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Changed-By: Martin Schulze [EMAIL PROTECTED]
On Thu, 20 Dec 2001 13:42:52 -0800,
[EMAIL PROTECTED] wrote:
What I really want to know, is what script is run on the official
mirrors that parses the pool directories and generates
the Packages and Release files all on one go.
The scripts used on ftp-master.debian.org are called katie.
They
In Fri, 21 Dec 2001 16:01:08 +0100 Gregor cum veritate scripsit :
This is to say: In some instances, even no translation is better than a
bad translation.
Having the choice is a good idea.
Having a choice of setting the locale to C and getting no translation,
or the locale to the native
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's not like you can't get anything
but id's game data.
I think it depends on whether there are any actual game levels around
which are free.
The
On Sat, 22 Dec 2001, Craig Sanders wrote:
a discussion on debian-devel is not policy. and even if it was
established as policy, i would as a matter of principal refuse to accept
anyone's idiosyncratic spelling rules.
No, of course not. Policy is policy. But policy does not come first.
On Sat, 22 Dec 2001, Craig Sanders wrote:
yawn. you're wrong. again.
I have seen no quotes from you, of other, *outside* sources, that show
'zonefile' in widespread use. I *have* seen posts saying that 'zone file' is,
however.
i'm just pissed off by trivial bug reports about bugs that
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's not like you can't get anything
but id's game data.
Are you sure?
I have sarien, a interpreter for old Sierra games, in contrib because
I
On Sat, Dec 22, 2001 at 02:55:13AM -0600, Adam Heath wrote:
On Sat, 22 Dec 2001, Craig Sanders wrote:
yawn. you're wrong. again.
I have seen no quotes from you, of other, *outside* sources, that show
'zonefile' in widespread use. I *have* seen posts saying that 'zone
file' is, however.
Daniel is my sponsor, so I can watch his packages for him until january
2.
On Sat, 2001-12-22 at 00:25, Daniel Silverstone wrote:
Please NMU with the obvious CC'ing of patches if need be, although I don't
think there will be a need.
--
Lars Bahner,
http://lars.bahner.com/
Nihil est sine
On Sat, 22 Dec 2001, Craig Sanders wrote:
On Sat, Dec 22, 2001 at 02:55:13AM -0600, Adam Heath wrote:
On Sat, 22 Dec 2001, Craig Sanders wrote:
yawn. you're wrong. again.
I have seen no quotes from you, of other, *outside* sources, that show
'zonefile' in widespread use. I *have*
[ drivel deleted ]
in a word, No.
btw, learn to spell authoritative.
OTOH, it's kind of amusing to read someone who can't spell attempt to
harangue me over spelling.
craig
--
craig sanders [EMAIL PROTECTED]
Fabricati Diem, PVNC.
-- motto of the Ankh-Morpork City Watch
Craig [EMAIL PROTECTED]@Sat, 22 Dec 2001 03:50:08 +0100:
they are actually *REAL* bugs that affect the operation of the package,
not trivial items like spelling mistakes that affect nothing.
And because developer x does not fix his bugs, you think you shouldn't fix
your bugs either? Think
On Sat, Dec 22, 2001 at 11:17:34AM +0100, [EMAIL PROTECTED] wrote:
Craig [EMAIL PROTECTED]@Sat, 22 Dec 2001 03:50:08 +0100:
they are actually *REAL* bugs that affect the operation of the
package, not trivial items like spelling mistakes that affect
nothing.
And because developer x does
Does this include any game levels?
From John Carmacks ([EMAIL PROTECTED]) .plan:
As with previous source code releases, the game data remains under
the
original copyright and license, and cannot be freely distributed.
--
Jonas Moberg
On Sat, Dec 22, 2001 at 08:52:41PM +1100, Craig Sanders wrote:
OTOH, it's kind of amusing to read someone who can't spell attempt to
harangue me over spelling.
It's kind of amusing to observe someone who can't perceive the practical
differences between package descriptions and conversational
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
If the only practical use of the engine is to run non-free levels from
id, then it belongs in contrib.
But that's obviously not the case. A game engine, especially one coded
in large part by a luminary in the fieldlike John
On Sat, Dec 22, 2001 at 07:42:03AM -0500, Branden Robinson wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
If the only practical use of the engine is to run non-free levels from
id, then it belongs in contrib.
But that's obviously not the case. A game engine,
On 21 Dec 2001 19:57:43 -0800,
[EMAIL PROTECTED] (Thomas Bushnell, BSG) wrote:
Does this include any game levels?
If it doesn't include any levels that a person can play, then it only
belongs in contrib.
Only the engine has been GPL'd; all the artwork is still copyright Id
Software. The
David B Harris [EMAIL PROTECTED] writes:
There's no reason why the engine itself can't be included in Debian, as
far as I'm concerned. It doesn't absolutely *have* to have game data, to
But thats is an argument for putting all the stuff in contrib into
Debian main.
