On Thursday 01 Dec 2005 21:08, Andy Ross wrote:
> I've been short of time recently, but Curt is keen on getting
> the twist/incidence fix into YASim in time for the next
> release. So I've committed it more or less blind. :)
>
> A quick grep through the source code gives a list of affected
> aircr
On Saturday 19 Nov 2005 15:46, Jon Berndt wrote:
> Does FlightGear have the capability to specify a camera
> viewpoint ON the aircraft. For instance, could a "camera" be
> mounted on the vertical stabilizer, pointing forward? It would
> be nice to see the aerosurface movements.
>
> Jon
Yes - I've
On Friday 18 Nov 2005 15:25, Curtis L. Olson wrote:
> Aircraft authors (or other interested parties.)
>
> Take a look at the latest aircraft download page:
>
> http://www.flightgear.org/Downloads/aircraft/
>
> There are quite a few aircraft with no thumbnail.jpg created
> for the web page. We need
On Friday 11 Nov 2005 17:35, Erik Hofman wrote:
> Arthur Wiebe wrote:
> > OK,
> >
> > But then why when I select the A-10 or f16 fgfs crashes? But
> > when selecting the c172p and j3cub there is no problem?
>
> The only commonality between the A-10 and f-16 is the turbine
> sound file??
>
> Erik
A
On Friday 11 Nov 2005 02:47, Josh Babcock wrote:
> Lee Elliott wrote:
> > On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
> >>After some prodding from Curt, I finally spent a few hours
> >>yesterday tracking down the "pitch down" discontinuity in
> >>
On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
> After some prodding from Curt, I finally spent a few hours
> yesterday tracking down the "pitch down" discontinuity in the
> Citation.
>
> Well, I didn't find a discontinuity. I can now graph the lift
> curve from a Surface (a real one, part of the
On Thursday 10 Nov 2005 18:01, Arthur Wiebe wrote:
> http://artooro.spymac.com/pub/fg_spash_screen.png
>
> This is a screenshot of some very interesting colors I get in
> the splash screen when launching FlightGear 0.9.9-pre2.
>
> Any idea what could be wrong? It all works fine once
> everything ha
On Wednesday 09 Nov 2005 22:02, Craig E. Staples wrote:
> Hello all,
>
> I'm trying certain senarios via waypoints and varying
> altitudes by using flightplan/.fgfsrc file. I plan on
> implementing a data input change for route manger code to read
> a file with my data, but in the mean time I
15:16, Drew wrote:
> No, single processor.
>
> On 10/29/05, Lee Elliott <[EMAIL PROTECTED]> wrote:
> > Are you running on a dual processor/core system?
> >
> > LeeE
> >
> > On Friday 28 Oct 2005 01:41, Drew wrote:
> > > If you can throttle the fram
Are you running on a dual processor/core system?
LeeE
On Friday 28 Oct 2005 01:41, Drew wrote:
> If you can throttle the frame rate when the window is open,
> can't it be throttled when it's minimized? When I have the
> window open, it runs at about 60% utilization, not 100.
>
> On 10/27/05, Andy
On Thursday 27 Oct 2005 20:28, Drew wrote:
> Hey all,
>
> I have a Windows build of FlightGear, and have recently
> discovered when the FlightGear window is minimized, the CPU
> usage jumps up to 100%. Does anyone have any idea why this
> happens? What can be done to fix this?
>
> Thanks,
> Drew
H
On Thursday 27 Oct 2005 20:20, Vassilii Khachaturov wrote:
> In the recent 737 autopilot change,
> we see that the only improvement is the change of the target
> speet.
>
> diff -u -2 -r1.15 -r1.16
> --- 737-set.xml 18 Oct 2005 16:32:23 - 1.15
> +++ 737-set.xml 27 Oct 2005 08:34:40 -
On Saturday 22 Oct 2005 18:53, Oliver C. wrote:
> On Saturday 22 October 2005 19:09, Lee Elliott wrote:
> > Hello Geoff,
> >
> > just tried fgfs --fog-disable --visibility=12 and it
> > seemed to start ok. Didn't try flying as I'm just off out.
On Saturday 22 Oct 2005 16:43, Geoff Air wrote:
> Hi,
>
> I guess I should write MSVC7.1 ;=)) I am using the 2003,
> version 7.1.3088 ... Have downloaded beta 2005, but still
> to try this ...
