[Mesa-dev] [PATCH] draw/llvm: Add additional llvm optimization passes

2013-05-08 Thread Stéphane Marchesin
It helps a bit with vertex shader performance on i915g (a couple percent faster with openarena). I have tried most other passes, and they weren't showing any measurable improvement. Note that my vertex shaders didn't have loops, so maybe the loop optimizations could still be useful in the future.

Re: [Mesa-dev] [PATCH] draw/llvm: Add additional llvm optimization passes

2013-05-08 Thread Brian Paul
On 05/08/2013 03:14 AM, Stéphane Marchesin wrote: It helps a bit with vertex shader performance on i915g (a couple percent faster with openarena). I have tried most other passes, and they weren't showing any measurable improvement. Note that my vertex shaders didn't have loops, so maybe the