it
at the moment.
The Interface is deleted and a new one is created.
That is a bit crude, but it works ...
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in ~logstream (this=0xbd3d3e8) at logstream.hxx:237
237 {
It's hard to help for me either since I cannot preproduce ATM.
Which aircraft, airport?
Commandline flags?
Your ~/.fgfs*?
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On Donnerstag 08 Dezember 2005 02:08, Ampere K. Hardraade wrote:
https://bugs.freedesktop.org/show_bug.cgi?id=5142
So, the problem seems to be that pbuffer is not supported?
Can you test the attached patch?
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the color issue?
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Index: simgear/screen/RenderTexture.cpp
===
RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/screen/RenderTexture.cpp,v
retrieving revision
stabilize out until then.
But given that we should not touch that stuff until than ...
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on that checks?
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On Freitag 02 Dezember 2005 12:48, Melchior FRANZ wrote:
* Mathias Fröhlich -- Friday 02 December 2005 07:35:
float
XDR_decode_float ( const xdr_data_t f_Val )
{
union {
float f;
xdr_data_t x;
} tmp;
tmp.x = XDR_decode_int32 (f_Val);
return tmp.f
that.
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On Samstag 03 Dezember 2005 17:17, Mathias Fröhlich wrote:
You are citing the standard yourselves often enough that I believe that you
can read that.
Sorry, Melchior.
I sometimes do not see that I might be insulting.
That was not my intention!
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? Number of iterations?
I know of one difference:
Ground intersection tests.
The yasim-test uses the standard ellipsoids sea level as ground as it has no
scenery.
Don't know what else.
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.
Melchior and I are currently investigating.
We already have something but not yet something to check in.
Sorry that I did not respond to that thread earlier ...
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good jobs in reodering instructions and
eliminating dead stores which in the end keeps the CPU piplines full.
But be careful with casts like this one ...
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more of them ...
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different.
If there is no surface to roll on, you will just fall down.
The scenery generation must be fixed in this case.
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into that today evening.
May be I can reproduce that one.
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On Samstag 26 November 2005 21:40, Melchior FRANZ wrote:
* Mathias Fröhlich -- Saturday 26 November 2005 20:59:
On Samstag 26 November 2005 19:47, Joacim Persson wrote:
fgfs --airport=EGLL --aircraft=ufo
So, since I do not see that problem:
Do you have any modifications in your local
to call exit otherwise the calling function of the error
handler will call exit past return of the error handler ...
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compiler do you use?
That extendent precision on intels cpu's covers and uncovers some problems
unpredictable - depending on some compile flags and compiler
implementations ...
Do you use some aliasing dependent compiler flags?
Hmm ...
Still thinking ...
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currently investigating ...
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On Samstag 26 November 2005 20:30, Mathias Fröhlich wrote:
On Samstag 26 November 2005 19:47, Joacim Persson wrote:
fgfs --airport=EGLL --aircraft=ufo
...puts you in a mysterious place with thick fog, where ground level is
about 6 million m below sea level. This must be the airport
0.9.9
which was released 8 days ago? The simgear site indicates that
the latest csv is 0.3.9 and is paired with the 0.9.9 release
of flightgear.
Yes.
But that simgear I have downloaded from ftp.de.flightgear.org to doublecheck
includes that file.
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available to see if this
really holds.
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...
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be somebody can put together a testcase from that ...
I got the following errors when doing a make-install. What do I need to
change?
It looks like the RenderTexture stuff is not found at all. Did you get a
compile error during RenderTexture compiles too?
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the problem using that
TestRenderTexture.cpp.
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code.
I would vote against that ...
Would it be possible not to initialize the rendetexture code if we don't need
it, e.g. we have not 3d clouds enabled?
Does somebody have objections?
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will behave strange near the poles and they
will just bail out if you cross the poles exactly (unlikely with floats, but
may happen).
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On Freitag 04 November 2005 22:19, Vassilii Khachaturov wrote:
Mathias Fröhlich:
I have now fixed the problem that flying below bridges was broken by some
groundcache work.
Thanks a lot!! this is a very important eye-candy feature --- one of the
bigger ones to draw folks to fgfs tryouts
On Donnerstag 03 November 2005 22:28, Josh Babcock wrote:
Mathias Fröhlich wrote:
Now using fglrx with a newer radeon on that machine. Since that it works
fine ...
Hmm, after much pain and suffering I have installed fglrx on my machine.
Good news: all my OpenGL apps work fine. Bad news
problems with
Haralds shadows which look great in the fglrx case.
Attached is that ugly workaround for that error.
It effectively disables RenderTexture for drivers crashing on such requests.
Greetings
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? simgear/math/linalg.h
2f585eeea02e2c79d7b1d8c4963bae2d
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more perfectly to me on my 16 bit 32MB notebook radeon7500
:)
Mathias
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without creating multiple temporary copies of the
return value.
