Tag 'mesa-17.0.0-rc1-1' created by Andreas Boll <andreas.boll....@gmail.com> at 
2017-01-19 17:40 +0000

Tagging upload of mesa 17.0.0~rc1-1 to experimental.
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Changes since mesa-13.0.3-1:
Aaron Watry (3):
      llvmpipe: Fix build after removal of deprecated attribute API v2
      compiler/glsl/tests: Fix print format when building 32-bit binaries on 
64-bit host
      compiler/glsl/tests: Fix print format when building 32-bit binaries on 
64-bit host

Adam Jackson (3):
      glx/glvnd: Don't modify the dummy slot in the dispatch table
      glx/glvnd: Fix dispatch function names and indices
      glx/glvnd: Use bsearch() in FindGLXFunction instead of open-coding it

Alejandro Piñeiro (10):
      main/buffers: update error handling on DrawBuffers for 4.5
      main/buffers: take into account FRONT_AND_BACK on ReadBuffer
      i965: return PASSTHRU surface types also on gen7
      i965: downsize *64*PASSTHRU formats to equivalent *32*FLOAT formats on 
gen < 8
      i965/vec4: use attribute slots for first non payload GRF
      i965/vec4/nir: vec4 also needs to remap vs attributes
      i965/vec4: take into account doubles when creating attribute mapping
      i965: Enable ARB_vertex_attrib_64bit for Haswell
      main/fboject: return if it is color_attachment on get_attachment
      main/fbobject: throw invalid operation when get_attachment fails if needed

Andreas Boll (13):
      glx/windows: Add wgl.h to the sources list
      Merge branch 'upstream-unstable' into debian-experimental-new
      Merge branch 'debian-unstable' into debian-experimental-new
      Bump changelog
      Bump libdrm-dev build-dep to 2.4.74 per configure.ac.
      Bump libwayland-dev build-dep to 1.11.0 per configure.ac.
      Remove libgcrypt20-dev build-dep per configure.ac.
      Update watch url.
      Drop vl-zscan-fix-Fix-trivial-sign-compare-warnings.diff and
      Drop workaround-binutils-mips-844357.diff, binutils regression has been 
fixed.
      Rename EGL_DISPLAYS to EGL_PLATFORMS.
      Update extend-diff-ignore.
      Upload to experimental.

Andres Gomez (16):
      dir-locals.el: Adds White Space support
      glsl: ignore all but the rightmost layout-qualifier-name
      glsl: merge layouts into the default one as the last step in interface 
blocks
      glsl: split default out layout qualifier merge
      glsl: split default in layout qualifier merge
      glsl: simplifies the merge of the default in layout qualifier
      glsl: remove unneeded check for incompatible primitive types in GS
      glsl: assert on incoherent point mode layout-id-qualifier validation
      glsl: refactor duplicated validations between 2 layout-qualifiers
      glsl: ignore all but the rightmost layout qualifier name from the 
rightmost layout qualifier
      glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
      glsl: simplified error checking for duplicated layout-qualifiers
      glsl: push layout-qualifier-name values from variable declarations to 
global
      Revert "glsl: geom shader max_vertices layout must match."
      Revert "glsl: allow layout qualifier overrides with 
ARB_shading_language_420pack"
      docs: fix small typos in the submit patches page

Andres Rodriguez (3):
      radv: use a winsys context per-queue, instead of per device v2
      radv: rename global extension properties structs
      radv: make device extension setup dynamic

Andy Furniss (2):
      radeon/vce Handle H.264 level 5.2
      st/omx/enc Raise default encode level

Antia Puentes (1):
      i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputs

Anuj Phogat (10):
      i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_blend_state()
      i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_ps_blend()
      i965/gen8: Don't enable alpha test and alpha to coverage if draw bufer 
zero is integer type
      mesa: Use separate line for function return type
      mesa: Add helper function _mesa_is_alpha_test_enabled()
      mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()
      i965: Fix alpha-to-coverage and alpha test enabled checks
      i965: Remove unnecessary white space
      i965: Add space before paren
      i965: Fix GPU hang related to multiple render targets and alpha testing

Arda Coskunses (2):
      vulkan/wsi/x11: don't crash on null visual
      vulkan/wsi/x11: don't crash on null wsi x11 connection

