Re: JoyNet Specification

1999-02-10 Thread Maarten ter Huurne
At 02:14 PM 10/12/98 -0400, you wrote: Where may I see the complete "JoyNet Standard" hardware and software specifications? Laurens JoyNet homepage: http://datax.cjb.net/ Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTE

Re: [MSX] reviving JoyNet

2005-05-20 Thread Laurens Holst
FYI, the JoyNet documentation is still online at: http://datax.grauw.nl/joynet/joynet.html At some point Ill move the information to the MSX Assembly Page - I just havent gotten around to it yet. ~Grauw -- Ushiko-san! Kimi wa doushite, Ushiko-san

[MSX] MAP Update - JoyNet

2007-06-29 Thread Laurens Holst
Hi all, I did a MAP update today; I moved the JoyNet documentation from the old archived http://datax.grauw.nl/ location to the MAP, at http://map.tni.nl/resources/joynet/ . In the process I also cleaned up and merged documents, and fixed stuff that was broken, and even attempted to add some

JoyNet is the name of the standard...

1999-02-09 Thread Laurens Holst
About the voting for JoyNet / JoyCom: there is a problem: geocities doesn't send the form through to my geocities-email-account but to the email-account I signed up with. This one does not exist anymore so I didn't recieve any forms. When I listen to the response I've recieved about it JoyNet

Re: Fw: I have a question about JoyNet...

1999-09-04 Thread Laurens Holst
Hi. I am a Computer Engineer at Brazil. I was starting a project like the JoyNet. ( About 2 weeks ago ) Good! JoyNet is a child dream! Forever sleeps. Do you think so? JoyNet has a completely different purpose. It is just a standarized cable, because several games used several types

Games for Joynet ?

1999-05-25 Thread sander Niessen
Hi all, Does anyone have a game finished for joynet ? Because I currently own 4 msx'es (Fleamarkets...) and it would be cool if I could play some games on them which use joynet. Greets, Sander Niessen __ Get Your Private, Free Email at http

Re: JOYNET information and MISC

1999-04-28 Thread Laurens Holst
information and MISC Hello everyone, Just have two questions: 1/ where to get the JOYNET BIOS and latest specifications for the cable? The latest specs for the cable are on my official JoyNet homepage at http://datax.cjb.net/ Protocols are still in development, however I will try to finish

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Werner Augusto Roder Kai
Laurens Holst wrote: If someone can confirm this / tell me why this is a flaw, then I will update it immediately. See, in the same cable specification at Datax page: JoyNet to PC cable * The DB-25 connector says (1-12, 2-13): PC (DB25 /m) pin layout

JoyNet Specification

1999-02-10 Thread G.S. Vigneault
Greetings, Where may I see the complete "JoyNet Standard" hardware and software specifications? Greg_ http://www.netcom.ca/~telic 1998.Oct.12, Toronto, Canada. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) &q

Re: Joynet game at Tilburg 99

1999-04-21 Thread Maarten ter Huurne
At 04:08 PM 4/20/99 +0200, you wrote: Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to play the game with more than 4 players... I hope someone has a lot of 'real' JoyNet-cables, because mine is only a 2-computer cable (Since I only have 2 computers...) I have a real one

Re: READ THIS!!!!!!!!!!!! MSX PRINT. (fwd)

1999-06-28 Thread Laurens Holst
compatible with Linux or other OS's. ... Or would then JoyNet be obsolete? I think not. For simple communication like games or inter-connections between MSX computers (e.g. only one MSX needs to have the ethernet card with a connection to the net, and the others are linked via JoyNet), it would

JoyNET

1999-02-09 Thread J.P. Zeedijk
I think joynet is a better name for the standard. Joycom could be a good name for a serial/modem port from a joystick port. I am looking forward to a programm using JoyNET for file transfer. I am still trying to get all my files from a 8250 with MK scsi cartridge to a Turbo R with novaxis

JoyNet: PC interface

1999-02-10 Thread G.S. Vigneault
Greetings Alex Wulms, AWAny PC experts on this list to dream-up the PC-Joynet cable? So, something from parellel port to 2times din5 (one send, one receive). I've done some i/o interface projects with the PC, for both the Standard Parallel Port (SPP) and Extended Parallel Port (EPP

Re: Flaw in the JoyNet specification...