>
> Thanks for the heads up about the 120km limit of the
> renderer, Harald ... I will keep that in mind .
On Saturday 22 Oct 2005 10:12, Erik Hofman wrote:
> Dave Culp wrote:
> > screenshot:
> > http://home.comcast.net/~davidculp2/PC7-winter.jpg
>
> Here are two more:
>
> http://www.a1.nl/~ehofman/fgfs/gallery/T38-snow.jpg
> http://www.a1.nl/~ehofman/fgfs/gallery/Mig15-snow.jpg
>
> Erik
Got the textu
On Thursday 20 Oct 2005 03:31, Ima Sudonim wrote:
> > On Thursday 20 Oct 2005 01:10, Ima Sudonim wrote:
> > > Hi,
> > >
> > > Someone else had mentioned something similar recently, but
> > > I can't find the post in flightgear-devel.
> > >
> > > I noticed that with latest CVS on mac os x, I can scr
On Thursday 20 Oct 2005 01:10, Ima Sudonim wrote:
> Hi,
>
> Someone else had mentioned something similar recently, but I
> can't find the post in flightgear-devel.
>
> I noticed that with latest CVS on mac os x, I can scroll thru
> views (forward) with 'v' as many times as I like, but that 'V'
> (r
On Wednesday 19 Oct 2005 02:13, Vassilii Khachaturov wrote:
> Index: ../data/Aircraft/TU-114/TU-114-set.xml
> ==
>= RCS file:
> /var/cvs/FlightGear-0.9/data/Aircraft/TU-114/TU-114-set.xml,v
> retrieving revision 1.1
> diff -u -r1.1 TU-
On Monday 10 Oct 2005 10:04, Oliver Schroeder wrote:
> Hi,
>
> Am Monday 10 October 2005 00:28 schrieb Lee Elliott:
> > I had problems at first with FGMultiplayRxMgr not being able
> > to bind the receive socket but I was still able to see
> > myself on the web map disp
Hello all,
I thought I'd try connecting to the MP server at pigeond.net and
noticed that Vivian was connected at the time.
I had problems at first with FGMultiplayRxMgr not being able to
bind the receive socket but I was still able to see myself on
the web map display at pigeond.net
Once I se
On Friday 07 Oct 2005 01:25, Ampere K. Hardraade wrote:
> Hello,
>
> As some of you may know, I have been working on the A380's
> cockpit for the past few months. Since my work has been
> commited to the CVS, I decided to show you guys a screenshot
> of my progress so far:
> http://www.students.yo
Hello all,
I'm really replying to Curt's posting on the cvs-logs list re the
HUD AGL problem that recently appeared.
This problem only seems to affect the agl ladder on the primary
HUD and the Elevation value displayed on the reduced HUD.
The /position/altitude-agl-ft property is still being
On Sunday 02 Oct 2005 20:51, Alex Perry wrote:
> In the southern california deserts, there are beige lines
> wandering around the countryside that randomly cross the brown
> road lines. The road layout makes sense, but I can't figure
> out what the beige lines are supposed to be; their paths don't
On Thursday 29 Sep 2005 15:05, Mike Kopack wrote:
> > Gosh I don't know, a Piper Cub UAV would be pretty
> > impressive. :-) Michael Selig has a screenshot of one on his
> > web page, so he might know where you can get yourself a UAV
> > 3D model. Google "uiuc selig flightgear"
> >
> > Best,
> >
On Sunday 25 Sep 2005 09:12, Roy Vegard Ovesen wrote:
> On Wednesday 21 September 2005 15:23, Lee Elliott wrote:
> > The agl data can be pretty spiky due to terrain/scenery
> > artifacts and 3d buildings/structures and using a moving
> > average filter here reduces the influen
On Saturday 24 Sep 2005 16:28, Curtis L. Olson wrote:
> This is somewhat off topic, but in the spirit of open source
> I'd like to share the tragedies as well as the triumphs ...
>
> http://www.flightgear.org/~curt/Models/Special/Rascal110_1/
>
> This is part of a university project I'm helping out
On Saturday 17 Sep 2005 15:43, Paul Kahler wrote:
> On Fri, 2005-09-16 at 04:41 +0100, Lee Elliott wrote:
> > Hello List,
> >
> > I think there's a small bug in the moving-average filter in
>
> ...
