I got two segfaults in powermanga 0.90-dfsg-2 today,
on amd64. For the second of them, I had gdb waiting.
I don't have exact symbols but the crash appears
to be a null pointer dereference in shot_display():
bullet-spr.trajectory is 1 (homing),
and bullet-img_old_angle and bullet-spr.numof_images
On Fri, Aug 28, 2009 at 2:39 PM, Gonéri Le Bouder gon...@rulezlan.orgwrote:
On Mon, Apr 28, 2008 at 01:32:03AM -0400, Edwin Lim wrote:
Package: powermanga
Version: 0.90-dfsg-1
Severity: normal
I am experiencing quite a lot of segfaults after the upgrade to 0.90.
Hi,
I played a bit
On Fri, Aug 28, 2009 at 07:33:30PM -0400, Edwin Lim wrote:
Not really. But when it happens, it is always right after I kill a boss.
When the segfault happens, it appears to happen right at the moment (boss
enrgy == 0). I will count and determine the probability of it happening and
report
On Mon, Apr 28, 2008 at 01:32:03AM -0400, Edwin Lim wrote:
Package: powermanga
Version: 0.90-dfsg-1
Severity: normal
I am experiencing quite a lot of segfaults after the upgrade to 0.90.
Hi,
I played a bit without problem. Can you still reproduce these segfaults?
Cheers,
Gonéri
Package: powermanga
Version: 0.90-dfsg-1
Severity: normal
I am experiencing quite a lot of segfaults after the upgrade to 0.90.
There is no debugging information other than Segmentation fault. I
cannot discern any pattern of the segfaulast, although the last one I
got was probably the
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