1999-04-22 Thread Maarten ter Huurne
At 04:19 PM 4/22/99 +0200, you wrote: People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 degrees. Which one is the one we use with JoyNet

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 11:35 AM 5/25/99 -0300, you wrote: I sent our joynet game through e-mail to several Dutch people (for Tilburg '99). But it seems that nobody even unpacked it :-( No bug reports, no any reports, zero feedback.. :-( I carried it with me on a disk (and a cable in my

Our Joynet page and game online...

1999-05-26 Thread Werner Augusto Roder Kai
Hi, As I promised you, The new URL of our site: http://www.coreclub.cjb.net Our Joynet English page: http://mercury.spaceports.com/~coreclub/english/joyneten.htm From there you can download the two versions of our JoyNet game

Re: (Joynet protocol)

2000-09-26 Thread Adriano Camargo Rodrigues da Cunha
UZIX is multi-threaded. JoyNet send could be a thread and JoyNet receive another thread. It's not a good way to do it, Maarten. On "heavy systems", like a PC, it's a good solution. But on MSX, that has limited memory and clockspeed, it's not. You're was

JoyNet cable for PC parallel port

1999-02-10 Thread Maarten ter Huurne
Hi! Below is a proposal for a JoyNet cable for the PC parallel port. I already built one and it works well. It can be used for transferring files between PC and MSX, for debugging (PC logging everything which the MSXes send), by emulators that want to implement JoyNet functionality etc. Please

Joynet cables

1999-03-09 Thread shevek
Hi, As you might know, I am programming some things for the joynet. Of course I would like everyone to have one joynet-cable per computer. Many people will be able to make their own cables. A description can be found on the hmepage of Laurens Holst: http://www.geocities.com/SiliconValley/Lab

Flaw in the JoyNet specification...

1999-04-22 Thread Laurens Holst
People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 degrees. Which one is the one we use with JoyNet??? Maarten? Shevek? I hope it is Din5 180

Re: Flaw in the JoyNet specification...

1999-04-23 Thread patsie
On Thu, 22 Apr 1999, Maarten ter Huurne wrote: At 04:19 PM 4/22/99 +0200, you wrote: People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270

Re: JOYNET information and MISC

1999-04-28 Thread Maarten ter Huurne
At 04:33 PM 4/27/99 +0200, you wrote: 1/ where to get the JOYNET BIOS and latest specifications for the cable? There is no such thing as a JoyNet BIOS (not yet, anyway). If you want, I can mail you my source for a communication protocol. It has one major problem though: it cannot recover from

Re: joynet serial transfer routine

1999-02-10 Thread Eric . Boon
We still have to dream up a cable to connect the MSX-Joynet cable to the PC parallel port. Ehm.. It may sound like a terribly stupid idea, but why not using the joystick port(s) of the PC for 'emulating' the joystickports? (Hmmm first answer to my own Q: because the PC joystick ports can't

JoyNet to PC joystick

1999-02-10 Thread G.S. Vigneault
Greetings, I've seen questions here about connecting JoyNet to a PC, maybe via the PC joystick port. For lots of technical information about the PC joystick, such as how to connect various circuits and devices to it, look at... http://www.hut.fi/Misc/Electronics/docs/joystick

JOYNET information and MISC

1999-04-27 Thread Martial BENOIT
Hello everyone, Just have two questions: 1/ where to get the JOYNET BIOS and latest specifications for the cable? 2/ Anyone having information about a "MEGA" demo for year 2000 where 'old' MSX group are welcome to come and code their lest production for MSX? greetings,

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 05:45 PM 5/25/99 +0200, you wrote: - Tetris network (maybe Triplex can be adapted???) I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the controls can be improved but function nevertheless. What is missing is the communication and inter-player-relations. And MSX1 GFX

joywave

1999-12-01 Thread Ricardo Bittencourt Vidigal Leitao
A new program for joynet is available at: http://www.lsi.usp.br/~ricardo/msx.htm JoyWave can play .WAV files of unlimited size in a MSX Turbo-R. The .WAV is stored in a PC, and uploaded through the joynet cable. Source code is included

Re: Games for Joynet ?