>
> > xmlauto.cxx
> &g
On Friday 16 Sep 2005 21:11, Roy Vegard Ovesen wrote:
> Lee Elliot:
> > Hello List,
> >
> > I think there's a small bug in the moving-average filter in
> > xmlauto.cxx
> >
> > I noticed that the output from it was always out a bit and
> > checking with a calculator showed that it seemed to be
> > d
Hello List,
I think there's a small bug in the moving-average filter in
xmlauto.cxx
I noticed that the output from it was always out a bit and
checking with a calculator showed that it seemed to be dividing
by the number of samples + 1 instead of just the number of
samples.
subtracting 1 fro
On Thursday 15 Sep 2005 18:36, Vivian Meazza wrote:
> Lee Elliott
>
> > since updating from cvs yesterday I now seem to get
> > segfaults whenever I try to use real-weather-fetch.
> >
> > Anyone else?
>
> Everybody else: it's a known bug in 3dClouds which c
Hello all,
since updating from cvs yesterday I now seem to get segfaults
whenever I try to use real-weather-fetch.
Anyone else?
LeeE
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On Wednesday 14 Sep 2005 18:03, Curtis L. Olson wrote:
> I have a question I'd like to toss out to the group for
> discussion/comment.
>
> What would people think of abandoning our mailing lists and
> converting over to online/web-based forums?
>
> - People would only have to subscribe once and the
On Sunday 04 Sep 2005 04:03, Jim Alberico wrote:
> > > Would it be a first if FlightGear implemented a real-time
> > > AI flocking bird hazard? ;)
> > >
> > > Dave Martin
> >
> > Anyone got any bird 3-views?
> >
> > ;)
> >
> > LeeE
>
> Not exactly a 3-view, but there is a well-done open source
> ga
On Saturday 03 Sep 2005 19:02, Dave Martin wrote:
> On Saturday 03 September 2005 17:43, Vivian Meazza wrote:
> the deal? :)
>
> > No idea. I suppose flameouts and relights could enliven a
> > dull "mission". Then we could do compressor surge, and bird
> > strikes ... nah, forget it :-)
> >
> > Vi
On Monday 15 Aug 2005 08:55, Erik Hofman wrote:
> Lee Elliott wrote:
> > I've just been having a problem with FG failing to start
> > when real-weather-fetch is enabled and the "METAR data is
> > too old"
>
> This problem has been reported before.
> I (
Hello all,
I've just been having a problem with FG failing to start when
real-weather-fetch is enabled and the "METAR data is too old"
At least, that's the message I'm getting when I set the log-level
to warn. I thought FG would try for a while and then start with
real-weather-fetch disabled
On Thursday 11 Aug 2005 15:38, Dave Martin wrote:
> On Thursday 11 August 2005 14:23, Jon Berndt wrote:
> > The red and green/blue images could be registered better in
> > the post-processing phase. However, had I done that, I would
> > have had to crop the images more horizontally. I didn't feel
>
On Friday 05 Aug 2005 22:10, Curtis L. Olson wrote:
> Lee Elliott wrote:
> >Liked the 3 engine 747 :)
> >
> >The Draken is an interesting a/c - I saw the one at Duxford,
> > here in the UK, and was surprised at how close to the ground
> > the wing trailing edge was
On Tuesday 02 Aug 2005 17:09, Curtis L. Olson wrote:
> In case anyone is interested in looking at airplane pictures,
> I just returned from a trip to Mojave, CA (KMHV) where I got
> to see a bunch of neat aviation stuff. I took some pictures
> and posted them here:
>
> http://www.flightgear.org/~c
On Tuesday 02 Aug 2005 00:01, Arnt Karlsen wrote:
> On Mon, 01 Aug 2005 18:14:16 -0400, Josh wrote in message
>
> <[EMAIL PROTECTED]>:
> > Arnt Karlsen wrote:
> > > ..pass, what I learned from my own research on gpu's
> > > before buying an ATI 9250 clone, is ATI are "native 24bpp"
> > > and "24bpp
On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
> Dave Culp
>
> ... snip ...
