We need to emit depth stall flushes before depth and hiz resolves.
Placing them at the top of blorp's state emission fixes the hang.
Fixes HiZ hang in the new WebGL Google maps on Sandybridge Chrome OS.
Tested by zooming in and out continuously for 2 hours.
This patch is based on
On 20 December 2013 04:47, Chad Versace chad.vers...@linux.intel.comwrote:
We need to emit depth stall flushes before depth and hiz resolves.
Placing them at the top of blorp's state emission fixes the hang.
Fixes HiZ hang in the new WebGL Google maps on Sandybridge Chrome OS.
Tested by
On 12/20/2013 07:56 AM, Paul Berry wrote:
On 20 December 2013 04:47, Chad Versace chad.vers...@linux.intel.comwrote:
We need to emit depth stall flushes before depth and hiz resolves.
Placing them at the top of blorp's state emission fixes the hang.
Fixes HiZ hang in the new WebGL Google maps
On Fri, Dec 20, 2013 at 7:56 AM, Paul Berry stereotype...@gmail.com wrote:
On 20 December 2013 04:47, Chad Versace chad.vers...@linux.intel.comwrote:
We need to emit depth stall flushes before depth and hiz resolves.
Placing them at the top of blorp's state emission fixes the hang.
Fixes
On 12/20/2013 07:56 AM, Paul Berry wrote:
On 20 December 2013 04:47, Chad Versace chad.vers...@linux.intel.com
mailto:chad.vers...@linux.intel.com wrote:
We need to emit depth stall flushes before depth and hiz resolves.
Placing them at the top of blorp's state emission fixes the
On 12/20/2013 04:47 AM, Chad Versace wrote:
We need to emit depth stall flushes before depth and hiz resolves.
Placing them at the top of blorp's state emission fixes the hang.
Fixes HiZ hang in the new WebGL Google maps on Sandybridge Chrome OS.
Tested by zooming in and out continuously for