1999-05-26 Thread Laurens Holst
Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? I have his e-mail address. And I think he reads this list too. I don't know if the gameplay of OSR is suitable for multiplayer. But I'm sure the engine is. I think with a little modification it would make an excellent

Re: (Joynet protocol)

2000-09-05 Thread Laurens Holst
For Linux, the best solution would be to write a serial driver for JoyNet. Then pppd can be used to connect to UZIX and you can use the existing PPP network device. You can also make a user-mode solution, that sends stdin over JoyNet and sends JoyNet input to stdout. That program can

Re: Games for Joynet ?

1999-05-26 Thread sander Niessen
From: "Werner Augusto Roder Kai" [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Games for Joynet ? Date: Tue, 25 May 1999 11:35:16 -0300 sander Niessen wrote: Hi all, Does anyone have a game finished for joynet ? Because I currently ow

Re: Games for Joynet ?

1999-05-26 Thread Werner Augusto Roder Kai
sander Niessen wrote: From: "Werner Augusto Roder Kai" [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Games for Joynet ? Date: Tue, 25 May 1999 11:35:16 -0300 sander Niessen wrote: Hi all, Does anyone have a game finished

Re: Just a question...

2001-10-03 Thread Laurens Holst
I am looking into PICmicro chips (integrated cpu, some memory and lots of read/write pins) and was thinking of building a `joynet accelarator' with it: it should just buffer all reads and writes until they are used. This way you can increase the speed of a joynet link (or a different type

Re: (Joynet protocol)

2000-09-04 Thread Maarten ter Huurne
and OPL4 are slightly different, so they have to be equal on both machines), and then the transfer rate will still be very slow compared to synchronous communication and the entire concept of JoyNet (cheap, easy) will be lost. Shevek wanted to use instruction length for timing at first, but now he

Re: (Joynet protocol)

2000-09-05 Thread Maarten ter Huurne
On Tue, 05 Sep 2000, you wrote: I hope you realize that implementing JoyNet in any system which also executes other tasks is a highly delicate matter??? It requires a lot of fine-tuning, and within a single application that's easy, but with multiple apps running... It's not hard at all

Re: Joynet cables

1999-03-11 Thread shevek
On Wed, 10 Mar 1999, Frengo wrote: On Tue, 9 Mar 1999 13:48:08 +0100 (MET), shevek wrote: Hi Shevek, Hi, As you might know, I am programming some things for the joynet. Of course I would like everyone to have one joynet-cable per computer. Great idea :-))) Two Question : 1

Re: Joynet game at Tilburg 99

1999-04-21 Thread Laurens Holst
Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to play the game with more than 4 players... I hope someone has a lot of 'real' JoyNet-cables, because mine is only a 2-computer cable (Since I only have 2 computers...) I have a real one. And components for a second, but I also

Re: Flaw in the JoyNet specification...

1999-04-23 Thread Laurens Holst
People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 degrees. Which one is the one we use with JoyNet??? Maarten? Shevek? I hope it is Din5

Re: Games for Joynet ?

1999-05-25 Thread Werner Augusto Roder Kai
sander Niessen wrote: Hi all, Does anyone have a game finished for joynet ? Because I currently own 4 msx'es (Fleamarkets...) and it would be cool if I could play some games on them which use joynet. Greets, Sander Niessen I sent our joynet game through e-mail to several

Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst
Does anyone have a game finished for joynet ? Because I currently own 4 msx'es (Fleamarkets...) and it would be cool if I could play some games on them which use joynet. Nope... not yet. But I have some ideas: === - Grand Theft Auto alike, but without cars and with a lot

Re: Games for Joynet ?

