Martin Spott wrote:
fails in the end. After the 'standard' shapefile-based scenery has
proven to work we can start tackling issues like the Great Lakes
shorelines and such.
The SRTM water body dataset seems to give some nice improvements on this
front. It does need smoothing though, since
Juergen Tretthahn wrote:
Hi all :)
I have a little problem compiling/running fgfs build as shared lib variant.
(Yes... i know... static is the prefered build way you/the devs use.. i still
try to make my daily cvs debian packages the debian-standard shared way :))
The debian standard way uses
that
you can have everything be modular (eg, the pedestal, main panel, glare
shield), but still be rock solid when it's all set into place.
Experience is a big factor in that...
Google for Akers Barnes Cockpit. Made from MDF, just slots together.
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improvement (I mentioned that this failed quite sime time back, but was
unable to work out why).
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by clicking the
buttons on the device in the cockpit.
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are particularly interested in then if you can tell me what you
want photos of, or what you need measuring then I can try to get you the
info you need when I'm next there.
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Curtis L. Olson wrote:
Hello everyone,
FlightGear v0.9.9 is now final. The source code is propagating through
to the mirrors. If you have built an 'official' binary version of
FlightGear in the past, it would be great if you could build a binary
for v0.9.9 as well. I'm going to make an
Vivian Meazza wrote:
There should be no need to uncompress either file.
Unless zlib support is missing somewhere.
Jon
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Frederic Bouvier wrote:
Jon, you need to use fltk with multi-threading support.
Thanks. All rebuilt, and it's now working. The package has been updated.
(If version numbers are cheap, package revisions are even cheaper ;-)
Jon
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Stefan Seifert wrote:
I'm sure you meant /usr/share/FlightGear/... and not /var.
Makes more sense to me.
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in /usr/bin and the data files
under /usr/share/FlightGear
I *could* put the doc files in /usr/doc/Flightgear-$VERSION but since
there are various references to them under FG_ROOT that's where I left them.
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in copyright issues.
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Curtis L. Olson wrote:
How about a spyware popup ... Oh I see you just typed the word Paris,
here are some great hotel + airfare combinations you might be interested
in, and would you like me to search ebay for berets?
No, not spyware - clippy :-)
Jon
/.#default.xml.1.3
Aircraft/c172/Panels/.#c172-panel.xml.1.8
Aircraft/c172/Panels/.#c172-panel.xml.1.4
Models/Trees/.#deciduous-tree.ac.1.3
Scenery/Terrain/w130n30/w123n37/.#KSFO.btg.gz.1.2
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Buchanan, Stuart wrote:
--- Steve Knoblock [EMAIL PROTECTED] wrote:
I am unsure if I can help, I do hope to convert a model of
the Cape May Light I made for MSFS for FG once I understand the tools.
As a first pass, you could place a generic lighthouse (from
Curtis L. Olson wrote:
I am currently targeting the official v0.9.9 release for late next week
(time permitting.)
Is there any preferred version of OpenAL for this release? Just
wondering if there's a recommended version for linking against for the
binary packages.
Also, is there an fgrun
for Finland, with
position data kindly supplied by Esa Hyytia - you don't even need to be
able to model objects to help - positions for placing models that are
already available are just as useful.
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Josh Babcock wrote:
Jon Stockill wrote:
Martin Spott wrote:
Yes, it _is_ nice to have an ensemble that represents the entourage of
an airport or a city centre, but a single tower somewhere in the
boonies that VFR pilots typically use for navigation is a valuable
addition as well
Curtis L. Olson wrote:
Jon Stockill wrote:
Currently the smallest area it's broken down to is one of the 10x10
degree scenery tiles. The biggest of these files is only 500k (the
whole planet fits in a 4MB tarball), so I didn't see a need to break
it down any further. If you're interested
Curtis L. Olson wrote:
That might be what we have to do, but that implies a change in where
scenery files are extracted relative to the scenery tree which would
could cause a fair amount of confusion ... not that the current process
is completely unconfusing ...
It takes things back to how
Curtis L. Olson wrote:
Jon Stockill wrote:
Curtis L. Olson wrote:
That might be what we have to do, but that implies a change in where
scenery files are extracted relative to the scenery tree which would
could cause a fair amount of confusion ... not that the current
process is completely
Innis Cunningham wrote:
I would think we are better ploting our own course this may mean we are a
bit light on to start off with but with people helping it would take no
time at all.
Lots of airlines provide timetables in PDF format - fed into pdftotext
and parsed with a bit of perl we
and rework to handle the current loads of DC
motors or servos, control, etc. (See earlier post)
How about the analogue output boards on http://cockpit.varxec.net/
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Harald JOHNSEN wrote:
I am not sure I follow you here, taxiway design have strict rules that
you can find on the FAA site.
