On Wed, 31 Jan 2024 at 02:31, Zack Rusin wrote:
> On Tue, Jan 30, 2024 at 6:50 PM Daniel Stone wrote:
> > The entire model we have is that basis timing flows backwards. The
> > 'hardware' gives us a deadline, KMS angles to meet that with a small
> > margin, the compositor angles to meet that
Hi Zack
Am 30.01.24 um 20:38 schrieb Zack Rusin:
On Fri, Jan 12, 2024 at 4:20 PM Ian Forbes wrote:
SVGA requires surfaces to fit within graphics memory (max_mob_pages) which
means that modes with a final buffer size that would exceed graphics memory
must be pruned otherwise creation will
On Tue, Jan 30, 2024 at 6:50 PM Daniel Stone wrote:
>
> Hi,
>
> On Tue, 30 Jan 2024 at 18:39, Zack Rusin wrote:
> > In general, yes. Of course it's a little more convoluted because we'll
> > act like OpenGL runtime here (i.e. glXSwapBuffers), i.e. our driver
> > will fake page-flips because the
Hi,
On Tue, 30 Jan 2024 at 18:39, Zack Rusin wrote:
> In general, yes. Of course it's a little more convoluted because we'll
> act like OpenGL runtime here (i.e. glXSwapBuffers), i.e. our driver
> will fake page-flips because the only memory we'll have is a single
> buffer as the actual
On Fri, Jan 12, 2024 at 4:20 PM Ian Forbes wrote:
>
> SVGA requires surfaces to fit within graphics memory (max_mob_pages) which
> means that modes with a final buffer size that would exceed graphics memory
> must be pruned otherwise creation will fail.
>
> Additionally, device commands which use
On Fri, Jan 19, 2024 at 4:22 AM Thomas Zimmermann wrote:
>
> Hi
>
> Am 18.01.24 um 19:25 schrieb Zack Rusin:
> > On Mon, Jan 15, 2024 at 3:21 AM Thomas Zimmermann
> > wrote:
> >>
> >> Hi
> >>
> >> Am 12.01.24 um 21:38 schrieb Ian Forbes:
> >>> SVGA requires surfaces to fit within graphics
Hi
Am 18.01.24 um 19:25 schrieb Zack Rusin:
On Mon, Jan 15, 2024 at 3:21 AM Thomas Zimmermann wrote:
Hi
Am 12.01.24 um 21:38 schrieb Ian Forbes:
SVGA requires surfaces to fit within graphics memory (max_mob_pages) which
means that modes with a final buffer size that would exceed graphics
On Mon, Jan 15, 2024 at 3:21 AM Thomas Zimmermann wrote:
>
> Hi
>
> Am 12.01.24 um 21:38 schrieb Ian Forbes:
> > SVGA requires surfaces to fit within graphics memory (max_mob_pages) which
> > means that modes with a final buffer size that would exceed graphics memory
> > must be pruned otherwise
Hi
Am 12.01.24 um 21:38 schrieb Ian Forbes:
SVGA requires surfaces to fit within graphics memory (max_mob_pages) which
means that modes with a final buffer size that would exceed graphics memory
must be pruned otherwise creation will fail.
Additionally, device commands which use multiple
SVGA requires surfaces to fit within graphics memory (max_mob_pages) which
means that modes with a final buffer size that would exceed graphics memory
must be pruned otherwise creation will fail.
Additionally, device commands which use multiple graphics resources must
have all their resources fit
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