On Fri, 2016-01-15 at 10:04 +0100, Samuel Iglesias Gonsálvez wrote:
> Commit 781d278 did not restrict consumer_stage only to separate
> shader
> objects, which is when we don't know if the consumer stage would be a
> fragment shader added later. In normal programs, when
> consumer_stage == -1, it
On Fri, 2016-01-15 at 21:29 +1100, Timothy Arceri wrote:
> On Fri, 2016-01-15 at 10:04 +0100, Samuel Iglesias Gonsálvez wrote:
> > Commit 781d278 did not restrict consumer_stage only to separate
> > shader
> > objects, which is when we don't know if the consumer stage would be
> > a
> > fragment
On 15/01/16 04:37, Francisco Jerez wrote:
We need to split the stalling flush from the RO cache invalidation
into a different PIPE_CONTROL command to make sure that the top of the
pipe invalidation happens after any previous rendering is complete.
Otherwise it's possible for previous rendering
On 15/01/16 11:24, Michel Dänzer wrote:
On 11.01.2016 06:49, Gustaw Smolarczyk wrote:
Hi,
I have found additional information regarding this bug.
It happens very often (~75%) when I move the chrome window between
monitors. It's a simple multi-monitor setup, both of the adapters are
connected
https://bugs.freedesktop.org/show_bug.cgi?id=93686
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https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #6 from ytr...@sdf-eu.org ---
At least, this work in that way for versions before OpenCl 1.2 (I only learned
1.1 sorry).
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Hi Michel.
What will happen if there are 2 different uknown registers? With this
patch, only the first one will be shown.
Gustaw Smolarczyk
2016-01-15 10:23 GMT+01:00 :
> This series is,
>
> Reviewed-by: Edward O'Callaghan
>
>
> On
https://bugs.freedesktop.org/show_bug.cgi?id=93686
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On Thu, Jan 14, 2016 at 10:23 PM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Signed-off-by: Michel Dänzer
Reviewed-by: Alex Deucher
> ---
> src/gallium/drivers/radeonsi/si_shader.c | 3 +++
>
On Wednesday 13 January 2016, Nicolai Hähnle wrote:
> On 13.01.2016 05:41, Fredrik Höglund wrote:
> > On Tuesday 12 January 2016, Nicolai Hähnle wrote:
> >> On 12.01.2016 13:41, Fredrik Höglund wrote:
> >>> On Tuesday 12 January 2016, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
For the series:
Reviewed-by: Marek Olšák
On Fri, Jan 15, 2016 at 4:23 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Say "LLVM" instead of "Compiler" for clarity.
>
> Signed-off-by: Michel Dänzer
>
On 15.01.2016 09:47, Fredrik Höglund wrote:
On Wednesday 13 January 2016, Nicolai Hähnle wrote:
On 13.01.2016 05:41, Fredrik Höglund wrote:
On Tuesday 12 January 2016, Nicolai Hähnle wrote:
On 12.01.2016 13:41, Fredrik Höglund wrote:
On Tuesday 12 January 2016, Nicolai Hähnle wrote:
From:
On 15.01.2016 05:30, Gustaw Smolarczyk wrote:
Hi Michel.
What will happen if there are 2 different uknown registers? With this
patch, only the first one will be shown.
That doesn't really matter. The point is to give some indication of a
possible cause of badness, i.e. a hint that one might
Reviewed-by: Marek Olšák
On Fri, Jan 15, 2016 at 8:22 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Fixes crash in 4 EGL piglit tests with radeonsi.
>
> Signed-off-by: Michel Dänzer
> ---
>
Reviewed-by: Marek Olšák
On Fri, Jan 15, 2016 at 8:22 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> And only call it from r600_invalidate_resource for buffer resources.
>
> Signed-off-by: Michel Dänzer
Reviewed-by: Nicolai Hähnle
On 15.01.2016 02:22, Michel Dänzer wrote:
From: Michel Dänzer
Fixes crash in 4 EGL piglit tests with radeonsi.
