MacOS is going to be at least a day or two, but I should have it ready
by the 30th.
If it's alright with folks, could we hold off on the announcement
until tomorrow at least?
Adam
On Mon, Sep 28, 2020 at 7:05 AM Wayne Stambaugh wrote:
>
> Has the website download page been updated? If that's
Has the website download page been updated? If that's done, I will
remove the draft tag from the release announcement today.
On 9/26/2020 1:42 PM, Nick Østergaard wrote:
> Everything has been tagged, the windows build is ready.
>
> I think the macos build may be a bit delayed, but I think we can
Looking at that draft announcement, it has the usual "look at the 5.1.7
milestones page for list of issues fixed" link which needs to be fixed.
Or rather there's also a slight mess on the gitlab side. It seems there are
two 5.1.7 milestones, one at the repo level and one at the group level and
The Fedora builds have completed:
Rawhide - in production repo now
F33 - in testing repo now - will move to production repo in 3 days
F32 - in testing repo now - will move to production repo in 7 days
F31 - in testing repo now - will move to production repo in 7 days
Steve
On 9/28/20
Adam,
No problem, I can hold off posting the announcement to the 30th which
was the original plan.
Cheers,
Wayne
On 9/28/2020 8:55 AM, Adam Wolf wrote:
> MacOS is going to be at least a day or two, but I should have it ready
> by the 30th.
>
> If it's alright with folks, could we hold off on
FYI Ubuntu builds (PPA) are ready.
Le 25/09/2020 à 22:10, Wayne Stambaugh a écrit :
> I just pushed the 5.1.7 tagged commit to GitLab. How are we doing on
> tagging the libraries, docs, and translations. I would like to make the
> release announcement either 9/30 or 10/1 if possible. Thank you
Thanks!
On Mon, Sep 28, 2020 at 8:47 AM Wayne Stambaugh wrote:
>
> Adam,
>
> No problem, I can hold off posting the announcement to the 30th which
> was the original plan.
>
> Cheers,
>
> Wayne
>
> On 9/28/2020 8:55 AM, Adam Wolf wrote:
> > MacOS is going to be at least a day or two, but I
I thought we fixed this already. If not, I will remove the source repo
milestone and fix the milestone link in the announcement. I'm guessing
for future reference, we only want project level milestones.
On 9/28/2020 8:49 AM, Mark Roszko wrote:
> Looking at that draft announcement, it has the
Hi Ian,
Sorry I write from phone. I can tell you what logic was from very beginning. In
old schematic version it was possible to re-use schematic from the other
projects(for example you have 2 projects in one folder and each of them use
same schematic sheet).
I'm not sure what happens next, I
What is the option to "Ignore other projects" supposed to be used for in
the back annotation system? Right now it appears that it isn't connected to
anything outside the UI because I am getting an unused variable warning on
it:
[1257/1983] Building CXX object
The upcoming wxWidgets 3.1.5 release has added a new backend supporting
Wayland/EGL to the wxGLCanvas that we use for displaying the OpenGL drawing
canvas. This backend appears to be the new default backend for wxGTK unless
it is explicitly disabled on the wxWidgets configure step (you
pass
Hi,
flatpak on flathub will be ready a few hours after I press the button to
build them for the stable flathub branch, which will happen on the day I
see the announcement posted. Everything's set to go here.
Best,
Johannes
Am Montag, den 28.09.2020, 08:53 -0500 schrieb Adam Wolf:
> Thanks!
>
I think this is no longer used. If memory serves, it was used in multi-part
warnings. (Now that we can independently back-annotate parts it no longer
applies.)
But someone should probably do a cursory poke around to see if that memory
matches reality….
> On 28 Sep 2020, at 19:58,
It's definitely good to have a backup. That last wx packaging fiasco with
the halfway switch from gtk2 to gtk3 was not pleasant.
-S
On Mon, Sep 28, 2020 at 3:43 PM Ian McInerney
wrote:
> The upcoming wxWidgets 3.1.5 release has added a new backend supporting
> Wayland/EGL to the wxGLCanvas
I see the latest changes from Mario Luzeiro and Oleg Endo. Wow .. the
3D viewer has improved so much since Mario and I rewrote the code 6+
years ago. I'm very glad to see people continuing to make
improvements. If anyone has time and wants a challenge there are 2
items I'm not very happy with
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