Axel Davy (131):
      st/nine: Fix leak with integer and boolean constants
      gallium/util: Add align_calloc
      st/nine: Use align_calloc instead of align_malloc
      st/nine: Fix mistake in Volume9 UnlockBox
      st/nine: Fix locking CubeTexture surfaces.
      gallium-docs: Add documentation for threading requirements
      gallium-docs: Add documentation for when using several contexts
      st/nine: Improve doc of D3DPMISCCAPS_POSTBLENDSRGBCONVERT
      st/nine: Add validation to SetSamplerState
      st/nine: Remove useless call to nine_update_state
      st/nine: Don't update stream_usage_mask in sw path
      st/nine: Fix useless swapchain init checks
      st/nine: Fix ps multisample check
      st/nine: Remove unused ff.changed.group
      st/nine: Fix bad light initialization in stateblocks
      st/nine: Remove useless check in surface9 ctor
      st/nine: Add some debug info in stateblocks
      st/nine: Add missing changed states to pixel stateblocks
      st/nine: Capture texturestage states in pixel stateblocks
      st/nine: Avoid crash on empty Draw*Up
      st/nine: Handle when cursor stride is not what is expected
      st/nine: Correctly release sw cursor image
      st/nine: Fix leak in user constant upload path
      st/nine: Do not generate gallium NOP on d3d NOP
      st/nine: Silent warnings with guid_str
      d3dadapter/present: Add new API to ID3DPresent
      d3dadapter/present: Add precision for WaitBufferReleased
      st/nine: Fix a leak in Swapchain dtor
      st/nine: Rework buffer presentation path
      st/nine: Add new driconf options to control DISCARD behaviour
      driconf: Fix missing gettext
      st/nine: Ignore MULTISAMPLEMASK when RT is not multisampled
      st/nine: Fix specular enable for alpha
      st/nine: Fix ff COLOR0 w component computation
      st/nine: Do not saturate illumination coefficients in ff
      st/nine: Fix check for ff specular
      st/nine: Always initialize current in ff ps
      st/nine: Fix ff cases when stages should be disabled
      st/nine: Remove useless code in ff ps
      st/nine: Fix two special cases in ff ps
      st/nine: Convert redundant check to assert in ff ps
      st/nine: Fix ff texture coordinate selection
      st/nine: Implement WFOG properly
      st/nine: Introduce nine_context
      st/nine: Move core of device clear to nine_state
      st/nine: Move draw calls to nine_state
      st/nine: Track changed.texture only for stateblocks
      st/nine: Move texture setting to nine_context_*
      st/nine: Back textures into nine_context
      st/nine: Move stream_usage_mask to nine_context
      st/nine: Move vtxbuf to nine_context
      st/nine: Move stream freq data to nine_context
      st/nine: Back vdecl to nine_context
      st/nine: Back vs to nine_context
      st/nine: Back sampler states to nine_context
      st/nine: Back all shader constants to nine_context
      st/nine: Back current index buffer to nine_context
      st/nine: Back RT to nine_context
      st/nine: Back scissor to nine_context
      st/nine: Back viewport to nine_context
      st/nine: Put ff data in a separate structure
      st/nine: Refactor SetLight
      st/nine: Refactor LightEnable
      st/nine: Back all ff states in nine_context
      st/nine: Back ds to nine_context
      st/nine: Back ps to nine_context
      st/nine: Back User Clip Planes to nine_context
      st/nine: Track dirty state groups in nine_context
      st/nine: Use atomics for nine_bind
      st/nine: Move query9 pipe calls to nine_context
      st/nine: Remove NineDevice9_GetCSO
      st/nine: Access pipe_context via NineDevice9_GetPipe
      st/nine: Rename cso in nine_context to cso_shader
      st/nine: Rename pipe to pipe_data in nine_context
      st/nine: Move pipe and cso to nine_context
      st/nine: Integrate nine_pipe_context_clear to nine_context_clear
      st/nine: Move Managed Pool handling out of nine_context
      st/nine: Do not use NineBaseTexture9 in nine_context
      st/nine: Decompose nine_context_set_stream_source
      st/nine: Decompose nine_context_set_indices
      st/nine: Decompose nine_context_set_texture
      st/nine: Reimplement nine_context_apply_stateblock
      st/nine: Change the way nine_shader gets the pipe
      st/nine: Back swvp in nine_context
      st/nine: Create pipe_surfaces on resource creation.
      st/nine: Call GetPipe for implicit pipe usages
      st/nine: Simplify the logic to bind textures
      st/nine: Fix BASETEX_REGISTER_UPDATE
      st/nine: Track bindings for buffers
      st/nine: Upload Managed buffers just before draw call using them
      st/nine: SYSTEMMEM ignores DISCARD.
      st/nine: Add nine_context_get_pipe_acquire/release
      st/nine: Add secondary pipe for device
      st/nine: Implement Fast path for dynamic buffers and csmt
      st/nine: use get_pipe_acquire/release when possible
      st/nine: Simplify ColorFill
      st/nine: Optimize ColorFill
      st/nine: Use nine_context_clear_render_target
      st/nine: Avoid flushing the queue for queries GetData
      st/nine: Simplify ARG_BIND_REF
      st/nine: Fix NineUnknown_Detach
      st/nine: Detach buffers in swapchain dtor.
      st/nine: Comment and simplify iunknown
      st/nine: Do not bind the container if forward is false
      st/nine: Implement nine_context_range_upload
      st/nine: Optimize managed buffer upload
      st/nine: Implement nine_context_gen_mipmap
      st/nine: Use nine_context_gen_mipmap in BaseTexture9
      st/nine: Implement nine_context_box_upload
      st/nine: Use nine_context_box_upload for surfaces
      st/nine: Fix leak with cubetexture dtor
      st/nine: Fix leak with volume dtor
      st/nine: Use nine_context_box_upload for volumes
      st/nine: Bind destination for surface/volume uploads
      st/nine: Idem for nine_context_gen_mipmap
      st/nine: Add arguments to context's blit and copy_region
      st/nine: Do not wait for DEFAULT lock for surfaces when we can
      st/nine: Do not wait for DEFAULT lock for volumes when we can
      st/nine: Allow non-zero resource offset for vertex buffers
      st/nine: Implement new buffer upload path
      st/nine: Dirty MANAGED buffers at Lock time
      st/nine: Upload on secondary context for Draw*Up
      st/nine: Do not map SUB and ABS to their gallium equivalent.
      st/nine: Remove all usage of ureg_SUB in nine_ff
      st/nine: Remove all usage of ureg_SUB in nine_shader
      st/nine: Remove duplicated checks
      st/nine: Rework CreatePipeSurface
      st/nine: Flush pending commands if needed for surface9 changes
      st/nine: Process pending commands on Reset
      st/nine: Flush the queue at device dtor
      st/nine: Protect dtors with mutex

Bas Nieuwenhuizen (37):
      radv: Store UUID in physical device.
      radv: Use library mtime for cache UUID.
      radv: Incorporate GPU family into cache UUID.
      radv: Don't generate radv_timestamp.h
      radv: Use different intrinsic for ubo loads.
      radv: Initialize the shader_stats_dump flag.
      ac/nir: Fix accessing an unitialized value.
      ac/nir: Fix out of bounds array access.
      ac/nir: Only use the first component for SSBO atomics.
      radv: Clean up some unused variables.
      radv: Use enum for memory heaps.
      radv: Use enum for memory types.
      radv: Don't bail out on pipeline create failure.
      radv/winsys: Expose number of compute/dma rings.
      radv: Use correct pitch for views with different block size.
      radv/winsys: Make WaitIdle queue aware.
      radv: Implement cache flushing for the MEC.
      radv: update vkCmdUpdateBuffer for the MEC.
      radv: Implement indirect dispatch for the MEC.
      radv: Use RELEASE_MEM packet for MEC timestamp query.
      radv: Don't enable CMASK on compute queues.
      radv: Create an empty CS per ring type.
      radv: Only emit PFP ME syncs for DMA on the GFX queue.
      radv: Use correct workgroup size limits.
      radv: Also skip DCC clear flushes for compute.
      ac/debug: Move sid_tables.h generation to common code.
      ac/debug: Move IB decode to common code.
      radv: Dump command buffer on hang.
      ac/debug: Dump indirect buffers.
      radv: Create single RADV_DEBUG env var.
      radv: Only call remove_dead_variables once.
      radv: Call nir_lower_constant_initializers.
      radv: Call NIR passes using NIR_PASS_V.
      radv: Support loader interface version 3.
      radv: Get physical device from radv_device instead of the instance.
      radv: Support multiple devices.
      ac/debug: Decrease num_dw for type 2 NOP's.

