RE: [Flightgear-devel] Bones and IK

2004-06-19 Thread Vivian Meazza
Ampere K. Hardraade What do the ind and the dep tag do? Thanks in advance, Ampere On June 18, 2004 06:22 pm, Lee Elliott wrote: Here's a bit that handles the upper link of the nose strut damper on the TSR2... animation typerotate/type

Re: [Flightgear-devel] Bones and IK

2004-06-18 Thread Lee Elliott
Here's a bit that handles the upper link of the nose strut damper on the TSR2... animation typerotate/type object-nameNG-Strut-Damper-U/object-name propertygear/gear[0]/compression-norm/property interpolation entry ind0.0/ind dep0.0/dep /entry entry

Re: [Flightgear-devel] Bones and IK

2004-06-18 Thread Ampere K. Hardraade
What do the ind and the dep tag do? Thanks in advance, Ampere On June 18, 2004 06:22 pm, Lee Elliott wrote: Here's a bit that handles the upper link of the nose strut damper on the TSR2... animation typerotate/type object-nameNG-Strut-Damper-U/object-name

Re: [Flightgear-devel] Bones and IK

2004-06-17 Thread Ampere K. Hardraade
What does the interpolation key do and how does it work? Thanks in advance, Ampere On June 15, 2004 02:35 pm, Lee Elliott wrote: IK would simplify animating linkages due to the non-linear rotations that occur but I'm not sure if the overhead would be worth it. It's usually possible to 'fake'

Re: [Flightgear-devel] Bones and IK

2004-06-16 Thread Erik Hofman
Lee Elliott wrote: Re the above, it would help if all the scenery could be made invisible because while rotating the view around the model to get the right angle to observe a particular animation I often find that the ground gets in the way and obscure the view. What really would help is a

Re: [Flightgear-devel] Bones and IK

2004-06-16 Thread Lee Elliott
On Thursday 17 June 2004 00:01, Lee Elliott wrote: On Wednesday 16 June 2004 07:21, Erik Hofman wrote: Lee Elliott wrote: Re the above, it would help if all the scenery could be made invisible because while rotating the view around the model to get the right angle to observe a

Re: [Flightgear-devel] Bones and IK

2004-06-16 Thread Lee Elliott
On Wednesday 16 June 2004 07:21, Erik Hofman wrote: Lee Elliott wrote: Re the above, it would help if all the scenery could be made invisible because while rotating the view around the model to get the right angle to observe a particular animation I often find that the ground gets in the

Re: [Flightgear-devel] Bones and IK

2004-06-15 Thread Lee Elliott
On Tuesday 15 June 2004 01:00, Andy Ross wrote: Ampere K. Hardraade wrote: Shame... they are perfect for landing gear animations. Honestly, no, they're not. Typically, you use bones to provide a framework for mesh deformation of an articulated object like an elbow or knee. Landing gear

[Flightgear-devel] Bones and IK

2004-06-14 Thread Ampere K. Hardraade
Does FlightGear support bones and inverse kinematics? Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Bones and IK

2004-06-14 Thread Andy Ross
Ampere K. Hardraade wrote: Does FlightGear support bones and inverse kinematics? For... airplanes? No. :) Those buzzwords refer to techniques for character animation. With very few exceptions, the things we need to animate with are rigid and don't require such treatment. Andy

Re: [Flightgear-devel] Bones and IK

2004-06-14 Thread Ampere K. Hardraade
Shame... they are perfect for landing gear animations. Regards, Ampere On June 14, 2004 07:22 pm, Andy Ross wrote: Those buzzwords refer to techniques for character animation.  With very few exceptions, the things we need to animate with are rigid and don't require such treatment.

Re: [Flightgear-devel] Bones and IK

2004-06-14 Thread Andy Ross
Ampere K. Hardraade wrote: Shame... they are perfect for landing gear animations. Honestly, no, they're not. Typically, you use bones to provide a framework for mesh deformation of an articulated object like an elbow or knee. Landing gear parts are rigid, they don't deform smoothly and thus

Re: [Flightgear-devel] Bones and IK

2004-06-14 Thread Ampere K. Hardraade
Actually, I do. I was hoping that there might be a way to do the folding animations for the braces inaddition to the main support. Regards, Ampere On June 14, 2004 08:00 pm, Andy Ross wrote: Is there something specific you are trying to accomplish? Andy