>
> > The present system makes smoke/contrails by releasing AI
> > objects rapidly. There are three problems with it now:
> >
> > 1) Orienting the objects properly. Only applies for long
> > (i.e. cylindrical,
> > re
On Tuesday 26 Jul 2005 12:43, [EMAIL PROTECTED] wrote:
> Hi,
>
> I have been trying to install the FGFS on my PC but I am
> having problem to configure the DEBIAN packages on the proper
> order before I start the FGFS packages installation.
>
> Is there a quick setup that I could use?
>
> I am doin
On Sunday 24 Jul 2005 17:30, Erik Hofman wrote:
> Lee Elliott wrote:
> > p.s. Erik: someone on the user list wants to stop the
> > YASim legacy engine definition message from your pa28. I
> > can have a look at it if you want but I know it's really
> > yo
On Sunday 24 Jul 2005 00:31, [EMAIL PROTECTED]> wrote:
> hello all.
>
> this is my first post to this mailing list. (some people might
> know me from the irc channel, which i joined about a week ago
> for the first time, not counting a brief visit a year ago.) i
> have been following the developmen
On Saturday 23 Jul 2005 22:16, Erik Hofman wrote:
> Lee Elliott wrote:
> > How much detail do they want in the external model?
> >
> > It looks like a fairly clean design that shouldn't take too
> > long
> >
> > to do.
>
> I just committed a
On Friday 22 Jul 2005 00:49, Jim Wilson wrote:
> > From: "Curtis L. Olson"
[snip...]
> > Apparently no one is interested in doing a Cirrus model for
> > FlightGear at this time, which is fine, I was just asking,
> > and just presenting a couple different options for getting
> > it done.
>
> If no o
On Tuesday 19 Jul 2005 02:02, Peter Stickney wrote:
[snip...]
>
> But that's not the only way to do it. I've been preparing a
> series of articles on supercharging reciprocating engines.
> Is there any interest for me to pull some of it out and
> present it here?
Here may not be the best place
On Saturday 16 Jul 2005 22:56, Paul Kahler wrote:
> On Sat, 2005-07-16 at 22:44 +0300, Vassilii Khachaturov wrote:
> > > On a side note, while testing the multiplay mode,
> > > robitabu on #flightgear irc and I have discovered the
> > > "Instant Replay" is also sent to all other players. Kind
>
On Saturday 09 Jul 2005 17:51, Andy Ross wrote:
> Paul Kahler wrote:
> > I once downloaded a Velocity and a Starship for MSFS and
> > they were really fun to fly - not sure if the dynamics were
> > correct at all because they really wanted to fly in a way
> > thats hard to describe. OTOH I have rea
On Friday 01 Jul 2005 21:51, Curtis L. Olson wrote:
> I had an interesting day today. As I've mentioned before, I'm
> helping out with a University of MN UAV project. My main
> capacity was to assemble the airframe, and now I am the
> primary test pilot. We are just now starting to add
> instrum
On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote:
> Frederic Bouvier
>
> > Vivian Meazza a écrit :
> > >I've just seen the new volumetric shadows. Brilliant!!! On
> > > a Nvidia
> >
> > gForce
> >
> > >5200, the frame rate hit is about 10 in external view (I
> > > can live with
> >
> > it)
> >
> >
On Sunday 26 Jun 2005 21:53, Frederic Bouvier wrote:
> Vivian Meazza a écrit :
> >I've just seen the new volumetric shadows. Brilliant!!! On a
> > Nvidia gForce 5200, the frame rate hit is about 10 in
> > external view (I can live with it) and no noticeable effect
> > in internal - perhaps 1 or 2.
On Friday 24 Jun 2005 18:23, Gerard Robin wrote:
> Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit :
> > Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a
écrit :
> > > > A better fix might be to use point lights for VASI/PAPI
> > > > rather than commenting them out entirely.
> >
On Sunday 19 Jun 2005 15:22, Jon Berndt wrote:
> What does FlightGear do in the way of wind and turbulence? I
> assume that winds are set in FlightGear in NED coordinates and
> that those change slowly? Turbulence is modeled in the FDMs,
> but parameters are passed in? FlightGear does not model
> t
On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote:
> I have started to add some volumetric shadows in Flightgear.
> It uses the standard stencil method to count shadow volume
> (let me know if you want an implementation
> without stencil, it can also be done with the alpha buffer).