1999-05-26 Thread john . j
Maarten ter Huurne schrieb: Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? I have his e-mail address. And I think he reads this list too. I don't know if the gameplay of OSR is suitable for multiplayer. But I'm sure the engine is. I think with a little modification

Re: JoyNET

1999-02-09 Thread Ramon Ribas Casasayas
On Sun, 6 Sep 1998 16:24:52 +0200, J.P. Zeedijk wrote: I think joynet is a better name for the standard. Joycom could be a good name for a serial/modem port from a joystick port. Diplomatic guy... :) I am looking forward to a programm using JoyNET for file transfer. I am still trying to get

Re: joynet serial transfer routine

1999-02-09 Thread Laurens Holst
:We still have to dream up a cable to connect the MSX-Joynet cable to the :PC parallel port. : :Ehm.. It may sound like a terribly stupid idea, but why not using the joystick :port(s) of the PC for 'emulating' the joystickports? : :(Hmmm first answer to my own Q: because the PC joystick ports

Re: Late... (game design)

1999-02-09 Thread Laurens Holst
:I'm impatient for see "DOME" and "Strategic Army" on my MSX!! And Laurens :said thet Strategic Army will support JoyNet for multiplayer! It is :wonderful! :-D Well I have a problem with JoyNet at the moment... I can't get the cable working!!! I've built one _twice_ and

Re: joynet serial transfer routine

1999-02-09 Thread Kari Lammassaari
:We still have to dream up a cable to connect the MSX-Joynet cable to the :PC parallel port. Since PC-joysticks can have all kinds of fuzzy-wuzzies, I think you CAN write to the PC-gameport. However, this one is used to emulate a MSX-joystick. Therefor, the emulator should detect if JoyNet

Re: Joynet cables

1999-03-15 Thread Laurens Holst
I had the schematic for MSXPC JoyNet able but I lost the damn thing... Can somebody give it to me so I can put it on the official documentation-page??? I posted this design months ago: JoyNet cable for PC parallel port Pin-layout: SEND (DIN5 /m

Re: our joynet game

1999-04-20 Thread Maarten ter Huurne
At 12:28 AM 4/19/99 -0300, you wrote: Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At MSX JAU 98 we had just 4 cables, so we played just in 4 people... Volunteers ? I can bring 1 cable (or 2 if I feel like soldering this week) but no computers or monitors. Who can

Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst
I sent our joynet game through e-mail to several Dutch people (for Tilburg '99). But it seems that nobody even unpacked it :-( No bug reports, no any reports, zero feedback.. :-( Sorry I didn't mention your game in my previous message... Anyway, I HAVE unpacked it, just haven't tried it yet

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Laurens Holst
People, I discovered a flaw in the JoyNet specification. I discovered another one. In the section about connecting a MSX to a PC there is something like this: (... ...) It must be at my JoyNet page... I made it based on data at DATAX page (the official page). Now, checking the official

Re: Fw: I have a question about JoyNet...

1999-09-03 Thread MARUJO
K_master wrote: Hi. I am a Computer Engineer at Brazil. I was starting a project like the JoyNet. ( About 2 weeks ago ) Good! JoyNet is a child dream! Forever sleeps. The ideia is USE A PARALEL CABLE BETWEEN MSX AND PC. The different thing, it's like the CABLE will Be done, ( HAS

Re: (Joynet protocol)

2000-09-05 Thread Maarten ter Huurne
On Tue, 05 Sep 2000, you wrote: Small numbers of cycles are not possible. But usually, the number of cycles needed is about 50 or 100. JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per second, which

Re: (Joynet protocol)

2000-09-08 Thread Maarten ter Huurne
On Fri, 08 Sep 2000, you wrote: JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per second, which is 125 clocks for a total 1-bit cycle (data + ack). Given the fact that there are quite a few

RE:RE:joynet serial transfer routine

1999-02-10 Thread Ricardo Bittencourt Vidigal Leitao
emulator uses the serial port for that. I could add "joynet emulation" through the parallel port, but right now there are few joynet applications, and it would be hard to test the implementation. Ricardo Bittencourt

Re: Joynet game at Tilburg 99

1999-04-21 Thread Alex Wulms
I'll bring both my joynet cables with me. I might even consider taking my MSX turbo R with me to have something to plug the cable into :-) Though, I'm not going to stay all day long. I can leave the cables at the fair and come pick them up at five when the fair closes but I won't leave

Re: Flaw in the JoyNet specification...