Ben Widawsky (16):
      i965: Add some APL and KBL SKU strings
      i965: Reorder PCI ID list to match release order
      i965/miptree: Directly gtt map the mcs buffer
      i965: Drop the aux mt when not used
      i965/miptree: Create a hiz mcs type
      i965/gen9: Add HiZ auxiliary buffer support
      i965/glk: Add basic Geminilake support
      i965: Consolidate GEN9 LP definition
      i965: Fix KBL typo in string
      i965: "Fix" aux offsets
      Partial revert "i965: "Fix" aux offsets"
      i965: Restructure fast clear eligibility decision
      i965: Enable fast clears for multi-lod
      i965: Replace bool aux disable with enum
      i965/miptree: Create a disable CCS flag
      i965: Fix SURFACE_STATE to handle non-zero aux offsets

Boyan Ding (8):
      glsl: Do not allow scalar types in vector relational functions
      egl/dri2: Unify the style of function pointer calls in structs
      loader/dri3: Unify the style of function pointer calls in structs
      glX_proto_send.py: Unify the style of function pointer calls in structs
      nouveau: Unify the style of function pointer calls in structs
      radeon: Unify the style of function pointer calls in structs
      xlib: Unify the style of function pointer calls in structs
      mesa/get: Remove unused extra_ARB_viewport_array

Boyuan Zhang (2):
      st/va: force to submit two consecutive single jobs
      st/va: fix gop size for rate control

Brian Paul (31):
      vbo: trivial indentation fix in vbo_exec_api.c
      vbo: make vbo_reset_attr() static
      vbo: rename reset_attrfv() to vbo_reset_all_attr()
      vbo: move attribute type assignment
      vbo: minor clean-up in vbo_exec_api.c
      vbo: whitespace fixes and reformatting in vbo_exec_api.c
      vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
      tgsi: trivial build fix for MSVC
      gallium/stapi: fix comment for st_visual::buffer_mask
      mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
      mesa: update comment on vertex_attrib_binding()
      mesa: code clean-up in _mesa_update_vao_client_arrays()
      mesa: rename gl_client_array -> gl_vertex_array
      svga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding state atom
      svga: collect stats for time spent in svga_context_finish()
      svga: whitespace / formatting clean-up in svga_context.c
      svga: move svga_mark_surfaces_dirty() prototype to svga_surface.h
      gallium/hud: call fflush() after printing error messages
      st/mesa: initialize members of glsl_to_tgsi_instruction in emit_asm()
      util: add MSVC HAS_TRIVIAL_DESTRUCTOR implementation
      glsl: include inttypes.h for PRIx64 macro
      mesa: fix comment indentation in bind_buffers_check_offset_and_size()
      glsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
      mesa: if MESA_DEBUG=context, create a debug context
      docs: document MESA_DEBUG=context
      mesa: remove trailing whitespace in errors.c
      mesa: remove unneeded #includes in errors.c
      i915: remove unneeded #include "util/simple_list.h"
      r200: remove unneeded #include "util/simple_list.h"
      radeon: remove unneeded #include "util/simple_list.h"
      tnl: remove unneeded #include "util/simple_list.h"

Bruce Cherniak (3):
      swr: Fix active_queries count
      swr: Implement fence attached work queues for deferred deletion.
      swr: fix icc compile error

Carl Worth (4):
      glcpp: Add testing for no space between macro name and replacement list
      glcpp: Allow vertical tab and form feed characters in GLSL
      glcpp: Exhaustively test all legal characters in GLSL
      glcpp: Remove illegal characters from tests

Chad Versace (15):
      i965/mt: Disable aux surfaces after making miptree shareable
      i965/mt: Disable HiZ when sharing depth buffer externally (v2)
      egl: Fix crashes in eglCreate*Surface()
      anv: Reject VkMemoryAllocateInfo::allocationSize == 0
      egl: Check config's surface types in eglCreate*Surface()
      dri: Add __DRI_IMAGE_FORMAT_ARGB1555
      mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
      i965: Allow import/export of ARGB1555 images
      egl: Emit correct error when robust context creation fails
      anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
      mesa/shaderobj: Fix races on refcounts
      meta: Disable dithering during glGenerateMipmap
      vulkan: Add new cast macros for VkIcd types
      vulkan: Update vk_icd.h to interface version 3
      anv: Support loader interface version 3 (patch v2)

Chandu Babu Namburu (1):
      st/omx/dec/h264: consider POC as signed instead of unsigned

Charmaine Lee (13):
      svga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE support
      svga: set rendered_to flag with texture uploaded using TransferFromBuffer 
command
      svga: fix texture upload path condition
      svga: add can_use_upload flag
      svga: set rendered-to flag after updating the texture using PredCopyRegion
      svga: allow copy_region if sample counts match
      svga: add a helper function to check for typeless format
      svga: create BGRX render target view for BGRX_UNORM surface
      svga: allow quad blit for more formats
      Revert "svga: use untyped surface formats in most cases"
      svga: invalidate new surface before it is bound to a render target view
      util: fix missing swizzle components in the SINT <-> UINT conversion 
string
      util: fix memory leak from the fragment shaders for SINT<->UINT blits

Chih-Wei Huang (1):
      android: avoid using libdrm with host modules

Chris Wilson (2):
      i965: Use rzalloc for cfg_t
      i965: Move the pipelined test for SO register access to the screen

Christian Gmeiner (9):
      loader: add loader_get_extensions_name(..) helper
      dri: make use of dri_get_extensions_name(..) helper
      loader: fixup driver names if needed
      dri: make use of loader_get_extensions_name(..) helper
      gallium: add renderonly library
      imx: gallium driver for imx-drm scanout driver
      etnaviv: handle PIPE_CAP_TGSI_FS_FBFETCH
      etnaviv: add flags parameter to texture barrier
      Revert "etnaviv: Fake occlusion query capability"