> A few days ago
On Friday 17 Jun 2005 15:24, Andy Ross wrote:
> Clifford Yue wrote:
> > Andy Ross wrote:
> > > Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
> > >
> > > What was the subject again? Someone's mail client is
> > > obviously very angry...
> >
> > any one can give me some hint about how to run th
On Friday 17 Jun 2005 09:43, Harald JOHNSEN wrote:
> BONNEVILLE David wrote:
> >>From the Quadro FX 3000 :
> >
> >* 60 Hz refresh
> >* vertical synchro forced
> >* no AntiAlias
> >* no Anisotropic filtering
> >* 1280*1024
> >* 32 bpp
> >* visibility 5 meters
> >
> >
> >--- Message d'origine ---
On Friday 17 Jun 2005 00:12, Gerard Robin wrote:
> Le jeudi 16 juin 2005 à 23:01 +0200, Oliver C. a écrit :
> > On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
> > > I was thinking of using some pixel shader for one or two
> > > effects. This would be with the arbvp1 & arbfp1 type
> > > shade
On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote:
> Harald JOHNSEN
>
> > I was thinking of using some pixel shader for one or two
> > effects. This would be with the arbvp1 & arbfp1 type shader.
> > Of course I won't write them in assembler by would
> > use Cg to produce the assembler source.
> >
On Saturday 11 Jun 2005 16:35, Andy Ross wrote:
> Lee Elliott wrote:
> > One problem with using YASim for sea planes is that the
> > fuselage mustn't contact the surface as this equates to a
> > crash. While I was experimenting with the SR45 I found that
> > I had
On Friday 10 Jun 2005 22:41, Andy Ross wrote:
> theoreticle wrote:
> > Let's say someone comes up with a model for the old Pan Am
> > Clipper, that wants to land fully loaded with passengers and
> > half loaded with fuel. The actual aircraft will sink it's
> > fuselage as far as 5 feet into the wa
On Friday 10 Jun 2005 21:20, Ampere K. Hardraade wrote:
> hmm... flying undersea. Isn't that what submarines do?
>
>
>
> Ampere
That's an interesting idea:)
Relative viscosity of water must be a bit like super/hyper-sonic
in air but the relative speed-of-sound for the mediums won't
match at al
Hello all,
just found this site while looking for some aircraft info...
http://www.vectorsite.net/index.html
Select the 'Air Vectors' link for the aircraft articles. I've
only checked a couple of aircraft but it seems like good quality
stuff. I haven't looked at any of the other sections.
L
On Thursday 02 Jun 2005 20:18, Curtis L. Olson wrote:
> Ampere K. Hardraade wrote:
> >On June 1, 2005 07:02 pm, Andy Ross wrote:
> >>This isn't fixable without relatively major surgery, so for
> >> now I think you're stuck. Maybe Melchior's suggestion of
> >> storing your data in Nasal space is th
On Tuesday 31 May 2005 18:24, Lee Elliott wrote:
> On Tuesday 31 May 2005 00:44, Curtis L. Olson wrote:
> > Lee Elliott wrote:
> > >Can anyone confirm that terrasynch is currently working?
> >
> > Hmmm, the master scenery server looks like it may have gone
> >
On Tuesday 31 May 2005 00:44, Curtis L. Olson wrote:
> Lee Elliott wrote:
> >Can anyone confirm that terrasynch is currently working?
>
> Hmmm, the master scenery server looks like it may have gone
> down ... I can't ping it or log into it right now. It's going
> to
On Monday 30 May 2005 00:03, Lee Elliott wrote:
> On Sunday 29 May 2005 17:27, Lee Elliott wrote:
> > Hello all,
> >
> > I've just tried to use terrasynch for the first time but I'm
> > getting connection time-outs.
> >
> > I _think_ I've got
On Monday 30 May 2005 13:21, Jon Stockill wrote:
> Jon Berndt wrote:
> >>>Is the "ground cache" for the benefit of the FDM?
> >>
> >>The FDMs are currently the only users of the groundcache,
> >> and yes, they benefit from it. A lot.
> >> Per-wheel/contact-point ground awareness hadn't been done
>
On Monday 30 May 2005 01:02, Sam Heyman wrote:
> I have finished implementing an RC UAV (2.2m span) and am now
> trying to create a new view, that corresponds to the guy
> standing next to the runway, near the plane.