--
Når folk spørger mig,
On Sat, Dec 22, 2001 at 10:10:14AM +0100, Peter Makholm wrote:
I have sarien, a interpreter for old Sierra games, in contrib because
I havn't found any games I could distribute in main. Should that be
moved to main?
No. Free programs that require data which is not freely available
belong in
On Sat, Dec 22, 2001 at 08:35:34AM -0500, David B Harris wrote:
Come on ... this is a cool-factor thing, at least partially :) Having
Quake II source in Debian would be pretty spiffy, if you ask me. And
like I said, it'd be nice to be able to 'apt-get source quake2' and read
what they've
Hamish Moffatt [EMAIL PROTECTED] writes:
Regarding packaging the Quake sources for educational benefit;
If the Quake sources could go into main without any free data then why
can't any other package in contrib go into main because the code could
potentially be educational. (Sarien for exanple)
On Sat, Dec 22, 2001 at 07:37:44AM -0500, Branden Robinson wrote:
It's kind of amusing to observe someone who can't perceive the practical
differences between package descriptions and conversational mail
messages.
However, conversational mail messages can demonstrate actual
language usage; eg
Hamish writes:
Regarding packaging the Quake sources for educational benefit; is that
really of any benefit?
Would the Quake package include everything one would need to create a Quake
game? Perhpas those who wish to package it could write and include a simple
Hello
world type example.
--
Previously Martin Schulze wrote:
Do I have to use brackets for you?
Well, jokes aside, a somewhat more clear description would be
helpful, I couldn't figure out what it really was immediately.
Wichert.
--
_
/[EMAIL PROTECTED]
On Sat, 22 Dec 2001 14:37:48 +0100,
Peter Makholm [EMAIL PROTECTED] wrote:
There's no reason why the engine itself can't be included in Debian,
as far as I'm concerned. It doesn't absolutely *have* to have game
data, to
But thats is an argument for putting all the stuff in contrib into
On Sun, 23 Dec 2001 00:44:39 +1100,
Hamish Moffatt [EMAIL PROTECTED] wrote:
On Sat, Dec 22, 2001 at 08:35:34AM -0500, David B Harris wrote:
Come on ... this is a cool-factor thing, at least partially :)
Having Quake II source in Debian would be pretty spiffy, if you ask
me. And like I
In Sat, 22 Dec 2001 09:51:17 -0500 David cum veritate scripsit :
But yeah, I see your point. I think in my mind the big difference is in
probability. Look at Lyx. It's in contrib because it requires libforms.
Upstream isn't interesting in rewriting it to not use libforms, and I
don't see any
In Fri, 21 Dec 2001 15:01:42 +0100 Michael cum veritate scripsit :
Hi,
I noticed several occasions where patches were proposed, as in:
http://lists.debian.org/deity/2001/deity-200108/msg00031.html
I've verified that this patch does not have enough information
in it to be useful.
Has anyone
David B Harris [EMAIL PROTECTED] writes:
But with Quake2, you can be pretty damned sure that there will be at
least dozens of people coming up with fully Free stuff that can be used
as quake2-data.
When that day comes, then we could move quake2 to main.
--
Når folk spørger mig, om jeg er
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris [EMAIL PROTECTED]
was heard to say:
But yeah, I see your point. I think in my mind the big difference is in
probability. Look at Lyx. It's in contrib because it requires libforms.
Upstream isn't interesting in rewriting it to not use
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote:
On Sat, 22 Dec 2001 14:37:48 +0100,
Peter Makholm [EMAIL PROTECTED] wrote:
There's no reason why the engine itself can't be included in Debian,
as far as I'm concerned. It doesn't absolutely *have* to have game
data, to
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's not like you can't get anything
but id's game data.
I think it
Ben Collins [EMAIL PROTECTED] writes:
So if I create a game with _no_ levels, but the tools to create
them, then is it none-free?
Can it be used for its intended purpose without the data files? For
anything?
If these tools are out there, then presumably someone will use them to
create a
Hi,
I noticed gsmlib has failed on sparc for a long time. The last log,
http://buildd.debian.org/fetch.php?pkg=gsmlibver=1.7-1arch=sparcstamp=1006071760file=logas=raw,
says in the end that g++-3.0 is a cross compiler:
checking whether the C++ compiler (g++-3.0 -Wall -D_REENTRANT -O2 )
[Mikael Hedin]
checking whether the C++ compiler (g++-3.0 -Wall -D_REENTRANT -O2 ) is a
cross-compiler... yes
If the compile host fails to run it's fresly compiled hello world
program, it is assumed to be a cross comiler. The config.log file
would tell you why.