I can assure you there are plenty of airfields out there that don't
follow the rules. Many of the ones I've worked on have developed over
the last 60+ years to become
Durk Talsma wrote:
- buildings placement
This can be done through a combination of .stg and xml files, but this has to
be done either by hand editing, or by using a dedicated scenery editor. I'm
not sure if fgsd would be able to do this. This would be the only interactive
application that
and noticed that it is not possible.
esd or artsd would allow you to share the device. I suspect you'd need
to start the sound daemon, then your comms s/w (which would need to use
the device read/write), then flightgear (write only).
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du -ks *
28 COPYING.LIB
16 CVS
12 README
3180lib
1548simpleclient
IAX is also NAT friendly (it runs a single udp port at each end, unlike
SIP for example).
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on and off states, thus preventing the nose
wheel from sinking into the runway. Enabling Caps-Lock and hold B alone will
also work.
Antilock brakes simulated with key repeat - I like it :-)
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William D. Earnest wrote:
Hello,
Updated my source copy this morning, including the endian patches.
Several tries, including a full autogen.sh in simgear and flightgear,
don't yield a full compile.
Simgear compiles without error reported. Flightgear builds until it
gets to the
Curtis L. Olson wrote:
I have a question I'd like to toss out to the group for discussion/comment.
What would people think of abandoning our mailing lists and converting
over to online/web-based forums?
I think you'll lose an *awful* lot of input.
I'm really no fan of forums.
Mail gets
Ralf Gerlich wrote:
Hi,
Ampere K. Hardraade schrieb:
I think you misunderstood. I was referring to the taxiways under map
mode, not satellite mode. If you go in map mode, you will see that
Google got some pretty accurate vector data for taxiways generation.
Whoop, didn't see that. In
Dave Martin wrote:
On Friday 09 September 2005 18:36, Jon Stockill wrote:
I've just finished downloading and processing all the data to get my
scenery build system back up and running after a disk crash, it's
building tiles for a test of the OSM roads at the moment. I'll grab some
screenshots
Ralf Gerlich wrote:
This looks quite detailed. I'm not that familiar with the London area so
would you say that there is a considerable amount of smaller streets
missing in there?
You can see the source data here: http://www.openstreetmap.org/ there
are roads missing, simply because the map
Martin Spott wrote:
Herewith I appoint you to the future maintainer of OSM-data in our
kindcover database :-)
I should have kept my mouth shut :-)
Do they log the changes in their database, do they offer any 'raw'
interface ?
The interface is explained here:
.
Excellent - I'll give it a try. I'm also experimenting with some early
data from openstreetmap.org to add accurate roads to scenery.
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.
(The other good news is that now I have a working system again I'll be
adding more stuff to the scenery database).
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ticket on the local bus and
train networks - could be a cheap way to cover a lot of distance, with
the added advantage that I get to improve scenery local to me :-)
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Vivian Meazza wrote:
And SG? Before you tear your system apart, AJ has just reported similar
symptoms over on IRC. He's just updated to CVS HEAD.
Yes, both FG and SG from 7th July.
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Harald JOHNSEN wrote:
Jon Stockill wrote:
Due to the death of the machine I was doing all my flightgear work on
I'm currently trying to set up another machine so I can still build
packages, but I've run into a bit of a problem. While my old packages
work ok on this machine (it's not gonna
like to roll cvs
(FG and SG) back to that point and see what happens.
I'd be interested to compare notes
I'll give that a try.
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I rolled back cvs to 7th July, built flightgear, and still have exactly
the same problem - I guess it's related to something on this system.
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Martin Spott wrote:
Does osgPlanet allow for contour lines for elevation data instead of
DEM's ? Do you have a suggestion how to convert the DEM's into a set of
contour lines without creating horrible bloat or loosing precision ?
The SRTM data is available in GeoTIFF format. gdal_contour
. ISTR
seeing some screenshots a few months ago, but nothing more after that.
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Paul Surgeon wrote:
What a pity as I don't know of any good replacements and writing VOIP software
is not a trivial task.
So the only way it could work is if the creators of TeamSpeak released a GPL
interface to their software?
I guess text will just have to suffice.
the obvious DoS aspect if someone wanted to be malicious).
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of the current code
could be reused.
Other aircraft showing on radar would be excellent. I've been playing
with the t38 refuelling scenario recently, and it's a lot of fun -
definitely teaches you the value of minute stick and throttle inputs :-)
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question - is there really such a huge problem with our source data, or
do we just need to be generating scenery with more polygons?
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Mathias Fröhlich wrote:
Hey
You're the man!
That is it.
Setting bits-per-pixel to 32 makes the models throw phantastic well looking
shadows! At least for my box with the binary ati driver.