> Is there an existing view I can use and edit, or do I have to
> start from scrat
On Sunday 29 May 2005 17:27, Lee Elliott wrote:
> Hello all,
>
> I've just tried to use terrasynch for the first time but I'm
> getting connection time-outs.
>
> I _think_ I've got it set up and running correctly at this end
> but I don't know how
Hello all,
I've just tried to use terrasynch for the first time but I'm
getting connection time-outs.
I _think_ I've got it set up and running correctly at this end
but I don't know how to test that the repository I'm trying to
connect to is ok.
(I'm using --nmea entries here - one for Atlas
On Saturday 28 May 2005 12:54, Jim Wilson wrote:
>
>That's correct. See:
>http://baron.flightgear.org/pipermail/flightgear-users/2004-July/008234.html
>
>I applied that patch or something just like that to 2.6.8 and it
>worked fine. There is a risk that something else usb will stop
>working since
On Saturday 28 May 2005 11:23, Lee Elliott wrote:
>
> I'll try the the patches. Thanks.
>
Worked. Thanks to all concerned.
LeeE
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On Saturday 28 May 2005 11:17, Gerard ROBIN wrote:
> Le samedi 28 mai 2005 à 10:30 +0100, Lee Elliott a écrit :
> > On Thursday 26 May 2005 21:35, Gerard ROBIN wrote:
> > > > I
> > > >
> > > > > > get about 1 frame every five seconds. Same resul
On Thursday 26 May 2005 21:35, Gerard ROBIN wrote:
> > I
> >
> > > > get about 1 frame every five seconds. Same result at
> > > > KEMT.
> > > >
> > > > Have looked through the nvidia forums but haven't seen
> > > > anyone complain of problems like this.
> > > >
> > > > Geoff
> > >
> > > Thanks for
On Thursday 26 May 2005 22:36, Geoff Reidy wrote:
[snip...]
>
> 2.6.11 and also can't build the older drivers, as I since
> found out :( Just updated from 2.6.9 where only <= 6629 worked
> properly with fgfs. Debian unstable.
>
> Geoff
Yeah, Debian unstable here too. Our systems are probably in a
On Thursday 26 May 2005 19:56, Lee Elliott wrote:
> On Thursday 26 May 2005 02:50, Geoff Reidy wrote:
> > Lee Elliott wrote:
> > > I'm having a strange problem that may be linked to this.
> > >
> > > Now when I start at KSFO, looking forward, I'm ge
On Thursday 26 May 2005 02:50, Geoff Reidy wrote:
> Lee Elliott wrote:
> > I'm having a strange problem that may be linked to this.
> >
> > Now when I start at KSFO, looking forward, I'm getting <
> > 1fps. Same with the heli & chase views. If I switch
On Tuesday 24 May 2005 22:14, Martin Spott wrote:
> Wesley Alden Pegden wrote:
> > glxgears gives me 700fps (as good as it's ever given me),
> > [...]
>
> With a working OpenGL/DRI setup you typically get far more
> than 1000 fps with 'glxgears'. Please run 'glxinfo' or
> 'gl-info' - whatever you h
On Monday 23 May 2005 14:47, Arnt Karlsen wrote:
> On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message
>
> <[EMAIL PROTECTED]>:
> > On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
> > > On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
> > >
> > > <[EMAIL PROTECTED]>:
> > > > The sys
On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
> On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
>
> <[EMAIL PROTECTED]>:
> > On Monday 16 May 2005 23:47, Lee Elliott wrote:
> > > On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
> > > >
On Monday 16 May 2005 23:47, Lee Elliott wrote:
> On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
> > Dave Culp wrote:
> > >>>>MenuBar->View->Rendering->Enable 3d clouds
> > >>
> > >>I can't get the new 3d clouds to appear here
On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
> Dave Culp wrote:
> MenuBar->View->Rendering->Enable 3d clouds
> >>
> >>I can't get the new 3d clouds to appear here either.
> >
> >Same here. I don't get 3D clouds. Using CVS from ten
> > minutes ago.