Signed-off-by: Michel Dänzer
---
Reviewed-by: Nicolai Hähnle
On 15.01.2016 02:22, Michel Dänzer wrote:
From: Michel Dänzer
And only call it from r600_invalidate_resource for buffer resources.
Signed-off-by: Michel Dänzer
---
On Wed, Jan 13, 2016 at 12:17 PM, Rob Clark wrote:
> On Wed, Jan 13, 2016 at 12:54 PM, Rob Herring wrote:
>> On Tue, Jan 12, 2016 at 8:06 PM, Chih-Wei Huang
>> wrote:
>>> 2016-01-13 6:29 GMT+08:00 Rob Herring :
Good catch.
One cosmetic request.
On 15/01/16 02:30, srol...@vmware.com wrote:
From: Roland Scheidegger
This was not really a leak per se, but we were referencing the textures for
longer than intended. If textures were set via llvmpipe_set_sampler_views()
(for fs) and
On 15/01/16 02:30, srol...@vmware.com wrote:
From: Roland Scheidegger
The cleaning up was quite a performance hog (making pipe_resource_reference
the number two in profilers on the vertex path, and 3rd overall, with its
cousin pipe_reference_described not far behind) if
On 01/14/2016 11:27 PM, Kenneth Graunke wrote:
> The ARB has decided that implicit conversions should be performed for
> bitwise operators in future language revisions. Implementations of
> current language revisions may or may not perform them.
>
> This patch makes Mesa apply implicti
https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #7 from Marek Olšák ---
I'll just tell you my opinion.
This is a bad idea.
It can't work.
It will never work.
It's doomed to fail.
Don't waste your time.
You need to study how most games draw things. You'll
This adds code that is basically the same as the code in smod, div and idiv.
However, unlike idiv we return -1.
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_action.c
b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_action.c
index 0ad78b0..d17ef31 100644
---
https://bugs.freedesktop.org/show_bug.cgi?id=93003
Sinclair Yeh changed:
What|Removed |Added
Status|NEEDINFO|ASSIGNED
--- Comment #4
On Fri, Jan 15, 2016 at 12:50 PM, Rob Herring wrote:
> On Wed, Jan 13, 2016 at 12:17 PM, Rob Clark wrote:
>> On Wed, Jan 13, 2016 at 12:54 PM, Rob Herring wrote:
>>> On Tue, Jan 12, 2016 at 8:06 PM, Chih-Wei Huang
Do you mind fixing up the language to match what you're looking for
and committing it?
Thanks,
-Jeff
On Fri, Jan 15, 2016 at 3:00 PM, Roland Scheidegger wrote:
> Am 15.01.2016 um 20:13 schrieb Jeff Muizelaar:
>> This adds code that is basically the same as the code in smod,
https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #8 from ytr...@sdf-eu.org ---
(In reply to Marek Olšák from comment #7)
> I'll just tell you my opinion.
>
> This is a bad idea.
>
> It can't work.
>
> It will never work.
>
> It's doomed to fail.
>
> Don't waste our time.
>
Am 15.01.2016 um 20:13 schrieb Jeff Muizelaar:
> This adds code that is basically the same as the code in smod, div and idiv.
That would be umod, not smod, above (and udiv).
> However, unlike idiv we return -1.
>
> diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_action.c
>
https://bugs.freedesktop.org/show_bug.cgi?id=93003
--- Comment #3 from le...@thefnords.org ---
I apologize for not getting the time to be able to upload the logs you've asked
for, but I do believe this bug has been fixed in Mesa 11.1.1
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On Fri, Jan 15, 2016 at 3:10 PM, Dave Airlie wrote:
>>
>> well, nothing specific, but for example early on we had some confusion
>> in drm_gralloc (when adding dmabuf fd support) about who close()d the
>> fd's. Resulting in same fd getting closed twice (although some
>>
Reviewed-by: Ilia Mirkin
Neat! Wasn't aware of (or forgot all about?) the assume macro.
