[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 Dave Airlie changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

Re: [Mesa-dev] [PATCH] egl/android: Enable HAL_PIXEL_FORMAT_RGBA_FP16 format

2019-08-29 Thread Gurchetan Singh
Thanks for the patch and review, merged! On Thu, Aug 29, 2019 at 3:45 AM Tapani Pälli wrote: > > Reviewed-by: Tapani Pälli > > On 8/29/19 12:18 AM, Nataraj Deshpande wrote: > > The patch adds support for 64 bit HAL_PIXEL_FORMAT_RGBA_FP16 > > for android platform. > > > > Fixes

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #7 from Roland Scheidegger --- Ahh so it might not pass for other reasons. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

Re: [Mesa-dev] Mesa 19.2.0 release plan

2019-08-29 Thread apinheiro
On 7/8/19 10:44, Emil Velikov wrote: Hi all, Hi Emil, On Wed, 31 Jul 2019 at 09:37, Emil Velikov wrote: Hi all, Here is the tentative release plan for 19.2.0. As many of you are well aware, it's time to the next branch point. The calendar is already updated, so these are the

[Mesa-dev] [Bug 111523] Clover - radeonsi: Mesa git - broken compilation with current LLVM 10.0.0

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111523 Bug ID: 111523 Summary: Clover - radeonsi: Mesa git - broken compilation with current LLVM 10.0.0 Product: Mesa Version: git Hardware: x86-64 (AMD64) OS:

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #6 from Dave Airlie --- GLES 3.1 needs some enhanced gather paths so I think we are just missing some of those. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #5 from Dave Airlie --- We fail a bunch of gather tests integer and non-integer with deqp Some of the below, I haven't had a chance to dig into the fail list yet, I wanted to fix all the assert crashes first.

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Eric Anholt
Kenneth Graunke writes: > [ Unknown signature status ] > Hi all, > > As a lot of you have probably noticed, Bugzilla seems to be getting a > lot of spam these days - several of us have been disabling a bunch of > accounts per day, sweeping new reports under the rug, hiding comments, > etc. This

Re: [Mesa-dev] [PATCH] gallivm: disable accurate cube corner for integer textures.

2019-08-29 Thread Roland Scheidegger
Am 29.08.19 um 22:06 schrieb Dave Airlie: > From: Dave Airlie > > Bugzilla: >

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #4 from Roland Scheidegger --- (In reply to Dave Airlie from comment #3) > I've sent a patch to disable accurate cube corners for integer textures to > the list. > > It doesn't fix the test but it stops it asserting, which means I

[Mesa-dev] [Bug 111510] [gallium-nine] [build failure] change in clang CompilerInvocation::CreateFromArgs breaks build

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111510 --- Comment #1 from Axel Davy --- Gallium-nine doesn't use llvm directly. It uses it possibly through radeonsi or llvmpipe. I assume you get the same problem when building mesa without gallium nine ? Could you tell if the problem is when

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Chris Wilson
Quoting Kristian Høgsberg (2019-08-29 21:20:12) > On Thu, Aug 29, 2019 at 12:44 PM Chris Wilson > wrote: > > > > Quoting Kenneth Graunke (2019-08-29 19:52:51) > > > Some cons: > > > > > > - Moving bug reports between the kernel and Mesa would be harder. > > > We would have to open a bug in the

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Kristian Høgsberg
On Thu, Aug 29, 2019 at 12:44 PM Chris Wilson wrote: > > Quoting Kenneth Graunke (2019-08-29 19:52:51) > > Some cons: > > > > - Moving bug reports between the kernel and Mesa would be harder. > > We would have to open a bug in the other system. (Then again, > > moving bugs between Mesa and X

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #3 from Dave Airlie --- I've sent a patch to disable accurate cube corners for integer textures to the list. It doesn't fix the test but it stops it asserting, which means I can complete a deqp gles31 run without dying. -- You

[Mesa-dev] [PATCH] gallivm: disable accurate cube corner for integer textures.

2019-08-29 Thread Dave Airlie
From: Dave Airlie Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 4 1 file changed, 4 insertions(+) diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Chris Wilson
Quoting Kenneth Graunke (2019-08-29 19:52:51) > Some cons: > > - Moving bug reports between the kernel and Mesa would be harder. > We would have to open a bug in the other system. (Then again, > moving bugs between Mesa and X or Wayland would be easier...) All that I ask is that we move the

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Jason Ekstrand
+1 On Thu, Aug 29, 2019 at 2:36 PM Rob Clark wrote: > On Thu, Aug 29, 2019 at 12:02 PM Kenneth Graunke > wrote: > > > > Hi all, > > > > As a lot of you have probably noticed, Bugzilla seems to be getting a > > lot of spam these days - several of us have been disabling a bunch of > > accounts

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Rob Clark
On Thu, Aug 29, 2019 at 12:02 PM Kenneth Graunke wrote: > > Hi all, > > As a lot of you have probably noticed, Bugzilla seems to be getting a > lot of spam these days - several of us have been disabling a bunch of > accounts per day, sweeping new reports under the rug, hiding comments, > etc.

