https://bugs.kde.org/show_bug.cgi?id=438341
--- Comment #8 from Eoin O'Neill ---
This likely has to do with the LOD values being used as keyframe values instead
of non-lod'd values.
We may need to split up assigning keyframe values from actual transformation
requests.
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--- Comment #2 from Eoin O'Neill ---
Should note, I haven't pushed this code yet. I want to make sure it doesn't
break any nightly builds (since we have more users who are depending on nightly
atm.)
Once I verify I can build it on my docker instance
https://bugs.kde.org/show_bug.cgi?id=438341
--- Comment #1 from Eoin O'Neill ---
Yeah, this was an oversight on how we were doing keyframe creation for
transform masks originally. I've redone the code for dealing with undo / redo.
It isn't perfect, but it should allow for properly undoing
https://bugs.kde.org/show_bug.cgi?id=438341
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--- Comment #5 from Eoin
https://bugs.kde.org/show_bug.cgi?id=438547
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https://bugs.kde.org/show_bug.cgi?id=438607
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https://bugs.kde.org/show_bug.cgi?id=438340
--- Comment #4 from Eoin O'Neill ---
I think what might be happening is that old transform data is being updated
ontop of the already precalculated cached image. I'll look at it more next
week.
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--- Comment #4 from Eoin O'Neill ---
There's a way to determine general directionality of course.
The problem is that we also need to address floating point inaccuracies at high
values. Due to this, we will need some kind of rotation normalization
https://bugs.kde.org/show_bug.cgi?id=438303
Eoin O'Neill changed:
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https://bugs.kde.org/show_bug.cgi?id=438343
--- Comment #2 from Eoin O'Neill ---
*** Bug 438303 has been marked as a duplicate of this bug. ***
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--- Comment #1 from Eoin O'Neill ---
Could you please specify what your Animation Cache settings are like currently?
How may CPU cores you have dedicated to caching, for example.
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--- Comment #1 from Eoin O'Neill ---
Confirming this, but it isn't always consistently the wrong value.
Likely has to do with threading issues.
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https://bugs.kde.org/show_bug.cgi?id=438305
Bug ID: 438305
Summary: First "scene" sometimes fails to render preview after
loading. Clicking entry resolves the issue.
Product: krita
Version: git master (please specify the git hash!)
https://bugs.kde.org/show_bug.cgi?id=438304
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https://bugs.kde.org/show_bug.cgi?id=438304
Bug ID: 438304
Summary: Storyboard Export Dlg: Wrong fields are disabled when
window is opened with "Use SVG Template" Checked.
Product: krita
Version: git master (please specify the git
https://bugs.kde.org/show_bug.cgi?id=438303
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https://bugs.kde.org/show_bug.cgi?id=438303
Bug ID: 438303
Summary: AnimTransformMask: Rotation should use shortest
possible path.
Product: krita
Version: git master (please specify the git hash!)
Platform: Other
https://bugs.kde.org/show_bug.cgi?id=437759
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https://bugs.kde.org/show_bug.cgi?id=435716
--- Comment #3 from Eoin O'Neill ---
I'll continue to look into it.
I think the main difference is that each frame needs to be threaded separately,
if possible. That might be a rather large change with the way the flatten layer
pipeline works right
https://bugs.kde.org/show_bug.cgi?id=437759
Bug ID: 437759
Summary: Safe Assert Failure in KisAsyncAnimRendererBase:
(m_d->requestedFrame == frame)
Product: krita
Version: git master (please specify the git hash!)
https://bugs.kde.org/show_bug.cgi?id=437031
--- Comment #3 from Eoin O'Neill ---
Ok, for the record, I think this a good idea; However, since the string freeze
for Krita 5 is happening really soon, I think I will hold of on this until the
next major version.
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--- Comment #2 from Eoin O'Neill ---
Git commit 75e61455dff56d5ede53e46772979d1b626c70bf by Eoin O'Neill.
Committed on 27/05/2021 at 23:58.
Pushed by eoinoneill into branch 'master'.