1999-05-30 Thread Richard Gerrits
People, I discovered a flaw in the JoyNet specification. I discovered another one. In the section about connecting a MSX to a PC there is something like this: MSX PC 1 /FORWARD (IN)--13 SEL (IN) 2 /BACK (IN)--12 PE (IN) 3 /LEFT

Re: (Joynet protocol)

2000-09-04 Thread Adriano Camargo Rodrigues da Cunha
UZIX can be useful to test JUMP, because it has every layer of the network already implemented. JoyNet + JUMP can replace RS232 and we'll have a running system. Maarten is right. Implementing JUMP so it's able to send and receive a byte through the network is enough for UZIX

Re: (Joynet protocol)

2000-09-08 Thread Maarten ter Huurne
receiving... If you use a non-timed protocol, you can leave interrupts enabled. To improve performance of the JoyNet transfer, you can lift the thread priority a bit above average. In linux, interrupt handlers and their children are not processes and thus don't have a priority. If they claim

Re: Joynet and BIOS

1999-03-04 Thread shevek
pretty unorganised and you might have other programs overwriting your hook, or something. Indeed, switching off the interrupts is a good idea too. Hey, you know what? I'll add those triks to the JoyNet-page... Now I'm going to do that, has anybody else written (but not yet programmed

Updated my homepage...

1999-03-23 Thread Laurens Holst
Hi, I've updated my homepage with some Photoshop-graphics, it looks a lot nicer now. Also, I have slightly updated most sections and I have added a nice HTML to the Images-section and I have updated the JoyNet-page. Photoshop is cool although it's still not perfect (what about editing

Re: Joynet game at Tilburg 99

1999-04-20 Thread Laurens Holst
Perhaps you (or somebody else) can show our Joynet game at Tilburg ? The laserbike-game??? Well, I will take my cable with me, and finding another computer shouldn't be too difficult either... I hope your name is in the source, otherwise I should write it down... Yes ! Hey ! Everybody take

RE: Games for Joynet ?

1999-05-26 Thread Antoni Burguera Burguera
- A 2-player RPG??? (with 'mission objectives' of which both players can do the half) Great idea! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL

Laurens, help... Flaw in the JoyNet specification...

1999-05-30 Thread Werner Augusto Roder Kai
Richard Gerrits wrote: People, I discovered a flaw in the JoyNet specification. I discovered another one. In the section about connecting a MSX to a PC there is something like this: MSX PC 1 /FORWARD (IN)--13 SEL (IN) 2 /BACK

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Richard Gerrits
) are correct on my direct cable. I think Richard did make a PC cable, otherwise he wouldn't state that. But was he the only one ? Who have already made a PC JoyNet cable ? I made a PC cable, but not based on the joynet specification. The cable I build goes from PC-lpt to both MSX-joystick and MSX-lpt

Flaw in the JoyNet specification...

1999-05-31 Thread Werner Augusto Roder Kai
Richard Gerrits wrote: Thus in with joynet, joystick pin 1 should go to pc-lpt pin 13 and joystick pin 2 should go to pc-lpt pin 12. PC (DB25 /m) pin layout: 2 - SEND pin 1 3 - SEND pin 2 4 - RECV pin 3 xxx - nc 10 - SEND pin 3 11 - nc 12 - RECV pin 2 13 - RECV pin 1 xxx - nc 18

Fw: I have a question about JoyNet...