Christian Inci (1):
      radeonsi: Bugfix needed for hashcat

Christian König (1):
      vl/zscan: fix "Fix trivial sign compare warnings"

Chuck Atkins (1):
      glx: Add missing glproto dependency for gallium-xlib glx

Connor Abbott (7):
      i965/vec4/nir: simplify glsl_type_for_nir_alu_type()
      i965/vec4/nir: allocate two registers for dvec3/dvec4
      i965/vec4/nir: set the right type for 64-bit registers
      i965/vec4: add support for printing DF immediates
      i965: add brw_vecn_grf()
      i965/vec4: don't constant propagate 64-bit immediates
      nir/gcm: fix a bug with metadata handling

Damien Grassart (2):
      radv: return count of queue families written
      anv: return count of queue families written

Daniel Scharrer (1):
      ac/nir/llvm: Fix setting function attributes for intrinsics

Daniel Stone (1):
      Revert "wayland: Block for the frame callback in get_back_bo not 
dri2_swap_buffers"

Darren Salt (1):
      radv/pipeline: Don't dereference NULL dynamic state pointers

Dave Airlie (109):
      radv: use emit_icmp for samples_identical
      anv: drop unused zero macro.
      radv: allow cmask transitions without fast clear
      radv/ac/llvm: trim texture return values
      vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)
      vulkan/wsi: store present mode in swapchain base class
      vulkan/wsi/x11: add support for IMMEDIATE present mode
      radv: drop some unused cmask info members.
      radv: expose xlib platform extension
      radv: fix dual source blending
      Revert "st/vdpau: use linear layout for output surfaces"
      radv: emit correct last export when Z/stencil export is enabled
      ac/nir: add support for discard_if intrinsic (v2)
      nir: add conditional discard optimisation (v4)
      radv: enable conditional discard optimisation on radv.
      radv: fix GetFenceStatus for signaled fences
      ac/nir/llvm: adopt to new LLVM attribute API.
      radv: fixup botched llvm API changes.
      radv: fix texturesamples to handle single sample case
      vulkan: import latest public vulkan headers + and fix drivers.
      wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR
      radv: don't crash on null swapchain destroy.
      ac/nir/llvm: fix channel in texture gather lowering code.
      radv: make sure to flush input attachments correctly.
      radv: fix image view creation for depth and stencil only
      radv: spir-v allows texture size query with and without lod.
      radv/meta: cleanup resolve vertex state emission
      radv/ac: cleanup ddxy emission
      radv/ac: add implementation of load_sample_pos intrinsic.
      radv: fix sample id loading
      radv: add support for shader stats dump
      radv: move pipeline barrier image transitions after src flushing
      anv: fix segfault in anv_BindImageMemory
      radv/meta: just local vars for src/dst subresources.
      radv: fix flipped blits
      radv: fix texel fetch offset with 2d arrays.
      radv/si: fix optimal micro tile selection
      radv/ac/llvm: shadow samplers only return one value.
      radv/ac/llvm: fix regression with shadow samplers fix
      radv: brown-paper bag for a forgotten else.
      radv: fix 3D clears with baseMiplevel
      anv: set maxFragmentDualSrcAttachments to 1
      radv: set maxFragmentDualSrcAttachments to 1
      nir: print var binding in dumps.
      radv: force persample shading when required.
      radv: set spi_baryc_cntl.pos_float_location to 0
      radv: fix another regression since shadow fixes.
      radv: consolidate compute pipeline flushing (v1.1)
      radv: pass pipeline to constant flush function
      radv: refactor descriptor set userdata emission out.
      radv: move descriptor set userdata emission to draw flush time.
      radv: only bind descriptor sets to stages that need them
      radv: refactor out the descriptor user sgpr setting.
      radv: refactor out the constant setting user sgpr code.
      radv: move userdata sgpr ownership to compiler side.
      radv: only emit descriptor sgprs when needed
      radv: make push constants optional
      radv/ac: use build_gep0 instead of opencoding it.
      radv: add missing license file to radv_meta_bufimage.
      radv/ac: don't pass nir to create_function
      radv/meta: clean up buffer->image code.
      radv/meta: split copyimage api into api and meta function
      radv/meta: cleanup image info setup.
      radv/meta: don't pass rect into blit2d src function.
      radv: split out a chunk of variant filling code.
      radv/ac: pass a mask of array params not a number.
      radv: fix warnings in ubo load code.
      radv/ac: no need to pass nir to the post outputs handling
      radv: handle fence allocation failing
      radv/winsys: consolidate request->fence code
      radv/winsys: start adding support for DMA/compute queue
      radv: start fixing up queue allocate for multiple queues
      radv: Store queue family in command buffers.
      radv: add a compute shader implementation for buffer to image
      radv: implement image->image copies using compute shader
      radv/meta: split clear image out into a separate layer clear function
      radv: clear image implementation for compute queue
      radv: hook compute clears into clear image api.
      radv/meta: update header info
      radv: init compute queue and avoid initing transfer queues
      radv: pass queue index into winsys submission
      radv: add semaphore support
      radv: expose the compute queue
      glsl: allow invariant on fragment shader outputs.
      radv: flush smem for uniform buffer bit.
      radv/image: only touch queue family info for concurrent images.
      radv: enable shaderGatherImageExtended
      radv: enable shaderStorageImageExtendedFormats
      radv: bump texel offsets to align with radeonsi
      radv: set some proper values for interp offset limits.
      radv: handle multi-component shared load/stores.
      radv: fix rendering to b10g11r11_ufloat_pack32
      radv: handle queue present directly to winsys
      radv: add some asserts for operations on general queue
      spirv: add interface for drivers to define support extensions.
      radv: denote support for extended storage image formats.
      radv: only allow cmask/dcc on exclusive or concurrent with graphics queue.
      radv: only allow cmask/dcc in color optimal.
      radv: drop unused fields in physical device.
      radv/ac: add support for multi sample image coords
      radv: fix multi-viewport emission
      radv/meta: consolidate the depth stencil clear renderpasses
      radv/ac: use ctx->voidt in more places. (v2)
      radv/meta: split color renderpass creation out.
      radv: add support for writing layer/viewport index (v2)
      radv/ac: switch an if to switch
      radv/ac: split part of llvm compile into a separate function
      radv: add support for layered clears (v2)
      radv: disable vertex reuse when writing viewport index

