Bug#695262: bsdgames-nonfree: Coredump after loading save file

2012-12-06 Thread Walter Landry
Package: bsdgames-nonfree Version: 2.17-4 Severity: normal Tags: upstream patch Dear Maintainer, When running the game, saving and then reloading, I sometimes get a segfault. I managed to track down the problem. Rogue's objects use a const char* to represent damage (e.g. 1d3). The pointer to

Bug#695262: bsdgames-nonfree: Coredump after loading save file

2012-12-06 Thread Aaron M. Ucko
Walter Landry wlan...@caltech.edu writes: When running the game, saving and then reloading, I sometimes get a segfault. I managed to track down the problem. Rogue's objects use a const char* to represent damage (e.g. 1d3). The pointer to this string gets saved in the savefile, but not the