1999-09-03 Thread Laurens Holst
3 september 1999 6:10 Onderwerp: I have a question about JoyNet... Hi. I am a Computer Engineer at Brazil. I was starting a project like the JoyNet. ( About 2 weeks ago ) The ideia is USE A PARALEL CABLE BETWEEN MSX AND PC. The different thing, it's like the CABLE will Be done, ( HAS

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
On Fri, 8 Sep 2000, Maarten ter Huurne wrote: For Linux, the best solution would be to write a serial driver for JoyNet. Then pppd can be used to connect to UZIX and you can use the existing PPP network device. Not at all. Linux knows the `network driver' as a special object. I

Re: (Joynet protocol)

2000-09-04 Thread Laurens Holst
ynchronous communication with JoyNet. It requires a timer on both sides running both at the same speed. Which you haven't, unless both have a MusicModule or OPL4 plugged in (timings of MM and OPL4 are slightly different, so they have to be equal on both machines), and then the transfer rate will still be

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
-timed protocol, you can leave interrupts enabled. To improve performance of the JoyNet transfer, you can lift the thread priority a bit above average. In linux, interrupt handlers and their children are not processes and thus don't have a priority. If they claim the processor, they'll get

Re: 3D Master system

1999-02-09 Thread Laurens Holst
ach others by : using JoyCOM (or JoyNET ?) and one MSX could generate picture only for : one eye ! : : Yeah ! weird ... and funny too ! maybe we try that latter ! but there : will be : some video sync problems :) : :Maybe we can try to get correct sync by switching between 50/60 Hz at :begin

Re: JoyNet serial transfer routines

1999-02-10 Thread Laurens Holst
:And you can include all of these things in a set of standard-routines :that go with any JoyNet application, and might be updated any time. :An application programmer could just take this standard set of :routines, and build his/her application around it, not worrying about :the internals

Re: Joynet and BIOS

1999-03-04 Thread Laurens Holst
;SCNCNT dec (hl) jp nz,#0D02 ;END_INT blahblah... My solution ALWAYS works, yours only in a specially adapted Assembly-program. Imagine: Someone has written a great Tetris-like game which is extremely fit for use with JoyNet. One problem: he already finished the program, which still uses the BIOS

Re: joynet serial transfer routine

1999-02-10 Thread Jacco Bot
[EMAIL PROTECTED] wrote: We still have to dream up a cable to connect the MSX-Joynet cable to the PC parallel port. Ehm.. It may sound like a terribly stupid idea, but why not using the joystick port(s) of the PC for 'emulating' the joystickports? (Hmmm first answer to my own Q: because

Re: SCSI as a MSX link ?

1999-02-10 Thread M . K . t . Huurne
upload my fake diskROM called JoyDsk to it and run DSK images from my PC harddisk using the JoyNet cable. _JDSETDISK(2) inserts disk 2! By the way, if you have a JoyNet cable, a PC, and a piece of RAM in the range 4000-7FFF which is not in the primary mapper (examples: ESE-SCC or second mapper

Re: Joynet and BIOS

1999-03-02 Thread shevek
of the joystick-port on which JoyNet is connected. Of course, that is what I do as well. But when I want to access the disk (BDOS), I need to have the bios in page 0 (or at least the slot switching routines). I don't have them in my own 0-page code, or at least not in a dos-compatible way

Re: Joynet and BIOS

1999-03-04 Thread Alex Wulms
to a good working sd-snatcher! Though, the work is not finished yet, so you all have to be patient. After I'm done with the VDP emulation improvements, I'll continue my work on the universal joynet drivers. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See

Re: Joynet and BIOS

1999-03-05 Thread Laurens Holst
to a good working sd-snatcher! Though, the work is not finished yet, so you all have to be patient. After I'm done with the VDP emulation improvements, I'll continue my work on the universal joynet drivers. And are you going to make use of my idea, so that the BIOS doesn't change the joystik-pins

Re: Joynet and BIOS

1999-03-05 Thread Maarten ter Huurne
At 08:42 PM 3/3/99 +0100, you wrote: Now you can make a nice hook which sets SCNCNT to 255 so that the BIOS key/joy-routines aren't used, and then run a copy of the keyboard-routine and add a Joystick-routine which doesn't affect the JoyNet pins... Hey, you got that??? Now you don't even have

Re: 26-pin FDD, our joynet game Mapper Ramdisk

1999-04-19 Thread Laurens Holst
Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At MSX JAU 98 we had just 4 cables, so we played just in 4 people... Volunteers ? The laserbike-game??? Well, I will take my cable with me, and finding another computer shouldn't be too difficult either... I hope your name