Re: [Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Kristian Høgsberg
On Thu, Aug 29, 2019 at 12:02 PM Kenneth Graunke wrote: > > Hi all, > > As a lot of you have probably noticed, Bugzilla seems to be getting a > lot of spam these days - several of us have been disabling a bunch of > accounts per day, sweeping new reports under the rug, hiding comments, > etc.

[Mesa-dev] Switching to Gitlab Issues instead of Bugzilla?

2019-08-29 Thread Kenneth Graunke
Hi all, As a lot of you have probably noticed, Bugzilla seems to be getting a lot of spam these days - several of us have been disabling a bunch of accounts per day, sweeping new reports under the rug, hiding comments, etc. This bug spam causes emails to be sent (more spam!) and then us to have

Re: [Mesa-dev] [PATCH] panfrost: Remove unused variable from panfrost_drm_submit_vs_fs_job

2019-08-29 Thread Boris Brezillon
On Thu, 29 Aug 2019 15:31:31 +0200 Rohan Garg wrote: > On jueves, 29 de agosto de 2019 15:07:08 (CEST) Boris Brezillon wrote: > > On Thu, 29 Aug 2019 14:53:10 +0200 > > > > Rohan Garg wrote: > > > is_scanout is not used anywhere and can be inferred within > > > panfrost_drm_submit_vs_fs_job

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #2 from Roland Scheidegger --- I forgot to mention, I have no idea what the fourth texel should be in case of cube corners for integer textures. As said I highly doubt averaging is the answer, but apart from that no idea. Hopefully

[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111511 --- Comment #1 from Roland Scheidegger --- I don't think averaging would be correct for integer cube corners (as integer textures generally perform no lerp on values). I think the problem here is the forcing of linear filtering paths for gather

[Mesa-dev] [Bug 111522] [bisected] Supraland no longer start

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111522 Bug ID: 111522 Summary: [bisected] Supraland no longer start Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity:

Re: [Mesa-dev] [PATCH] panfrost/ci: Print only regressions

2019-08-29 Thread Alyssa Rosenzweig
A-b On Thu, Aug 29, 2019 at 04:15:32PM +0200, Tomeu Vizoso wrote: > Some functionality has been added to deqp-volt to only print > regressions, so update our version of it and use the new options. > > Signed-off-by: Tomeu Vizoso > --- > src/gallium/drivers/panfrost/ci/deqp-runner.sh | 9

[Mesa-dev] [Bug 111496] dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_vertex fails with bad intrinsic

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111496 Roland Scheidegger changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

Re: [Mesa-dev] [PATCH] gallivm: use fallback code for mul_hi with llvm >= 7.0

2019-08-29 Thread Roland Scheidegger
Am 29.08.19 um 15:05 schrieb Jose Fonseca: > This change is  > >   Reviewed-by: Jose Fonseca > > Regarding follow up change, do you think the LLVM pattern is sane/doable? Yes, should be doable and not too bad (I did not verify that what we're doing doesn't actually get recognized, since it's

Re: [Mesa-dev] [PATCH RFC 1/2] dri: Let drivers reset the damage region

2019-08-29 Thread Boris Brezillon
On Thu, 29 Aug 2019 13:54:15 +0200 Boris Brezillon wrote: > dri2_set_damage_region() must call st_validate_state(UPDATE_FRAMEBUFFER) > to make sure the BACK_LEFT attachment is up-to-date. > Problem is, dri2_swap_buffers_xxx() functions are actually targeting > the old backbuffer when they call

[Mesa-dev] [PATCH] panfrost/ci: Print only regressions

2019-08-29 Thread Tomeu Vizoso
Some functionality has been added to deqp-volt to only print regressions, so update our version of it and use the new options. Signed-off-by: Tomeu Vizoso --- src/gallium/drivers/panfrost/ci/deqp-runner.sh | 9 ++--- src/gallium/drivers/panfrost/ci/gitlab-ci.yml | 2 +- 2 files changed, 7

Re: [Mesa-dev] [PATCH RFC 2/2] dri: Pass a __DRIcontext to ->set_damage_region()

2019-08-29 Thread The Rasterman
On Thu, 29 Aug 2019 13:54:16 +0200 Boris Brezillon said: These 2 do improve things, but once you start doing BindFramebuffer()'s as part of the render cycle ... its back to rendering artifacts. I am not quite sure exactly what yet. I need to capture some output and traces to get a better idea of

Re: [Mesa-dev] [PATCH] panfrost: Remove unused variable from panfrost_drm_submit_vs_fs_job

2019-08-29 Thread Rohan Garg
On jueves, 29 de agosto de 2019 15:07:08 (CEST) Boris Brezillon wrote: > On Thu, 29 Aug 2019 14:53:10 +0200 > > Rohan Garg wrote: > > is_scanout is not used anywhere and can be inferred within > > panfrost_drm_submit_vs_fs_job if required. > > Signed-off-by tag is missing. Looks good otherwise.