Derek Foreman (3):
      egl/dri2: add image_loader_extension back into loader extensions for 
wayland
      gbm/drm: Pick the oldest available buffer in get_back_bo
      i915: Add XRGB8888 format to intel_screen_make_configs

Edmondo Tommasina (6):
      gallium/hud: dump hud_driver_query values to files
      gallium/hud: move file initialization to a function
      gallium/hud: set filedescriptor for cpu graph
      gallium/hud: set filedescriptor for fps graph
      docs: document GALLIUM_HUD_DUMP_DIR envvar
      gallium/hud: add a path separator between dump directory and filename

Eduardo Lima Mitev (8):
      vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR
      drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompression
      vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR
      vulkan/wsi/x11: Smplify implementation of 
vkGetPhysicalDeviceSurfaceFormatsKHR
      meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed 
textures
      main/getteximage: Use the height argument to calculate memcpy copy size
      main/texobj: Check that texture id > 0 before looking it up in hash-table
      mesa/getteximage: Add validation of target to glGetTextureImage

Edward O'Callaghan (4):
      vulkan: use STATIC_ASSERT instead of static_assert
      anv: Clean up some unused variables
      virgl: Fix a strict-aliasing violation in the encoder
      svga: Fix a strict-aliasing violation in shader dumper

Elie TOURNIER (1):
      docs: Fix GLSL compiler link

Emil Velikov (112):
      docs: add 13.1.0-devel release notes template, bump version
      automake: don't forget to pick wglext.h in the tarball
      anv: automake: cleanup the generated json file during make clean
      compiler: automake: add shader_info.h to the sources list
      docs: Update 13.0.0 release notes
      docs: add sha256 checksums for 13.0.0
      docs: add news item and link release notes for 13.0.0
      egl: remove explicit config_id management from dri2_add_config()
      configure.ac: honour LLVM_LIBDIR when linking against LLVM
      amd/addrlib: limit fastcall/regparm to GCC i386
      anv: use correct .specVersion for extensions
      radv: use correct .specVersion for extensions
      radv: Suffix the radeon_icd file with the host CPU
      Revert "egl: remove explicit config_id management from dri2_add_config()"
      Revert "configure.ac: honour LLVM_LIBDIR when linking against LLVM"
      radv: automake: list correct file in the EXTRA_DIST
      docs: add release notes for 12.0.4
      docs: add sha256 checksums for 12.0.4
      docs: add news item and link release notes for 12.0.4
      glsl: automake: add opt_add_neg_to_sub.h to the sources list
      egl/wayland: fix return value in dri2_wl_swrast_commit_backbuffer
      docs: add release notes for 13.0.1
      docs: add sha256 checksums for 13.0.1
      docs: add news item and link release notes for 13.0.1
      Revert "dri: make use of dri_get_extensions_name(..) helper"
      amd: automake: android: rename sources lists to foo_FILES
      gbm: automake: remove unused defines
      loader: automake: whitespace cleanup
      egl/wayland: remove non-applicable destroyDrawable from error path
      mesa: drop unneeded assert
      mesa: fold always true conditional
      revieweds: add Tomasz for the Android/EGL implementation
      docs: mention that coding style can differ between drivers
      docs: mention/suggest testing your patch against dEQP
      docs: split Codying style into separate document
      docs: split Submitting Patches into separate document
      docs/repository: refer to Submitting patches
      docs/autoconf: update glx driver / enable-debug text
      docs/submittingpatches: flesh out "how to nominate" methods
      docs/submittingpatches: fix tags mis/abuse
      docs: flesh out releasing.html
      docs: sourcetree.html misc updates
      docs: rework/update install.html
      docs: recommend using --enable-mangling over the manual -DUSE...
      reviewers: add Rob H for the Android EGL+build parts
      egl/x11: factor out dri2_get_xcb_connection()
      egl/x11: store xcb_screen_t *screen instead of int screen
      auxiliary/vl/dri: call get_xcb_screen() only once
      docs/submitting patches: mention get_reviewers.pl
      anv: fix enumeration of properties
      radv: honour the number of properties available
      docs: add release notes for 13.0.2
      docs: add sha256 checksums for 13.0.2
      docs: add news item and link release notes for 13.0.2
      docs/release: drop references to patchwork
      docs/releasing: correctly document touch-testing
      docs/releasing: use correct page title
      docs: add git tips how to do commit fixups and squash them
      anv: use do { } while (0) in the anv_finishme macro
      radv: Make radv_finishme only warn once per call-site
      isl: Make isl_finishme only warn once per call-site
      anv: Store UUID in physical device.
      anv: Use library mtime for cache UUID.
      anv: automake: don't generate anv_timestamp.h
      configure.ac: remove no longer used TIMESTAMP_CMD
      anv: don't double-close the same fd
      anv: don't leak memory if anv_init_wsi() fails
      radv: don't leak the fd if radv_physical_device_init() succeeds
      radv: don't return VK_SUCCESS if radv_device_get_cache_uuid() fails
      docs: add release notes for 12.0.5
      docs: add sha256 checksums for 12.0.5
      docs: add news item and link release notes for 12.0.5
      st/va: automake: cleanup C{PP,}FLAGS
      egl/surfaceless: remove duplicate KHR_image_base enablement
      egl: add and enable EGL_KHR_config_attribs
      docs: document how to (self-) reject stable patches
      configure: enable glx-tls by default
      configure: cleanup GLX_USE_TLS handling
      docs: add release notes for 13.0.3
      docs: add sha256 checksums for 13.0.3
      docs: add news item and link release notes for 13.0.3
      automake: add the new drivers etnaviv and imx to make distcheck
      automake: use shared llvm libs for make distcheck
      ac: automake: rework sid_tables.h generation
      etnaviv: automake: include all files in the sources lists
      winsys/etnaviv: automake: introduce Makefile.sources
      ac, radeonsi: automake: add missing builddir include
      ac: automake: ensure that ./common is generated
      get-typod-pick-list.sh: add new script
      vulkan: automake: do not use EXTRA_DIST in a conditional
      glx: remove always false ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONS
      configure: use standard check for attribure alias
      scons: set HAVE_FUNC_ATTRIBUTE_ALIAS
      android: set HAVE_FUNC_ATTRIBUTE_ALIAS
      mesa: make use of HAVE_FUNC_ATTRIBUTE_ALIAS macro
      glx: use GLX_ALIAS for glXGetProcAddress
      glx: unify GLX_SGIX_pbuffer aliased declarations
      egl/wayland: use the destroy_window_callback for swrast
      egl/wayland: unify dri2_wl_create_surface implementations
      gallium: correctly manage libsensors link flags
      configure: remove unused AC_SUBST variables
      configure: forbid static EGL/GBM
      configure: remove HAVE_EGL_DRIVER_DRI[23]
      configure: factor out commom egl/gbm checks
      configure: explicitly require shared glapi for enable-dri
      configure: error out when building static XOR shared
      egl/wayland: resolve quirky try_damage_buffer() implementation
      nouveau: remove always false argument in nouveau_fence_new()
      util: import sha1 implementation from OpenBSD
      utils: build sha1/disk cache only with Android/Autoconf
      utils: really remove the __END_DECLS macro
      Update version to 17.0.0-rc1