KisAnimCurves: Fixed hidden nodes from being selected when double
https://bugs.kde.org/show_bug.cgi?id=437728
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https://bugs.kde.org/show_bug.cgi?id=435716
--- Comment #1 from Eoin O'Neill ---
Hi Vladimir,
There have been some changes to the transform mask on master that may have
changed this merge request. Could you check again if you have the time?
We had some recursion / infinite loop issues
https://bugs.kde.org/show_bug.cgi?id=437356
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--- Comment #3 from Eoin O'Neill ---
Git commit f15d4f32330062b6504b40516bfd950580cde2fe by Eoin O'Neill.
Committed on 20/05/2021 at 00:28.
Pushed by eoinoneill into branch 'master'.
Added some missing FFMPEG string localization i18nc calls.
M +1
https://bugs.kde.org/show_bug.cgi?id=437354
--- Comment #2 from Eoin O'Neill ---
Just for clarification, is what we've done in KisVideoSaver.cpp::line 191 good
enough for localization needs?
We need to be able to build these strings dynamically from outside of the class
due to the multitudes
https://bugs.kde.org/show_bug.cgi?id=437354
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https://bugs.kde.org/show_bug.cgi?id=429326
--- Comment #4 from Eoin O'Neill ---
Dmitrii Utkin,
I think scaling w/ black bars here would be the appropriate solution for MP4.
Are you saying that GIF would be a problem with the proposed solution though?
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https://bugs.kde.org/show_bug.cgi?id=437023
--- Comment #5 from Eoin O'Neill ---
Bollebib: Please test this feature out via Krita Next in a few days and let me
know what you think.
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Eoin O'Neill changed:
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--- Comment #3 from Eoin O'Neill ---
> Selecting a range on a layer, or multiple layer is a clear intent to do some
> manipulations and work with that range, in that case this new proposed
> behavioure would not be needed.
OK -- I thi
https://bugs.kde.org/show_bug.cgi?id=437024
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https://bugs.kde.org/show_bug.cgi?id=437029
--- Comment #4 from Eoin O'Neill ---
Git commit 329f429e864f1572d72d684e44800118c6ae9255 by Eoin O'Neill.
Committed on 17/05/2021 at 21:46.
Pushed by eoinoneill into branch 'master'.
KisAnimTimelineView: Fixed edge-case where scrollTo still wasn't
https://bugs.kde.org/show_bug.cgi?id=437031
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--- Comment #2 from Eoin O'Neill ---
Let me clarify, that as of Krita 5.0, mouse scroll over the layer list should
scroll vertically while scrolling horizontally when over the timeline.
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https://bugs.kde.org/show_bug.cgi?id=436965
--- Comment #1 from Eoin O'Neill ---
The solution here would be to do frame extraction in batches and also restrict
the number of frames.
I might also look into ways to see if ffmpeg can be smart about skipping frames
that are equivalent to a certain
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--- Comment #1 from Eoin O'Neill ---
Sorry, I accidentally said `SHARED` to `MODULE` in the original post, but it
was actually changed the other way around in commit
f862034e93a62fd2538fde0efece9310e99abbf2
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Bug ID: 436952
Summary: Missing Animation Dockers due to MacOS CMake Changes
Product: krita
Version: git master (please specify the git hash!)
Platform: Other
OS: Linux
https://bugs.kde.org/show_bug.cgi?id=436725
--- Comment #4 from Eoin O'Neill ---
Hey Ahab Greybeard,
This change has to do with the unification of multiple FFMPEG wrappers. We
currently have a discussion around the FFMPEG wrapper and it's future on
phabricator ( https://phabricator.kde.org
https://bugs.kde.org/show_bug.cgi?id=435716
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--- Comment #3 from Eoin O'Neill ---
Git commit 631c5b1128c3d570ec8f7d1e93e9196a49dbf7a6 by Eoin O'Neill.
Committed on 30/04/2021 at 03:20.
Pushed by eoinoneill into branch 'master'.
KisAnimTimelineFramesView: Added row selection alternative
https://bugs.kde.org/show_bug.cgi?id=436316
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https://bugs.kde.org/show_bug.cgi?id=436315
--- Comment #2 from Eoin O'Neill ---
This was simple enough to add, and I think it would also be useful for a quick
selection, so it's now going to be in Krita 5. Thanks for the report Bollebib.
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