On Fri, Jan 15, 2016 at 4:40 PM, Matt Turner wrote:
> Extends commit 6531ccb70 to silence the warning in release builds as
> well.
> ---
>
On Fri, Jan 15, 2016 at 1:39 PM, Ilia Mirkin wrote:
> On Fri, Jan 15, 2016 at 4:34 PM, Matt Turner wrote:
>> ---
>> src/glsl/nir/shader_enums.c | 24
>> src/glsl/nir/shader_enums.h | 16
>> 2 files changed, 24
>
> well, nothing specific, but for example early on we had some confusion
> in drm_gralloc (when adding dmabuf fd support) about who close()d the
> fd's. Resulting in same fd getting closed twice (although some
> completely unrelated file handle might have snuck into that slot
> between the two
On Thu, Jan 14, 2016 at 9:30 PM, Jordan Justen
wrote:
> On 2016-01-14 20:43:17, Jason Ekstrand wrote:
>> ---
>> src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 16
>> 1 file changed, 16 insertions(+)
>>
>> diff --git
On Thu, Jan 14, 2016 at 8:43 PM, Jason Ekstrand wrote:
> ---
I was against removing the shader stage from the generator when it was
done (and said as much).
Reviewed-by: Matt Turner
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---
src/glsl/nir/shader_enums.c | 24
src/glsl/nir/shader_enums.h | 16
2 files changed, 24 insertions(+), 16 deletions(-)
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
index 10f546a..16b20db 100644
---
On Fri, Jan 15, 2016 at 4:34 PM, Matt Turner wrote:
> ---
> src/glsl/nir/shader_enums.c | 24
> src/glsl/nir/shader_enums.h | 16
> 2 files changed, 24 insertions(+), 16 deletions(-)
>
> diff --git a/src/glsl/nir/shader_enums.c
Extends commit 6531ccb70 to silence the warning in release builds as
well.
---
src/mesa/drivers/dri/i965/brw_vue_map.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vue_map.c
b/src/mesa/drivers/dri/i965/brw_vue_map.c
index fea2436..b66c209
On Fri, Jan 15, 2016 at 4:44 PM, Matt Turner wrote:
> On Fri, Jan 15, 2016 at 1:39 PM, Ilia Mirkin wrote:
>> On Fri, Jan 15, 2016 at 4:34 PM, Matt Turner wrote:
>>> ---
>>> src/glsl/nir/shader_enums.c | 24
https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #13 from Alex Deucher ---
(In reply to ytrezq from comment #10)
> (In reply to Jan Vesely from comment #9)
> > If GPU<->CPU synchronization is the only problem then the idea should work
> > for iGPUs with
https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #11 from Marek Olšák ---
(In reply to ytrezq from comment #8)
> (In reply to Marek Olšák from comment #7)
> > I'll just tell you my opinion.
> >
> > This is a bad idea.
> >
> > It can't work.
> >
> > It will
https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #9 from Jan Vesely ---
If GPU<->CPU synchronization is the only problem then the idea should work for
iGPUs with coherent access to main memory (HSA complaint?). Then again those
GPUs probably won't need CPU
Patch moves uniform calculation to happen during link_uniforms, this
is possible with help of UniformRemapTable that has all the reserved
locations.
Location assignment for implicit locations is changed so that we
utilize also the 'holes' that explicit uniform location assignment
might have left
https://bugs.freedesktop.org/show_bug.cgi?id=93731
Nicolas Koch changed:
What|Removed |Added
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=93731
Bug ID: 93731
Summary: glUniformSubroutinesuiv segfaults when subroutine
uniform is bound to a specific location
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=93731
--- Comment #1 from Nicolas Koch ---
Created attachment 121070
--> https://bugs.freedesktop.org/attachment.cgi?id=121070=edit
vertex shader which can be used with the fragment shader
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--- Comment
Right. R-B
On Fri, Jan 15, 2016 at 3:25 PM, Rob Clark wrote:
> From: Rob Clark
>
> Noticed this with $piglit/bin/vp-address-01
>
> Signed-off-by: Rob Clark
> ---
> src/glsl/nir/nir_print.c | 2 +-
> 1 file changed, 1
https://bugs.freedesktop.org/show_bug.cgi?id=93686
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--- Comment #12
https://bugs.freedesktop.org/show_bug.cgi?id=93686
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From: Rob Clark
Noticed this with $piglit/bin/vp-address-01
Signed-off-by: Rob Clark
---
src/glsl/nir/nir_print.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index
From: Roland Scheidegger
The existing code used ssse3, and because it isn't compiled in a separate
file compiled with that, it is usually not used (that, of course, could
be fixed...), whereas sse2 is always present at least with 64bit builds.