After things going pop on my machine it's now back working - I dropped
the nvidia driver back to the
anything. I swapped it for my old card
(also nvidia) and noticed that runs with no shadows, but a darker screen
as you describe - I put it down to the card being less capable, but I
think I'll downgrade the driver and try again.
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there seem to be an awful lot of
Hunter instruments on ebay at the moment - most likely due to the
changes in the regulations covering flourescent paint. :-(
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Vivian Meazza wrote:
Jon Stockill wrote
Vivian Meazza wrote:
Have you seen the recent Aeroplane magazine? It has comprehensive series
of
articles on the Lightning: excellent source data.
Keep at it - it just takes time - you can hijack most of the Hunter
instruments for the interior
Erik Hofman wrote:
Jon Stockill wrote:
As he said - extensive studies of people who spent upwards of 8 hours
at a time sitting in front of such instruments has shown that they're
losing teeth and hair, their remaining hair is turning grey, they have
mobility problems, and some are dropping
Josh Babcock wrote:
Jon Stockill wrote:
Yet more pointless regulation to protect us from nothing.
It's not just the EU, I'm having this problem in the US. I tried to get
a surveying compass with tritium illumination, and found that it's
banned in the US as well. This is a big deal since
to
people, but items of genuine historic interest are destroyed because
they glow. Someone has their priorities seriously screwed up.
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for an aircraft with wheels landing on a beach strip.
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Curtis L. Olson wrote:
I was curious about the idea of removing the case from my Linksys WRT54G
wireless router and powering that by battery. Supposedly it's running
linux and is hackable, but I haven't played around with trying to hack
into it yet.
How much space do you actually have?
Curtis L. Olson wrote:
anything. I'm just going to move forward slowly one step at a time and
ignore most of the bright ideas from the mailing list. :-)
Probably a wise move :-)
Jon
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Jon Berndt wrote:
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
I've just updated and built todays CVS code, discovered a problem.
Starting on runway 09 at EGNM with the default cessna the sim freezes a
couple of seconds after the aircraft starts rolling. I don't think it's
even travelled its own length. Menus are all still fully operational,
and shift-esc
Dave Culp wrote:
well-loved no scenery below the aircraft ground cache message.
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
Maybe this is something to do with OS,
Jon Berndt wrote:
* Erik Hofman -- Monday 30 May 2005 18:22:
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
And I first saw it when I tried to reproduce Jon's problem. Which
entries for the objects in
the base package just so everything ties up the model isn't actually
stored in the database. So we've nothing to change unless the path or
filename changes.
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consider for any high poly
structures then?
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Lee Elliott wrote:
I have three version here 7174, 7167 6629. Both of the 7nnn
exhibit the same problem and 6629 won't compile here. Drat!
Which kernel version are you using? I'm on 2.6.11 here.
Check the forum - there's a patch on there for 6629 with 2.6.11.
Jon
. Suggestions for how to do one, or (better)
offers of help gratefully received!
How much information do you have? Unfortunately I'm the other end of the
country, so can't easily drop in to the war museum again, but I suspect
they'll be the best source of info.
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Steve Hosgood wrote:
On Wed, 2005-05-18 at 12:10, Jon Stockill wrote:
Steve Hosgood wrote:
Disclaimer:
This is a toy [...] I've never even *seen* the Colditz
Glider replica (in the Imperial War Museum now, apparently)
[...] assuming it's not been moved it's right up on the top floor.
There a few
this weekend I'll try and make a start
on that - it's a relatively simple shape, so possibly good for me
learning a bit more about blender - I'm running into problems with the
Grob 115 model I've started, mainly due to lack of skill in blender, but
also due to a lack of detailed info.
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in a few days.
Go for it - I don't see my attempt being that quick :-)
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Mathias Frhlich wrote:
Hi,
Can you reproduce this?
And, if yes, how?
I can confirm this problem - it's rare, and I haven't been able to track
down why it's happened, but the sim freezes in the same way as when the
aircraft is crashed - the few times I've seen this the aircraft has been
at a few
suspect I could be doing a lot of flying up and down at small
angles to the tile boundaries :-)
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Melchior FRANZ wrote:
* Jon Stockill -- Sunday 15 May 2005 01:45:
Just out of interest, how do you create position models through the
telnet interface? This'd be really handy for testing models.
