Bug#478213: powermanga: random seqfault after upgrade to 0.90

2009-12-19 Thread Kalle Olavi Niemitalo
I got two segfaults in powermanga 0.90-dfsg-2 today, on amd64. For the second of them, I had gdb waiting. I don't have exact symbols but the crash appears to be a null pointer dereference in shot_display(): bullet-spr.trajectory is 1 (homing), and bullet-img_old_angle and bullet-spr.numof_images

Bug#478213: powermanga: random seqfault after upgrade to 0.90

2009-09-01 Thread Edwin Lim
On Fri, Aug 28, 2009 at 2:39 PM, Gonéri Le Bouder gon...@rulezlan.orgwrote: On Mon, Apr 28, 2008 at 01:32:03AM -0400, Edwin Lim wrote: Package: powermanga Version: 0.90-dfsg-1 Severity: normal I am experiencing quite a lot of segfaults after the upgrade to 0.90. Hi, I played a bit

Bug#478213: powermanga: random seqfault after upgrade to 0.90

2009-08-30 Thread Gonéri Le Bouder
On Fri, Aug 28, 2009 at 07:33:30PM -0400, Edwin Lim wrote: Not really. But when it happens, it is always right after I kill a boss. When the segfault happens, it appears to happen right at the moment (boss enrgy == 0). I will count and determine the probability of it happening and report

Bug#478213: powermanga: random seqfault after upgrade to 0.90

2009-08-28 Thread Gonéri Le Bouder
On Mon, Apr 28, 2008 at 01:32:03AM -0400, Edwin Lim wrote: Package: powermanga Version: 0.90-dfsg-1 Severity: normal I am experiencing quite a lot of segfaults after the upgrade to 0.90. Hi, I played a bit without problem. Can you still reproduce these segfaults? Cheers, Gonéri

Bug#478213: powermanga: random seqfault after upgrade to 0.90

2008-04-27 Thread Edwin Lim
Package: powermanga Version: 0.90-dfsg-1 Severity: normal I am experiencing quite a lot of segfaults after the upgrade to 0.90. There is no debugging information other than Segmentation fault. I cannot discern any pattern of the segfaulast, although the last one I got was probably the