It is actually trivial to do
Ok, pushed.
Roland
Am 15.01.2016 um 21:01 schrieb Jeff Muizelaar:
> Do you mind fixing up the language to match what you're looking for
> and committing it?
>
> Thanks,
>
> -Jeff
>
> On Fri, Jan 15, 2016 at 3:00 PM, Roland Scheidegger
> wrote:
>> Am 15.01.2016 um 20:13
(Rename the subject to address the topic properly)
First of all, I'm glad to invite more experts to
join the devel group, including
Rob Herring (kernel developer),
Emil Velikov (Mesa maintainer),
Rob Clark (Mesa developer),
and Sean Paul (main drm_hwcomposer author)
I also recall we have Chia-I
There's actually a small bug in it, the argument order to
_mm_andnot_si128 is swapped. Otherwise it should be ok...
Roland
Am 16.01.2016 um 03:58 schrieb srol...@vmware.com:
> From: Roland Scheidegger
>
> The existing code used ssse3, and because it isn't compiled in a
https://bugs.freedesktop.org/show_bug.cgi?id=93686
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Commit 781d278 did not restrict consumer_stage only to separate shader
objects, which is when we don't know if the consumer stage would be a
fragment shader added later. In normal programs, when
consumer_stage == -1, it is because they are not consumed.
Fixes 4 piglit regressions added by commit
On Fri, 2016-01-15 at 17:01 +0900, Michel Dänzer wrote:
> On 15.01.2016 16:55, Samuel Iglesias Gonsálvez wrote:
> > On Fri, 2016-01-15 at 16:36 +0900, Michel Dänzer wrote:
> > > On 15.01.2016 15:12, Samuel Iglesias =?UNKNOWN?Q?Gons=C3=A1lvez?=
> > > wrote:
> > > > Module: Mesa
> > > > Branch:
On 15.01.2016 16:55, Samuel Iglesias Gonsálvez wrote:
> On Fri, 2016-01-15 at 16:36 +0900, Michel Dänzer wrote:
>> On 15.01.2016 15:12, Samuel Iglesias =?UNKNOWN?Q?Gons=C3=A1lvez?=
>> wrote:
>>> Module: Mesa
>>> Branch: master
>>> Commit: 781d2787bc1cf975757a95d0d9324f734fa61c09
>>> URL:
This series is,
Reviewed-by: Edward O'Callaghan
On 2016-01-15 14:23, Michel Dänzer wrote:
From: Michel Dänzer
Say "LLVM" instead of "Compiler" for clarity.
Signed-off-by: Michel Dänzer
---
On 11.01.2016 06:49, Gustaw Smolarczyk wrote:
> Hi,
>
> I have found additional information regarding this bug.
>
> It happens very often (~75%) when I move the chrome window between
> monitors. It's a simple multi-monitor setup, both of the adapters are
> connected to a single radeonsi GPU.
I
https://bugs.freedesktop.org/show_bug.cgi?id=93723
Bug ID: 93723
Summary: vblank_mode=3 segfaults SynMark 6.1 to:
intelDestroyContext() -> _mesa_meta_free() ->
_mesa_make_current()
Product: Mesa
Version: git
https://bugs.freedesktop.org/show_bug.cgi?id=72877
Oded Gabbay changed:
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CC|
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