Eric Anholt (61):
      vc4: Fix termination of the initial scan for branch targets.
      vc4: Restructure the simulator mode.
      vc4: Move simulator globals into a struct.
      vc4: Move simulator memory management to a u_mm.h heap.
      vc4: Move simulator winsys mapping and tracking to the simulator.
      vc4: Add a comment with discussion of how simulation works.
      vc4: Avoid making temporaries for assignments to NIR registers.
      nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.
      vc4: Fix use of undefined values since the ralloc zeroing changes.
      vc4: Add miptree/texture state support for ETC1 compressed textures.
      vc4: Make sure that vertex shader texture2D() calls use LOD 0.
      vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
      vc4: Don't abort when a shader compile fails.
      vc4: Print a reg pressure estimate in our reg allocation failure dump.
      vc4: Don't pair up TLB scoreboard locking instructions early in QPU sched.
      vc4: Clamp the shadow comparison value.
      vc4: Fix register class handling of DDX/DDY arguments.
      vc4: Add a bit of QPU validation for threaded shaders.
      vc4: Add a thread switch QIR instruction.
      vc4: Add support for QPU scheduling of thread switch instructions.
      vc4: Use register allocator CLASS_BIT_R0_R3 to clean up CLASS_B.
      vc4: Split register class setup for physical files from accumulators.
      vc4: Add support for register allocation for threaded shaders.
      vc4: Use ra14/rb14 as the spilling registers.
      vc4: Add some spec citations about texture fifo management.
      vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.
      vc4: Flag the last thread switch in the program as the last.
      vc4: Mark threaded FSes as non-singlethread in the CL.
      vc4: Fix simulator mode missing-GETPARAM debug info.
      vc4: Add support for ETC1 textures if the kernel is new enough.
      vc4: Try compiling our FSes in multithreaded mode on new kernels.
      nir: Avoid an extra NIR op in integer divide lowering.
      vc4: Make sure we don't overflow texture input/output FIFOs when threaded.
      vc4: Disable MSAA rasterization when the job binning is single-sampled.
      vc4: Re-add R4 to the "any" register class.
      vc4: Don't conditionalize the src1 mov of qir_SEL().
      vc4: Remove qir_inst4().
      vc4: Replace the qinst src[] with a fixed-size array.
      vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
      vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
      vc4: Split optimizing VPM writes from VPM reads.
      vc4: Make qir_for_each_inst_inorder() safe against removal.
      vc4: Restructure VPM write optimization into two passes.
      vc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.
      vc4: Add a note for the future about texture latency calculation.
      vc4: In a loop break/continue, jump if everyone has taken the path.
      vc4: Allow merging instructions with SF set where the other writes NOP.
      vc4: Fix stray "." on no-op MUL packs.
      vc4: Improve interleaving of texture coordinates vs results.
      vc4: Try to schedule QIR instructions between writing to and reading math.
      vc4: Avoid false scheduling dependencies for LOAD_IMMs.
      vc4: Enable NIR-based loop unrolling.
      vc4: Rework scheduling of thread switch to cut one more NOP.
      editorconfig: Fix up the tab rendering width.
      configure: Fix another bashism.
      vc4: Flush the job early if we're referencing too many BOs.
      vc4: Reuse a list function to simplify bufmgr code.
      vc4: Simplify the load/store utile functions.
      vc4: Make the load/store utile functions static.
      vc4: Move the utile_width/height functions to header inlines.
      vc4: Rewrite T image handling based on calling the LT handler.

Eric Engestrom (10):
      wsi/wayland: fix error path
      egl/dri2: swap_buffers_with_damage falls back to swap_buffers
      egl: add missing error-checking to eglReleaseTexImage()
      egl: fix function name in debug string
      egl/x11: misc style fixes
      egl: fix helper function name
      docs: fix small typo
      egl: rename static functions to match convention
      egl: unexport _eglConvertIntsToAttribs
      egl/x11: cleanup init code

Erik Faye-Lund (1):
      compiler: avoid warning about redefinition of PYTHON_GEN

Francisco Jerez (13):
      glapi: Move PrimitiveBoundingBox and BlendBarrier definitions into ES3.2 
category.
      Revert "Revert "mapi: export all GLES 3.2 functions in libGLESv2.so""
      nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
      i965/gen6+: Invalidate constant cache on brw_emit_mi_flush().
      i965: Let the caller of brw_set_dp_write/read_message control the target 
cache.
      i965/fs: Switch to the constant cache for uniform pull constants.
      i965: Factor out oword block read and write message control calculation.
      i965/fs: Expose arbitrary pull constant load sizes to the IR.
      i965/fs: Fetch one cacheline of pull constants at a time.
      i965/fs: Drop useless access mode override from pull constant generator 
code.
      i965/fs: Remove the FS_OPCODE_SET_SIMD4X2_OFFSET virtual opcode.
      i965/disasm: Decode dataport constant cache control fields.
      anv: Fix uniform and storage buffer offset alignment limits.