> >
> >I set the weather scenario to "
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
> Erik Hofman wrote:
> > Curtis L. Olson wrote:
> >> Is there something special that needs to be done to
> >> activate the new 3d clouds? Before this commit I got them
> >> automatically, now I am just getting the original textured
> >> layer clo
On Saturday 07 May 2005 15:14, Harald JOHNSEN wrote:
> Lee Elliott wrote:
> >On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote:
> >>Lee Elliott wrote:
> >>>On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
> >>>>On May 6, 2005 10:06 am, Karsten
On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote:
> Lee Elliott wrote:
> >On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
> >>On May 6, 2005 10:06 am, Karsten Krispin wrote:
> >>>If you bank your plane the clouds will move in the opposite
> >>>
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
> On May 6, 2005 10:06 am, Karsten Krispin wrote:
> > If you bank your plane the clouds will move in the opposite
> > direction as you turn
> > to - They move to the right or to the left depending
> > whether you turn left or right. (And I'am
On Friday 06 May 2005 02:12, Tymoteusz "Puciek" Paul wrote:
> Well i got problem with flight gear on win xp, (amd athlon xp
> 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick
> installed or plugged).
> When i start fly (after choosing plain, airport, setting that
> i use keyboard) the plain i
Hello all,
I'm experiencing some problems with the weather behaviour.
Specifically, the problems are with the wind and visibility
settings.
Without using real-weather fetch, when I start on the runway, eg.
at KSFO, the wind speed is frequently 6 kts i.e. second boundary
layer instead of the
Hello all,
just curious - are the ground textures bump-mapped?
LeeE
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On Wednesday 20 April 2005 19:41, Dave Culp wrote:
> > What happens if you: start FG, display the hud, put the
> > mouse into control mode, make a half deflection of the
> > control surfaces, so that none of them hit their end-stops,
> > and then hit F3? Do the controls move back to their
> > cent
On Wednesday 20 April 2005 19:41, Dave Culp wrote:
> > What happens if you: start FG, display the hud, put the
> > mouse into control mode, make a half deflection of the
> > control surfaces, so that none of them hit their end-stops,
> > and then hit F3? Do the controls move back to their
> > cent
On Wednesday 20 April 2005 18:56, Lee Elliott wrote:
> On Wednesday 20 April 2005 15:39, Dave Culp wrote:
> > > >It only happens when the mouse is in "flight control
> > > > mode", indicated by the cursor having a crosshairs
> > > > sha
On Wednesday 20 April 2005 15:39, Dave Culp wrote:
> > >It only happens when the mouse is in "flight control mode",
> > > indicated by the cursor having a crosshairs shape. If I
> > > first right-click to put the mouse into "pointer mode",
> > > indicated by the standard arrow cursor, then the scr
On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote:
> ..so, I wanna know what kinky things I can get done in a 4
> hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of
> swap an/or /tmp disk space, on "a 170GHz Celeron" openmosix
> type single image cluster. ;o)
Distributed 3d rendering:)
On Wednesday 13 April 2005 20:44, Andy Ross wrote:
> Lee Elliott wrote:
> > I've got two flight models in development that use the YASim
> > turbine engine and [...] the fuel flow figures are of the
> > order of several hundred million gallons/hour.
>
> There was a
On Wednesday 13 April 2005 19:34, Lee Elliott wrote:
> Hello all,
[snip..]
also ignore the remark about the fuel tanks being empty on
start-up - that only happens if your throttle is even only
slightly open.
However, with the throttles fully closed I now notice that the
fuel-flow rate
On Wednesday 13 April 2005 19:34, Lee Elliott wrote:
> Hello all,
>
> This is probably one for Andy R.
>
> I've got two flight models in development that use the YASim
> turbine engine and although they both solve and fly reasonably
> (bearing in mind that they are bo
Hello all,
This is probably one for Andy R.
I've got two flight models in development that use the YASim
turbine engine and although they both solve and fly reasonably
(bearing in mind that they are both pre-alpha and I've done less
than 15 minutes on each) the fuel flow figures are of the ord
On Saturday 19 March 2005 23:55, Josh Babcock wrote:
[snip...]
>
> Is the sweep supposed to be the LE or the .25% chord?
>
> Josh
The sweep in YASim is measured at the chord mid-point.
At least that's what I've been using:)
It corresponds with the wing location definition and I vaguely
remember
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