Package: bsdgames-nonfree
Version: 2.17-4
Severity: normal
Tags: upstream patch
Dear Maintainer,
When running the game, saving and then reloading, I sometimes get a segfault.
I managed to track down the problem. Rogue's objects use a const char* to
represent damage (e.g. 1d3). The pointer to
Walter Landry wlan...@caltech.edu writes:
When running the game, saving and then reloading, I sometimes get a segfault.
I managed to track down the problem. Rogue's objects use a const char* to
represent damage (e.g. 1d3). The pointer to this string gets saved in the
savefile, but not the
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