Re: Joynet game at Tilburg 99

1999-04-21 Thread shevek
On Wed, 21 Apr 1999, Maarten ter Huurne wrote: Can everyone who is bringing JoyNet cables confirm this to the list? Then we know if we have enough to do some serious playing and we also know who to gather when we set-up the network. I'm bringing 2, maybe 4 (real ones). But I need 3 of them

Re: JOYNET information and MISC

1999-04-27 Thread Manuel Bilderbeek
Hello everyone, Just have two questions: 1/ where to get the JOYNET BIOS and latest specifications for the cable? From the page of Maarten ter Huurne and/or Laurens Holst. URL's are on The Ultimate MSX FAQ, ofcourse (misc section). 2/ Anyone having information about a "MEGA&

Re: JOYNET information and MISC

1999-04-28 Thread shevek
On Tue, 27 Apr 1999, Martial BENOIT wrote: Hello everyone, Just have two questions: 1/ where to get the JOYNET BIOS and latest specifications for the cable? On my homepage there is something like a BIOS: http://fmf.fwn.rug.nl/~shevek Bye, /***Use_gcc_to_compile

Re: Mistake about ReadWav for MSX

1999-05-26 Thread Werner Augusto Roder Kai
in Hnostar. Joynet page? Please send more details for me? Aha ! So now you come out of the shadows just to destroy our so-beloved JoyNet standard ? Our final confrontation will take place at MSX Jau'99 ! I plan to make a Fudebameter just for search Ciclical Fudebance Check of MSX's

Re: Flaw in the JoyNet specification...

1999-06-01 Thread Werner Augusto Roder Kai
the official cable and you are using it so pleez make things clear. I think 12 - pin 1 and 13 - pin 2 is the best, but you made this one up so please tell me how it HAS to be. Yes, please help. Did anybody (less Maarten and Richard) make a PC JoyNet cable ? I think not, because

Re: Z380 is working!!!

1999-08-21 Thread Daniel Jorge Caetano
On Sat, 21 Aug 1999 19:54:05 +0200, Laurens Holst wrote: Please don't slow down joystick port I/O access on account of JoyNet! If you read carefully, you can see that I mention that the normal Joystick AND JoyNet can use the full speed very well. I was talking about the problem that the Z380

joynet pc/msx

1999-11-28 Thread Ricardo Bittencourt Vidigal Leitao
I just finished a program to load 16kb roms through a joynet cable connected to a PC. You can download it from: http://www.lsi.usp.br/~ricardo/msx/RBJOYNET.ZIP To use it: 1) type (in the pc) UPLOAD ANTARTIC.ROM 2) type (in the MSX

Re: (Joynet protocol)

2000-08-19 Thread Laurens Holst
doing JUMP transfers - it is hard to program on PCs (file serving, internet connection, MSX emulators) You need a clock-independant timer for timing. Most basic setup MSX-es haven't (and that's the idea of JoyNet, simplicity). I think synchonous communication (by the means of sending ACKs

Re: Just a question...

2001-09-25 Thread Maarten ter Huurne
On Monday 24 September 2001 23:02, you wrote: How many bytes could I send approximately in one interrupt by using a serial cable (com port on PC and joystick on MSX)? Don't connect the COM port to anything other than RS232, because the COM port signals are at 12V. JoyNet can be used between

[MSX] reviving JoyNet

2005-05-20 Thread patsie
Hi Folks, Not long ago I got some new MSX stuff and while sorting things from one of my cable-bags, I found my old JoyNet cable again. Realising that there were hardly any games/apps made, I thought it was probably due to the fact there was never really written a good protocol for it. So last

Re: Vote

1999-02-09 Thread Laurens Holst
Eric boon wrote: :There are only 2 options (only 2 suggestions have been made); : JoyCom and JoyNet. : :Hey! I suggested 'MSXNet' once! :I know, it had to be read between the lines, but it _was_ there ;-) But did you mail it to [EMAIL PROTECTED]??? ~Grauw MSX Mailinglist