As long as the returned object is implemented const correct, returning a const
ref by a const getter function is the prefered way to do.
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(carrier, FDM, ...).
Also Ideas, comments?
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up -D'2005/10/15 16:51:50' --- works
$ cvs up -D'2005/10/15 16:51:55' --- broken
Thanks for reporting.
Fixed by the attached patch.
Please apply.
Greetings
Mathias
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Index: src/AIModel/AIBase.cxx
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Hi,
In current CVS it should work again, if not, tell me please!
On Donnerstag 06 Oktober 2005 16:03, Curtis L. Olson wrote:
This looks suspicious:
CVS log for source/src/Cockpit/cockpit.cxx
Mathias Fröhlich has his name attached to the change from rev 1.13 to rev
1.14. This changes
://mail.flightgear.org/mailman/listinfo/flightgear-cvslogs
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the old, more correct, behavour.
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(and by whom :-)?
- The AGL/Carrier hole problem discussed in an other thread. ... assigned to
me :)
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hardware available, I can no longer verify
that.
*sigh*
I would prefere everything open sourced over everything closed, but in this
case, try the ati binary driver ...
This one should do ...
Greetings
Mathias
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On Sonntag 11 September 2005 19:07, Ampere K. Hardraade wrote:
On September 11, 2005 12:19 pm, Mathias Fröhlich wrote:
I would prefere everything open sourced over everything closed, but in
this case, try the ati binary driver ...
This one should do ...
That's not an option for me. ATI's
(using XFree86 4.3 + ATI's proprietary driver for Mobility Radeon
9600) :-)
Good to hear ...
Thanks
Mathias
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they will be cartesian.
And IMO this is the preferred way, even if people find lat/lon more intuitive,
cartesian coordinates are much more handy for nearly every kind of
computation required to be done in this area.
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at
http://www.flightgear.org/Docs/Scenery/CoordinateSystem/CoordinateSystem.html
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ID are not pointers, they are just random numbers so 'id =
++static_counter' is sufficient.
True, do you prepare a patch?
:)
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On Donnerstag 11 August 2005 10:09, Erik Hofman wrote:
Mathias Fröhlich wrote:
I have sometimes strange problems with some keybindings.
I do not know if these are dony by nasal or if the ones in question are
implementented directly.
But sounds like that.
I expect so. About every key I
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is broken?
Regards,
Dave Perry
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since it neither cares for alignment
nor for endianess. I don't know of it still works for x86_64, don't talk
about the sgi's in Erik's zoo ...
:)
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Index: src/MultiPlayer/mpmessages.hxx
at that binary
chunk.
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...
You are talking about altitude above sea level?
You don't need any tiles/geometry for altitude computations.
Anyway, if you still cannot make it work, feel free to send me a snapshot of
your changes (offlist). I will look into that ...
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completely and apply the noshadow
where apprioriate.
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making the ground cache schedule tiles to be loaded.
... so I am still working on that :)
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feet.
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the
glXCreatePbuffer stuff if configure found that.
What do you think?
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?
greetings
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On Donnerstag 30 Juni 2005 18:46, Harald JOHNSEN wrote:
The options to enable shadows are in the rendering dialog.
Yep.
But if I enable that option, I just get a overall darker scene. Just like Curt
reports.
Greetings
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finished, but I hope during the next time...
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On Mittwoch 22 Juni 2005 23:26, Martin Spott wrote:
Hello,
will anyone - besides me - attend the LinuxTag this thursday ?
I will be there at Friday.
I guess I will be at the stand of my company science + computing (together
with HP and Novell).
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forward to that!!
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not understand.
I guess we must ask the dri folks after making sure that there is not one of
these components components outdated ...
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On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote:
I have short circuted that with an unconditional false return in line 461
in RenderTexture.cpp.
The crash happens in the first call to glXCreateGLXPbufferSGIX a few
lines later.
Is the error fixable?
I just started the debugger
On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote:
Again, I don't believe this part of the code is actually implemented for
FlightGear and the new code has some early implementation for doings the
same. It really requires much more work to make the old code plib aware,
improve plib to
On Donnerstag 16 Juni 2005 20:13, Harald JOHNSEN wrote:
On Harris pages there is two different things.
One is about cloud rendering - physical aspect of scattering of light
and technical implementation using dynamic billboards, etc.
The other is about simulating the formation of clouds (and
On Dienstag 14 Juni 2005 10:16, Erik Hofman wrote:
Mathias Fröhlich wrote:
So the last thing I remembered was that flying through clouds was much
better with the old code. The new clouds seem to be afraid from an
aircraft. They just move out of the flight path. As a result you almost
return in line 461 in
RenderTexture.cpp.
The crash happens in the first call to glXCreateGLXPbufferSGIX a few lines
later.
Greetings
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renders clouds.
http://www.markmark.net/cloudsim/index.html
Look into that. I believed that this was integrated somehow. That looks
phantastic and does things like that.
