Re: [Mesa-dev] [PATCH 0/2] RadeonSI: Use UMR for hang debugging

2017-02-04 Thread Edward O'Callaghan
Thanks for getting this out to the wider community ! Patch 1 isn't the most ideal way to invocate the umr binary but I can't think of an immediately better solution. So, Patches 1 & 2 are, Reviewed-by: Edward O'Callaghan On 02/05/2017 09:44 AM, Marek Olšák wrote: >

[Mesa-dev] [PATCH 0/2] RadeonSI: Use UMR for hang debugging

2017-02-04 Thread Marek Olšák
Hi, These are for our new UMR debugging tool. (see the amd-gfx list) The idea is that you install umr, do "chmod +s" on it, and when you enable GALLIUM_DDEBUG in the unpipelined mode and encounter a GPU hang, the hang report will contain the shader asm annotated with where the GPU waves are