Re: Vote

1999-02-09 Thread Eric . Boon
From now on, you can VOTE for the name of the joystick-communication/network-standard. There are only 2 options (only 2 suggestions have been made); JoyCom and JoyNet. Hey! I suggested 'MSXNet' once! I know, it had to be read between the lines, but it _was_ there ;-) Eric (not keeping

Vote

1999-02-10 Thread Laurens Holst
From now on, you can VOTE for the name of the joystick-communication/network-standard. There are only 2 options (only 2 suggestions have been made); JoyCom and JoyNet. You can go to my homepage: http://datax.cjb.net or go directly to the vote-page: http://www.geocities.com/SiliconValley/Lab

Re: A new game idea

1999-02-10 Thread Alessandro Molina
What do you think about the developing of a game like xblast for MSX ? There are alredy 5 or 6 clones and the best is "Battle Bomber" of the BltBoyz,, but it doesn't have the joynet funciont, you can ask them if the want to add it to their game, it will be a very

Re: Joynet and BIOS

1999-03-03 Thread Laurens Holst
-Oorspronkelijk bericht- Van: shevek [EMAIL PROTECTED] Aan: [EMAIL PROTECTED] [EMAIL PROTECTED] Datum: dinsdag 2 maart 1999 22:42 Onderwerp: Re: Joynet and BIOS On Tue, 2 Mar 1999, Laurens Holst wrote: The MSX BIOS changes the pins of the joystickport while reading the joystickports

Re: Joynet and BIOS

1999-03-04 Thread Patriek Lesparre
Shevek wrote: And well, I have my own page-0 routines already anyway. Including memory manager, device manager and string handling routines. Now you're calling it a device manager yourself too, eh? ^_^ Greetz, Patriek [EMAIL PROTECTED] ,-. ,. ,-. TNI on the web:

Re: Games for Joynet!

1999-05-26 Thread john . j
Pablo Vasques Bravo-Villalba schrieb: Yup :) You could get pretty fast games using screen2 or screen4... And they could be very pretty, with right thinking ^^ Exactly - that's why the OSR-engine uses screen4... ...and the gfx really _COULD_ be pretty/nice/fantastic... greetz JJoS aka

Re: (Joynet protocol)

2000-09-08 Thread Laurens Holst
Yes, a timeout is needed for such situations. But as long as the other side is connected (and running an os with JUMP drivers), everything should be ok and no locks are possible. You should _never_ assume that... One flawd bit on the ack line and... The receiver thinks he sent an ack and

Re: MSX game: an idea

1999-02-09 Thread Eric . Boon
). Anyway, I think it would be easy to make it hecto-multi-player (257 players at most, simultaneously), by making use of joynet. 257? How did you cook up _that_ number? 255 or 256 or even 65536 :-) are numbers I could imagine, but 257? I'm coding something at the moment so that implementing

Re: JoyNet serial transfer routines

1999-02-10 Thread Eric . Boon
Hi, It's about the exact time(s) of sampling the bit values of the main (RxD/TxD) signal. In asynchronous communications, this is based upon a fixed time for a single bit, determined by the baudrate. Ehrm... I don't wanna spoil the fun, but for JoyNet, we're talking about asynchronous

Re: Flaw in the JoyNet specification...

1999-06-01 Thread Laurens Holst
Yes, and I updated the direct MSX-PC JoyNet cable, as you said. Was really wrong. Now is: MSX PC 1-2 2-3 3-4 613 712 810 918~25 But now Laurens must update the official page, at the PC JoyNet cable... PC (DB25 /m

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
On Tue, 5 Sep 2000, Maarten ter Huurne wrote: Small numbers of cycles are not possible. But usually, the number of cycles needed is about 50 or 100. JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits

Re: JoyNet serial transfer routines

1999-02-10 Thread Laurens Holst
:I'm trying to develop a asynchone (or synchrone?) method to transfer data :between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this :compared to a fixed Baud-rate-protocol are that it runs on every kind of :MSX-computer, unlike its speed and available timers. Also, you won't

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