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
So if I create a game with _no_ levels, but the tools to create them,
then is it none-free? Just because the only ones available are non-free,
doesn't preclude that it is possible to create your own. The engine has
much more uses
On Sat, Dec 22, 2001 at 10:16:15PM +1100, Craig Sanders wrote:
On Sat, Dec 22, 2001 at 11:17:34AM +0100, [EMAIL PROTECTED] wrote:
Craig [EMAIL PROTECTED]@Sat, 22 Dec 2001 03:50:08 +0100:
they are actually *REAL* bugs that affect the operation of the
package, not trivial items like
Juhapekka Tolvanen wrote:
I just heard it through the www.linuxgames.com
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
Can we include that in Woody before too deep freeze?
That's neat, but I wish we at least had quake 1 in contrib for woody.
Woody will be the first release of debian
Craig Sanders [EMAIL PROTECTED] writes:
[ drivel deleted ]
[Real drivel removed]
OTOH, it's kind of amusing to read someone who can't spell attempt to
harangue me over spelling.
It's NOT amusing to read this thread any more.
Get real! Stop being such an a...e. Start doing
som real
On Sat, 22 Dec 2001 14:49, Hamish Moffatt wrote:
On Sat, Dec 22, 2001 at 07:37:44AM -0500, Branden Robinson wrote:
It's kind of amusing to observe someone who can't perceive the practical
differences between package descriptions and conversational mail
messages.
However, conversational
On Sat, Dec 22, 2001 at 05:19:27PM +0100, Mikael Hedin wrote:
Hi,
I noticed gsmlib has failed on sparc for a long time. The last log,
http://buildd.debian.org/fetch.php?pkg=gsmlibver=1.7-1arch=sparcstamp=1006071760file=logas=raw,
says in the end that g++-3.0 is a cross compiler:
Ben Collins writes:
Your package better use gcc, not gcc-3.0. Using anything other than the
default supported compiler gets you a bug report.
But it doesn't build with g++-2.95.
Other than that, check the config.log output to see why it failed.
Where do I find that one? Cant see it on
On Sat, Dec 22, 2001 at 06:23:31PM +0100, Mikael Hedin wrote:
Ben Collins writes:
Your package better use gcc, not gcc-3.0. Using anything other than the
default supported compiler gets you a bug report.
But it doesn't build with g++-2.95.
Then fix the build with that compiler. You
On Sun, 16 Dec 2001 13:08:32 -0800, David Schleef [EMAIL PROTECTED]
wrote:
These both are verbatim from the output of dh_make.
Maybe it would a good idea to habe dh_make issue _specially_ _marked_
comments where maintainer interaction is desired. That way, one could
grep for a marking like this
On Tue, 18 Dec 2001 21:15:58 +0100, Erich Schubert [EMAIL PROTECTED]
wrote:
A P166 should be a great mp3 player, but gnome probably is overkill...
So you'll need another Packages.gz for mp3-players, another for servers
(which do not need gnome ;) usw.
So every package should have a control file
Ben Collins writes:
Start you own build on vore.debian.org and find it there.
Smart. You should be our leader ;-) Sorry for being rather stupid.
Anyway, g++-3.0 seems to be completely broken on sparc. int
main(){return(0);} gets a bus error. So I guess I'll just don't build
on sparc.
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's
On Sat, Dec 22, 2001 at 06:07:02PM +, Jules Bean wrote:
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
On Sat, Dec 22, 2001 at 06:07:02PM +, Jules Bean wrote:
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL
On Sat, Dec 22, 2001 at 07:07:06PM +0100, Mikael Hedin wrote:
Ben Collins writes:
Start you own build on vore.debian.org and find it there.
Smart. You should be our leader ;-) Sorry for being rather stupid.
Anyway, g++-3.0 seems to be completely broken on sparc. int
In message [EMAIL PROTECTED], Ben Collins writes:
Don't discount sparc just because the code is broken. That's a bug in
itself. Fix the code, get it to compile. SPARC is one of the most tested
archs we have, so if it is broken there, you have some serious issues
anyway, and covering it by not
Hi,
gsmlib build-depends on gcc-3.0. On arm, the build fails while
installing the source as follows:
** Using build dependencies supplied by package:
Build-Depends: debhelper ( 2.0.0), automake, autoconf, gcc-3.0, g++-3.0
Checking for already installed source dependencies...
debhelper:
On Sat, Dec 22, 2001 at 06:54:10PM +, Philip Blundell wrote:
In message [EMAIL PROTECTED], Ben Collins writes:
Don't discount sparc just because the code is broken. That's a bug in
itself. Fix the code, get it to compile. SPARC is one of the most tested
archs we have, so if it is broken
Hello,
What exactly is the situation with regard to openoffice going
into debian sid? I ask because OpenOffice 641C seems quite robust
now (I've been doing some statistical data analysis in it this
weekend and it works as well as Excel). The only current problem I
see in it is that the new
In message [EMAIL PROTECTED], Mikael Hedin writes:
Sorry, but the following packages have unmet dependencies:
gcc-3.0: Depends: cpp-3.0 (= 1:3.0.2-4) but it is not going to be installed
Depends: cpp-3.0 ( 1:3.0.3) but it is not going to be installed
E: Sorry, broken packages
but
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