Re: [Mesa-dev] [PATCH] panfrost: Remove unused variable from panfrost_drm_submit_vs_fs_job

2019-08-29 Thread Boris Brezillon
On Thu, 29 Aug 2019 14:53:10 +0200 Rohan Garg wrote: > is_scanout is not used anywhere and can be inferred within > panfrost_drm_submit_vs_fs_job if required. Signed-off-by tag is missing. Looks good otherwise. Reviewed-by: Boris Brezillon > --- > src/gallium/drivers/panfrost/pan_drm.c|

Re: [Mesa-dev] [PATCH] gallivm: use fallback code for mul_hi with llvm >= 7.0

2019-08-29 Thread Jose Fonseca
This change is Reviewed-by: Jose Fonseca Regarding follow up change, do you think the LLVM pattern is sane/doable? If not we should try ask them to reconsider relying strictly upon pattern matching. I get the feeling upstream LLVM is throwing the baby with the water with these changes. I

Re: [Mesa-dev] [PATCH] panfrost: Jobs must be per context, not per screen

2019-08-29 Thread Boris Brezillon
On Thu, 29 Aug 2019 14:51:52 +0200 Rohan Garg wrote: > Jobs _must_ only be shared across the same context, having > the last_job tracked in a screen causes use-after-free issues > and memory corruptions. You should probably also mention that transient-pool and bo-cache related fields should be

[Mesa-dev] [PATCH] panfrost: Remove unused variable from panfrost_drm_submit_vs_fs_job

2019-08-29 Thread Rohan Garg
is_scanout is not used anywhere and can be inferred within panfrost_drm_submit_vs_fs_job if required. --- src/gallium/drivers/panfrost/pan_drm.c| 2 +- src/gallium/drivers/panfrost/pan_job.c| 3 +-- src/gallium/drivers/panfrost/pan_screen.h | 3 +-- 3 files changed, 3 insertions(+), 5

[Mesa-dev] [PATCH] panfrost: Jobs must be per context, not per screen

2019-08-29 Thread Rohan Garg
Jobs _must_ only be shared across the same context, having the last_job tracked in a screen causes use-after-free issues and memory corruptions. Signed-off-by: Rohan Garg --- src/gallium/drivers/panfrost/pan_allocate.c | 2 ++ src/gallium/drivers/panfrost/pan_bo_cache.c | 16 +++-

[Mesa-dev] [PATCH RFC 1/2] dri: Let drivers reset the damage region

2019-08-29 Thread Boris Brezillon
dri2_set_damage_region() must call st_validate_state(UPDATE_FRAMEBUFFER) to make sure the BACK_LEFT attachment is up-to-date. Problem is, dri2_swap_buffers_xxx() functions are actually targeting the old backbuffer when they call ->set_damage_region(0, NULL), and more importantly, they are not

[Mesa-dev] [PATCH RFC 2/2] dri: Pass a __DRIcontext to ->set_damage_region()

2019-08-29 Thread Boris Brezillon
So we can call st_validate_state() from dri2_set_damage_region() in order to update the BACK_LEFT attachement before using it. If we don't do that, the resource passed to pipe_screen->set_damage_region() might be wrong. Signed-off-by: Boris Brezillon --- Hi, I honestly don't know if this is the

Re: [Mesa-dev] Mesa GitLab <-> AppVeyor integration

2019-08-29 Thread Jose Fonseca
On 29/08/2019 01:12, Dave Airlie wrote: > On Tue, 27 Aug 2019 at 20:30, Jose Fonseca wrote: >> >> FYI, I've followed Eric Engestroms' instructions for better Mesa <-> >> AppVeyor integration. (Thanks Eric.) >> >> I haven't tested, but hopefully this new integration method should now >> trigger

Re: [Mesa-dev] [PATCH] egl/android: Enable HAL_PIXEL_FORMAT_RGBA_FP16 format

2019-08-29 Thread Tapani Pälli
Reviewed-by: Tapani Pälli On 8/29/19 12:18 AM, Nataraj Deshpande wrote: The patch adds support for 64 bit HAL_PIXEL_FORMAT_RGBA_FP16 for android platform. Fixes android.graphics.cts.BitmapColorSpaceTest#test16bitHardware which failed in egl due to "Unsupported native buffer format 0x16" on

[Mesa-dev] [AppVeyor] mesa master #151 completed

2019-08-29 Thread AppVeyor
Build mesa 151 completed Commit 6dc4ddc5f8 by Jan Zielinski on 8/29/2019 9:42 AM: swr/rasterizer: Enable ARB_fragment_layer_viewport Configure your notification preferences ___ mesa-dev mailing list

[Mesa-dev] [AppVeyor] mesa master #150 failed

2019-08-29 Thread AppVeyor
Build mesa 150 failed Commit 6e01575b68 by Jan Zielinski on 8/29/2019 9:42 AM: swr/rasterizer: Enable ARB_fragment_layer_viewport Configure your notification preferences ___ mesa-dev mailing list