Watch the video on the bottom of that page.
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extract realistic upwinds and downwinds from that simulation.
It's a pity, but since I don't have the time to look into that I cannot vote
for keeping that ...
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Mathias
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On Donnerstag 09 Juni 2005 15:29, Gerard ROBIN wrote:
I have ( for my personal use ),
rebuild a Patch which can be applied to the last release (today 12 GMT)
of /FlightGear/source/src/FDM/JSBSim.
If Jon, Mathias, JSB development team, FG development team agree with,
and if anybody
of triangles in the cache.
Greetings
Mathias
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.
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Hi,
On Dienstag 31 Mai 2005 08:05, Mathias Fröhlich wrote:
Since I have to visit a customer today, I expect to find time tomorrow.
Sorry for that ...
Just before any customer ...
Found a thinko. It worked for my testcases by accident.
Attached ia a small patch not thought for application
Mathias
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On Montag 30 Mai 2005 03:55, Jim Wilson wrote:
To answer your question, the ground cache is for the benefit of the
pilot. :-)
I could not say that better!!!
:)
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that and wanted to send a test patch to somebody with
that problems at sunday, but by internet connection stopped working at that
evening
For everybody experiencing these freezes with 'no ground below aircraft'.
Could you try the patch I have attached below?
Greetings
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(?, that is
what he told me!). I now found out that unpluging my telephone helps my adsl
connection to be reliably up again ...
Ok, now many mails to read ...
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Mathias
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other you need to
use fgCurrentElev.
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somehow falls through
between the tiles. Try this:
$ ./fgfs --lat=87.001 --long=28.001 --altitude=3
I wouldn't be surprised if someone fixed that bug within ... the next
twenty years? ;-)
Is fixed now in current cvs ...
Mathias
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in the property system. Annoying for scripts that read out
elevation. (I work around that by adding 0.0001 now in [1]). :-(
From what you tell, this might be fixed with the change to hitlist.cxx from
today morning.
Have you retried with this recent version?
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*hoped* that it would fix it.
:)
Sorry ...
Can you send me a location where it does not work?
I have something in my tree which could help, if the problem is at the point I
expecte it to be ...
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Mathias
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Hi,
On Donnerstag 26 Mai 2005 13:17, Gerard ROBIN wrote:
I was in fact the first to ask for: Why that message and that Freeze ?
This message is because of the fact that this is the case.
Even if you can see ground there is a posibility that in floating point
arithmetics the test for that can
by that. A workaround was preferable at that time.)
Does this attached patch help for you?
Greetings
Mathias
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Mathias Fröhlich, email: [EMAIL PROTECTED]
Index: src/Scenery/hitlist.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src
Hi,
On Freitag 20 Mai 2005 16:37, Andy Ross wrote:
Mathias Fröhlich wrote:
At first I need to know how this local frame is meant.
What I have found from the code is that it is meant to be the *geodetic*
horizontal local frame.
But is is meant to be fixed at the aircraft and thus rotates
yet make sense of that.
Greetings
Mathias
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Mathias Fröhlich, email: [EMAIL PROTECTED]
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On Donnerstag 19 Mai 2005 08:59, BONNEVILLE David wrote:
Thanks Mathias.
I guess there is no solution for the moment ? Any idea ?
Nothing in my mind for that.
Greetings
Mathias
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Mathias Fröhlich, email: [EMAIL PROTECTED
a significant part of the time when loading 3d
Models.
Greetings
Mathias
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Hi,
Can you reproduce this?
And, if yes, how?
Greetings
Mathias
On Sonntag 15 Mai 2005 23:04, Gerard ROBIN wrote:
Sometime during a flight the aircraft stop.
--The animation continue for instance: Propeller rotate
--I can access the menu.
On the console i get the following message:
Hi,
[ tile bonudary problem ]
That is possible, mainly when the flight over mountains and valley.
Ok, sounds reasonable.
I will check that shortly ...
May be one could not just check for a point being strictly inside a trianlgle
but being near that triangle with some tolerance...
on and it sounds like
it passes the acid tests, so yeah go for it!
Done.
Thanks,
Mathias
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and abvious changes into JSBSim. I don't want to think
of bigger changes ...
Greetings
Mathias
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Mathias Fröhlich, email: [EMAIL PROTECTED]
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Mathias
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Mathias Fröhlich, email: [EMAIL PROTECTED]
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2f585eeea02e2c79d7b1d8c4963bae2d
copied from that anonymous model, but I want to
redo them too.
Greetings
Mathias
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Mathias Fröhlich, email: [EMAIL PROTECTED]
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Mathias
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2f585eeea02e2c79d7b1d8c4963bae2d
Hi,
On Freitag 29 April 2005 01:33, Paul Kahler wrote:
What's wrong with just using double precision? If it's because this math
is done on the video card then fine. In ray tracing I switched to
doubles over 5 years ago and measured only a tiny penalty which was more
than made up for by the
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