[Nuke-users] Re: Having a really hard time tracking...

2013-04-29 Thread memetemin
Hi, I can offer some tricks. First you need masked all moving object in your scene and identify this matte in camera tracker (You can do this camera tracker mask section and chect it by activate Tracking tab preview feature) You should see in refine tab...you can refine decrease your max and

[Nuke-users] Re: RotoPaint node flickering after render.

2012-12-02 Thread memetemin
Thank you, I just copy all things and paste new script, its just resolved :D ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] RotoPaint node flickering after render.

2012-11-25 Thread memetemin
Dear frineds, I try to lern nuke and I have a problem with rotopaint node. when playing on nuke evertyings ok. but when renderout rotopaint node is one frame normal another frame is black its like flicker but it was really weird. Thank you indeed.

[Nuke-users] Re: is that possible, or do I just dreaming?

2012-09-07 Thread memetemin
Thanks, but what about light and shadow movement?...I'm just using projected, baked textured (AO, and all other pass, maybe just normal pass and some displacement pass left) façade in nuke, I just need mathced (especially shadow movement and angle) light in nuke. is this possible? I'can try

[Nuke-users] Re: is that possible, or do I just dreaming?

2012-09-07 Thread memetemin
Thanks Varun ill try. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] is that possible, or do I just dreaming?

2012-09-04 Thread memetemin
Dear Friends, Me and some of my friend want build a half digital set on a very bigger platform. But we want other half of the facades build some models in maya and composite this with Nuke with nuke 3D space. I'mean project going to be something like Broadwalk Empire (More simple version of