On Thu, Feb 4, 2010 at 6:39 PM, Keith Whitwell
keith.whitw...@googlemail.com wrote:
On Tue, Feb 2, 2010 at 11:45 PM, Brian Paul bri...@vmware.com wrote:
Xavier Chantry wrote:
On Tue, Feb 2, 2010 at 12:01 PM, Francisco Jerez curroje...@riseup.net
wrote:
For a long time the gallium pipe
Turns out we used a misaligned long instruction near the end, and the
shader was getting killed after writing R, A components. This has gone
unnoticed since the remaining G, B outputs aren't actually used.
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src/nv50_accel.c |5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff
On 02/05/2010 06:01 PM, Marcin KoĆcielnicki wrote:
Turns out we used a misaligned long instruction near the end, and the
shader was getting killed after writing R, A components. This has gone
unnoticed since the remaining G, B outputs aren't actually used.
Thank you, pushed.
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