On Sat, Mar 27, 2010 at 03:34, strtr st...@spam.com wrote:
Ellery Newcomer Wrote:
I just noticed that dup does not dup deep.
In a two second search I couldn't find any reason for or against, but
I'd kinda like it if
auto r2 = r.dup;
r2[i][j] = 0;
r[i][j] = 1;
assert(r2[i][j]
In C++!
I have a type defined in the core library like..
typedef float scalar;
//typedef double scalar; // -- whole framework is now double precision
Next i instantiate vectors, matrices etc... from templates.
typedef vector_tscalar, 3 vector;
typedef matrix_tscalar, 3, 3 matrix;
Until now
On 27/03/10 10:20, so wrote:
In C++!
I have a type defined in the core library like..
typedef float scalar;
//typedef double scalar; // -- whole framework is now double precision
alias float scalar;
//alias double scalar;
Next i instantiate vectors, matrices etc... from templates.
typedef
so:
Since D is superb, i like to know how you do it in D.
If you got a better idea in C++, i would like to hear that too!
You know there are float literal too, in C++/D, like: 5.5f
I don't think D can help you more than C++ here.
Can you explain better what the problem is and what kind of
On Sat, 27 Mar 2010 13:52:28 +0200, bearophile bearophileh...@lycos.com
wrote:
so:
Since D is superb, i like to know how you do it in D.
If you got a better idea in C++, i would like to hear that too!
You know there are float literal too, in C++/D, like: 5.5f
I don't think D can help you
On Sat, 27 Mar 2010 13:32:24 +0200, Robert Clipsham
rob...@octarineparrot.com wrote:
On 27/03/10 10:20, so wrote:
In C++!
I have a type defined in the core library like..
typedef float scalar;
//typedef double scalar; // -- whole framework is now double precision
alias float scalar;
On Sat, 27 Mar 2010 13:52:28 +0200, bearophile bearophileh...@lycos.com
wrote:
Can you explain better what the problem is and what kind of solution you
would like?
Bye,
bearophile
One thing i can think of now is adding another float literal, maybe 'r',
for real!,
Which means you are
so:
One thing i can think of now is adding another float literal, maybe 'r',
for real!,
See here, Unfortunately it's called L not r:
http://www.digitalmars.com/d/2.0/lex.html
FloatSuffix:
f
F
RealSuffix:
L
bearophile
Note that 'real' is a built in type in D. It's an 80-bit float on x86
procs and 64-bit elsewhere.
So .5L is like cast(real).5. Not the solution you were looking for.
--bb
2010/3/27 so s...@so.do:
On Sat, 27 Mar 2010 15:28:22 +0200, bearophile bearophileh...@lycos.com
wrote:
so:
One thing
On Sat, 27 Mar 2010 12:20:38 +0200, so s...@so.do wrote:
I haven't seen a single C++ library able to do this properly. (I would
just copy it!)
This is one of the reasons why something like
std::numeric_limitstype::function() exists.
Which makes a generic and *clean* numeric code in C++
On Fri, 26 Mar 2010 06:35:29 +0100, Paul D. Anderson
paul.d.removethis.ander...@comcast.andthis.net wrote:
I want to initialize an immutable struct but I'm encountering two
difficulties and I can't find the answer in the documentation. (Wouldn't
it be nice if someone wrote a book?)
You
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Don wrote:
div0 wrote:
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Same as bug 3285 / bug 3516?
No, they are for structs, not classes.
I had a bit more of a play, and it seems that the scope object is on the
stack, so it's memory is
On Sat, 27 Mar 2010 15:54:19 +0200, Bill Baxter wbax...@gmail.com wrote:
Note that 'real' is a built in type in D. It's an 80-bit float on x86
procs and 64-bit elsewhere.
So .5L is like cast(real).5. Not the solution you were looking for.
--bb
That r for real! was joke.
What i mean is a
so:
When i have the code :
scalar m = 0.5fp;
I want compiler to implicitly cast it to typeof(scalar).
so when the scalar is float, m will be 0.5f.
I am starting to understand, sorry if I am a dumb bear :-) Programming in C++/D
is usually much less hard than understanding humans.
I think
Is this program expected to terminate?
D 2.042
module test;
import std.regex;
import std.stdio;
void main(){
foreach(m; match(hello world,`.*`)){
writefln(%s[%s]%s,m.pre,m.hit,m.post);
}
}
I think you would end up creating a scalar class/struct with operator
overloading to get the behavior you are looking for. I realize that is
more overhead than what you would want but I don't see another way.
so wrote:
In C++!
I have a type defined in the core library like..
typedef float
Oh... wait a second.
In http://www.digitalmars.com/d/2.0/float.html :
Regardless of the type of the operands, floating point constant folding
is done in real or greater precision. It is always done following IEEE 754
rules and round-to-nearest is used.
Floating point constants are
tried the your approach it worked but compile cpp applications fails.
[Sanity Checks - fails]
i found my way arround it by installing cross32-gcc
and adding
CC=/usr/bin/i686-unknown-linux-gnu-gcc
to the dmd.conf file
I have added the procedure to Wiki4D
Le 27/03/10 18:18, so a écrit :
With this in mind, just one thing bugs me.
import std.stdio;
struct vector(T) {
this(T m) { mm = m; }
vector!T opBinary(string s)(T m) if(s==*) {
return vector!T(mm * m);
}
T mm;
}
void test(T)() {
vector!T v = vector!T(0.5);
vector!T u = v * 0.3;
so:
With this in mind, just one thing bugs me.
import std.stdio;
struct vector(T) {
this(T m) { mm = m; }
vector!T opBinary(string s)(T m) if(s==*) {
return vector!T(mm * m);
}
T mm;
}
void test(T)() {
vector!T v = vector!T(0.5);
Is it possible to have multiple gc
With one exception yes, i want all 3 test pass with your fix to implicit
cast.
You know, we are trying to write generic code.
Thanks!
On Sat, 27 Mar 2010 22:21:46 +0200, bearophile bearophileh...@lycos.com
wrote:
Are you trying to do this?
import std.stdio: writeln;
struct Vector(T) {
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