Fredrik Höglund (12):
      radv: mark the fence as submitted and signalled in vkAcquireNextImageKHR
      vulkan/wsi/x11: fix ARGB window support
      vulkan/wsi/wayland: fix ARGB window support
      radv: add a write-combining host-local memory type
      radv: split the device local memory heap into two
      radv: add support for anisotropic filtering on VI+
      radv: add support for anisotropic filtering on SI-CI
      radv: add support for VK_KHR_sampler_mirror_clamp_to_edge
      radv: add support for VK_AMD_negative_viewport_height
      radv: add support for VK_AMD_draw_indirect_count
      radv: fix dual source blending
      dri3: Fix MakeCurrent without a default framebuffer

George Kyriazis (20):
      swr: [rasterizer archrast] Add thread tags to event files.
      swr: [rasterizer core] Remove deprecated simd intrinsics
      swr: [rasterizer core] Refactor/cleanup backends
      swr: [rasterizer core] Frontend dependency work
      swr: [rasterizer] added EventHandlerFile contructor
      mesa: removed redundant #else
      scons: ignore .hpp files in parse_source_list()
      scons: add llvm 3.9 support.
      gallium: Added SWR support for gdi
      swr: Handle windows.h and NOMINMAX
      swr: renamed duplicate swr_create_screen()
      swr: Windows-related changes
      scons: Add swr compile option
      swr: Modify gen_knobs.{cpp|h} creation script
      gallium: swr: Added swr build for windows
      gallium: Add support for SWR compilation
      docs: add note about r-b/other tags when resending
      swr: Fix type to match parameters of std::max()
      swr: fix windows build break
      Always defer memory free in swr_resource_destroy

Grazvydas Ignotas (12):
      radeonsi: fix release build unused variable warnings
      softpipe: fix release build unused variable warning
      radv: fix release build unused variable warnings
      radv/meta: use VK_NULL_HANDLE for handles
      radv/ac: some fix maybe-uninitialized warnings
      anv: fix release build unused variable warnings
      intel/aubinator: fix 32bit shift overflow warning
      i965/blorp: fix release build unused variable warning
      ac/debug: move .gitignore for sid_tables.h too
      mapi: update the asm code to support x32
      radv: remove some unused macros and functions
      anv: remove some unused macros and functions

Gurchetan Singh (2):
      configure.ac: Don't look for pthreads in Android platform
      egl: Use pkg-config for Android NDK build

Gwan-gyeong Mun (9):
      radeonsi: Fix resource leak in gs_copy_shader allocation failure path
      intel: aubinator: Fix resource leak in gen_spec_load_from_path
      docs: get rid of duplicated description from sourcetree.html
      util/disk_cache: close a previously opened handle in disk_cache_put (v2)
      anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL
      anv: Add missing error-checking to anv_block_pool_init (v2)
      anv: drop the return type for anv_queue_init()
      anv: Update the teardown in reverse order of the anv_CreateDevice
      vulkan/wsi: Fix resource leak in success path of wsi_queue_init()

