Essentially, it's a generic SDF rasterizer, like freetype-gl is, but
instead of using a 2D sample to represent the SDF, we use
circular-arc splines.
Aah, some time ago I was also interested into this topic (but for
completely different reasons); I've searched the internet and found
some very
On 04/20/2012 12:31 AM, Werner LEMBERG wrote:
It competes with freetype-gl really. It's a GPU rasterizer. The
main different with freetype-gl is that I don't do any sampling, so
the glyphs are truly infinitely zoomable.
Nice! No time to look at it more closely, but I've recently skimmed
Ok, I *was* seriously misguided. I think I understand things now. Let me
summarize for posterity. What puzzled me before is that I came across fonts
that have both TrueType orientation and Type1 orientation in the same glyph
(but separate from eachother), and FreeType handles them fine. It
A small remark:
- No self-intersection. Now, when one says self-intersecting, one
has to qualify. I was under the impression that assuming outlines
are not self-intersecting was a safe assumption. However, I'm
convinced now that this is absolutely false assumption.
Yep.
I'd say
On 04/19/2012 03:11 PM, Werner LEMBERG wrote:
A small remark:
- No self-intersection. Now, when one says self-intersecting, one
has to qualify. I was under the impression that assuming outlines
are not self-intersecting was a safe assumption. However, I'm
convinced now that this is
It competes with freetype-gl really. It's a GPU rasterizer. The
main different with freetype-gl is that I don't do any sampling, so
the glyphs are truly infinitely zoomable.
Nice! No time to look at it more closely, but I've recently skimmed
over a paper which uses wavelet transformation