You should read flightgear-users! :-)
http://baron.flightgear.org/pipermail/flightgear-users/2005
Dave Culp wrote:
I made a large (1000 meter) sign to place over the coordinates for Sembach and
Enkenbach, Germany, because the scenery data for that area is not good enough
for finding towns visually.
http://home.comcast.net/~davidculp2/city_sign.jpg
It would be possible to put these over
Melchior FRANZ wrote:
* [EMAIL PROTECTED] -- Saturday 14 May 2005 21:46:
[http://members.aon.at/mfranz/marker.jpeg [60 kB]]
Is all this neat stuff in CVS or the scenery data? 8-)
No. And I never adapted it to the new airport database format. So it
isn't functional at the moment. Maybe I'll fix
it's just a lot nicer to use. The learning
curve is a bit steep at first, but it's extremely efficient once you're
used to it.
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exactly the opposite to scaling the 3d model.
Alternatively you design a building of the maximum height you want to
represent, and simply sink it below the terrain to get the desired
height. This is how the generic skyscrapers work in the scenery database.
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BONNEVILLE David wrote:
Ok I see, maybe my example was too selective ;)
Could you explain me how to scale a model ? Is it possible to scale it along the
three axis ?
thx
Yes - see model-howto.html in the docs directory. The scale animation
will do this.
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.
Failing that blender can export ac3d files, and also supports importing
of a large number of file formats - you may be able to find a common
format between blender and catia.
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Flightgear
://fgfsdb.stockill.org/ for details.
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can't go on forever, but their memories
should.
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Harald JOHNSEN wrote:
- fog bug : ok I think I have not re-enable fog
Sort of. The terrain seems to be hidden by fog at the appropriate range,
but any objects appear to have infinite visibility, so they appear to
float until the ground eventually comes into view beneath them.
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than I had expected!
Yes, it's slightly odd seeing the clouds appear/disappear (even when
stationary - just rotating the view seems to cause the problem).
However, the overall effect is fantastic - is there any way to see the
precipitation model yet?
Great work Harald!
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to keep that beast cool? If you put all those machines in
a single room and turned them on, they'd probably melt through the
earth's crust in an hour or two. :-)
You'd need a second set of generators, twice as much sewer sludge, and
an awful lot of aircon kit.
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Curtis L. Olson wrote:
Arnt Karlsen wrote:
..Curt, I need an idea of how much cpu work, building the scenery, is.
What kinda machine(s) did you use, and how long did it take to build
the scenery?
I haven't timed the latest builds real close, but figure if you throw a
couple machines at it in
Paul Surgeon wrote:
On Tuesday, 19 April 2005 08:21, eagle monart wrote:
i tried to used fgsd but terrains are made in triangles not in squares an
it looks impossible to tile what you want . a
It's impossible to tile textures properly in FG.
FG uses an irregular triangle mesh and not square
Harald JOHNSEN wrote:
Hi,
I did some research on 3D clouds for some time and finaly got something
not too bad. I've started to add that to SimGear this week end, here are
the first alpha screen shots :
http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-011.jpg
http://www.metriccompass.com/
At least it's cheaper to update simulated instruments ;-)
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Martin Spott wrote:
There's nothing better than flying,
I couldn't agree more.
Congratulations.
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scenery export.
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Curtis L. Olson wrote:
jj wrote:
I'd surely like to see an Observatory bulding (such as mine, see
http://kingmont.com and ftp://kingmont.com for pictures of it).
Jim, if you send the coordinates of your house to Jon Stockill, he can
place a grain silo there in the object database. The silo
just discovered a selection of 3views on aerospaceweb.org (not
particularly high resolution, but possibly enough to work from).
Including one on this page:
http://www.aerospaceweb.org/aircraft/bomber/buccaneer/
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development, and some of the textures are HUGE.
Have any object names changed from the previous version? I found I
droped straight through the deck, the hangar below, and only stopped
when I hit the water. The model does look *VERY* nice though (even from
the inside ;-))
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hadn't caused any problems until now - eliminating that solved the
problem.
Right... where's that aircraft carrier :-)
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Vivian Meazza wrote:
Let us know how you get on. Melchior claims the first successful Seafire
landing.
Took off from KSFO, and nailed the seahawk to the deck on the first try,
then couldn't work out how to get the thing onto the cat to launch. That
secondary ASI comes in rather handy :-)
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operations.
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2f585eeea02e2c79d7b1d8c4963bae2d
this on his todo list.
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2f585eeea02e2c79d7b1d8c4963bae2d
Erik Hofman wrote:
BTW. Just for the sake of completeness, the models created by Unknown
are all created by me:
http://fgfsdb.stockill.org/author.php?id=1
Thanks - this is now updated.
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scratch -
I'll let you know if there's still a problem.
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--enable-threads=posix --enable-__cxa_atexit --disable-checking
--with-gnu-ld --verbose --target=i486-slackware-linux
--host=i486-slackware-linux
Thread model: posix
gcc version 3.3.4
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/libglut.so.3
#13 0x08054d15 in fgMainInit ()
#14 0x0805175d in main ()
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