Haixia Shi (1):
      compiler/glsl: fix precision problem of tanh

Heiko Przybyl (1):
      r600/sb: Fix loop optimization related hangs on eg

Iago Toral Quiroga (124):
      glsl: Indirect array indexing on non-last SSBO member must fail 
compilation
      glsl: add matrix layout information to interface block types
      i965/vec4: add a byte_offset helper
      i965/vec4: use byte_offset() instead of offset()
      i965/vec4: make offset() work in terms of a simd width and scalar 
components
      glsl: validate output blocks against input blocks
      anv/format: handle unsupported formats properly
      anv/format: support VK_FORMAT_R8G8B8_SRGB
      anv/format: handle unsupported formats earlier
      anv/state: enable coordinate address rounding for Min/Mag filters
      nir/spirv: implement ordered / unordered floating point comparisons 
properly
      anv/state: if enabled, use anisotropic filtering also with 
VK_FILTER_NEAREST
      spirv: Builtin Layer is an input for fragment shaders
      nir/lower_tex: generalize get_texture_size()
      nir/lower_tex: add lowering for texture gradient on cube maps
      i965/nir: enable lowering of texture gradient for cube maps
      nir/lower_tex: add lowering for texture gradient on shadow samplers
      i965/nir: enable lowering of texture gradient for shadow samplers
      i965: remove brw_lower_texture_gradients
      nir/lower_tex: lower gradients on shadow cube maps if lower_txd_shadow is 
set
      nir/lower_tex: fix number of components in replace_gradient_with_lod()
      i965/vec4/nir: Add bit-size information to types
      i965/vec4/nir: support doubles in ALU operations
      i965/vec4/nir: fix emitting 64-bit immediates
      i965/vec4: add double/float conversion pseudo-opcodes
      i965/vec4: translate d2f/f2d
      i965/vec4: set correct register regions for 32-bit and 64-bit
      i965/disasm: align16 DF source regions have a width of 2
      i965/vec4: We only support 32-bit integer ALU operations for now
      i965/vec4: add dst_null_df()
      i965/vec4: add VEC4_OPCODE_PICK_{LOW,HIGH}_32BIT opcodes
      i965/vec4: add VEC4_OPCODE_SET_{LOW,HIGH}_32BIT opcodes
      i965/vec4: Fix DCE for VEC4_OPCODE_SET_{LOW,HIGH}_32BIT
      i965/vec4: don't copy propagate vector opcodes that operate in align1 mode
      i965/vec4: implement double unpacking
      i965/vec4: implement double packing
      i965/vec4/nir: implement double comparisons
      i965/vec4: fix indentation in get_nir_src()
      i965/vec4: fix get_nir_dest() to use DF type for 64-bit destinations
      i965/vec4: make opt_vector_float ignore doubles
      i965/vec4: fix register allocation for 64-bit undef sources
      i965/vec4: Rename DF to/from F generator opcodes
      i965/vec4: add helpers for conversions to/from doubles
      i965/vec4: implement HW workaround for align16 double to float conversion
      i965/vec4: implement d2i, d2u, i2d and u2d
      i965/vec4: implement d2b
      i965/vec4: implement fsign() for doubles
      i965/vec4: fix optimize predicate for doubles
      i965/vec4: add a helper function to create double immediates
      i965: move exec_size from fs_instruction to backend_instruction
      i965/vec4: fix size_written for doubles
      i965/vec4: fix regs_read() for doubles
      i965/vec4: use the IR's execution size
      i965/vec4: dump the instruction execution size
      i965/vec4: add a horiz_offset() helper
      i965: move the group field from fs_inst to backend_instruction.
      i965/vec4: add a SIMD lowering pass
      i965/vec4: make the generator set correct NibCtrl for SIMD4 DF 
instructions
      i965/vec4: dump NibCtrl for instructions with execsize != 8
      i965/disasm: print NibCtrl for instructions with execsize < 8
      i965/vec4: teach CSE about exec_size, group and doubles
      i965/vec4: teach cmod propagation about different execution sizes
      i965/vec4: split double-precision SEL
      i965/vec4: add a scalarization pass for double-precision instructions
      i965/vec4: translate 64-bit swizzles to 32-bit
      i965/vec4: implement access to DF source components Z/W
      i965/disasm: fix subreg for dst in Align16 mode
      i965/vec4: teach register coalescing about 64-bit
      i965/vec4: fix pack_uniform_registers for doubles
      i965/vec4: fix indentation in pack_uniform_registers
      i965/vec4: Skip swizzle to subnr in 3src instructions with DF operands
      i965/vec4/nir: do not emit 64-bit MAD
      i965/vec4: Lower 64-bit MAD
      i965/vec4: support multiple dispatch widths and groups in the IR builder.
      i965/vec4: Add a shuffle_64bit_data helper
      i965/vec4: Fix UBO loads for 64-bit data
      i965/vec4: Fix SSBO loads for 64-bit data
      i965/vec4: Fix SSBO stores for 64-bit data
      i965/vec4: prevent copy-propagation from values with a different type size
      i965/vec4: Prevent copy propagation from violating pre-gen8 restrictions
      i965/vec4: don't propagate single-precision uniforms into 4-wide 
instructions
      i965/vec4: extend the DWORD multiply DepCtrl restriction to all gen8 
platforms
      i965/vec4: Do not use DepCtrl with 64-bit instructions
      i965/vec4: do not split scratch read/write opcodes
      i965/vec4: fix scratch offset for 64bit data
      i965/vec4: fix scratch reads for 64bit data
      i965/vec4: fix scratch writes for 64bit data
      i965/vec4: fix move_uniform_array_access_to_pull_constant() for 64-bit 
data
      i965/vec4: fix indentation in move_push_constants_to_pull_constants()
      i965/vec4: fix move_push_constants_to_pull_constants() for 64-bit data
      i965/vec4: make emit_pull_constant_load support 64-bit loads
      i965/vec4: fix indentation in lower_attributes_to_hw_regs()
      i965/vec4: fix attribute setup for doubles
      i965/vec4: fix store output for 64-bit types
      i965/vec4/tcs: fix input loading for 64-bit data
      i965/vec4/tcs: fix outputs for 64-bit data
      i965/vec4/tes: fix input loading for 64bit data types
      i965/vec4/tes: fix setup_payload() for 64bit data types
      i965/vec4/tes: consider register offsets during attribute setup
      i965/vec4: dump subnr for FIXED_GRF
      i965/vec4: split instructions that read 64-bit interleaved attributes
      i965/vec4/scalarize_df: do not scalarize swizzles that we can support 
natively
      i965/vec4/scalarize_df: support more swizzles via vstride=0
      i965/vec4: prevent src/dst hazards during 64-bit register allocation
      i965/vec4: run scalarize_df() after spilling
      i965/vec4: support basic spilling of 64-bit registers
      i965/vec4: avoid spilling of registers that mix 32-bit and 64-bit access
      i965/vec4: prevent spilling of DOUBLE_TO_SINGLE destination
      i965/vec4: adjust spilling costs for 64-bit registers.
      i965/vec4: enable ARB_gpu_shader_fp64 for Haswell
      i965: Make intel_bachbuffer_reloc() take a batchbuffer argument
      i965: make intel_batchbuffer_emit_dword() take a batchbuffer as argument
      i965: make intel_batchbuffer_free() take a batchbuffer as argument
      i965: remove brw_context dependency from intel_batchbuffer_init()
      i965: get rid of brw->can_do_pipelined_register_writes
      i965/gen7: Enable OpenGL 4.0 in Haswell when supported
      i965: add a kernel_features bitfield to intel screen
      docs: add GL_ARB_gpu_shader_fp64 and OpenGL 4.0 support for Intel Haswell.
      docs: Mark GL_ARB_gpu_shader_fp64 and OpenGL 4.0 as done for i965/hsw+
      anv: don't skip the VUE header if we are reading gl_Layer in a fragment 
shader
      isl: render target cube maps should be handled as 2D images, not cubes
      spirv: gl_PrimitiveID in the fragment shader is handled as an input
      spirv: fix typo in warning message
      anv: set UAV coherence required bit when needed

Ian Romanick (39):
      nir: Optimize integer division and modulus with 1
      glsl: Add some comments to methods of ir_variable_refcount_visitor
      linker: Trivial coding standards fixes
      linker: Slight code rearrange to prevent duplication in the next commit
      linker: Accurately track gl_uniform_block::stageref
      linker: Remove unnecessary overload of 
program_resource_visitor::visit_field
      glcpp: Handle '#version 0' and other invalid values
      glsl: Parse 0 as a preprocessor INTCONSTANT
      glsl/linker: Allow link_intrastage_shaders when there is no main()
      glsl/standalone: Optimize add-of-neg to subtract
      glsl/standalone: Optimize dead variable declarations
      glsl/standalone: Enable par-linking
      glsl: Generate strings that are the enum names without the ir_*op_ prefix
      glsl: Add a C++ code generator that uses ir_builder to rebuild a program
      glsl/standalone: Add the ability to generate ir_builder code
      nir: In split_var_copies_block, uint, int, and bool types cannot be 
matrices

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