Re: [Mesa-dev] [PATCH] draw: bail instead of assert on instance count (v2)

2019-03-25 Thread Brian Paul
On 03/24/2019 09:41 PM, Dave Airlie wrote: From: Dave Airlie With indirect rendering it's fine to set the instance count parameter to 0, and expect the rendering to be ignored. Fixes assert in KHR-GLES31.core.compute_shader.pipeline-gen-draw-commands on softpipe v2: return earlier before

[Mesa-dev] [PATCH] draw: bail instead of assert on instance count (v2)

2019-03-24 Thread Dave Airlie
From: Dave Airlie With indirect rendering it's fine to set the instance count parameter to 0, and expect the rendering to be ignored. Fixes assert in KHR-GLES31.core.compute_shader.pipeline-gen-draw-commands on softpipe v2: return earlier before changing fpstate ---