game * @created 2003-07-09 - * @date 2012-08-26 + * @date 2014-09-07 * @author Bruno Ethvignot

Bug#411934: Misbehaves on PowerPC

2007-02-27 Thread Bruno Ethvignot
bug was introduced in the 0.80 release. This version of Powermanga have a PowerPC big-endian bug in the reading of the files levels. This bug was fixed in CVS: http://sourceforge.net/cvs/?group_id=20416 Thank you for this bug report. -- Bruno Ethvignot http://linux.tlk.fr/contact/

Bug#406234: Double free

2007-02-27 Thread Bruno Ethvignot
then press [Ctrl] + [P] simultaneously. You can so select an option in the cheat menu :-) It may however be best to grab the latest development version: http://sourceforge.net/cvs/?group_id=20416 Thank you for this bug report. -- Bruno Ethvignot http://linux.tlk.fr/contact/